Everyone feel free to post in this thread. Thanks everyone for playing. I'm sure we'll be talking about this one for a while...

"Come gather round children,
and I'll tell you how,
to catch the Scum
and bury them now."

"Pardon me, Auntie Shawna," Mindy Mouse says. "Sorry to interrupt your song. It's important, though. Someone gave me a chain for blockin' folks with and I just plumb don't know what to do with it!"

"Don't worry none, child," Shawna Sheep responds. "Just give Auntie Shawna that there chain and she'll take care of everything."
"Thank Auntie Shawna!" Mindy exclaims. "I knew I could count on you. Thinking for myself is hard!"

"The Scum aren't smart,
the scum aren't skilled.
They dared mess with us,
And now they'll be killed!"

"Hooray!" shouts the chorus.
"The Scum are the people
who always vote first
The Scum are the people
who tell the truth the worst" Auntie Shawna sings.

"The Scum make up Actions,
that they only know." Auntie Shawna sings.
"What poppicock!" Sings Edgar.
"At least four people should know!"
"That's right child," Shawna approves.

"The Scum give advice,
that leads to Scum death." Auntie Shawna sings.
"But real Town make moves,
that gives Townies their last breath." Mindy sings.
"You're really learning!" Shawna replies encouragingly.

"Real Town leads to the death of the town,
while Scum only live to bring their own down."
"Auntie Shawna! Auntie Shawna!" Edgar says.
"Yes Edgar?" Shawna replies.
"How come Scum always turn up Town when convicted?" Edgar asks.
"They're tricky!" Shawna says, "Just remember the real Scum are who Auntie Shawna predicted."

"Listen to Aunt Shawna,
cuz she'll save us all!
Keep killing Townies,
and we'll never fall!"
Everyone applauds Auntie Shawna's excellent song.

"Oh yay! Cheese!" Mindy Mouse (Professor Flitwick) cries. "I'm just famished after all of the thinking I've been doing. That's a mighty strange plate, but I'm sure it's fine..."

SNAP!!
"Ha! Ha!" Edgar Elephant cries as he jumps out from behind a big weed that popped up surprisingly fast in the last day. "Got you, Scummy! Now we should all be free from the tyranny of Mindy Mouse and Gilda Goat!"

Edgar's late wife, Portia Poodle appears.
"Oh, Portia! My love!" Edgar sighs. "We really have won! You're returned from the dead to be with me again.

But, it's only the ornery spirit of his late wife and she's only there to kick him in the balls.
"You moron!" Portia's spirit cries. "You've killed us all!!!"

"That was very strange," Edgar says as he scratches his head. "I wonder what she meant. This sure is confusing."

"Oh dear," Marcellus the Monk says. "You were wrong about Gilda Goat (Quarryman) too. She was an innocent Villager.

As Marcellus crosses the Village Square to get a reading on Mindy, Shawna sneaks up behind him and covers him in a very fine powder...

...then lights him on fire.

"Shawna Sheep!" Marcellus the Monk cries. "It's you! You've killed us! You've sent us all to hell!!"
"This is all very strange," Edgar says as he scratches his head. "If Gilda wasn't a Cultist, then was Mindy the only other one? Why is Shawna lighting Marcellus on fire? That's a weird win condition for a true Villager. Shall I stick my gun and hose now?"
"Someone hypnotized me!" Shawna explains. "But it's OK. Marcellus lied about Gilda's alignment. She was a Cultist. Um...Marcellus was a Cultist too."
"OK," Edgar agrees.

"Uh-oh," Booker says. "The gem in Marcellus's staff is gone! How will we be able to tell what side Mindy was on?"
"Well, I'm not dead," Mindy says.

"Oh good," Shawna says. "I could use a fresh snack. The live ones are so much tastier than the dead ones."
Shawna Sheep feeds on Mindy's intestines while Seamus Sheepdog bathes in Mindy's blood and drinks it. Mindy screams hysterically as her worst fear comes to pass and her last moments are spent being eaten alive.
"Eating the Cultists alive?" Edgar asks. "That is a weird M.O."
"That's the only way to kill the serial killer, trust me," Shawna explains between mouthfuls of intestines and in between screams.

"All the tasty parts are eaten," Shawna explains further. "Time to burn the rest alive!"
"OK," Edgar agrees. "This is making more sense now. I think I get it."
"Don't think, just trust me," Shawna assures him.
"OK," Edgar agrees.
Mindy Mouse (Professor Flitwick) was an innocent Villager.

The spirit of Felix Fox appears and wraps up Mindy and Marcellus's souls in a tornado of phantom flames. Marcellus's spirit puts up quite the fight. A deep, unearthly laugh emanates from spirit of Felix Fox.
"Welcome to my realm, Holy Man," Felix laughs.
"Edgar!" Marcellus's spirit cries. "Run! They're lying to you! You're the only Villager left. They'll kill you!"
"Boy, he sure is Scummy," Edgar notes. "Even his spirit is lying to me."

Shawna grabs the final bottle of Felix essence and the earth shakes and hell-fire emanates from the air around them.

Firuz Fox appears and says, "Mistress, I have your potion ready for the essence."

"My essence is now one with the forest spirit, Alchemist," Shawna says as deep red light emanates from her hand. "Your services are no longer necessary."
Firuz Fox goes rigid...

...and suddenly dives forward into the cauldron. Shawna holds his head down in the liquid as he struggles.

Firuz Fox dies in a cauldron of poison. It seemed he listened to his friend Marcellus a little too late...

"Somewhere… over the rainbow…
Blown sky high!
There’s your head with no sholders,
The rest of the Town will die!
Somewhere over the rainbow
Skies are black,
From the fire that we dared to set
While the fountain we sack!
Oneday we wished upon a ghost
And woke up where the Town’s a roast
Turk-ey-ey-ey!
Where good souls melt like lemon drops
In fire from the chemist’s shop
That’s where you’ll find me.
Somewhere over the rainbow
Black Crows play.
Crows fly over the rainbow.
Why then, oh why can’t they?
If evil little crow souls play
Beyond the rainbow
Why, oh why can’t they?
Because they lost.
AROOOOOOOOOOOOOOOOOOOO!!!"

