K-Nut

Heroica RPG - Heroica Arena

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~This topic is meant for in-character talk only. If you have out-of-character questions or feedback about the game, please visit the General Discussion topic. To make your own character, please do so in Heroica Hall~

​CLOSE FOR RENOVATION FOR THE TIME BEING

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You walk down a hall, a hall of which you've never explored before in the great building of Heroica Hall. It is there in which you see a door.

"You there!" The elder man walks up to you, "You must be one of the heroes around here that hangs around this place. Name's Arimees, the supervisor of this arena. I'm here to make sure you don't get bloodied up too bad," You wonder what he means as he continues, "This here's my son, Rihon, a cleric that will surely repair your Health and Ether after each battle. Now what are you waiting in here for? Get in there and fight a bit!"

Without question, you venture into the great pit and see other heroes walking around.

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You venture further down the hallway, to see something wonderful, yet terrifying at the same time.

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A massive fighting pit of which the heroes battle around! You see two doors on each side of the fight pit, and you venture towards the right.

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You now know how to sign into battles!

Rules for signing into battles:

When signing into battles you must do so in the following format:

I, _________ ________ (Member Name), would like to challenge __________ __________ (Member Name), to a duel!

For Example:

I, Althior Emorith (K-nut), would like to challenge Cronk (CorneliusMurdock), to a duel!

Note: No other format will be tolerated and you and whoever you're challenging must agree on dueling! There will only be a limited number of battles at a time, so please be patient. I am fine with you challenging each other in the Hall thread, but please re-post your challenge here.

You then venture towards the door to the left, seeing a woman at a table:

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"'Ello! Names Aralin! I'm 'ere to give you chumps rewards for winning so many battles, got it? Here are your options..."

heroica-potion.jpgPotion - Restores 10 health to the target. 5 wins.

heroica-smokebomb.jpgSmoke Bomb - Allows the party to escape the battle. 10 wins.

heroica-venom.jpg Venom - Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. 15 wins.

heroica-remedy.jpgRemedy – Removes all negative effects from the target during a battle. 20 wins.

heroica-firebomb.jpgFire Bomb – Causes 5 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. 25 wins.

img_2873.jpgMead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. 30 wins. Player may choose Mead, Smelling Salts, or Nostrum after 30 wins.

img_2874.jpgSmelling Salts - Causes the hastened-effect, allowing the target to act twice in one round for the duration of one battle. 30 wins. Player may choose Mead, Smelling Salts, or Nostrum after 30 wins

img_2872.jpgNostrum - Causes the lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. 30 wins. Player may choose Mead, Smelling Salts, or Nostrum after 30 wins

heroica-elixir.jpgElixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. 40 wins.

heroica-phoenixessence.jpgPhoenix Essence – Revives a fallen ally with full health during a battle. 50 wins.

You now know what to do, and are ready to start!

Class Rules:

Class Rules differ from regular battle rules:

Barbarian:

Shield: Deals damage equal to double their WP. Example (WP5x2=10 Damage to all enemies.)

Extra Critical Hit: WP times 3 to their enemy. Example: (WP5x3=15 Damage.)

Hit: Hits target with Damage equal to their WP. (WP5=5 damage to opponent.)

Miss: Nothing happens.

Damage: Hit with opponents attack.

Special Damage: Opponents shield skill.

Cleric:

Shield: Heals them self equal to their WP times 2. (WP5x2=10 HP restored)

Critical Hit: Deals Damage equal to their WP times 2. Can then choose to let the damage occur or heal themselves. (WP5x2=10 Damage dealt or 10 HP restored)

Hit: Deals Damage equal to their WP or can heal themselves. (WP5=5 damage or 5 HP restored)

Miss: The Cleric misses, but can spend one Ether to restore their Health.

Damage: Cleric is struck with opponents Damage.

Special Guard: The Cleric has a 50/50 chance of being protected from any negative effects of their opponents Special Attack. Any Healing attempt fails.

