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Heroica RPG - Unlimited Quest: Fields of Glory

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A few hours' ride outside Eubric Freeport, between the plains and the mountains, lies the farm of Old Mack Donauld. In that farm he had a rooster, a pig and a goat, and nowadays a horde of diverse beasts and monsters as well. Old Mack was a true entrepreneur: after his fields were overtaken by the ever-growing masses of monsters, he decided to turn them into a hunting reserve. The overjoyed Veterans of Heroica paid him loads of gold for this ingenious idea - now the champions had a place to properly train and gain experience in-between quests.

And here he is, greeting the brave heroes at the yard of his farm: Old Mack Donauld, the Keeper of the Fields of Glory.

heroicafog-farm.jpg

heroicanpc-oldmackdonauld.jpg

"Howdy ho, heroes! So, you think you're brave enough to face the trials in my fields? Very well, we will soon find out how far you can reach. In the Fields of Glory, you can fight countless monsters in exchange for experience, items, and materialized glory. My... eh, assistants will fill you on the details."

The chosen heroes walk to a ruffly-feathered rooster standing on a fence first.

heroicafog-rockytherooster.jpg

"Cock-a-doodle-doo! [Listen carefully, humans, as I, Judge Rocky the Rooster, explain the manner of conduct of this place!]"

LAW OF THE FIELDS OF GLORY:

1. You may only fight in the party that you entered the fields with. If even
one
of the party members wishes to quit, the entire party will be forced to leave the fields immediately. Likewise, if the entire party falls in a battle, they will have to leave the fields to recover from their injuries.

2. You may advance through the fields along the
designated paths
from a location to another. You will engage into
one battle at each location
. The location will remain empty after the battle until you leave the fields. Each location has its own combination of monsters that frequent there. For example, you may find aquatic monsters in places with water, and fiery monsters in dry places. The further you travel in the fields, the more challenging monsters you will encounter, but the items they drop will also improve.

3. Winning battles at the fields will not only give you experience and the occasional item, but you also gain an increasing amount
Glory Points
(GP). The first battle in the fields will net each party member one GP, the second battle two GP and so forth. You will gain GP even if you personally were knocked out or fled, just as long as the battle was victorious. The GP gain will reset after every visit to the fields, so if you leave and return with another party, your first battle in that group will once again net you only one GP. You can exchange your gained GP for prizes upon leaving the fields. The remaining GP is saved for another visit to the fields so you can get your hands into the best prizes.

4. Aside from the common monsters you encounter in the fields, there
are three highly powerful
Threshold Monsters
blocking entrance to the farther reaches of the fields
is always one highly powerful
Roaming Monster
hiding somewhere in the fields. If a party manages to defeat such a monster, they will gain extra GP and a special title, and
open the way to new locations with even harder monsters
a new Roaming Monster will appear when the next party enters the fields.

5. There are four
Sanctuaries
scattered around the fields. There are no monsters in these locations, but heroes with bedrolls may rest to replenish their health and ether there
once
per Sanctuary per visit.

The heroes then continue to the goat guarding the carrots and cabbages (and doing a bad job at that).

heroicafog-billythegoat.jpg

"Baa baa! Baaaaahh!! [Billy the Goat's the name, and cartography's my game. Unfortunately I ate the edges of this map and conveniently forgot what was in them, but now that the Threshold Monsters have been defeated, I've been able to map out the distant reaches again.]"

heroicafog-map.jpg

heroicafog-mapwest.jpgheroicafog-mapnorth.jpgheroicafog-mapeast.jpg

LOCATIONS:

F. The Donauld Farm

Sanctuaries:

C. Central Sanctuary

W. Western Sanctuary

N. Northern Sanctuary

E. Eastern Sanctuary

Easy:

1. Derelict Windmill

2. Sheep Meadow

3. Corn Maze

4. Apple Orchard

5. Pumpkin Patch

6. Muddy Riverbank

Mediocre:

7. Hollow Oak

8. Weeping Woods

9. Misty Pond

10. Raging Rapids

11. Butterfly Plains

12. Ghastly Marsh

13. Gust Ridge

Difficult:

14. Howling Hills

15. Jagged Pass

16. Firefly Mire

17. Haunted Ruins

18. Forsaken Mine

19. Broken Bridge

20. Rainbow Falls

21. Mushroom Grove

Hard:

22. Burning Forest

23. Scorched Moors

24. Timehenge

25. Caverns of the Dark Dwarves

26. Golden Cave

27. Helvetia’s Cauldron

28. Loch Mess

29. Island of Solitude

30. Nixie Lair

Threshold Monsters:

CT. Crystal Titan

JK. Jade Kraken

OD. Obsidian Dragon

Finally, the heroes come to a pig with a barrel full of items.

heroicafog-missythepig.jpg

"Oinkity-oink oink! [i am [b]Missy the Pig[/b], pleased to be your acquaintance! I can exchange your hard-earned Glory Points into fabulous prizes. Remember that the more GP you have, the better the prizes within your reach are.]"

GLORY POINT PRIZES:

heroica-phoenixincense.jpg

5 GP:
Phoenix Incense
(Revives all knocked out party members to full health during a battle.)

heroica-teleportapple.jpg

10 GP:
Teleportapple
(Allows the party to travel instantly to any Sanctuary within the Fields of Glory once upon consumption.)

heroica-decamodifier.jpg

15 GP:
Decamodifier
(Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.) *1 per hero*

heroica-levelupmushroom.jpg

25 GP:
Level Up Mushroom
(Grants the hero one full level upon consumption.)

heroica-veteransbadge.jpg

40 GP:
Veteran's Badge
(Gives access to the hero's respective Veteran job class upon Level 40 without having to have successfully completed 10 quests.) *1 per hero*

heroica-goldpile.jpg

50 GP:
500 gold

heroica-mythril.jpg

100 GP:
Mythril
(A very rare metal that can be forged into weapons, adding 10 WP.) *1 per hero*

heroica-medalofglory.jpg

250 GP:
Medal of Glory (Artefact/Accessory)
(Mark of true talent that allows the wearer to gain triple experience from battles.) *1 per hero*

heroica-pitchforkofdomination.jpg

500 GP:
Pitchfork of Domination
(WP:50, pierces all defences including SP. Suitable for all classes.) *1 in total*

GLORY POINT BANK:

Actaeon Artus (Actaeon)
: 6 GP

Althior Emorith (K-Nut)
: 14 GP

Alexander Vandangant (Wedge09)
: 93 GP

Alexis Fenral (Masked Builder)
: 9 GP

Atramor Gibbin (CallMePie)
: 1 GP

Avalanche (Dragonfire)
: 2 GP

Bartholomew Docken (Brickdoctor)
: 26 GP

Benji Carvenhall (Flare):
8 GP

Cinna the Dark (darkdragon):
3 GP

Darksten (Comrade Commander):
46 GP

The Demon Germ (samuraiturtle)
: 49 GP

Dyric Rone (The Legonater)
: 22 GP

En Sabah Nur (Jebediahs)
: 24 GP

Erik Tyrvarr (Myrddyn)
: 31 GP

Ezeran Yavarr (MysticModulus)
: 3 GP

Grimwald Gjinko (LordoftheNoobs)
: 8 GP

Guts Holla (Scubacarrot)
: 152 GP

Hoke Ablesword (UsernameMDM)
: 66 GP

Hunkan Silvertoss (BountyBeast)
: 3 GP

Hybros (JimButcher)
: 4 GP

Jess Islanti (Sisco)
: 3 GP

Johon (Bricksandparts)
: 172 GP

Karie Alderflask (Kintobor)
: 11 GP

Kid Reddson (dum)
: 3 GP

Kiray Nastayo (KingoftheZempk)
: 55 GP

Lind Whisperer (Lind Whisperer)
: 14 GP

Matthias (StickFig)
: 44 GP

Miderun (CMP)
: 49 GP

Monk Pretzel (Palathadric)
: 25 GP

Nagure (Costy)
: 4 GP

Na'im Thamir (Enceladus)
: 49 GP

Namyrra Uq (Quarryman)
: 3 GP

Petaldan Parfenius (Palathadric)
: 3 GP

Purpearl Berthadhiell (Purpearljellyblob)
: 44 GP

Romulus Dean (TheBoyWonder)
: 8 GP

Siercon (Siercon and Coral)
: 21 GP

Skelly (Skeleton_):
2 GP

Skrall (Waterbrick Down)
: 3 GP

Stigveladi "Amma" Kötturin:
26 GP

Sylph Solanum (Dannylonglegs)
: 24 GP

Tesni Hightribe (Peppermint_M)
: 69 GP

Thormanil Nihai (swils):
55 GP

Torald Waruelf (Alfadas):
3 GP

Warlen Melimane (The Chosen Minifigure):
15 GP

William Harkenshire (Fred Daniel Yam):
36 GP

Xander Un'thor (posades)
: 0 GP

After making the rounds, the heroes return to Old Mack, who is waiting for them in front of his farmhouse.

heroicafog-oldmackdonauld.jpg

"One last thing: if y'all feel the Fields are not enough of a challenge for you, you can ramp up the difficulty by choosing an extra handicap for the duration of one battle to gain even more Glory Points. The more dire the handicap you choose, the greater the reward. You can only choose one challenge per battle, remember that."

OLD MAC'S CHALLENGES:

Close Encounters:
Heroes may only fight from the front row. x1.3 GP

Malfunction:
Elemental multipliers do not apply. x1.3 GP

Drought:
Heroes are unable to use consumables for the duration of the battle. x1.5 GP

Armor-Piercing:
The heroes are stripped of Defense. x1.5 GP

Famine:
The enemies drop no loot. x1.5 GP

Play Fair:
Heroes are unable to inflict negative effects. x1.5 GP

Thick Skin:
All enemies gain defense equal to half their level, rounded up. x1.5 GP

See You in Hell:
The heroes fight to the death, no reviving or fleeing. x1.8 GP

Immortal:
One random enemy cannot be damaged or inflicted with negative effects until all others are defeated. x1.8 GP

On the Clock:
The battle must be won within ten rounds or the battle is lost. x1.8 GP

Overdose:
All enemies have their maximum health doubled. x2 GP

Tilt:
All heroes have their maximum health and ether halved. x2 GP

Debuffed:
The heroes lose all immunities and positive effects. x2.3 GP

Pestilence:
All heroes lose 10 health each round. x2.3 GP

Tough Luck:
All enemies are permanently lucky. x2.5 GP

You Only Die Twice:
Each enemy must be killed twice. x3 GP

Apocalypse:
Each enemy's level, maximum health, maximum ether, and defense are multiplied by ten. x4 GP

"So, are you aware now how things work around here? You oughtta be, or we'll soon be collecting your pieces out there. If you have any doubts or concerns, now's your last chance to blurt them out. Otherwise, choose your first destination from the map."

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"Makes perfect sense to me Mr. Donauld." Alexis says with a flourish. Then turns to her fellow quest mates. "Well ladies, I say we make our way towards the Pumpkin Patch."

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Jess gazed a while at the map, then spoke her piece.

"I think that we should start on the Apple Orchard, make our way north to the Butterfly Plains, rejuvenate at the Central Sanctuary, go east to the Broken Bridge, go north to the Forsaken Mine, then battle the Crystal Titan and explore the Northern Reaches."

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"You certainly have a plan mapped out Jess, that's all fine with me. Are you always this organized?" Alexis laughs.

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Jess cast a longing look at the barrel of prizes, then turned back to Alexis.

"When it comes to prizes like that... Yes, yes I am. default_wubnew.gif"

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Tesni jogged up. She knew the way to the farm from her first Quest. She'd caught the instructions."Good idea Jess. Lets off! I am eager to use my new weapon!"

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"Hello, Tesni! Odd being back on this farm, eh? We've been through so much since our first visit..."

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"Yes, we have come a long way and travelled far and wide. Well, I know I have. We'll get to see how well we have improved now."

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The first party to brave the fields of glory was comprised of three battle-hardened women. Would their names be uttered in relentless admiration, or would they be forgotten in the muds of the trampled fields? That remained to be seen...