"That's a weird thing for a Villager to sing," Edgar wonders as he scratches his head. "Are you being ironic? And I didn't know it was a Villager who was grabbing the Felix essence. What are you doing with it Shawna? Keeping it from the Cultists? Is that why you had to drown Firuz? Was he a Cultist too? This is all so strange. Good thing I have my friends with me. We won, right?"
Booker Bear reveals an axe for he is the Lumberjack. Edgar is too busy scratching his head to notice. How did Booker and Portia become intertwined in this cosmic duel of good and evil? That's a story for a different time, but you can bet it ties back into that dark spirit found in the Dark Forest...

"We sure did," Shawna tells him. "We couldn't have done it without you, Edgar. Show him what he's won, Booker. Heh he he."

Chop!

SPLASH!


"Um, you missed..." Shawna points out.
Seamus Sheepdog (Dannylonglegs) was a Cultist.

"I don't get this!" Edgar yells. "Can we please just clear a couple of things up. Why are we still killing people? Aren't all of the Cultists dead? Friends, please explain this to me. I'm very confused."

"Edgar, who do you trust most?" Shawna asks.
"You," Edgar says lovingly. "You're my best friend.
"Listen to me then," Shawna asks. "This is going to be hard to accept, but you're the last Cultist."
"I am?" Edgar asks. "How is that possible?"
"You're so evil, you don't even know it," Shawna says.
"That makes sense," Edgar admits, relieved. "What do we do?"
"You have to set yourself on fire and kill yourself," Shawna explains.
"Really?" Edgars asks.
"Yes," Shawna insists. "If you don't kill yourself, Auntie Shawna and Uncle Booker will die."

"Anything for you, Auntie Shawna," Edgar says as he self-immolates. "It all makes sense now..."
Edgar Elephant (WhiteFang) was an innocent Villager.

"So, it's come to this, has it?" Shawna says. "You're killing Cultists now?"
"Yup," Booker answers. "Got to kill 'em all. Spirit says so."

"Listen," Shawna says, "This is total bullshit. We can win together. We saw your communication from God. The spirit lets you win when you outnumber the Town and any third parties."
"I am a third-party," Booker explains.
"No, you're not!" Shawna grits her teeth, then calms herself, "You're a Cultist. God said so. God can't lie."
"He has to if one of his roles is a double agent," Booker says. "Can we get this over with."

"All right, listen," Hinckley says as he steps onto the set. "Obviously, I'm spending a bit of time here justifying my game mechanics. I think that's appropriate since I have five people who are going to hate me since they're losing when they really thought they were getting a check in the win column. Mostly, though, Shadows is going to tear me a new one, so I'm shoving in some pre-arguments here, OK? The main reason to have a separate win condition for the Serial Killer was to keep the balance. If he could be converted, that's not fully fair to the Town. How quickly can Scum steamroll a Town with two kills at their disposal? Or three, for that matter?... And there were clues! I left clues along the way. Since you're unlikely to read your own Night Action results through to the end, I'm sure you totally missed them. They are subtle. I know you're going to be pissed, I know you worked hard, I expect you're going to call the game bullshit and never want to play one of my games again and say it's over complicated and poorly planned, but I'm sure we'll discuss that. This was the plan from the beginning, before roles were even drawn. I never expected it to come to fruition, even though it was a Shadows/Draggy game and you guys almost always claim to each other. I lost my train of thought. I digress for now. I look forward to being brow-beaten and torn apart. Carry on..."

"You didn't do anything to earn this," Shawna says defensively. "We killed the entire Village for you and one of the Cultists! How can you take a win, when you were just using us to do all the killing for you?"
"I'm sure Edgar would ask you the same thing if he could ever figure out you were playing him," Booker points out.
"So now I'm the bad guy just because I did something Scummy?" Shawna asks. "That's the game. I'm supposed to be Scummy and I fucking rocked at it."

"Yes and this is my win condition," Booker concludes, "Sorry, time to be chopped up."
"Wait, no!" Shawna yells.

"Fuck this," Shawna says. "I will not let this happen. This isn't how the rules should go. It's total bullshit. We could defy this Hinckley fellow together. I can edit the index, I'll just keep adding my fucking name to the winners list!! Fuck you, Hinckley! Fuck you!! Your game mechanics are totally fucked and I declare your game bullshit!!!"

"Hack!"

"Chop!"

"Crunch, Splatter!"
"Maybe that will shut her up," Booker says when he's finished chopping.

"Not even death can shut me up," Shawna's disembodied head seeths from the ground.

Congratulations Booker Bear (Dragonator), Lumberjack, sole survivor and winner of The Forest II.