Knight:

Shield: The Knight protects himself from any harm during the next round.

Critical Hit: Deals Damage equal to their WPx2 (WP5x2=10 Damage)

Hit: Deals Damage equal to their WP. (WP5=5 damage)

Miss: Nothing

Damage; The Knight is struck with their opponents attack.

Special Damage: The Knight is struck with their opponents shield skill.

Mage:

Shield: The Mage's magic overflows doing damage equal to triple their WP. (WP5x3=15 Damage dealt)

Critical Hit: The Mage casts a great spell inflicting damage double their WP. (WP5x2=10 Damage Dealt)

Hit: The mage deals damage equal to their WP. (WP5=5 damage dealt)

Miss: Nothing

Damage: The Mage is hit by their opponents attack.

Special Damage: The Mage is hit by their opponents shield skill.

Ranger:

Shield: Does damage equal to triple their WP. (WP5x3=15 Damage Dealt)

Critical Hit: Ranger deals Damage equal to their WP times 2. (WP5x2=10 Damage Dealt)

Hit: The Ranger deals Damage equal to their WP. (WP5=5 damage dealt)

Aim: The Ranger deals damage to their enemy equal to their WP divided by 2. Round up. (Level 3= 2 Damage)

Damage: The Ranger is struck with damage equal to their opponents WP.

Special Damage: The Ranger is struck with their opponents shield skill.

Rogue:

Shield: The Rogue attacks their opponent with a strike equal to their WP times 3. (WP5x3=15 Damage Dealt)

Critical Hit: The Rogue deals Damage equal to their WP times 2. (WP5x2=10 Damage Dealt)

Hit: The Rogue deals damage equal to their WP. (WP5=5 Damage Dealt)

Miss: Nothing

Damage: The Rogue is struck with an attack equal to their opponents WP.

Special Damage: The Rogue is struck with their opponents shield skill.

Advanced Classes:

Assassin

Shield: The Assassin deals damage equal to their WP times 3 with a 1/6 chance that their opponent will be defeated.

Critical Hit: The Assassin deals damage equal to their WP times 2 with a 1/6 chance of killing their opponent.

Hit: The Assassin deals damage equal to their WP with a 1/6 chance of killing their opponent.

Aim: The Assassin deals damage equal to their WP divided by 2 rounded u.

Damage: The Assassin is struck with their opponent's attack.

Special Damage: The Assassin is struck with their opponents shield skill.

Battle Mage

Shield: The battle mage delivers a physical attack equal to their WP times two and then deals elemental damage equal to two time their WP. This does not deplete ether.

Critical Hit: The battle mage attacks with three times their WP or may use one ether to cast an elemental spell causing damage equal to three times their WP.

Hit: The battle mage attacks or spends one ether to cause damage equal to their WP.

Miss: The mage is struck with their opponents attack but attacks right back causing damage equal to their WP. Or the battle mage may use one ether to to counter with an elemental spell with strength equal to their WP.

Damage: The battle mage is struck with their opponents attack.

Special Damage: The battle mage is struck with their opponents shield skill.

Berserker

Shield: The berserker's war cries fill the battler with strength, doubling their attack power for the rest of the fight.

Critical Hit: Beserker's deal damage equal to their WP times two.

Hit: The beserker deals damage equal to their WP.

Miss: The beserker is struck with the opponents attack but, then attacks with their WP minus their SP.

Damage: The beserker is struck with their opponents attack, but only with half of their WP.

Special Damage: The beserker is struck with their opponents shield skill.

Black Knight

Shield: The black knight unleashes their inner tormiol and cause darkness elemental damage equal to three times their WP. But doing this leaves them stunned for their next turn.

Critical Hit: The black knight deals damage equal to their WP times two, they can also give up health to add to the dealt damage.

Hit: The black knight deals damage equal to their WP, they may also give up health to deal more damage.

