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[SoNE Episode VI] - The Hunter becomes the Hunted (Part 1)

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Episode VI - The Hunter becomes the Hunted

After a successful mission on Endor, the construction of the Shield Generator was finally put back on track. Much blood was spilled, many Ewoks were killed, and many habitats were razed in a record time to make way for the Shield Generator.

However, there has been growing sympathisers within the Imperial ranks towards all things sentient, that found Pointblank’s methods extreme and ruthlessly efficient, and made several complaints towards the Imperial command. Pointblank was relegated to performing unofficial sideshow tricks and duties, but his recent actions on Endor did catch the eye of the more reclusive Imperal Survey Corps.

Many missions came and gone with relative ease. Just today, a mission came up personally marked “For your EYES only” to PointBlank through the ranks from Lord Vader. This particular mission has roused the attention of PointBlank, only because it involves the hunt for the undoubtedly the greatest bounty hunter of all time – Boba Fett.

The mission was to deliver a “Thank You” package to Boba Fett, from Lord Vader. The package came in a nicely wrapped unassuming box, and Pointblank’s surgically enhanced senses did pick up a soft ticking with the package. Not known for his inquisition, but known for his no-questions non-subtle way of performing duties, Pointblank disregards it and sets out to look for the fabled Boba Fett.

On board of Intolerance, Pointblank has manage to track Boba Fett to a secret hideout on Ord Mantell (part 1) and quickly learnt that he may soon make the jump to Mon Calamari (part 2). However, he quickly found out through all the chatter in the bounty hunter channels that Pointblank is not alone in delivering a package to Boba Fett, and this has set Boba Fett on high alert and keeping a low jittery profile. That also meant that trouble may be expected in Pointblank’s quest to delivering the package.

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“Finally, I get to have some fun” Pointblank thinks to himself with a grin.

Part 1 - Ord Mantell

Expecting trouble, the imperial command has decided to send a crew with Pointblank to deliver the package on Ord Mantell on said location. Smug and overconfident as usual, Pointblank thinks that's an overkill, and didn't like that idea at all, as an entire crew will only send alerts throughout Ord Mantell... especially where Ord Mantell is ridden with Bounty Hunters, Spies and Information Brokers.

It didn't take long to locate Boba's "secret" hideout. Given the fact that Ord Mantell is one of the more dangerous planets to be on, and Boba's known for this deadly prowess, Boba must have felt no need to hide his own abode.

Boba's hideout was easily the most standout of any on Ord Mantell. It's dual storey was higher than most structures, had a proper skylight and proper pavements.

However, hidden to most, Pointblank noticed security systems in what seems like a fort on close examination. A droid operated a body scanning system from high above, with the scanner hidden quite cleverly behind the bush. On the door itself, there's another retina scanner. To the left, Pointblank noticed a conspicuous container which looked like it may be remotely activated and may contain unfriendly contents. To the right of the door, a mechanical arm extended out of what seemed to be discarded tyres complete the abandoned non-threatening facade of the compound. What was suspicious was that the end of that arm was a chain saw, and it was not rusty at all, and seemed to have speckles of fresh blood on the blade.

Pointblank stood at an angle away from the mechanical arm and pressed the doorbell, ever ready and not knowing what to expect ...

Continued at...

Part 2 - Mon Calamari

Part 3 - Bothawui

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Alternate Views

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Close Up

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Edited by Pointblank

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The entire build is on a 16x16, but not inclusive of the black boundary/frame. I thought that was excluded as nothing was build on it. It was interchangeable with my other build.

Edit: I removed the frame, and now is completely on 16x16.

Edited by Pointblank

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This is probably one of my favorite Ord Mantell builds so far. I just really like the building you have, though the build could use some more junk laying around. And yes, the border will have to be adjusted.

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This is probably one of my favorite Ord Mantell builds so far. I just really like the building you have, though the build could use some more junk laying around. And yes, the border will have to be adjusted.

Thanks mate. I will re-adjust the other build to take advantage of daylight. I have some time working@home today :)

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Seriously that is a nice entry!

I like the colors you have used there and I think you have presented the planet of Ord Mantell quite well.

It's also great to see that you use the sandtroopers with their dirty armor there, looks like they were searching through the junkyards all day long.

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Thanks all for your nice comments. Between the 2 entries, this is the simpler to build, but the outcome looks better due to a more open approach.

I will tweak this a little more to appear more junky, i had a version which had more, but felt a tad overwhelming. i may remove one stormie to allow for more junk.

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Hey, a non-bloody entry from you! And not just any entry too: I quite like it.

That has probably to do with all of the thought you put into this build. Reading the description, then seeing the build, I really get the impression of a high security personal villa, which is surprisingly suitable for the bounty hunter. There are a lot of small details that tell you this isn't an ordinary building, and that gives it something menacing. Still, with all of the colors and a slight architectural aesthetic, it feels like a villa and not like a prison. But despite all of these qualities, I think there are some areas left that could be improved.