As a new dawn breaks, Booker thinks of how to use his new power. The Dark Forest spirit still boils within him. He thinks of his wife...and his friends...and how it would be nice to have a resurrected army of minions to accompany him as he takes over Autumn Falls...
To be continued...
Objective:
The Cultists win when they have outnumbered the Villagers, including any third-parties and the Villagers win when all of the Cultists are dead.
The Rules:
- Each player will be given a character to play, who will be aligned with either the Villagers or the Cultists. To win the game, the Villagers must kill off all of the Cultists, while the Cultists must outnumber the Villagers. Any third party player will have win conditions that are detailed in their role PM...
- Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. You may also proxy your vote to another player, using this format; proxy: Character (Player). Naturally, unproxying a vote is also possible. The player with the most votes is lynched. In the case of a tie, there will be no lynch.
- A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will not end when a majority vote has been reached. If there is time left, a majority vote can be over-turned. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage, or they will not be accepted, no exceptions.
- The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day, barring any interference.
- You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details and pictures of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage.
- You may not quote PMs from other players. Paraphrasing is allowed but no direct quoting. Please refrain from quoting PMs in the game threads and in private.
- Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game.
- If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. Violation of this rule will result in a multiple game suspension.
- If you are converted, you must accept your new affiliation. If it's proven that you gave up your new team after conversion, the whole game will be null and you will most likely not to be asked to play one of my games again.
- You may not edit your posts.
- You must post in every day thread.
- If you encounter a problem or have a question, please contact the host or co-host via PM. Please please please use only the confirmation PM I sent you to communicate with me if you can.
- Violation of the above rules will result in a penalty of one vote per every four living players (1/4 of the active players list) on the first violation and death of your character on the second.
Some additional guidelines, although they are not rules that will incur penalties if you don't follow them:
- Metagaming is allowed. Go ahead. You all know how to identify it and how to ignore completely irrelevant information.
- The pictures may or may not contain clues. They most likely do not, but look all you want. Wildly speculate. It's fun.
- Using acronyms, especially tl;dr will cause major trouble for your character, perhaps even instant death.
- Roleplaying is a good thing and it is encouraged in this game and will be required at some point. So get to know your personality quirks, they've been created for a reason.
You have all been sent a role PM in this format:
Quote
Welcome to The Forest II, a game of wit and strategy. You are playing ___, Winter Haven’s ___. (a little back story) (a personality quirk)
Alignment: You are aligned with the Villagers/Cultists.
Role: You are the ___ which gives you the Nocturnal Ability of ___. Each night you target one player and ___.
Or
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when you have outnumbered the Villagers, including any third-parties Or You win when all of the Cultists are dead.
Best of luck and have fun!
Non-Playable Characters
Marcellus the Monk,
played by Hinckley
Firuz Fox, the Alchemist,
played by Fugazi
Winner (1)
Booker Bear, Garbage Man, married to Becka Bulldog,
played by Dragonator, Lumberjack (Serial Killer)
The Deceased (25)
Petey Panda, Fisherman,
played by darkdragon, lynched on Day One - Villager
Bristol Bunny, Seamstress,
played by Bob, murdered with an axe on Night One - Villager
Wallace Walrus, Lawman,
played by Masked Builder, murdered by a bear trap on Night One - Cultist
Carly Cow, Ice Cream Shoppe Owner,
played by Tamamono, lynched on Day Two - Villager
Baxter Bulldog, Mechanic,
played by Waterbrick Down, murdered by anvil on Night Two - Villager
Ralphy Rabbit, Farmer, married to Ernie Elephant,
played by badboytje88, lynched on Day Three - Villager
Becka Bulldog, Beautician, married to Booker Bear,
played by Rick, murdered by xylophone on Night Three - Villager
Gibson Goat, Bartender, brother of Gilda Goat,
played by Pandora, murdered with an axe on Night Three - Villager
Portia Poodle, Grocer, married to Edgar Elephant,
played by CorneliusMurdock, murdered with an axe on Night Three - Villager
Ernie Elephant, Dock Worker, married to Ralphy Rabbit,
played by JimButcher, died of self-immolation on Night Three - Villager
Casey Cat, Painter, married to Maurice Mouse,
played by Scouty, lynched on Day Four - Cultist
Brigit Bunny, Florist, First Lady of Winter Haven, married to Lazlo Lion,
played by Sandy, murdered by immolation on Night Four - Villager
Pennie Pig, Schoolteacher,
played by Eskallon, murdered by an old woman on Night Four - Villager
Maurice Mouse, Dock Worker, married to Casey Cat,
played by Cecilie, lynched on Day Five - Villager
Gordon Gorilla, Lawman,
played by Scubacarrot, murdered by shotgun polaroid on Night Five - Villager
Lazlo Lion, Mayor of Winter Haven, married to Brigit Bunny,
played by TinyPiesRUs, murdered with an axe on Night Five - Villager
Heidi Hippo, Farmer,
played by CallMePie, murdered by immolation while trying to protect someone on Night Five - Villager
Horace Horse, Blacksmith,
played by iamded, lynched on Day Six - Cultist
Pancho Parrot, Postman, married to Mindy Mouse,
played by Zepher, murdered by immolation on Night Six - Villager
Cameron Crocodile, Carpenter, married to Gilda Goat,
played by Rufus, murdered by Clive the Kaboominator of Night Six - Villager
Gilda Goat, Doctor, married to Cameron Crocodile, sister of Gibson Goat,
played by Quarryman, lynched on Day Seven - Villager
Mindy Mouse, Accountant, married to Pancho Parrot,
played by Professor Flitwick, murdered by mouse trap during Conclusion - Villager
Seamus Sheepdog, Taxidermist, married to Shawna Sheep,
played by Dannylonglegs, murdered with an axe during Conclusion - Cultist
Edgar Elephant, Fisherman, married to Portia Poodle,
played by WhiteFang, died of self-immolation during Conclusion - Villager
Shawna Sheep, Lawman, married to Seamus Sheepdog,
played by Shadows, murdered with an axe during Conclusion - Cultist
Feedback, tongue-lashings, role PMs and notes to follow soon. Let the Hinckley bashing begin.
Role PMs:
Quote
Welcome to The Forest II, a game of wit and strategy. You are playing ___, Springhaven’s ___. (a little back story) (a personality quirk)
Alignment: You are aligned with the Villagers/Cultists.
Role: You are the ___ which gives you the Nocturnal Ability of ___. Each night you target one player and ___.
Or
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when you have outnumbered the Villagers, including any third-parties Or You win when all of the Cultists are dead.
Best of luck and have fun!
Any Third Parties may have slightly different role PMs.
Shadows
Welcome to The Forest II, a game of wit and strategy. You are playing Shawna Sheep, one of Winter Haven’s lawmen. You are married to Seamus Sheepdog. You do love to be controlled.
Alignment: You are aligned with the Cultists.
Role: You are The Hobbit Podo Took which means you are the Scum Godfather. As Godfather, you don’t have to do anything at night. The Alchemist has given you a jar of ointment that you use every night to appear as a Villager in investigations. It also makes your fur nice and soft.