Miss: The knight hides for the remainder of the round, avoiding any action dealt to them.

Damage: The black knight is struck with their opponents attack but their shields SP is subtracted from the attack.

Special Damage: The black knight has a 50/50 chance of dodging their enemies shield skill.

Druid

Shield: The druid grows magical roots from the soil that heal, as well as remove all negative effects, from the druid. The added health is equal to their WP. This doesn't deplete ether.

Critical Hit: The druid can either deal damage equal to twice their WP, or use one ether to heal themselves equal to their WP. Healing also removes all negative effects.

Hit: The druid deals damage equal to their WP, or can use one ether to heal themselves equal to their WP. Healing removes all negative effects.

Miss: The druid attacks their opponent with damage equal to their WP, or they may heal themselves equal to their WP.

Damage: The druid is struck with their opponents attack, or their healing can fail.

Special Damage: The druid has a 50/50 chance of their opponents attack to fail, or their healing can fail.

Evoker

Shield: The Evoker summons an elemental companion to aid them, dealing damage equal to their WP times 3. This companion has different rolls than the Evoker

Critical Hit: The Evoker deals damage equal to their WP times 2.

Hit: The Evoker deals damage equal to their WP.

Aim: The Evoker deals Damage equal to their WP divided by 2 rounded up.

Damage: The Evoker is hit by their opponent's attack

Special Damage: The Evoker is hit by their opponent's shield skill.

Hunter

Shield: The hunter deals damage to their opponent equal to three times their WP.

Critical Hit: The hunter attacks with strength equal to twice their WP.

Hit: The hunter deals damage equal to their WP.

Miss: The hunter deals damage to their enemy equal to their WP divided by two, rounded up.

Damage: The hunter is struck with their opponents attack.

Special Damage: The hunter is struck with their opponents shield skill.

Mystic Knight

Shield: The Mystic Knight hits their opponent 1-6 times (Separate Roll) dealing damage equal to their WP times two. Uses a random element available to them.

Critical Hit: The Mystic Knight deals damage equal to two times their WP, expending one ether if using a spell.

Hit: The Mystic Knight deals damage equal to their WP, expending one ether if using a spell.

Enhance: The Mystic Knight adds one to their WP for the rest of the battle.

Damage: The Mystic Knight is struck with their opponent's attack.

Special Damage: The Mystic Knight is struck with their opponent's shield skill.

Paladin

Shield: The Paladin's companion protects them from any damage during the next round.

Critical Hit: The Paladin deals damage equal to their WP times two, optionally, they can choose to heal themselves instead.

Hit: The Paladin deals Damage equal to their WP, optionally, they can heal themselves instead.

Meditate: The Paladin can either regain one ether or heal themselves equal to their WP divided by two, round up.

Damage: The Paladin is struck with their opponent's attack. Any chance of healing fails.

Special Damage: The Paladin has a 50/50 chance that their opponent's shield skill will fail, any attempt of healing fails.

Raider

Shield: The raider mugs their enemy causing damage equal to their WP from 1 to 6 times. (Separate Roll)

Critical Hit: The raider deals damage equal to three times their WP.

Hit: The raider deals damage equal to their WP.

Miss: The raider steals gold equal to their enemies level.

Damage: The raider is struck with their opponents attack.

Special Damage: The raider is struck with their opponents shield skill.

Sage

Shield: The Sage deals Damage equal to their WP times 3, also healing themselves equal to their WP times 3.

Critical Hit: The Sage deals damage equal to their WP times two, can heal themselves equal to their WP times two, or expend one ether if casting a spell.

Hit: The Sage deals Damage equal to their WP, can heal themselves equal to their WP, or expend one ether if casting a spell.

Miss: The Sage meditates to regain one ether.

Damage: The Sage is hit with their opponent's attack. Any attempt of healing fails.

Special Damage: The Sage has a 50/50 chance to be protected from their opponent's shield skill. Any attempt of healing fails.

