The Forest II
#26
Posted 19 September 2012 - 09:15 AM


"Mr. Nowhere" John Doe >:] | Bruno Bear, the watchmaker | Sassy Cooter | Scar Mimitsus >:] |
First Officer Commander Cameron Walters :3 | Casey Cat, Puuurfect painter | Sveinn, the Uninspired :3 | Scouty | L'il Scouty | Langston Lionheart >:]
#27
Posted 19 September 2012 - 09:46 AM
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Hinckley, on 19 September 2012 - 09:05 AM, said:
Yay, you.
Feel proud, not many people fool me that well, nor do I let it bother me as much as this does, but not for the reason you think. Fuck winning, we got rid of winning when we went to the retarded team win policy, this is about trust and once that's broken, not much else matters.
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#28
Posted 19 September 2012 - 10:14 AM
First of all: great game Hinck, the pictures, the characters, the story, all the interludes, the aggravating puzzles, all great fun
And thanks for all those kind words in your notes
I wish you were right about me doing a sting or something with Rick though

My blog: Bits and Bricks
My flickr: cecilihf
#29
Posted 19 September 2012 - 10:26 AM
Anyway, thanks for an enjoyable game, Hinckley. I enjoyed it much more than the Forest, especially with the addition of character traits. It really encouraged role playing amongst everyone, made the whole cast feel very unique, and made the game funnier.
I like, Cecilie, never formed any contacts. Guess that was what made me so susceptible to Shadows.
Hinckley, on 19 September 2012 - 08:14 AM, said:
Oh, that was because at the start of day 6, he and Zepher both accused me. When I kept pressing him (and Zepher, whilst he was alive) for his suspicions, I was asking him to back up why he felt me suspicious.
Hinckley, on 19 September 2012 - 08:14 AM, said:
Scum
Shadows targets Flitwick to kill Flitwick - Successful
Town
WhiteFang kills Flitwick - Successful - Congratulations Flitwick, you are double-killed!
I feel loved!
#30
Posted 19 September 2012 - 11:01 AM
I liked the game, had fun.
When I arrived in the dead writeboard and figured things out, I was really impressed by the scum and SK, good job guys, I think you can look back on some great play.
I am not too happy about my own performance, the main reason because I apparantly insulted and bullied people, and that should never happen, so I am going to change that in future games, hopefully. I like the playerbase and everyone deserves love. I am a hippie, basically, just in a shell of a dick. If that makes any sense, it probably doesn't, but we can't have everything.
The other reason is that we really should have lynched Danny when we lynched Cecilie, I later realized his moves were perfect and obvious for a scum, so while that is great play, and good job to you as well Danny there, I should have figured it out, I think. Also I told Shadows Eskallon was the protector, sorry guys.
I'm not too sure about the forced roleplaying, while I enjoyed butchering 80s songs to put into context, there's only so much you can do and so many variations with "Your character eats bugs out of people's hair, deal with it."
By the way, Hinckley, can we please get an explanation for each of the night puzzles? I still don't get how the colour things work, maybe I'm dumb, it's a sincere possibility, but I would still like to know.
#31
Posted 19 September 2012 - 11:14 AM
Hinckley, on 25 August 2012 - 11:12 PM, said:
You successfully target Pennie Pig (Eskallon) to kill Heidi Hippo (CallMePie), but he does not succeed.
Masked Builder Never Ending Story - Successful
You successfully tailor Casey Cat (Scouty).
iamded OU812 - Successful
You target Booker Bear (Dragonator) and find that he is Corruptible.
dannylonglegs Aventine Pig - Successful
You successfully block Carly Cow (Tamamono).
Shadows
You have a dream about Felix Fox. He's super pissed at your for not feeding him a soul tonight. Dick.
Also, you wake up with a tree stump in your bed.
Hinckley, on 30 August 2012 - 06:15 AM, said:
You successfully convert Booker Bear (Dragonator).
iamded Never Ending Story - Successful
You successfully janitor Carly Cow (Tamamono).
dannylonglegs Aventine Pig - Successful
You successfully block Gordon Gorilla (Scubacarrot).
Shadows
You have a dream about Felix Fox. He's pleased that you have recruited another member, but he'd like to see some killing already
Corruptible. Successful conversion. Recruited another member. The second one appeared in the Scum PM (you know, the only official one through which we were supposed to naje contact with the host) to which the host added Dragonator, our newest scum. Scum. Not neutral hiding in the scum, reading our plans and knowing our abilities and able to use those to backstab us. You don't do that if someone isn't converted, naturally, nor do you let them assume one of our scum positions with an action if they aren't converted. Had he simply come back as incorruptible, I would have had CM kill him the next night, since I already knew he was the SK and that CM was hunting him. That would have given me a very strong position in the town and we would have seen the same results, minus the nonsense after our win.