Win condition: You win when your team has outnumbered the Villagers, including any third-parties.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Scouty
Welcome to The Forest II, a game of wit and strategy. You are playing Casey Cat, Winter Haven's Painter. You love painting, but mostly just paint people's houses. Your artwork has never sold very well. People must not like paintings of cake.
Alignment: You are aligned with the Cultists.
Role: You are The Puppet-Master which gives you the Nocturnal Ability of Killing. This is a unique role in that you target a player who will do the killing for you and then choose that players kill-target. The Alchemist has made you a potion that you place of drop of, in one player’s ear at night. You then have control of that player and manipulate them to kill another player of your choosing. And yes, you can have a player target himself/herself and basically commit suicide…In that case if your target was tracked, they would be seen targeting themselves.
Trying to think of what other questions you may have: Your action fails if you or your target is blocked. Day thread intro pictures will only show the murder, not the potion pouring. The kill will show up as your target’s action. You would only be seen targeting the “puppet”.
To really complicate it, using a double dose of your potion causes your target to be converted to the Scum team. This conversion is a one-shot Action and cannot be used on the same night that you use the puppet-master kill. However, if you lose 3 Scum team members in the first 4 game days, you will be allowed a second-shot conversion.
Win condition: You win when your team has outnumbered the Villagers, including any third-parties.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Masked Builder
Welcome to The Forest II, a game of wit and strategy. You are playing Wallace Walrus, one of Springhaven’s lawmen. You don't feel you're as effective as your other two co-workers. You seem to score the least on your physical fitness tests. Perhaps it's because you're a big blob of walrus blubber. Your personality quirk is that you have to smell people's hands before you talk to them.
Alignment: You are aligned with the Cultists.
Role: You are the Never Ending Story which gives you the Nocturnal Ability of Jack-of-all-trades. The Alchemist has given you an 8-pack of elixirs. This gives you 8 one-shot Actions to choose from:
- janitor: you can target a player killed during the night phase and remove the body making it harder for the Town to verify their alignment (but not impossible
) - framer: you can target a player during the night and if that player is targeted by the investigator, their alignment will appear Scum instead of Town
- tailor: you can target a player during the night and if that player is targeted by the investigator, their alignment will appear Town instead of Scum
- protector: you can target a player during the night and if that player is targeted for a kill, you will block the killer with your superior karate skills.
- commuter: you can hide in the village of SpringHaven for the night making you immune to any actions targeting you on that night.
- tracker: you can target a player during the night to see if they targeted any other player and who they targeted.
- bus driver: you can target a player during the night and whatever actions are directed at that player will be re-directed to a target of your choice.
- vote thief: you can target a player during the night and the following day that player’s vote will not count.
Win condition: You win when your team has outnumbered the Villagers, including any third-parties.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
iamded
Welcome to The Forest II, a game of wit and strategy. You are playing Horace Horse, Winter Haven’s Blacksmith. You're quite busy these days. You wish you had the time to make yourself a pair of nice horseshoes. You love that game. You were a good guy last time, but you've always wanted to give evil a try. Your personality quirk is that you are constantly eating mushrooms trying to get high.
Alignment: You are aligned with the Cultists.
Role: You are OU812 which gives you the Nocturnal Ability of Night Action Investigator. Each night you target one player and find out if they have a Night Action and what that Night Action is.
Win condition: You win when your team has outnumbered the Villagers, including any third-parties.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Dannylonglegs
Welcome to The Forest II, a game of wit and strategy. You are playing Seamus Sheepdog, Winter Haven’s Taxidermist. Someone's got to do it.
Alignment: You are aligned with the Cultists.
Role: You are the Aventine Pig which gives you the Nocturnal Ability of Blocker. Each night you target one player and prevent them from using any Action they may have. The Alchemist has given you a bag of paralysis powder. You sprinkle this powder on your target while they are sleeping and it causes about 8 hours of paralysis, preventing them from performing their Action.
Win condition: You win when your team has outnumbered the Villagers, including any third-parties.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Rick
Welcome to The Forest II, a game of wit and strategy. You are playing Becka Bulldog, Winter Haven’s Beautician. Since you're cursed to have a face like a butt for all of your life, you have always had a passion for beauty. If you can't have it, why not help others attain it? Luckily, the stinky Booker Bear looks past such shallow things as looks, and luckily you have no sense of smell. You and Booker were married not too long after that terrifying ordeal with the Demon Legion back in Spring Haven. Your personality quirk is that whenever there's a lull in conversation you think it's because everyone is thinking how much you look like a dude.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
WhiteFang
Welcome to The Forest II, a game of wit and strategy. You are playing Edgar Elephant, one of Winter Haven's Fishermen. You have always been good at your job, but since moving to Winter Haven, located on a river, you've really excelled at your profession! You are married to Winter Haven's Grocer, Portia Poodle. You sold fish to her for years, but it wasn't until after both surviving the Demon Legion ordeal, your passion was ultimately ignited. Your personality quirk is that you find mice terrifying.
Alignment: You are aligned with the Villagers.
Role: You are Spaghetti, which gives you the Nocturnal Ability of Vigilante. Each night you target one player and you will have a chance to kill that player. You're not very good at killing. You're too nice to be hands-on with it. But you're very passionate about protecting your lovely wife and life-long friends. You lure your targets into somewhat amateurish, yet clever traps that kill them.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Waterbrick Down
Welcome to The Forest II, a game of wit and strategy. You are playing Baxter Bulldog, Winter Haven’s Mechanic. You are very good with a wrench, which is quite a feat considering dogs don't have opposable thumbs. Your personality quirk is that you sniff people's butts when you greet them. You always forget that it's socially unacceptable.
Alignment: You are aligned with the Villagers.
Role: You are the Bicycle Thief which gives you the Nocturnal Ability of Investigator. Each night you target one player and will be told their alignment in the morning. The Alchemist has prepared a special orb for you, that allows you to see a person’s inner intentions. Your results will come back as Red for Cultists, Green for Villagers and Blue for un-readable.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
JimButcher