Shaman

Shield: The shaman transfers health from their opponent equal to their WP. This does not deplete ether.

Critical Hit: The shaman attacks their opponent with three times their WP. Or the shaman can use one ether to restore health to themselves equal to their WP.

Hit: The shaman attacks with damage equal to their WP, or they may restore health to themselves equal to their WP.

Miss: The shaman concentrates and restores one ether to themselves, or they may restore health to themselves equal to their WP.

Damage: The shaman is hit with their opponents attack. Or any healing attempt can fail.

Special Damage: The shaman has a 50/50 chance to be protect from their opponents special skill. Or any healing attempt can fail.

Sorcerer

Shield (Magnetic Mojo) - The Sorcerer conjures a magical magnet that leaves his target Stunned for the next Round, making him unable to act. This does not deplete Ether.

Critical Hit/Great Spell - The Sorcerer attacks or spends 1 Ether to cast an Elemental Spell with strength equal to two times his WP.

Hit/Spell - The Sorcerer attacks or spends 1 Ether to cast an Elemental Spell with strength equal to his WP.

Confuse - The Sorcerer spends 1 Ether to give his target the Confused effect for the next three Rounds, during which it has a 50/50 chance of targeting itself. If Ether is depleted, nothing happens.

Mirror Damage - The Sorcerer is struck with the opponent's Hit, but the Sorcerer reflects it to cause the same amount of Damage to the opponent.

Special Damage - The Sorcerer is struck with the opponent's Shield skill.

Warden

Shield (Aura) - The Warden's natural protective powers radiate, temporarily doubling his current Health regardless of his maximum Health for the duration of the next Round.

Critical Hit - The Warden attacks with strength equal to two times his WP.

Hit - The Warden attacks with strength equal to his WP.

Aim - The Warden focuses his strike to attack his target with strength equal to his Level.

Defended Damage - The Warden is struck with the opponent's Hit. The power of the Warden's shield decreases the effect of the attack equal to its SP.

Special Damage - The Warden is struck with the opponent's Shield skill.

Witch

Shield (Hex) - The Witch charms the opponent so that for the duration of the next Round, it will act against itself.

Critical Poisoned Hit/Heal More - The Witch attacks the target with strength equal to two times his WP. Instead of attacking, the Witch can spend 1 Ether to restore Health to himself equal to the power of his critical attack.

Poisoned Hit/Heal - The Witch attacks the target with strength equal to his WP. Instead of attacking, the Witch can spend 1 Ether to restore Health to himself equal to the power of his attack.

Poison/Heal Less - The Witch causes a Poisoned effect to the target. Instead of attacking, the Witch can spend 1 Ether to restore Health to himself equal to his Level.

Damage/No Healing - The Witch is struck with the opponent's Hit. Optionally, any attempt at healing fails.

Jinx/No Healing - Instead of being struck by the opponent's Shield skill, the Witch jinxes the skill so that the enemy itself is struck by it instead, while the Witch gets any benefits included in the Shield skill. Optionally, any attempt at healing fails.

How will the Battle work?

The challenger will be first in the "Battle Order" and the two participants will switch off every round until one is the victor. I must also encourage to not use items in here, such as potions, smoke bombs, elemental bombs, etc.

Battle Masters:

K-nut

Masked Builder

Brickdoctor

Sisco

Waterbrick Down

Rows:

If Player A and B are both in the front row, it will always be full effect.

If Player A is in the front row and B in the back, Player A deals half against B, and B half against A unless they use a ranged weapon.

If both players are in the back row, damage is quartered both ways, unless both player use ranged weapons, then it's halved.

One thing I must specify is that...

NO EXPERIENCE IS GAINED FROM THESE BATTLES

If you make a mistake and update your experience or power, you will receive a PM from Doc, Masked, Sisco, or myself, same for second offense, and on third offense you shall be booted from the arena.