The simple truth is that you either didn't plan for his conversion, or didn't properly consider all of the complications that allowing it would cause, but once he was converted, we had an absolute right to trust that he had actually been converted as we were told. Absolute.
Therefore I refuse to accept any ending where the information we were provided as facts from the host are invalidated. Everyone in mafia can lie, except the host. Shame to see so much effort wasted, so I won't by simply ignoring the part that was broken.
Congratulations, Scum team and SK on a job well done, despite attempts to interfere with the natural conclusion in a game breaking manner.
And that is the last thing I am going to say about any of it.
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#32
Posted 19 September 2012 - 12:10 PM
Scubacarrot, on 19 September 2012 - 11:01 AM, said:
That being said, while I think the personality quirks were a nice touch I think enforcing them was a bad idea, I ended up not posting a couple of times (though admittedly I don't think the posts would have mattered much
#33
Posted 19 September 2012 - 12:18 PM
I honestly did not see that ending coming at all. I would have thought, logically, that if we couldn't actually really convert Draggy, then we wouldn't have got back 'Corruptible' as a result. It seems like really, Draggy - being the only neutral - should have been the only character who was incorruptible. Just, I'm confused here, who was actually incorruptible? I'm still not quite understanding how Draggy can be both Serial Killer and scum. You can't have two clashing win conditions, and since Draggy's win condition was to kill everyone then he wasn't actually scum at all, and so he shouldn't have got a scum night action, or been added to the scum PM to see who all the other scum are. Having someone in the scum PM who can see all the scum team, while not actually being a scum themselves... I don't know.
I love you Hinck, I love your games, I love your story-telling, your dedication to hosting. All your interludes, and night scenes and player roles, and that Bohemian Rhapsody.
And Sandy, I said it in the dead thread and I'll say it again, you sneaky, magnificent bastard.
Also, everyone's role-play was just brilliant. You guys were great. Flitwick, Scumba with your songs...
Check out Eurobricks' RPG, Mafia and Wargames forum for the best fun. :wink:
#34
Posted 19 September 2012 - 02:01 PM
I'm not sure I understand why people assume that hosts don't lie to the players. Hosts have to lie occasionally when the roles and actions force them to do so. A simple example: the Usurper role, a Scum who has to kill the Godfather in order to win. Can the host share the Usurper's Role PM and win conditions with the rest of the scum team? Of course not. Would the host have to come up with a fake Role PM, or insist that he can't give out that information, were the Scum players adamant that they needed that information? Yes, because otherwise the Usurper's role would be compromised. Except that in most games, the Scum role PMs aren't automatically shared among all Scum, or the Usurper's one would be doctored right from the start. Hosts lie to paranoid/insane/naive investigators, to Millers, to Lovers, to Bombs... all because it's part of the role.
In this game, Scum were mad at Hinckley for telling them after a successful conversion that Draggy was vanilla when they already knew he wasn't. Being so intent on blaming Hinck, they missed a clue as big as can be. WHY didn't Hinck decide to share Draggy's PM right away after the conversion, and why did he send them a fake Role PM when he was forced to do so? Why did Hinck tell Scum that it was Draggy's prerogative to share his role PM or not? That should have raised so many alarms that I was afraid Scum would never trust Draggy. But instead, they attacked the lie without really considering the reason behind it. Hinck was forced to lie in order to follow the mechanics set at the start of the game. Draggy could be converted and become part of the Scum team, but he kept his original action and special win condition. He could have killed without telling Scum, had he chosen to. His SK kill night results were always sent in his private Role PM thread, and not in the common scum PM thread. How is that not a clue to Scum that something wasn't quite right?
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#35
Posted 19 September 2012 - 03:12 PM
And thanks, really, for your help through the whole game. I love having a co-host to bounce this stuff off of. It really made hosting more enjoyable for me this time.
The point about the Serial Killer, iamded, is that you guys weren't supposed to even know he was the Serial Killer. That's what serial killers are like. They can be any part of society and people don't know until some sort of evidence comes up. The fact that Draggy and Shadows knew each other's roles on Day One threw a wrench in that. Then, on top of it, with three kills a day, the roles that could expose Draggy were steam-rolled. If Draggy and Shadows didn't tell each other everything on Day One, the Cultists would've had no way of knowing who was causing the extra trouble. Maybe they would've been given clues, but it was all out on the table on Day Three when Draggy was converted. And Foog's right. It was pretty blatant that I was hiding something. I lied and made up a role PM, which I never intended to do, but kept getting poked, so I did. I told the Cultists it was Draggy's prerogative to tell them about his role and Foog, again, is right. I was attacked for poor game mechanics instead of the Scum analyzing what that meant. Why would I create a role like this and then tell the Scum? "Um, yes, you've converted Draggy but he's going to have to kill all of you anyway..."