Welcome to The Forest II, a game of wit and strategy. You are playing Ernie Elephant, one of Winterhaven’s Fishermen. You are married to Ralphy Rabbit. You and Ralphy moved to Winter Haven after it became clear that your old village was intolerant of your lifestyle. Not the gay part, the cross-species part. Your personality quirk is that you're terrified of water. Your biggest fear is getting even the smallest drop of water on your skin. You want to kick yourself for getting into your profession, but you do happen to be very good at it.
Alignment: You are aligned with the Villagers.
Role: You are the Pervert which gives you the Nocturnal Ability of Watcher. Each night you target one player and learn who has targeted that player. The Alchemist has made you a special mirror that you leave with your target. The mirror reveals the other players that target your target during the night.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Sandy
Welcome to The Forest II, a game of wit and strategy. You are playing Brigit Bunny, Springhaven’s Florist. You are also married to Lazlo Lion, Winter Haven's Mayor, making you the First Lady of Winter Haven. Funny enough, you met Lazlo in the afterlife after you were both murdered by the Demon Legion. Little does he know you found him sexier as an angel. Your personality quirk is that you have an incredibly short attention span, often switching subjects in the middle of a sentence or finding something totally new to focus on mid-conversation.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Zepher
Welcome to The Forest II, a game of wit and strategy. You are playing Pancho Parrot, Winter Haven’s Postman. For this reason, many people mistake you for a pigeon. You are married to Mindy Mouse. After getting married you moved in with your rather large family until you could find your own place. You had to move to Winter Haven very quickly since your family kept mistaking her for breakfast. Your personality quirk is that whenever there is a lull in the conversation you think you hear people calling you a Pigeon and this pisses you off and you're not afraid to let it show.
Alignment: You are aligned with the Villagers.
Role: You are the Psychiatrist Snake Charmer which gives you the Nocturnal Ability of Blocker. Each night you target one player and prevent them from using any Action they may have. The Alchemist has given you a bag of paralysis powder. You sprinkle this powder on your target while they are sleeping and it causes about 8 hours of paralysis, preventing them from performing their Action.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Eskallon
Welcome to The Forest II, a game of wit and strategy. You are playing Pennie Pig, Winter Haven’s Schoolteacher. You took the job as Schoolteacher after you lost your bid for re-election. You had hoped moving to Winter Haven wouldn't require a new election, but it wasn't up to you. Your personality quirk is that you have a tendency to talk about how much better things were when you were Mayor...ad nauseum.
Alignment: You are aligned with the Villagers.
Role: You are Trexxen which gives you the Nocturnal Ability of Protector. Each night you target one player and prevent them from being attacked by anyone with a killing ability. The Alchemist has made you a clever liquid that transforms you into a mushroom. You plant yourself at your target’s home and if any attackers come you release a toxin into the air that paralyzes them for the night. You cannot target yourself.
Win Condition: You win when you kill all of the Cultists.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Pandora
Welcome to The Forest II, a game of wit and strategy. You are playing Gibson Goat, Winter Haven’s Bartender. You've heard these drunkards who moved in from Spring Haven tell some very tall, very drunken tales about demons eating them and them coming back to life after a baker and his, blah blah blah...weirdos. Drunk weirdos, all of them. You do love your family, though. Gilda Goat is your sister and you get along very well with her new husband, Cameron Crocodile. He never claims to have been eaten and brought back to life by magic spring water. You know, for a fact, that he is not a Cultist. Your personality quirk is that you have a split personality. You occasionally become "Marilyn".
Alignment: You are aligned with the Villagers.
Role: You are the Politican which gives you the Nocturnal Ability of Motivator. The Alchemist has given you a small vial of Elixir that, when dropped into the mouth of your target, gives them double the energy and allows them to perform their Action twice that night, if they have an Action. There is not enough for you to use it every night so you are limited to every even night. Nights 2, 4, 6 and so on… So how about on odd nights, you use a tracker Action to find someone worth motivating. Marilyn is very stealthy and sexy, so she is good at sneaking around people's homes to see if they target anyone. Just be careful for open subway grates.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Bob
Welcome to The Forest II, a game of wit and strategy. You are playing Bristol Bunny, Winter Haven’s Seamstress. You sure do love to sew buttons! Your personality quirk is that whenever there is a lull in conversation you fill the awkward silence with bizarre stories about adventures you've had...except you never really had them. You just like people to think you're an adventurer.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Tamamono
Welcome to The Forest II, a game of wit and strategy. You are playing Carly Cow, an Ice Cream Shoppe Owner in Winter Haven. Your Shoppe is very successful due to the fact that you have the freshest cream in Town. Your personality quirk is that you forget the names for animals and always mix them up. That always embarrasses you since elephants are never supposed to forget anything.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Quarryman
Welcome to The Forest II, a game of wit and strategy. You are playing Gilda Goat, Winter Haven’s Doctor. The people who moved here from Spring Haven are crazy. A lot of them complain about night terrors. They all seem to have the same mass hallucination that several of them were eaten by a demon monster and regurgitated. Freaks. Your personality quirk is that you have a tendency to gossip about your patient's maladies, especially when things get quiet. You just don't like silence and you try to fill it with hilarious embarrassing stories from your patients.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Rufus
Welcome to The Forest II, a game of wit and strategy. You are playing Cameron Crocodile, Winter Haven’s Carpenter. You are married to Gilda Goat. You met her on the river bank. She looked like such a plump, scrumptious snack. But she also looked very kind. You're glad you didn't eat her that day. You're even more glad that she's let you eat her for many days since then.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Scubacarrot
Welcome to The Forest II, a game of wit and strategy. You are playing Gordon Gorilla, one of Winter Haven’s Lawmen. You moved to Winter Haven after a more dominant silverback chased you out of your last village. You'll always be the dominant silverback here...since there are no other gorillas. Your personality quirk is that you have the bad habit of eating bugs out of other people's fur and hair. They think that's gross for some reason.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
TinyPiesRUs
Welcome to The Forest II, a game of wit and strategy. You are playing Lazlo Lion, Mayor of Winter Haven. You ousted former mayor, Pennie Pig after moving to Winter Haven. She thinks a lot of herself, but you have the better record. So far, nobody's been eaten by a demon on your watch. Your personality quirk is that you've developed narcolepsy after the horrifying demon incident in Spring Haven. Sometimes you fall asleep right in the middle of a sentence! Even at the worst times, say, in the middle of an accusation or vote explanation.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Cecilie