Party:

gallery_4757_182_25907.jpg

Tesni Hightribe (Peppermint_M)

22 years old female human Berserker ***Party Leader***

Level 23 2/3

Power
: 41
(23+14+3+1)

Defence
: 11
(5+2+7)

Health
: 43/43
(41+2)

Gold
: 605

Equipment
: Dryw ar Zoot (WP:14,
light
-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health)

Inventory
: Mellt (WP:10,
lightning
- and
ice
-elemental hammer), Cysgodion (WP: 11,
darkness
-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (
Wood
), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones

Alexissummer.png

Alexis Fenral (Played by Masked Builder)

19 Year Old Female Elf Evoker

Level 20 2/3
*Hastened*
*Immune to Fragile*

Power:
30
(20+10)
(23 for Flute
(20+3)
)

Defense:
3

Health:
28/28 (6+19+3)

Ether:
21/21 (20+1)

Gold:
92

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby)

ava-jess.jpg

Jess Islanti (Sisco)

74 year old female Elf Assassin

Level 19
*Immune to Weakened*

Power
: 37
(19+14+2+2)

Defense:
0

Health
: 31/31
(7+18+5+1)

Ether:
0/0

Gold
: 6

Equipment
: Blohdhurm (WP: 14,
fire
-elemental,
permanently poisoned
), Pugilist's Gloves (Power +2, immune to the weakened-effect)

Inventory
: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is
jinxed
), 4 Grand Potions, Remedy, Mead, Smelling Salts, 2 Venoms

The old farmer and his animal companions come to see the party off at the portcullis.

heroicanpc-oldmackdonauld.jpg

"Good luck, ma'ams... Ah, but haven't I met the two of you before? You helped me clean out the monsters infesting the farm a year ago, didn'tya? Hoho, things sure have turned topsy-turvy since then, eh? Well, you should have the upper hand at least at the easier locations, then, having encountered many of the monsters before. But beware, like you, they have grown stronger over the year as well. Have fun, and return in one piece!"

The gate rolled open and the party stepped into the fields. Old Mack and his assistants watched as they courageously walked towards their first destination, the Apple Orchard.

heroicafog-missythepig.jpg

"Oinky-oink? [Do you think we will ever see them again?]"

heroicafog-rockytherooster.jpg

"Bawk bawk! [Not a chance!]"

heroicafog-billythegoat.jpg

"Baaaaahhh... [i said this was a bad idea to begin with...]"

heroicanpc-oldmackdonauld.jpg

"Come on, guys! Give 'em a chance, at least. If this works out, you'll be the richest farmstock the world has ever seen."

heroicafog-enterfields.jpg

QM Note: Please check your statistics and prepare yourselves for the first battle.

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Jess stretched her sword arm and touched her toes, preparing herself for the first battle.

"Hey Tesni, you think that the dryad'll still be here? I hope so; she'll be easy now, huh?"

Jess laughed as she reminisced, then shook herself.

"I'm ready, let's go!"

OoC- Everything looks good to me.

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"If that dryad is about I hope we get some good apples out of her!" Tesni stretched her arms until there was a series of popping sounds and repeated the action with her legs. "Time to see what the farmer meant about growing stronger."

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"You guys will have to tell me about that sometime, though parts of it seem familiar."

OOC: Looks good Sandy.

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heroicafog-location-appleorchard.jpg

PREPARE FOR BATTLE!

Enemies:

heroicafog-monster-bugbeararcher.jpg

Bugbear Archer

Type: Beast

Level: 9

Health: 87/87

Special:
Hail of Arrows
– Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbearhealer.jpg

Bugbear Healer

Type: Beast

Level: 7

Health: 96/96

Special:
Bear Hug
– restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-cheshirecat.jpg

Cheshire Cat

Type: Beast/Demon

Level: 13

Health: 131/131

Special:
Big Grin
– Causes the jinxed-effect to the target.

Drops: Nostrum

heroicafog-monster-dryad.jpg

Dryad

Type: Humanoid/Plant

Level: 16

Health: 242/242

Special:
Poison Ivy
– Causes the bound- and poisoned-effects to the target.

Drops: Remedy, Venom

heroicafog-monster-greenviper.jpg

Green Viper A

Type: Vermin

Level: 6

Health: 41/41

Special:
Poisonous Bite
– Causes poisoned-effect to the target.