Converting the Serial Killer wasn't meant to give the Cultists two kills. It was meant to keep a balance with the powerful puppet master kill. And also, if Draggy and Shadows didn't tell each other everything, the Cultists probably wouldn't have known that one of them wasn't the tree stump. Waking up with a tree stump in the bed made some people think that the role was being passed around and the serial killer had a roaming targte. The mechanics were meant to have the Scum team trying to figure that out too. Not just decimate the Town at their leisure. Not to take away from the work the Scum team did, but didn't it seem a bit unbalanced to you guys that you were allowed two kills? An organized Town can usually uncover the serial killer, but somehow they were losing three players a night, so they couldn't coordinate that very well. Not knowing who the Serial Killer was would've kept the Cultists on their toes. Had they needed to look for the Lumberjack, they could've expected anybody.
It'd be really interesting to have a Serial Killer who is Scum from the start. Obviously, that would need to be balanced, because it sounds ridiculous, but in this game, the only reason the conversion of the Serial Killer happened on Day Two was because of Draggy and Shadows' friendship. There was no other strategy behind it. Same thing happened in Bloodbrick II. If Shadows is Scum and given a conversion, he'll convert Draggy if he can. It's a hard relationship to deal with as a host. And while I think the whole Scum team did do a great job, I don't always think you worked as a team. It seemed a lot that Shadows came on and made the decisions and just caught you up on either what he was talking about with Draggy or what lies he was feeding WhiteFang or other members of the Town. It seemed to me like a lot of planning was done in private by Draggy and Shadows. And the rest of the team was forced to take his lead. It worked really well. The rest of the team did an awesome job taking Shadows's plans forward. (That is not to take away from some of the really smart things each member did on their own.) You killed 21 people in 7 game days. This is a really short game for 26 players. But, if it were not for Draggy and Shadows's friendship, I bet the Scum would've saved their conversion for later, used it on a trusted Townie and spent more time killing in the beginning, which would've given the Town more chances to catch them. Draggy and Shadows have the advantage of knowing each other's roles on top of the game's mechanics. That messes with the game and with the Town's chances and it's really hard to consider what to do when hosting. Since Draggy and Shadows always seem to claim to each other, it's like having unintentional lovers in every one of your games.
I thought of all of this and discussed it thoroughly with Foog before and during the game. I understand how much it must suck to think you're going to win and then have the rug pulled out from under you. I'm sorry to say I'm not going to make any changes, though. Draggy alone won the game. Period. Sorry to the Scum team. I think you guys did a great job. But you missed something that cost you the win. Yes, I told you Draggy was converted. That's what I needed to do as host for that role. He was corruptible. You had a member to carry that extra Action instead of tossing it away. If you hadn't know he was the Serial Killer and told later that he couldn't assume the puppet master role, that would've been a clue too. But you didn't get that, because you all knew he was the Serial Killer from the beginning. With anybody else in that role, the Scum should've had a 1 in 20 chance of converting the Serial Killer. With this setup, it was a 100% likelihood that the serial killer would've been converted. It would've been interesting to see how the game would've played out had it not been Draggy and Shadows in those two roles.
More individual player analysis to come.
Color puzzle solution:
Hinckley, on 10 September 2012 - 09:35 PM, said:
Only one bottle will win this, my friend.
Let it be gold, clear, blue or smoke.
Don't over-think it or you're likely to choke.
Hinckley, on 14 September 2012 - 05:37 PM, said:
little bottle of red, yellow, purple or green.
Unless the correct color isn't shown,
endless puzzles to make you groan."
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#36
Posted 19 September 2012 - 03:24 PM
I honestly don't know what came over me when I made up that claim about someone telling me iamded is scum. I just knew she was, from the way she posted and everything, but as a vanilla townie with no contacts to anyone, I couldn't prove anything. So I made up a weak claim to see if it would rouse up anything, knowing very well I would get killed over it. It was risky business for the town, and it probably did not change the course of the game much, but I'm still relieved I was actually right.
It's obvious from the dead writeboard and this topic that feelings were hurt in the process of this game, but it just proves how gripping this game really was. The last few days were real nail-biters, at least to me.
~Now playing as Ellaria Arbour the Druid in Heroica RPG!~
#37
Posted 19 September 2012 - 03:29 PM
Sandy, on 19 September 2012 - 03:24 PM, said:
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#38
Posted 19 September 2012 - 03:31 PM
Quarryman, on 19 September 2012 - 12:10 PM, said:
It was you!
From now on, Namyrra must only speak in iambic pentameter for the duration of Quest #44. Take that!
~Now playing as Ellaria Arbour the Druid in Heroica RPG!~
#39
Posted 19 September 2012 - 03:44 PM
First off: Thank you for inviting me to play. I wish I could have played longer than 72 real life hours, but thems the breaks. It was less stressful to be dead, for the most part. Great game! I hope to play in another Hinckley game next year (assuming no more are happening this year).
