Shroud, on 26 September 2012 - 05:37 PM, said:
Try starting Powray with the proper right instead.
Posted 26 September 2012 - 06:11 PM
Shroud, on 26 September 2012 - 05:37 PM, said:
Posted 26 September 2012 - 06:16 PM
Calabar, on 26 September 2012 - 06:11 PM, said:
Edited by hrontos, 26 September 2012 - 06:16 PM.
Posted 30 September 2012 - 11:52 AM
Palathadric, on 23 September 2012 - 07:38 PM, said:
Posted 30 September 2012 - 03:39 PM

Posted 20 October 2012 - 02:07 AM
MarkusOSX, on 16 October 2012 - 04:52 PM, said:
Posted 20 October 2012 - 11:59 AM

Posted 27 October 2012 - 05:50 AM
Posted 27 October 2012 - 03:13 PM

Posted 27 October 2012 - 05:36 PM
Posted 15 November 2012 - 10:55 PM




Posted 16 November 2012 - 06:48 AM
Edited by TotalyWicked, 16 November 2012 - 06:50 AM.
Posted 16 November 2012 - 08:21 AM

Posted 16 November 2012 - 04:46 PM
Edited by TotalyWicked, 16 November 2012 - 04:47 PM.
Posted 18 November 2012 - 05:18 AM
// focal blur settings: focal_point <0,0,0> // This point is in focus 'sharp' aperture 50 // More = more blurring blur_samples 200 // More = higher quality confidence 0.9 // How close to the correct color, 0 ~ 1, default 0.9 variance 1/128 // smallest displayable color difference


Edited by TotalyWicked, 18 November 2012 - 06:21 AM.
Posted 18 November 2012 - 06:50 PM

Posted 18 November 2012 - 07:00 PM
Posted 19 November 2012 - 04:51 AM
seb/vdn, on 18 November 2012 - 07:00 PM, said:
Palathadric, on 18 November 2012 - 06:50 PM, said:
Palathadric, on 18 November 2012 - 06:50 PM, said:
// Camera
#ifndef (LDXSkipCamera)
camera {
#declare LDXCamAspect = image_width/image_height;
location LDXCameraLoc
sky LDXCameraSky
right LDXCamAspect * < -1,0,0 >
look_at LDXCameraLookAt
angle 57.679672
Palathadric, on 18 November 2012 - 06:50 PM, said:
Posted 20 November 2012 - 02:17 PM
camera { fisheye
#declare LDXCamAspect = image_width/image_height;
location LDXCameraLoc
sky LDXCameraSky
right LDXCamAspect * < -1,0,0 >
look_at LDXCameraLookAt
angle 180
}
Edited by TotalyWicked, 22 November 2012 - 04:59 AM.
Posted 21 November 2012 - 06:45 PM
TotalyWicked, on 18 November 2012 - 05:18 AM, said:
sphere {
<0, -100, 0>, 10
pigment { color rgb <1, 0, 1> }
}
Posted 21 November 2012 - 09:47 PM
TotalyWicked, on 16 November 2012 - 06:48 AM, said:
C3POwen, on 21 November 2012 - 06:45 PM, said:

Posted 21 November 2012 - 10:13 PM
Palathadric, on 21 November 2012 - 09:47 PM, said:
Posted 22 November 2012 - 04:55 AM
C3POwen, on 21 November 2012 - 10:13 PM, said:
C3POwen, on 21 November 2012 - 10:13 PM, said:
Edited by TotalyWicked, 22 November 2012 - 04:56 AM.
Posted 22 November 2012 - 06:06 PM
TotalyWicked, on 22 November 2012 - 04:55 AM, said:
Posted 26 November 2012 - 06:13 AM

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