Drops: Venom

heroicafog-monster-greenviper.jpg

Green Viper B

Type: Vermin

Level: 6

Health: 41/41

Special:
Poisonous Bite
– Causes poisoned-effect to the target.

Drops: Venom

Party:

gallery_4757_182_25907.jpg

Tesni Hightribe (Peppermint_M)

22 years old female human Berserker ***Party Leader***

Level 23 2/3

Power
: 41
(23+14+3+1)

Defence
: 11
(5+2+7)

Health
: 43/43
(41+2)

Gold
: 605

Equipment
: Dryw ar Zoot (WP:14,
light
-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health)

Inventory
: Mellt (WP:10,
lightning
- and
ice
-elemental hammer), Cysgodion (WP: 11,
darkness
-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (
Wood
), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones

Alexissummer.png

Alexis Fenral (Played by Masked Builder)

19 Year Old Female Elf Evoker

Level 20 2/3
*Hastened*
*Immune to Fragile*

Power:
30
(20+10)
(23 for Flute
(20+3)
)

Defense:
3

Health:
28/28 (6+19+3)

Ether:
21/21 (20+1)

Gold:
92

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby)

ava-jess.jpg

Jess Islanti (Sisco)

74 year old female Elf Assassin

Level 19
*Immune to Weakened*

Power
: 37
(19+14+2+2)

Defense:
0

Health
: 31/31
(7+18+5+1)

Ether:
0/0

Gold
: 6

Equipment
: Blohdhurm (WP: 14,
fire
-elemental,
permanently poisoned
), Pugilist's Gloves (Power +2, immune to the weakened-effect)

Inventory
: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is
jinxed
), 4 Grand Potions, Remedy, Mead, Smelling Salts, 2 Venoms

Party leader, post the order of action. Everyone, choose your actions.

QM Note: Haha, no unnecessary blabber, just raw battle. :devil:

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"Hmm, should have brought some smelling salts... No matter. We need to focus on the heavy hitters first, use elemental advantage where we can." Tesni hefted Dryw, "Lets see if I can't get that Cheshire Cat, demons are not fond of the light now are they?"

Tesni

Alexis

Jess

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"You area quite right Tesni. Darkness spell at the Dryad from the back row! Unless you want me to concentrate on just one, I will also cast an Ice spell at the Archer from the back row. They sure won't like Ocven." Alexis grins.

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"Minimise the number of free hits by all means, that quiver of yours slipped my mind. We can whittle these down pretty quickly using elements and strength!"

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"I have a jar of smelling salts, I'll down those, then I'll go for the bugbear healer from the front row."

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Results of Round One of the Apple Orchard Battle:

Tesni vs. Cheshire Cat - Furious Hit (Cheshire Cat: 131 health-(27+14)x2=82 dmg)=49 health)

>Alexis (Darkness) vs. Dryad - Spell (Dryad 242: health-(30x2=60 dmg)=182 health; Alexis: -1 ether)

>Alexis (Ice) vs. Bugbear Archer - Damage (Alexis: (28 health+3 SP)-(9/2=5 dmg)=26 health)

Jess uses Smelling Salts on herself (Jess: hastened)

Jess vs. Bugbear Healer - Special Damage (Bear Hug - Cheshire Cat: 49 health +30 health=79 health, Dryad: 182 health+30 health=212 health)

Green Viper A - Free Hit vs. Tesni (Tesni: (43 health+11 SP)-5 dmg=43 health)

Green Viper B - Free Hit vs. Alexis (Alexis: (26 health+3 SP)-(5/2=3 dmg)=26 health)

The first battle in the fields begins. Tesni makes a furious hit against the Cheshire Cat, causing 55 damage thanks to her light-elemental blade, and locking herself into a duel with the cat. Alexis casts a spell of darkness at the Dryad, dealing 60 damage. The Bugbear Archer then gets a shot at Alexis, causing 6 damage to the Evoker. Jess uses Smelling Salts on herself, hastening herself. She then tries to attack the Bugbear Healer, but it manages to restore 30 health to its allies instead.

