Emperor Krulos, on 09 July 2012 - 08:34 PM, said:
You use Illustrator? NickAb does too. There is a slight incompatibility with Inkscape concerning scale. Which is why we said we'd scale decals to Inkscape-like dimensions. I just added a
page to the wiki, explaining it. Illustrator can be set up to use Inkscapes settings.
Unless I'm missing something, the tutorial is on how to set Inkscape to adhere to Illustrator scale. That said, I did a little research and found that it's not necessarily a program issue, but an OS issue. Windows uses the 96ppi setting but Mac uses 72ppi. Being on a Mac myself, I don't think the Inkscape/Illustrator conversion should be an issue at all (at least for me). People using Illo on a PC will have issues. I just opened my first template file, a 1x4 tile, in svg in both Illo and Inkscape and it looks to be the same to me!
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I never meant not to have decals properly sized.

If a decal is made for a certain size the name should reflect it of course. I just think that saving the same file under different names is a bit unnecessary.
This might not even be the case. Imagine a decal for 2x2 tile with fine lines. We want to rescale it to 1x1. A simple rescale will possibly make those fine lines impossible to print because a 0.4pt suddenly is 0.1pt. So we'd actually have to do more than a simple rescale. We'd probably have to partially redesign it anyway. Similar to how computer icons have to be designed for different resolutions.
That's true - unless you have turned strokes into outlines, then they scale with the rest of the design. Still, tweaks might be necessary as you note, the same way that typographers (at least old-school ones) will add/subtract weight to/from a letter depending on the size of the output.
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For this to work the svg markup needs identifiers. So it's writing the script
and preparing the files. Of course this is a huge short term investment, but it will pay of in the long term.
Like I said, the source decals would have to be prepared so the script knows where to insert the logo. Something like a named rectangular region for example. Aside from learning how to set that up properly it also implies the limit of such a system. A dragon can fill out a shield better than a rectangle can, but the rectangle limits the size of the dragon. That might be a real bummer. Also one might want different colors on their decals. A blue and white jester versus a red and white one. So we'd either have to tell the script what colors to use or use all colors for all factions.
It's starting to sound less useful than I at first thought.

I think you're getting ahead of yourself - lets work on the repository first. Phase two can be the site I'm already developing (solely in my mind, currently) where you can put all these things together using some sort of HTML5/jQuery drag-n-drop snazziness. Phase 3 can, naturally, be world domination
natesroom, on 09 July 2012 - 09:09 PM, said:
Id like to help this project also..being an Adobe illustrator user for over 17 years i have a love for all things vector...
The more the merrier!
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I'm not sure i like github cause it seems cumbersome.
It's really not, though, once you get into the swing of things. If you clone the repository to your computer, you just save your files in the appropriate folder and then sync your changes - presto, change-o, you've added a file to the central repository on the GitHub site.
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I'd like to be part of this group though. I can recreate just about any design you send my way, probably just like a few of us on here can do. But i think i like it if we have a collaborative effort of Designers rather then one or two doing all the heavy lifting.
Well, it's just started, hasn't it? Hop on board and then pester others to do the same!
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Can we do something like a Wiki? They use SVG for their graphics now... and i think we really need a Thumbnail image of the items. We can have accreditation listed on the page and it would record user changes and what they submitted.
There is a
wiki. It's still light on content, but you can add to it if you join up. As for "They use SVG for their graphics now" - are you referring to the images in the repository? Because the 'they' you're referring to is literally just Emperor Krulos, NickAB and (to a much smaller extent thus far) me.
SVG is a great cross-platform way to share the designs, but I agree maybe we should have some sort of visible version of the image in the repo - maybe each SVG is also output as a PNG so we can see what they look like, even in GitHub.