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Zerobricks

Animations in LDD

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It's a concept I've explored a bit. It would help if you could establish camera positions to return to once each frame is set up. It would also help if the camera field of view angle was wider than most pizza slices.

Anyways, I did used LEGO Digital Designer in a movieish manner for my Let's Play of Goat Simulator.

Edited by Alcom1

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A little crude in the animation still, and the story is a bit...hm odd :grin: ... but hilarious :laugh:

Love the different colored lights!!!

Keep up the good work :thumbup:

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I like the possibilities here. But I'm wondering what more you could do when you begin to work with the LXFML file. There you can find exact camera coordinates. And you could make a lot of copies from the same file, and then change coordinates in each file, but I'm afraid that would take up a lot of place! Maybe you could somehow superimpose different states and hide and unhide them in some way? Still, someone could make a program to interpolate the files between two positions (shouldn't be very hard, I believe), so that life would become a whole lot easier for you busy animators!

Anyway, this makes making flying minifigs a whole lot easier! If now only each frame could be rendered, because I think POV-Ray has a built in animation function, not?

Edited by BEAVeR

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I'd never thought so, but it seems LDD does support inverse kinematics in its usual glitchy way:

http://www.youtube.com/watch?v=D8PuC8UmNEE&feature=youtu.be

http://www.youtube.com/watch?v=X1FaBmB4UNk&feature=youtu.be

http://www.youtube.com/watch?v=v7buiMGJDCw&feature=youtu.be

Still I will stick to stop motion nad proboably use these just for WTF scenes

Edited by Zblj

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