Welcome to The Forest II, a game of wit and strategy. You are playing Maurice Mouse, one of Winter Haven’s Dock Workers. You work with Ernie Elephant but have to do most of the hard work since he's terrified of water. You are married to Casey Cat, and while you love her, you can't shake the feeling that she's going to eat you one of these days. And not in the good way.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Professor Flitwick
Welcome to The Forest II, a game of wit and strategy. You are playing Mindy Mouse, Winter Haven's Accountant. It's very aggravating to be an accountant in a barter society. You are married to Pancho Parrot. You lived with his family for a while after getting married, so you could take your time finding a home. However, you had to move to Winter Haven very quickly since his family kept trying to eat you. Your personality quirk is that you're afraid that everyone wants to eat you, especially your husband. You often cite the incidents of his family trying to eat you to prove that's his ultimate goal.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
CallMePie
Welcome to The Forest II, a game of wit and strategy. You are playing Heidi Hippo, one of Winter Haven's farmers. Despite being a water mammal, you've always been drawn to the land and excel as a farmer. Your personality quirk is that you are a hypochondriac. You often complain of odd maladies that sound made up. These complaints and fears are expressed most often when there's a lull in conversation.
Alignment: You are aligned with the Villagers.
Role: You are the Fluffy Pink Squirrel Who Turns into a Yellow Bunny Only After Fuschia Frogs Turn Back into Tadpoles which gives you the Nocturnal Ability of Commuter/Bodyguard. Each night you can target one person and protect them from being killed by any other player with a killing ability. You have a 50/50 chance of being killed instead. However, if you survive, the identity of the killer will be revealed to you. Conversely, you may also commute, meaning you may leave the Village, thereby protecting yourself from any potential attacks. Finally, you may not commute on two consecutive nights.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
darkdragon
Welcome to The Forest II, a game of wit and strategy. You are playing Petey Panda, one of Winter Haven's Fishermen. You miss Spring Haven, even though that was the place where you were eaten by a demon...twice...and then pooped out. Your personality quirk is that you have an imaginary friend who gives you very good advice or clues ... until you say them out loud and realize that your imaginary friend doesn't always seem to be on your side.
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
babdboytje88
Welcome to The Forest II, a game of wit and strategy. You are playing Ralphy Rabbit, one of Winter Haven's Farmers. You're very jealous of how successful Heidi Hippo is with her farm. How did a water mammal get so good at farming land?
Alignment: You are aligned with the Villagers.
You have no specific Nocturnal Ability. Your power is in your vote and your brain, so use both wisely.
Win condition: You win when all of the Cultists are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Dragonator
Welcome to The Forest II, a game of wit and strategy. You are playing Booker Bear, Winter Haven's Garbage Man. Due to your occupation, you always smell like dead fish, a smell you don't particularly mind. You are married to Becka Bulldog. She doesn't mind your awful stench as you don't mind the fact that she's hideous. Your personality quirk is that you are turned on by pain and oftentimes ask Becka to do kinky things to you in public, especially when there's a lull in conversation. You always forget how much this embarrasses her, but it was her who started this fetish when she first hot-waxed your arms.
Alignment: You have a third-party role.
Role: You are the Lumberjack which gives you the Nocturnal Ability of Serial Killer. Each night you target one player for death at the hand of your axe. However, there’s a catch. The only thing that can stop you is the Tree Stump. If the Tree Stump finds you, it will kill you. You must find it and kill it before it finds you. Since you are a one-man faction, (and likely to be metagamed) you come up as unreadable in investigations and are invincible on Night One. Nobody can kill you on Night One except for the Tree Stump. You're not really sure when you turned from Booker Bear to crazed killer and tree-stump hater. It's just that you hate that fucking tree stump so much!!!
Win condition: You win when you have killed all of the other players. You cannot win while the Tree Stump is alive. If the Tree Stump is gone and the amount of players is down to three, you will be given the win.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
Cornelius Murdock
Welcome to The Forest II, a game of wit and strategy. You are playing Portia Poodle, Winter Haven's Grocer. You are now married to Edgar Elephant. The spark between you really ignited after surviving the last ordeal together. He is your true love...and boy does he know how to work that trunk! Your personality quirk is that you compare every situation to your favorite fictional character, Harriet Slutter the child sorceress. You love her books, especially the most recent one: Harriet Slutter and the Chamber of Apple Sauce. Whenever you have a chance to compare a current situation to one of Harriet's adventures, you do so in great detail.
Alignment: You are aligned with the Villagers, yet you have an additional win condition.
Role: You are the Town Slut which gives you the Nocturnal Ability of Tree Stump (Not your traditional tree stump. You are basically the FBI Agent or psychiatrist). Your nemesis, the Lumberjack, is out there looking for you and will stop at nothing until you and every one else in Winter Haven is dead. Each night you target one player and sleep in their bed. If you sleep in the Lumberjack’s bed, you will kill him. The Lumberjack is a real killer, so if you sleep in the bed of the Lumberjack’s kill target, you’ll be killed as well. If the Lumberjack targets you, he will also kill your target. Your action is mandatory. You must sleep with a player every night. That player will be told they wake up with a tree stump in their bed, but your character identity will not be given to them. You are invincible on Night One, unless you are targeted by the Lumberjack.
Win condition: You win when all of the Cultists and the Lumberjack are dead.
Best of luck and have fun!
Please confirm your participation by posting in this thread.
I think it's important to add that the Scum team did an awesome job in this game. It really was impressive and it was somewhat agonizing that it ended the way it did. This is the game I put in place though and that's how the win conditions set out from the beginning brought this all to pass. I am sorry it worked out this way. I know it has to be a tremendous blow to be so close to winning and then not... Hopefully, if you agree with the mechanics or not, you can come to forgive me with time.
Onto some notes:
1. No brown frogs, but maybe a bigger clue about conversion. What happened during a day opening in a land where the sun always shines?
2. Look back at Firuz's poems. Want to know how to choose the right color? No problem. I've spelled it out for you.
Onto Notes: (Some of these are harsh, be warned. This really gives you an idea of what I go through as a host. They are very honest notes)
Day One Notes
Day One Notes:
Let's start with the positive. They're all cracking me up. Cecilie, Cornelius and Tammo are really playing their personality quirks and doing a great job at it. Flitwick as usual, all of them really. That's exciting to see people having fun, playing a game.
So why does Eskallon have to ruin it by calling someone stupid 7 times in one post. If this was a regular thread, I'd swoop in and squash him, but it could be a tactic.