We're all here to have fun, but cheating will not be tolerated. :wink: If you have any questions on this please send Doc, Masked, cralegoboy, or myself a PM or ask in the main discussion thread. And remember you will be healed, so you do not need to update your Health and Ether after each battle.

Edited by K-Nut

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Sign Ups.

Leaderboards:

ava-alf.jpg Johon Gregory (Bricksandparts): 6 wins

benji_carvenhall_assassin_mark_ii.pngBenji Carvenhall (Flare): 3 wins

esn_sage.jpgEn Sabah Nur (Jebediahs): 3 wins

13420418593_2f10c929e7_o.jpgArthur Justus Regulus VII (Flipz): 2 wins

7763856174_8a7636e4b7_t_d.jpgAtramor Gibbin (CallMePieOrDie): 2 wins

IMG_2647edit3.jpgErik Tyrvarr (Myrddyn): 2 wins

skrall.jpgSkrall (Waterbrick Down): 2 wins

heroica_2.jpgAlexander Vandangant (Wedge09): 1 win

AH_zps6eff234f.pngAlexis Fenral (Masked Builder): 1 win

8664722617_bb6be3521f_t.jpgAlthior Emorith (K-nut): 1 win

Retired_Baradock.pngBaradock (Cryos): 1 win

ava-bartholomew_warden.pngBartholomew Docken (Brickdoctor): 1 win

ava-dak2.jpg Dak Shadeaux (Darth Nihilus): 1 win

De%27kra_dreary.pngDe'kra (Tanma): 1 win

rone2.jpgDyric Rone (The Legonater): 1 win

rsz_1elgar.jpgElgar Gligin (Jedi Master Brick): 1 win

8605602704_4e09abb709_t.jpgGrimwald Gjinko (LordoftheNoobs): 1 win

8408228263_04d2c16b16_m.jpgGuts Holla (Scubacarrot): 1 win

7932686900_57081d2403_t.jpgRomulus Dean (TheBoyWonder): 1 win

9685868729_511c0e1a07_o.jpgSarge Mceny (Pyrovisionary): 1 win

rsz_img_2161.jpgSarick Lanse (Xarrzan): 1 win

V916GDK.jpgSorrow (Endgame): 1 win

ava-sylph2.jpgSylph Solanum (Dannylonglegs): 1 win

8686823074_56e2890363_t.jpgTarn Valco (Rumble Strike): 1 win

avatar.jpgThalion Dwinlas (-obelix-): 1 win

7928526094_0c2174ef6b_t.jpgThormnail Nihai (swils): 1 win

harkenshire_sig.jpgWilliam Harkenshire (VolcanicPanik): 1 win

Edited by K-Nut

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Sarick slithered into the Arena after speaking to De'kra in the hall. He looked around until he saw the Battle Board and moved toward it. He wrote:

"I, Sarick (Xarrzan), would like to challenge De'kra (Tanma), to a duel!"

Once that was complete, Sarick slithered to a side area of the arena. He began neatly folding his extra items up and deposited them on the ground. "I won't be needing these right now and they will only slow me up during the duel." Sarick held his Dragon's Wrath staff and his Opal Gem and waited to be called for the duel.

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"I, Sarick (Xarrzan), would like to challenge De'kra (Tanma), to a duel!"

Arimees wandered over to the sign ups, and saw the first sign up. He smiled, and walked over to the fight pit.

"Let the Battle commence!"

Battle Order:

Sarick

De'kra

Edited by K-nut

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De'kra arrived at the arena. He had accepted the Naga's challenge, though he was unsure as to how much of a chance he had. Sure his level was higher, but his luck in battle was terrible. Still, there were no losses for losing this fight. De'kra began to remove his potions and such, leaving him with his Cloak of the Blue Assassin, his electric Prongcanis Dagger, and his Shadeaux Dagger. The shade waited to see how the match was to start, as he had never done a duel before. Or had he...