The two Green Vipers get free hits on Tesni and Alexis. Tesni remains unscathed, but Alexis loses 2 more health.

All enemies remain.

Enemies:

heroicafog-monster-bugbeararcher.jpg

Bugbear Archer

Type: Beast

Level: 9

Health: 87/87

Special:
Hail of Arrows
– Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbearhealer.jpg

Bugbear Healer

Type: Beast

Level: 7

Health: 96/96

Special:
Bear Hug
– restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-cheshirecat.jpg

Cheshire Cat

Type: Beast/Demon

Level: 13

Health: 79/131

Special:
Big Grin
– Causes the jinxed-effect to the target.

Drops: Nostrum

heroicafog-monster-dryad.jpg

Dryad

Type: Humanoid/Plant

Level: 16

Health: 212/242

Special:
Poison Ivy
– Causes the bound- and poisoned-effects to the target.

Drops: Remedy, Venom

heroicafog-monster-greenviper.jpg

Green Viper A

Type: Vermin

Level: 6

Health: 41/41

Special:
Poisonous Bite
– Causes poisoned-effect to the target.

Drops: Venom

heroicafog-monster-greenviper.jpg

Green Viper B

Type: Vermin

Level: 6

Health: 41/41

Special:
Poisonous Bite
– Causes poisoned-effect to the target.

Drops: Venom

Party:

gallery_4757_182_25907.jpg

Tesni Hightribe (Peppermint_M)

22 years old female human Berserker ***Party Leader***

Level 23 2/3

Power
: 41
(23+14+3+1)

Defence
: 11
(5+2+7)

Health
: 43/43
(41+2)

Ether:
0/0

Gold
: 605

Equipment
: Dryw ar Zoot (WP:14,
light
-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health)

Inventory
: Mellt (WP:10,
lightning
- and
ice
-elemental hammer), Cysgodion (WP: 11,
darkness
-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (
Wood
), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones

Alexissummer.png

Alexis Fenral (Played by Masked Builder)

19 Year Old Female Elf Evoker

Level 20 2/3
*Hastened*
*Immune to Fragile*

Power:
30
(20+10)
(23 for Flute
(20+3)
)

Defense:
3

Health:
26/28 (6+19+3)

Ether:
20/21 (20+1)

Gold:
92

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby)

ava-jess.jpg

Jess Islanti (Sisco)

74 year old female Elf Assassin

Level 19
*Immune to Weakened*
*Hastened*

Power
: 37
(19+14+2+2)

Defense:
0

Health
: 31/31
(7+18+5+1)

Ether:
0/0

Gold
: 6

Equipment
: Blohdhurm (WP: 14,
fire
-elemental,
permanently poisoned
), Pugilist's Gloves (Power +2, immune to the weakened-effect)

Inventory
: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is
jinxed
), 4 Grand Potions, Remedy, Mead, 2 Venoms

Party leader, post the order of action. Everyone, choose your actions.

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"Freaking bugbear... I'll switch my attack to the two vipers from the front row. They should be weak to Blohdhurm since I imbued it with fire!"

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Results of Round Two of the Apple Orchard Battle:

Tesni vs. Cheshire Cat - Special Damage (Big Grin - Tesni: jinxed)

>Alexis (Darkness) vs. Dryad - Shield (Summon - Skorpios appears)

>Alexis (Ice) vs. Bugbear Archer - Shield (Summon Burst of Darkness - Bugbear Archer: 87 health-20 dmg=67 health; Bugbear Healer: 96 health-20 dmg=76 health; Cheshire Cat: 0 dmg; Dryad: 212 health-(20x2 dmg)=172 health; Green Viper A&B: 41 health-20 dmg=21 health)

Jess vs. Green Viper A - Lethal Hit (Green Viper A: sudden death)

Jess vs. Green Viper B - Damage (Jess: 31 health-5 dmg=26 health)

Bugbear Healer - Free Hit vs. Tesni (Tesni: (43 health+11 SP)-9 dmg=43 health)

Tesni is affected by the Cheshire Cat's Big Grin, which makes her feel unlucky. Alexis summons the dark Skorpios, and then immediately bursts it, showering the enemies with darkness. The Cheshire Cat is unaffected while the half-humanoid Dryad suffers 40 damage. The other enemies take 20 damage. Jess kills the first Green Viper with her assassin powers, but the other bites her instead, causing 5 damage. The Bugbear Healer tries to attack Tesni, but cannot harm her.