The Scum are already talking about converting Draggy
Is it too late to say "If the conversion fails, the person is killed?"
Day One Notes:
Scouty is always such a flailing confused Scum. I have no idea how he's survived so many games. That last answer about being consistent.
Anyway, I'm not sure how Scouty thought that being an argument mediator would make him look like Town.
Right now, however, the votes are all over the place. With Scuba pressing Scouty though, who knows what Scouty will say. He looks scummier every time he posts.
Day One Notes:
I can't stand when players call other players stupid. I've stepped in, in the past but again, I'll let Scubacarrot do it, since it's a valid tactic. He told me he respected def as a player and I can totally see it in his play style, which I really don't like at all. Being rude to people and calling them stupid doesn't help anything. He is dead on right about Scouty, but who's going to join his side? People who like to be called stupid? I wonder how this works in their real lives. "Well, at work and home, when I tell people they're stupid, they change their minds and do what I want them to."
Furthermore, the Scum is at a major disadvantage. Whenever Shadows has a power role, he doesn't do well to try and lead the team he's on. You would think with all of his experience and the opinion that he is the best Mafia player ever, he would have some advice for his fellow Scum team. I still think they're strategizing somewhere besides the writeboard. Hopefully, he's telling them something. I don't like not seeing what they're talking about but I guess I'll have to get used to it. Shadows doesn't like writeboards because he thinks the host is going to fuck with them based on their plans. This may have been true of me in the past, but now I just want to be privvy to what's happening in my game. I want to be entertained too.
They'll have to kill Scuba if they want to survive. Luckily, he's insulting people's intelligence so they're not going to listen to him. The Scum should get rid of him now before the Town realizes, behind the insults, he's right.
Day One Notes:
Did I give CorneliusMurdock the role of participation enforcer and then forget?
Day One notes: This is one reason I considered re-drawing roles, the Scum team concerns me. If they're not talking in private somewhere, the activity for coordination is low. Excalibur Scum were working really well together and that made them a formidable team, even if the game structure was somewhat weak (arguably). I think I have a strong structure, I just don't see any coordination. And Masked hasn't really stopped in. I'd like a team on the Scum side. Granted, it's only Day One, but I thought I'd see some activity on the board considering one of their numbers is tied for the lynch...
Night One Notes
Night One notes:
How did Fangy choose his Night Action?
Everybody solves this anagram.
Shadows and Fangy both choose Masked Builder as their first kill target. Shadows doesn't even know who's on his team.
Night One Notes:
Are the Scum planning to kill Pandora? I can't tell if the want to kill her or convert her. What language are they speaking in?? I have no idea what they plan to do tonight. Tailor Scouty? Investigate Draggy? Make Eskallon kill... ?? Block??
If they investigate Draggy, he comes up corruptible. I'm kind of worried about them converting him now because it really puts Draggy in a position to win this whole thing.
The only reason to change it would be that it's Draggy. I think if we told the Scum Draggy was the Serial Killer, the Scum would steamroll the Town with two kills. Now I hope we can just convince Draggy to keep it a secret if and when he's converted.
How am I justifying letting him be converted to Scum if he can't win with the Scum?
This is how I see it: converting the serial killer - The Scum convert the serial killer, he becomes Scum but his win condition remains that he wants them all dead. In the mean time he works with them as the blocker, keeping his serial killer status quiet. He still wins when all the Town and Scum are dead. So he becomes, Scum-aligned serial killer.
But what if it's down to a situation where there are two Scum, Draggy and three Villagers?
This is where hosting gets difficult. When the one thing you put together that has a rare chance of working actually comes close to fruition and you have to work out all the fine details before it actually happens.
Night One Notes: Prediction - Town will win. Look at these Scum. They can't even get it straight who they're considering targeting. Why are they talking so much about converting?? Use the Puppet-Master!
I love Cornelius Murdock. So so funny. I forgot half of what I intended to type for day notes, so expect quadruple posts coming up.
Notes Night One: The Scum are actually pissing me off pretty hardcore right now. They're not reading what anyone else is saying. They're not coordinating. Two of them stop by once every two days. I'm very annoyed. I put together a good game and then it's going to be hampered by apathy, this time from the Scum. Pissed off!
Night One Notes: In other news, why does Scouty panic so easily? A. He thinks he was blocked. B. He thinks that if he was blocked they person who blocks him knows that he has an Action. This is why I wish Shadows would be around a little more often. To knock sense into Scouty and calm him down.
Day Two Notes
Day Two notes:
I'm impressed with a lot of people participation level. JimButcher is doing really well in addition to being more active than he was in Steampunk.
One thing I'm considering is possibly giving the Scum a one-shot strongarm enhancer for their puppet master kill. Maybe they can win it in the puzzle? I just realize that there's a lot of ways that kill can fail and I'd like to give them an opportunity to punch it through...
That's one reason I'm still annoyed with the Scum for not discussing their kill. Why would the target Pie? It's honestly not like he's a formidable player. Why wouldn't they go for someone like Rick, Rufus, Cornelius, Tammo, Sandy, anybody but Pie, really?
Here are some day two notes:
There are two Town connections being made that are dangerous for the Scum.
One, Pandora and WaterbrickDown (as you pointed out) if she motivates him, the Town get three investigations every two days!
Two, WhiteFang and Cornelius. The psychiatrist and the vig. The good news for the Scum about this one is that Cornelius (since he's spilling his conscience to us) is considering trusting Shadows. That puts Shadows, the investigation-immune Scum king very close to the vig. I know Cornelius wouldn't give Shadows the vig's identity. Probably not ever. But if he starts trying to coordinate people, he may start listening to Shadows's advice on who the vig should kill.
Speaking of vig, if WhiteFang uses the same criteria to kill someone on Night Two that he did on Night One, we may lose Dannylonglegs tonight. I'm considering announcing that danny has said he can't be active until Tuesday. I did it fro TinyPies, but I also don't want to draw any attention to danny right now. There's enough going on in the day thread to keep focus away from him. This is an exciting game, I have to admit.
I almost want to give the Scum a second conversion just to build a better team...
Scouty is pretty Scummy. I really wish I would've swapped some other players out to balance the Scum team better to start with. I'm glad to see he came up with not claiming PBTO on his own and told Shadows no. Sometimes I think he pre-emptively defends himself which is a huge scumtell. His first post today was cringe-inducing. So was his "defense" to Scuba yesterday.
And I take back what I said about Scouty. Half the Town is saying that he seems innocent. Way to make yourself a target, almost get lynched on Day One and then turn it around the next day to having half the town defending you and having an in with the watcher! And Shadows's attitude has really improved today. How did a shitty Night Action result put them in a better place to play from?
