What is the point of suspension in Supercars?
#1
Posted 03 November 2012 - 09:51 PM
#2
Posted 03 November 2012 - 09:54 PM
#3
Posted 03 November 2012 - 09:55 PM
Edited by Azzepa, 03 November 2012 - 09:55 PM.
#4
Posted 03 November 2012 - 10:16 PM
I am frequently inspired by this TV show that is on weekend mornings here in Texas. http://www.powerbloc.../shows/?show=XT
#5
Posted 03 November 2012 - 10:27 PM
And lolz
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#8
Posted 04 November 2012 - 02:46 AM
Sometimes it is not enough of a challenge or "lulz" to just have suspension. The suspension itself needs to be as realistic as possible. Some people actually worry about getting the values of the above parameters correct instead of just incorporating the feature itself.
v/r
Andy
I am frequently inspired by this TV show that is on weekend mornings here in Texas. http://www.powerbloc.../shows/?show=XT
#9
Posted 04 November 2012 - 09:55 AM
AndyCW, on 04 November 2012 - 02:46 AM, said:
Well, no. It's the same reason Lego stopped putting gearboxes in supercars; while it's more realistic, it doesn't add to the play value, and hardly anyone cares.
#10
Posted 04 November 2012 - 09:59 AM
My Brickshelf "Simplicity is the ultimate sophistication." Leonardo da Vinci
My Youtube "A Lego model has to look good, which doesn't mean that it has to be correct." A Lego designer
#11
Posted 04 November 2012 - 10:08 AM
mahjqa, on 04 November 2012 - 09:55 AM, said:
Edited by Lipko, 04 November 2012 - 10:09 AM.
#12
Posted 04 November 2012 - 11:09 AM
#13
Posted 05 November 2012 - 02:16 PM
Lipko, on 04 November 2012 - 10:08 AM, said:
The value for people like me is to try stuff that is hard to do, basically aiming for achieving that "OMG, I would never had guessed that that is possible!" comment. This might mean a lot of time is spent on just iterating throught very working but all slightly "wrong" versions of mechanism, colorschemes, forms etc. just to achieve that final, acceptable version. This whole process of creation is itself a value for some people (for example me) eventhought it would not add value itself to the model. Of course, every builder has different idea of actual goal of building: Some aim for playable and sturdy models, some aim to make models realistic and good looking and some just do stuff for the fun of it.
And I think some people are crazy enough to improve unnoticiable stuff simply becase they actually notice it, even if the larger audience can't notice the improvement at all.
#14
Posted 05 November 2012 - 03:18 PM
- target audience
- purpose of model
- time and patience of builder
v/r
Andrew
I am frequently inspired by this TV show that is on weekend mornings here in Texas. http://www.powerbloc.../shows/?show=XT
#15
Posted 05 November 2012 - 05:12 PM
In a real car, how much really does the suspension compress? In a Lego car or supercar, it seems that most of the time the suspension compresses much more than it realistically would.
#16
Posted 05 November 2012 - 05:21 PM
TheQ, on 05 November 2012 - 02:16 PM, said:
And I think some people are crazy enough to improve unnoticiable stuff simply becase they actually notice it, even if the larger audience can't notice the improvement at all.
Yes, but I think we are talking about two different things. I think you talk more about proof of concept design than supercar model design. In my opinion, when talking about supercars, the builder focuses on the final product (I don't mean it's for selling or for the audience). And the final product (in Lego building, or in engineering, software, architecture etc) is about making compromises and to actually "ship" something. And you have to decide what you focus on, and at some point, you have to drop features that you want to implement just fort the sake of implementing it, in favour to the overall quality of the final product.
Proof of concept building is different in my opinion. In that case, you focus on a single feature or a few closely related features and not care that much about the rest.
In both cases, the process of creation IS the value (for me too, and I think for every hobby builders), but the satisfaction is maybe different.
Edited by Lipko, 05 November 2012 - 05:24 PM.
#17
Posted 05 November 2012 - 05:41 PM
Meatman, on 05 November 2012 - 05:12 PM, said:
In a real car, how much really does the suspension compress? In a Lego car or supercar, it seems that most of the time the suspension compresses much more than it realistically would.
I would tend to argue the opposite is true. When you lift a car off the ground, the wheels move alot, then when you place the car back down again, the wheels move back up into the arches quite alot. The cars own weight is enought to compress the springs about 25% at a guess. That's what I usually aim for, so the suspention springs compress about half a stud in length just when placed on the ground and it feels and looks great and very authentic when going along the floor! Most lego suspentions don't compress at all when under their own weight, with the exception of 8466 which was too soft. The test car from 1988 got it just right.
#18
Posted 05 November 2012 - 06:17 PM
allanp, on 05 November 2012 - 05:41 PM, said:
That's true but you have to take pre-compression of the springs into account too. i don't know about real cars, but Lego springs have significant pre-compression. So making a too soft suspension for Lego cars can make the suspension unrealistically soft.
#19
Posted 05 November 2012 - 07:03 PM
Also, in case you need help, try looking at Sheepo's MPS.
It's a complete system, in case you need suspension inspiration.

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#20
Posted 05 November 2012 - 09:25 PM
allanp, on 05 November 2012 - 05:41 PM, said:
I am talking about when the car is already resting on it's wheels and the suspension is somewhat compressed.
#21
Posted 05 November 2012 - 10:30 PM
#22
Posted 06 November 2012 - 12:54 PM
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