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markus1984

[SoNE Episode VI] Searching on Fondor - prehistory

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I'm not sure what I think of the "brick" pieces for the sidewalk, but a very nice build nonetheless!

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Thanks!

I'm not sure what I think of the "brick" pieces for the sidewalk

Yes, this is certainly a matter of taste, i have build the same basplate how disco made and so I've also used it.

markus

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Great interpretation of my build, starting wih that SNOT road !

The architecture is like I would build it, and gives the fell of a much greater building or basement behind it.

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Nice Fondor entry and it perfectly matches with the one of Disco.

Great to see that more and more people are doing SNOT work instead of studs on top.

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It's amazing what you can already achieve with a 'simpler' build!

I love the way you used small offsets all over the place to create small gaps and borders. It's a really nice way to separate the sidewalk from the road. And those tight slits are a nice recurring architectural feature. So it's nice to see that you don't only play with details (like the very nice greebles on top of the building), but with schapes and negative spaces as well. Fantastic that you build a MOC on so many levels!

I said that this is a somewhat 'simpler' build. But to be honest, I don't see a lot of things to improve on what you built. It's more that it is a bit 'simple' in the matter of layout. You have a horizontal plane, and then a vertical plane, and that about is it. Of course, you gave some textures, but there is no real depth in you build. One often sees that with these kind of vignettes, all of the attention goes to the background, making the front look rather plain and just an area to place the minifigs. But if you place certain elements towards the viewer, you get different layers, more depth, that will make the scene look more lifelike. These don't have to be very big or prominent elements (as that would block the wonderful background), so having a few simple elements there would already do the trick. The most obvious element to add here that would easily provide more depth, would be some kind of lamppost, or even a railing along the edge of the pedestrian walkway. There could be a small structure overarcing the road. You see, these elements don't have to be loose from the rest of your build: you can create depth by adding some protrusions to the building itself. Make it fill space more instead of being a flat surface. So the doorway could be recessed more, or could just protrude more on the contrary. Or there could be somekind of roof that comes forward from the building, towards the viewer, and hangs over the walkway. You can do all you want depending on the atmosphere, as long as you keep thinking in three dimensions. We live in a 3D world after all, so if you take depth into account, your scenes will turn out even more interesting and realistic.

Again, those are only remarks on a rather subtle, conceptual level. Know that everything that is already there is marvelous to me, but that it could be even more... Good work, and may it only become better!

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something that I just noticed and applies to everyone using a boarder. on builds this size, 16x16 space is very limited and that lovely boarder eats into that space quite a significant amount personally i'd like to see that space used to expand the build even further. consider that in the outer ring of the 16x16 box is 60 studs! out of only 256, nearly 25% of the building space. now, all of that said, I love the build the scene is great and the building is wonderful, but how much better could it be if it had been just that little bit bigger? hard to know but I would like to find out :classic:

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