Quick notes:
Day 2 note: The Scum think Scuba is the protector and they're blocking him on a night when they're not going to kill anyone.
I wonder if Rick and Cecilie are planning their suspicion of each other. It makes them less of a threat to the Scum and more likely to survive and help pull the Town together behind the scenes. It would be a great idea.
Yay! Cornelius targets badboy.
Double Post:
Day 2 Notes: No, Waterbrick Down! Bad dog! Don't change the votes now. I have a date after work and I've already taken the pictures for the day conclusion with Tammo getting lynched. People are sending their Night Actions in. Don't fuck this up! What's the matter with you? What are you doing, playing the game?
Scum and Town will both think they've blocked the serial killer. Rick could get lynched tomorrow. Zepher is highly likely to get a lynch started on him. That's my prediction.
Day Two Notes:
Scumbaradish gets a D- for his roleplaying.
Day Three Notes
Day Three notes:
Town is lazily voting off people not in the EB "popular crowd".
Draggy is in a good position to cause some havoc. If he's smart he'll start giving away his "teammates" to the Village when the numbers start dwindling. Then when he starts killing Scum he can claim the Town must have a bus driver.
Day Three Notes:
Please tell me that Pandora, Rick and Cecilie are schooling all of us other Mafia players on how to truly conduct a sting.
Day Three Notes:
Sandy absolutely gets an award for good sport of the day, expertly displaying two personality quirks, one ridiculously complicated one at that.
Day Three Notes: When something happens like Cornelius guesses that the Scum have recruited the Lumberjack, it takes me a moment to figure out how to separate it from what I know and what he's thinking. He thinks Jim and badboy are both Scum and they have the Lumberjack in their corner. With Dragonator voting along with JimButcher, does that create trouble for our dear Draggy? Or is Jim's insistence that Draggy is Scum going to allow him to continue gliding under the radar.
How can I scare people into thinking a lynchee's spouse is also dying.
Day Three Notes: The Scum is planning to have JimB kill himself so it looks like they were lovers. They would be such geniuses if they had Draggy kill one person and Scouty make the spouse kill themselves, every night. That would make it seem like the game mechanic is "One dies, the other dies" making them think that every spouse has the same affiliation. That would be suspicious when Shadows and Danny don't die, though... But it's a fun idea in the mean time.
The Scum gets so many gifts in this game. The latest gift is Eskallon. He's formed an alliance with Scubacarrot and now Scubacarrot thinks he's Scum.
Cecilie is dead on about iamded and unfortunately doesn't have the support. Hopefully, once the game is over, she can remember that being aggressive is fine. It's certainly nothing to apologize for. This game is ... cliquish.
Day Three Notes: Both Eskallon and Cecilie had their heads on the chopping block today and, for some reason, didn't vote! Don't they know how Scummy that looks?
Night Three Notes
Night Three Notes:
Well, if Cecilie and Rick were running a gambit then it backfired on them. I found an interesting article on Mafiawiki called "Lynch all Liars" about Town is best not to run sting operations. I think Excalibur was a good example of that.
So, this is where we stand. Before Cornelius gets his Action in, (we're only waiting on him and Eskallon, who is blocked anyway) we already have three deaths: JimB, Rick and Cornelius. Unless Cornelius chooses a Scum to sleep with, we'll have four dead Townies tonight. With yesterday's lynch, the Town will be faced with five townie deaths in the morning, ready to lynch Cecilie or Eskallon. So, waiting for Cornelius to say who his target is is somewhat of a nail-biter. This makes me kind of glad that Cornelius dies tonight, as awful as that sounds. If he's coordinating with Fangy, the time and schedule difference is insane and there would probably always be this lag in getting the last Action in. Still though, it's a small consolation.
Night Three notes: Noooooooooooooooo!!!!
Day Four Notes
Day Four Notes: Major props to the Town for fighting back!! You've turned a celebration day for the Scum into a truly frustrating day for them. They're yelling at me about people's penalty votes.
One thing they should consider, though, is that Scouty should've come out with the parchment right away and said "Let's look at it for clues" to the whole Village. Right now he's planning on trying to say it proves Carly was Scum. That would be silly. He should just simply say "I found this and I'm sharing it." I hope he can stay calm. His Day One defense was weird and I don't know how he's avoided suspicion up to this point. He shouldn't have tried to fall off the radar like he did. In for a penny, in for a pound...
I can't tell you how frustrating it is to see Scouty just give up. He spent two hours supposedly composing a defense and then just says, "I have to go to bed, I'll do it tomorrow."
Wouldn't you know it? As soon as I say that, my browser freezes up and I lose the interlude post for the night.
I made the mistake of mentioning lions.
Fuck, the Scum team think that the parchment means Carly was Town.
The Scum game was a bit bumbly today. Draggy got tripped up by Zepher. iamded sounds like he's going to fall into this "I talked to somebody that thinks iamded has a Night Action" weird thing Sandy is talking about. Nobody has target iamded. This is really strange. Interesting but strange.
Amy's defense is so weird "I don't want to be a part of a townie lynch again." Who says that??? Town shouldn't be afraid of that. It's a risk of playing Mafia.
Day Five Notes
So Day Five Notes: boy, do I have a lot to catch up on here. I should've been writing these as I came up with them but there isn't enough time in a day!!! Any Scum wanting to appear Town should take notes on Cecilie's post. That's a fierce Townie trying to wake everybody up.
I was happy with the Town's chances today. There was a very even balance at the beginning of the day. The Scum is scratching their heads as to why Draggy's kill didn't work. They don't seem to understand that Esky protected Rufus. I thought that was standard. Well, it's how this game is going no matter if they like it or not. Mafiawiki says kills happen last as if all triggers were pulled simultaneously. Why would Eskallon not have been able to protect? They blocked Sandy who they thought was the investigator. Why did they block her if they expected killing to stop the Action?
Town lynches a Cultist and blocks the serial killer. I thought that would've given them more momentum. The discussion has stopped. Cecilie is absolutely right. They should know something is up considering how quickly the votes came in. They should be looking at who paused and when yesterday. I think the tunnel vision on Cecilie is because Pandora and Rick both suspected her. When Cecilie turns up as Town, I bet they go directly after Horace and Seamus.
I would love to see WhiteFang kill Shadows tonight.
Sandy making up a vague result is odd. I read an article on Mafiawiki called Lynch All Liars that must be introduced here.
This is a nail-biter for the Town!!!! Please tell me they're not going to lose Zepher, Rufus and TinyPies all in one night!
Day Five Notes: Aaaaaaaaaah!
Is it too late to make Cecilie a vengeful spirit?
Day Five Notes: So, Shadows has convinced WhiteFang to kill Scumba. I'm assuming that since Shadows thinks Fangy will kill whoever he asks him to.
So, Foog, the Scum basically have three killers. What do we do? Let it go? Try to balance it out somehow? Cecilie, the vengeful spirit?
Second half of day notes coming soon. It won't all fit in one post.


