Overall, I find it hard to get a good overview of your builds. They don't always feel that unified, and as a result of that, it isn't easy to get a lasting impression at a quick glance. This might be due to the fact that there are too many details. Sometimes it works, but here there is such an array of small (and often a bit basic) components that don't blend in extremely well with the building. I like them, but they don't really fit with the building. Maybe because the building itself is quite flat in certain areas. So there are two things you can do to integrate everything better. Firstly, you could cut back on details and encapsulate them more in the building, with the same aesthetic. The thing is that you would end up with something simple looking. So the second option should be better: to give more detail to the building itself. No functional details, like the ones you have, and no overly ornamental elements, but think more in function of textures. Grills are great, log bricks are good, a regular pattern of pipes can do the trick. You can work with SNOTted tiles, with offsets, with angled sections. And you can work with different colors, but only if they are also different in another way. So you could keep those darker slopes on the 'roof', but you could e.g. make them recess a bit to create more depth to the building. And try to stick with a certain theme, and don't just mix angled and round elements through each other. Now you have those curves in the tower, but slopes as well, and they don't combine so good. So my advice would be to limit yourself. Pick a certain theme, e.g. slopes, and see what you can do with those, see how you can vary and combine them, use offsets etc. If you have enough inspiration, your building will be just as detailed (or even more) as it now is, but it will look more like one consistent building and less like a mashup of styles.

I hope you don't take this comment as an insult of your building, because that really isn't how it's meant. I try to point out the areas that could use improvement, I'm not saying they're bad. In fact, I like a lot about this build. The "BF" is a very cute detail by the way. But if you like something, you want to have more, you want to see it grow. And I hope this piece of advice can help you with that. Because, when we already have such a nice MOC now, your future MOCs will be better and better, way beyond great!

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Hey, a non-bloody entry from you! And not just any entry too: I quite like it.

That has probably to do with all of the thought you put into this build. Reading the description, then seeing the build, I really get the impression of a high security personal villa, which is surprisingly suitable for the bounty hunter. There are a lot of small details that tell you this isn't an ordinary building, and that gives it something menacing. Still, with all of the colors and a slight architectural aesthetic, it feels like a villa and not like a prison. But despite all of these qualities, I think there are some areas left that could be improved.

Overall, I find it hard to get a good overview of your builds. They don't always feel that unified, and as a result of that, it isn't easy to get a lasting impression at a quick glance. This might be due to the fact that there are too many details. Sometimes it works, but here there is such an array of small (and often a bit basic) components that don't blend in extremely well with the building. I like them, but they don't really fit with the building. Maybe because the building itself is quite flat in certain areas. So there are two things you can do to integrate everything better. Firstly, you could cut back on details and encapsulate them more in the building, with the same aesthetic. The thing is that you would end up with something simple looking. So the second option should be better: to give more detail to the building itself. No functional details, like the ones you have, and no overly ornamental elements, but think more in function of textures. Grills are great, log bricks are good, a regular pattern of pipes can do the trick. You can work with SNOTted tiles, with offsets, with angled sections. And you can work with different colors, but only if they are also different in another way. So you could keep those darker slopes on the 'roof', but you could e.g. make them recess a bit to create more depth to the building. And try to stick with a certain theme, and don't just mix angled and round elements through each other. Now you have those curves in the tower, but slopes as well, and they don't combine so good. So my advice would be to limit yourself. Pick a certain theme, e.g. slopes, and see what you can do with those, see how you can vary and combine them, use offsets etc. If you have enough inspiration, your building will be just as detailed (or even more) as it now is, but it will look more like one consistent building and less like a mashup of styles.

I hope you don't take this comment as an insult of your building, because that really isn't how it's meant. I try to point out the areas that could use improvement, I'm not saying they're bad. In fact, I like a lot about this build. The "BF" is a very cute detail by the way. But if you like something, you want to have more, you want to see it grow. And I hope this piece of advice can help you with that. Because, when we already have such a nice MOC now, your future MOCs will be better and better, way beyond great!

No offence taken whatsoever. The very fact that you critiqued with a long well-thought post is deeply appreciated. I much prefer this over a simple comment.

This is my 3rd moc (chronologically speaking) ever made, and I totally understand that there are lots of improvement required in my build, so any comments are certainly welcomed. Also, as my loose brick count grows, there will certainly be more variation. I am also experimenting more SNOT in my build, but lack of some bricks I found it harder, shouldnt be an issue moving forward. Of course, experience do play a part too.

I tried to include a little variation in this build with round and angular pieces, and in a slightly less complicated manner in contrast to my other 2 builds in this episode, hoping to build a little momentum in each.

Yes, non-bloody, always debatable :p. As an imp, i think we should have a bit of that, makes it a bit more interesting, without being overly graphic. I don't encourage violence irl, but in SoNE, it brings a distinct flavour to the IMPs, to make us stand out more, instead of another person in another uniform.

Who wants to be scum anyway? Hehe.

Edited by Pointblank

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