About the role-play stuff: I loved it! The animal noises and that was so awesome a rule twist. It really kept the game fun to read and I was LOLing every day from all of it. I think the quirks were great, but enforcing to play the quirk I think was a bit much because that sort of thing is a lot more difficult for some people to do and maybe makes them feel like not posting. Yes, in the end the scum used the penalty votes to get extra votes, but I don't think there's anything wrong with that. I mean, even penalty votes is a tool and we should all be using all the tools we can (even clues in pictures when they are blatantly obvious, and things someone doesn't say which may be more important than what they do say). Ok..that's enough about role-play.
I can't say much on mechanics since I didn't get to play hardly at all (and had no power-role anyway), but there's been enough shared here that I feel I can make an informed observation. I think that the fact that it came down to the last day and at that point any team could have still won, shows how truly balanced this game was. The reason town lost was because they were letting someone else control them (you know who you are) or not playing at all (you know who you are). All of us deadies really had some hope the last two days that town could pull this around, but they just didn't care. I won't comment on why scum lost as I don't want anyone to hate me, and it's been covered anyway.
As far as scum kills go, I have idea if it was intentional or not, but I think the people they killed were exactly the right ones. They (for the most part) targeted active players who could have eventually figured it out and won the game for town. Leaving uninvolved townies who were easily manipulated alive was a brilliant move and worked out very well for them.
Even though I died too soon, I had SO much fun reading all the day/night/interlude stuff. Loved all the pictures and all that good stuff. The video, of course was awesome
Hinck and Foog - sorry I'm so annoying in PMs but with no access to writeboard and being frustrated by the town...well you know. Hope it wasn't too bad though.
I may be back to comment more, but right now I should probably actually do some work at work.
Sandy, on 19 September 2012 - 03:31 PM, said:
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Mitgardia Guild Ambassador, Architect Regent of Valholl & Captain Michael of Wolftracks Company, Mitgardia
Heroica RPG's Cinna the Dark Mystic Knight (25.33)
#40
Posted 19 September 2012 - 03:47 PM
I thought I would die if someone killed my target, I didn't think it worked the other way around. I assumed that Pandora was the one targeted by the Lumberjack.
I made a lot of mistakes this game. While I had a lot of fun playing it from a RP perspective, strategically this was probably my worst game since Belville. I'm just not happy with the way I played it.
I'll say more later when I get the time.
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#42
Posted 19 September 2012 - 03:56 PM
Scubacarrot, on 19 September 2012 - 03:50 PM, said:
Edited by Waterbrick Down, 19 September 2012 - 03:57 PM.
#43
Posted 19 September 2012 - 04:00 PM
CorneliusMurdock, on 19 September 2012 - 03:47 PM, said:
Quote
I look forward to hearing more from you!
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#44
Posted 19 September 2012 - 04:08 PM
Going back, Draggy, why did you kill me? Just a random shot because you're the serial killer?
DarkDragon, on 19 September 2012 - 03:44 PM, said:
Don't worry, it was confusing to the players as well.
#45
Posted 19 September 2012 - 04:31 PM
Thanks for the compliments and constructive criticism. Hosting is a learning process as well and all feedback is appreciated. I'll respond more to everything later when I'm not at work. I've now spent 2.5 hours of my work day reading and responding here.
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#46
Posted 19 September 2012 - 04:33 PM
Scubacarrot, on 19 September 2012 - 03:50 PM, said:
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#47
Posted 19 September 2012 - 04:48 PM
Scubacarrot, on 19 September 2012 - 03:50 PM, said:

My blog: Bits and Bricks
My flickr: cecilihf
#48
Posted 19 September 2012 - 04:48 PM
Hinckley, on 19 September 2012 - 04:31 PM, said:
Oh, I forgot to mention mafiaception!
I loved it, it was so much fun. I wish more people had wanted to play so we could have played earlier and you wouldn't have been in such a rush at the end. At first I was worried that there was no way it could work, but then it did and it was fun. So thanks for thinking of the dead folks when you created a game just for us! I hope we can see something like that again, maybe even with pictures.
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Heroica RPG's Cinna the Dark Mystic Knight (25.33)
#50
Posted 19 September 2012 - 07:11 PM
Whatever the outcome from the ongoing discussion, I would like to say well played to the scum, and of course to Draggy (whether he be considered scum or not
CorneliusMurdock, on 19 September 2012 - 03:47 PM, said:
I thought I would die if someone killed my target, I didn't think it worked the other way around. I assumed that Pandora was the one targeted by the Lumberjack.
*shakes fist*
Why on earth did you think I was the serial killer??
Oh and thank you again to Eskallon for protecting me night two, otherwise I'd have been decapitated a night earlier it seems!
in girum imus nocte et consumimur igni
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