
Chapter Two - Suspicious Seaside
As the townsfolk rush to the lighthouse, they're hastily stopped by the Lifeguard, one of the few remaining townsfolk.

"There's something mighty suspicious over by the rocks." she reports.
"Right, we can't take too many people up to the lighthouse, so I'm looking for five brave volunteers who'd like to go with me." Matt says.
The sound of things crashing against the shore is still heard, but it is not as loud.
The Lifeguard joins the group as an NPC! The Congressman and Mayor Bradford are still missing!
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Characters:
Government Workers
Ian Bradford (Mayor) played by Walter Kovacs
Will Ackerson (Town Councilman) played by iamded
Alan Cain (Judge) played by JCC1004
Ryan Phelps (Police Chief) played by JimButcher
Tim Fields (Police Officer) played by CallMePie
Louis Harrison (Police Officer) played by Brickme
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Working Class
Dieter Schneider (Chef) played by Shadows
Simon Lloyd (Doctor) played by Burman
Patrick Jefferson (Lawyer) Played by Professor Flitwick
James Falzone (Dock Worker) played by CorneliusMurdock
Julie “Princess” Parker (Nurse) played by The Crazy One
Alan Simmons (Farmer) played by Fugazi
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Other
Dolores Jefferson (Housewife) played by Def
Gloria Jefferson (Student) played by Admiral Ron
Stevie Jefferson (Student) played by Legonater
Ralph Jenkins (Retired Salesman) played by Cralegoboy
Valerie Jenkins (Housewife) played by Sok117
Matt Liebenston (HUAC Investigator) Played by Dragonator
Reserves:
-Captain Genero
-Captain Becker
-Capt.JohnPaul
-Mrlegoninja
-Peanuts
(Borrowed partly from Dragonator’s Mystery Manor)
1. There are 18 participants. If you commit to the game you are committing to contributing to the story and sticking with it to the end. I am trusting you all not to drop out halfway through, as that is never any fun.
2. You must search for clues. This means that an action must be specified. For example, you wish to search a room for hidden objects. The following is an example of how not to go about this:
"I wish to look for suspicious or hidden objects in this room".
Instead, you must be able to specify what you want to do. For example:
"I would like to open the drawers of the cabinet."
It is not required for you to specify exactly what you are doing and what you are looking for, but a generalized statement will not find you anything. Act like a detective and you will be fine.
3. This game is meant to be fun, so enjoy yourselves!
4. Please be patient with me between chapters, I will try to put up the chapter topics as quickly as possible, but, this might not be so all the time.
5. Please try to avoid editing your posts, as it can lead to suspicion against you. Just consider what you want to say before you say it, and you'll be fine.
6. Please remember that this is the early 1950’s. No iPods, digital cameras, cell phones, printers, computers, fax machines, or otherwise. No events past the current date either, or else people will view you as insane.
7. I won’t keep you in a certain room if you don’t want me too. You’ll always have the option of backtracking or researching the same place.
8. The host is usually always right. If you think I’ve made an error, then please discuss this in the discussion thread or feel free to PM me.
9. Failure to follow these rules will result in a warning. A second failure will result in the death of your character.
10. Remember that although a chapter has ended, that doesn’t mean that the day has concluded, and night actions can be used.
10b. There are also chapter actions. Those of you with chapter actions have the ability to use them at the end of each chapter.
11. No Metagaming please. Also, don’t base suspicions on how the person looks.
Rules may be added or deleted as the game goes on based on game play.
12. This is the 1950’s, the middle of the Cold War. You’re under constant worry of potential nuclear Armageddon, so act like it. The Communists are your enemies in this game, don’t forget that. Also, anytime historical facts from the 1950’s are brought in is a big plus.


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