Another one rendered in POV-Ray, and this time it's one of my all-time favourites:
5510 Off Road 4x4 [Model Team, 1986]
Missing stickers and string for the front winch.
Regarding the actual rendering, I build the model in MLCad first and then view it using LDView, which has a handy POV-Ray-exporting function. I use this as the basis for the final render, but apply a slightly reflective finish to the floor, use more accurate colours (as I mentioned in the previous post) and, most importantly of all, use higher-quality lighting.
The standard POV-Ray file that LDView exports has three lights, all of which cast sharp shadows. Instead, I've turned three of them into "area lights" (which cast a soft, more realistic shadow), moved one of the three so that windscreens don't get too much glare, and then added an extra light to the right of the model which doesn't cast a shadow. This slows down render times a lot, but it makes for a better looking render.
Models rendered at a shallow angle tend to end up with a very dark horizon in them, so I try to stick to a viewing angle of between 23 and 30 degrees. Otherwise, you need to render some fog in the background to soften it up a bit.
To be honest, I find building things in MLCad easier (but slower) than in LDD, as I have more direct control over exact positioning, plus I can create a render of the model that looks great (although some of LGEO's default substitute parts don't look quite right, such as the base part for the control stick, here used as windscreen wipers).
Image now hosted on Flickr.
LDR file now hosted on Dropbox.
Edited by C3POwen, 26 July 2012 - 09:49 PM.