Five out of the six enemies are still standing.

Enemies:

heroicafog-monster-bugbeararcher.jpg

Bugbear Archer

Type: Beast

Level: 9

Health: 67/87

Special:
Hail of Arrows
– Causes 9 damage to all opponents, regardless of row.

Drops: Smoke Bomb

heroicafog-monster-bugbearhealer.jpg

Bugbear Healer

Type: Beast

Level: 7

Health: 76/96

Special:
Bear Hug
– restores 30 health to self and all allies.

Drops: Potion

heroicafog-monster-cheshirecat.jpg

Cheshire Cat

Type: Beast/Demon

Level: 13

Health: 79/131

Special:
Big Grin
– Causes the jinxed-effect to the target.

Drops: Nostrum

heroicafog-monster-dryad.jpg

Dryad

Type: Humanoid/Plant

Level: 16

Health: 172/242

Special:
Poison Ivy
– Causes the bound- and poisoned-effects to the target.

Drops: Remedy, Venom

heroicafog-monster-greenviper.jpg

Green Viper B

Type: Vermin

Level: 6

Health: 21/41

Special:
Poisonous Bite
– Causes poisoned-effect to the target.

Drops: Venom

Party:

gallery_4757_182_25907.jpg

Tesni Hightribe (Peppermint_M)

22 years old female human Berserker ***Party Leader***

Level 23 2/3
*Jinxed*

Power
: 41
(23+14+3+1)

Defence
: 11
(5+2+4)

Health
: 43/43
(41+2)

Ether:
0/0

Gold
: 605

Equipment
: Dryw ar Zoot (WP:14,
light
-elemental longsword), Mockthril Shield (SP:5), Bone Claws (WP:3, SP:2), Dragon Bone Armor (SP:4, +2 max health)

Inventory
: Mellt (WP:10,
lightning
- and
ice
-elemental hammer), Cysgodion (WP: 11,
darkness
-elemental greatsword), Spiked Club (WP:8), Cryfder (WP:6), Wooden Club (WP:2), Old Boot (WP:1, ranged, retrievable), Emerald (
Wood
), 2 Potions, 2 Phoenix Essences, 3 Meads, 4 Venoms, Nostrum, Minimizing Dust, Chain, 2 Bones

Alexissummer.png

Alexis Fenral (Played by Masked Builder)

19 Year Old Female Elf Evoker

Level 20 2/3
*Hastened*
*Immune to Fragile*

Power:
30
(20+10)
(23 for Flute
(20+3)
)

Defense:
3

Health:
26/28 (6+19+3)

Ether:
20/21 (20+1)

Gold:
92

Equipment:
Mockthril Longbow (WP:10, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile)

Inventory:
Flute of the Magi (WP:3, asleep-effect), Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Opal (
Ice
), Topaz (
Lightning
), Ruby (
Fire
), Aquamarine (
Water
), Amethyst (
Darkness
), 2 Meads, Tonic, Grand Tonic, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Bone

Spirits:
Skorpios
(Amethyst),
Ocven the Ice Dragon
(Opal),
Shalma the Thunderbird
(Topaz),
Sarp Zarra
(Aquamarine),
Mandy
(Ruby)

ava-jess.jpg

Jess Islanti (Sisco)

74 year old female Elf Assassin

Level 19
*Immune to Weakened*
*Hastened*

Power
: 37
(19+14+2+2)

Defense:
0

Health
: 26/31
(7+18+5+1)

Ether:
0/0

Gold
: 6

Equipment
: Blohdhurm (WP: 14,
fire
-elemental,
permanently poisoned
), Pugilist's Gloves (Power +2, immune to the weakened-effect)

Inventory
: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Sword of the Vampir (WP: 17, user is
jinxed
), 4 Grand Potions, Remedy, Mead, 2 Venoms

Party leader, post the order of action. Everyone, choose your actions.

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