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De'kra arrived at the arena. He had accepted the Naga's challenge, though he was unsure as to how much of a chance he had. Sure his level was higher, but his luck in battle was terrible. Still, there were no losses for losing this fight. De'kra began to remove his potions and such, leaving him with his Cloak of the Blue Assassin, his electric Prongcanis Dagger, and his Shadeaux Dagger. The shade waited to see how the match was to start, as he had never done a duel before. Or had he...

"Hey!" Arimees shouted at the shade, "This will work like a regular battle, so you may post your battle action now!"

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"Let the Battle commence!"

Battle Order:

Sarick

De'kra

Sarick slithered into the pit and swayed back and forth. He looked around at all the spectators then focused on his opponent. He moved to the left and right, not wanting to stay in any location for too long. He decided he'd attack De'kra from the back row with an ice spell. Maybe if he covered this pit with enough ice the rogue might trip up.

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De'kra decides to attack from the front row with his electrically enhanced dagger, and hopes that he doesn't die in the first round. He might be bad in combat, but he doesn't think he is instant kill bad.

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Guts walks in the arena, the size of the Heroica building never seized to amaze Guts, sometimes he wondered if the city was build around the hall, instead of the hall inside the city. Looking down in the pit, Guts saw Sarick and the weird little rogue that always seemed lost in thought, circling around each other.

Walking up to the arena supervisor, Guts said bluntly: Right, I challenged Dak (Darthnihilus) to a duel, when can we fight?

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Walking up to the arena supervisor, Guts said bluntly: Right, I challenged Dak (Darthnihilus) to a duel, when can we fight?

GM Note:

It's going to get confusing if you're battling at the same time as other heroes. I'm not sure exactly what K-nut's decided, but I think we had decided (via PM) that only one battle would take place at a time.

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GM Note:

I think we could have at most, four battles going on, one for each of us, because when everyone is back from their quests one battle at a time won't cut it.

Sarick vs. De'kra: Hit.

De'kra vs. Sarick: Critical Hit.

Sarick starts off the round by hitting De'kra, dealing 6 damage to the Rogue. (WP:6) De'kra responds with a critical hit to Sarick, dealing 5 damage, almost KOing Sarick. (5x2=10/2=5)

Heroes:

rsz_img_2161.jpgSarick Lanse, Level 7 Mage 27 year old male naga. Power: 13 | Health: 6/11 | Ether: 10/11

Rogue.JPGDe'kra. Level 10 Rogue 11 year old Male Shade Health: 10/16 Power: 15

Battle Order:

De'kra

Sarick

Edited by K-nut

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De'kra leapt to the side from Sarick's attack, avoiding much of the ice blast. This dodge failed to spare the shade from the whole attack, but he was more than well enough to keep going. "What no kill you make you stronger," he clicked as he used the momentum from his leap to bury his dagger into Sarick's chest. The shade watched as sparks danced around the Naga, frying his flesh.

The round finished, De'kra retreated to the back row, and prepared to attack Sarick with his dagger once more. The shade felt a slight rush, a mild one but one all the same. He had almost defeated an opponent in one try, and this one was far stronger than that Lion Knight. Something about this, a one on one duel, felt kind of good. Like he had fought like this before...

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OOC: K-nut, are rows irrelevant in the duel?

Sarick started the round off with a solid hit. He felt the familiar rush of magic and watched the rogue get pushed back by the shard of ice. Sarick focused too much unfortunately on his attack and sustained massive damage from the lightning knife. He gathered his remaining strength and prepared himself for another spell. I shall attack De'kra from the back row with an ice spell.

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OOC: K-nut, are rows irrelevant in the duel?

GM Note:

Oops! :blush: I forgot about the whole rows thing. Sorry about that. This is my first battle, and I've modified the past battle results.

