Horry, on 13 June 2011 - 09:06 PM, said:
I've read your rule-theories and find them to be most fascinating and impressing. However, while I find these suggestions to be incredibly accurate, I created my suggestions for the sake of playability. It took a bunch of highly organized, well trained geeks for Star Trek like my RPG group half a year to realize, that sometimes it's more fun to simply add a rule than searching for the power coupling that would make it possible for the phasers to be more powerful in that tank.
That is a good point about keeping things simple. My current intention for the derived sailing speed formula is for the use of an ESPG MOD with the use of Excel instead of pen & paper or an online game. So a complex formula will be will automatically give a max. sailing speed without the user of the sheet knowing how this value was derived. Just thought I would let you know about what I have done so to see if you or anyone else were interested.
Horry, on 13 June 2011 - 09:06 PM, said:
As for the officers: my bad, I didn't want to implicate that there are only four officers but only made rules for those

As for the number of officers for ship, I don't believe the gaming rules need to state a limit to the number officers allowed on a vessel. However, there could be rules that state that officers don't assist with the reloading of cannons, they motivate and coordinate the gun crew and aim the cannon.
Capt.JohnPaul, on 13 June 2011 - 10:26 PM, said:
There is no rule stated to be able to play, you must follow some building technique.
In ESPG there is a limit to build with only 16-wide, pre-fab hulls if you want a larger, faster ship. I believe SkaforHire is stating that he does not want such limitations in the "Horry Game" rules.
Horry, on 13 June 2011 - 09:21 PM, said:
Okay, now that gives me somethin' to work with. If the folks around here are so deep into the whole stuff that talking about formulas is no problem, then I love it! Just didn't want to scare people away.
I'd start programming a calculator for the ships based on Phred's formula if he gives permission to do so.
I have no problem with others using my formula.

I'm not worried about keeping it a secrete or anything.
For the weight conversion, I use 1 kg of a Lego ship = 76 tons.
For the length, beam, and sail area I use about a 1:40 scale.