De'kra vs. Sarick: Miss

Sarick vs. De'kra: Hit

De'kra, a bit cocky from the last round, takes a full swing and missed the Naga. Sarick responded with a hit to De'kra, dealing 3 damage. (6/2=3)

Heroes:

rsz_img_2161.jpgSarick Lanse, Level 7 Mage 27 year old male naga. Power: 13 | Health: 6/11 | Ether: 9/11

Rogue.JPGDe'kra. Level 10 Rogue 11 year old Male Shade Health: 7/16 Power: 15

Battle Order:

Sarick

De'kra

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iC: De'kra winces from the hit, but it doesn't damper his spirits too much. This fight feels different than those he had on Quest 4. This isn't a vicious fight of life and death, this is just training, both fighters are willing, neither have anything to lose, there is no quilt to feel from this. De'kra attacks once more from the back row, his dagger at the ready.

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Sarick watched carefully and evaded the attack at the last second. He didnt want to take so much damage like he did in the first round. He was able to let off another shard of ice that hit his target. The rogue was moving backward though when the ice hit and Sarick could tell he took less damage. He took a second to check his wound, it wasn't as deep as he had thought but still hurt. Sarick focused his energy and attacked De'kra from the back row with an ice spell.

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Sarick vs. De'kra: Damage

De'kra vs, Sarick: Shield

Sarick slithers in to attack De'kra, but De'kra jumps out of the way and hits Sarick for 2 damage. (5/2=2.5=2) De'kra then goes in and destroys Sarick, dealing 7 damage and ending the battle! (5x3=15/2=7.5=7)

Congrats to De'kra (Tanma) for winning the first sparring match!

Rihon comes to revive the two heroes to full health and ether.

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De'kra's blade darted like a bolt of lightning, diving not once but twice into Sarick's body. Sparks danced across the Naga, and the scent of burnt flesh hung around him. De'kra watched as Sarick fell, his long body flat on the ground.

As the cleric healed the two fighters, De'kra helped Sarick to his...feet? "Good train-fight," he clicked in his rapid high-pitch voice, "You strong and you ice blasts. Maybe you and I train-fight again sometime? Probably you and I should wait some time to recover though."

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Guts jumped down into the duelling pit, only his weapon in hand, Ready to attack Dak from the front row!

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As the cleric healed the two fighters, De'kra helped Sarick to his...feet? "Good train-fight," he clicked in his rapid high-pitch voice, "You strong and you ice blasts. Maybe you and I train-fight again sometime? Probably you and I should wait some time to recover though."

Sarick rubbed his head and held his chest. The healing energy from the cleric was a relief. "I enjoyed the training fight as well. I will have to get much faster at casting." Sarick gathered up his belongings and found a good spot to watch the up coming duel.

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Dak hurries into the arena and drops his bag, fumbling in it for his weapons and leaving everything else. He quickly runs over and jumps into the pit, landing with one hand down to avoid any preliminary attacks from Guts. He then draws his now-upgraded dagger from his boot and leaps forwards, slicing at Guts's torso from the front row.

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Guts vs. Dak: Damage

Dak vs. Guts: Special Damage

Guts runs in to attack Dak, but gets distracted and trips, letting Dak hit him with his Dagger, dealing 7 damage. Dak tries to get in another hit, but Guts comes up and deals 21 damage to Dak, KOing him.

Guts is the winner!

GM Note:

If you guys would like a rematch, only say the word. :classic:

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Tarn strides back in to the Arena, and going to the board, boldly pronounces in measured handwriting the matchup that had been agreed in the Hall:

I, Tarn Valco (Rumble Strike), would like to challenge Knifk (bioniclover), to a duel!

His request written out, he began a practice routine to warm up, waiting for his opponent to enter. Although he knew he had a very powerful axe, and years of strength behind it, he was concerned about the Orc Knight's shield and abilty to block his attacks.

OOC:

In all attacks Tarn will attack with Kyrferath from the front row, if that makes running the matchup easier.

Edited by Rumble Strike

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