[KEY TOPIC] LDD 3 bugs and brick errors
#126
Posted 18 July 2010 - 07:50 AM
Well, the simplest way to find a brick in LDD is actually to use LDD Manager.
There is a feature there that allows you to search for any brick (by BrickLink number, BrickLink name or LDD Name). After you have found if the brick exists, it will also tell you which category in LDD the brick is in.
#127
Posted 18 July 2010 - 02:53 PM
#128
Posted 18 July 2010 - 05:34 PM
Superkalle, on 18 July 2010 - 07:50 AM, said:
Well, the simplest way to find a brick in LDD is actually to use LDD Manager.
There is a feature there that allows you to search for any brick (by BrickLink number, BrickLink name or LDD Name). After you have found if the brick exists, it will also tell you which category in LDD the brick is in.
Wow! That seems like a great tool. I'll dl and give it a try. Thanks.
dluders, on 18 July 2010 - 02:53 PM, said:
Thanks. I am in LU mode, I just must have been tired. I guess I should walk away sometimes...
#129
Posted 19 July 2010 - 01:06 PM

The 1/2 pin with stud can easily be inserted into an already ocupied space.
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#130
Posted 19 July 2010 - 02:34 PM
#131
Posted 19 July 2010 - 04:47 PM
messiah1, on 19 July 2010 - 02:34 PM, said:
BTW - why the double post? You just asked if it was possbile to bend hoses in this topic, and at the same time posted a request to do exactly that in the "4.0 Whish list"
#132
Posted 19 July 2010 - 05:52 PM
Superkalle, on 19 July 2010 - 04:47 PM, said:
BTW - why the double post? You just asked if it was possbile to bend hoses in this topic, and at the same time posted a request to do exactly that in the "4.0 Whish list"
Well, that's a wish of mine. So I put it in the Wish List thread...And I guess it isn't really a bug, but I put it here to see if anyone had a solution. Sorry for the double post.
#133
Posted 19 July 2010 - 10:33 PM
#135
Posted 05 August 2010 - 01:24 AM
Superkalle, on 04 June 2010 - 08:06 AM, said:
Has anyone seen if this part (3633) has been used in any recent set with studs attached to the lattice?


At the moment, they're floating in space. (no pun intended)
#136
Posted 05 August 2010 - 06:36 AM
prateek, on 04 August 2010 - 12:40 AM, said:
Cadder, on 05 August 2010 - 01:24 AM, said:
At the moment, they're floating in space. (no pun intended)
No but seriously, thanks for the example. However, I'm leaving the question open if anyone has seen that technique open in a more recent set (from the year 2000 and forward).
#137
Posted 05 August 2010 - 05:29 PM
Superkalle, on 05 August 2010 - 06:36 AM, said:
Floating in space
No but seriously, thanks for the example. However, I'm leaving the question open if anyone has seen that technique open in a more recent set (from the year 2000 and forward).

Downloadable Instructions are here.
#138
Posted 05 August 2010 - 06:24 PM
Cadder, on 05 August 2010 - 05:29 PM, said:
Downloadable Instructions are here.
#139
Posted 06 August 2010 - 09:20 PM
#140
Posted 08 August 2010 - 11:47 PM
#141
Posted 09 August 2010 - 10:17 AM
prateek, on 08 August 2010 - 11:47 PM, said:
Also, Prateek, can you share the LXF-file that causes the problem.
#142
Posted 09 August 2010 - 07:31 PM
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#144
Posted 10 August 2010 - 10:49 AM
Superkalle, on 09 August 2010 - 10:17 AM, said:
Also, Prateek, can you share the LXF-file that causes the problem.
I can confirm the "problem"
When I use my old PC (Medion Pentium D 3.0 Ghz / 1 Gb memory)
Loading a file with 2500 bricks takes about 7 seconds
Loading a file with 512 8x4 plates (representing 16 baseplates) takes about 5 seconds
Loading a file with 16 baseplates takes 110 seconds
LDD uses 100¨% CPU times during loading.
LXF files attachted in ZIP file.
Added lxf files in link.
512 plates 8x4.lxf
16 baseplates 32x32.lxf
I can't upload lxf files as attached file. Can this be fixed. Lxf is a standard LDD file format
Attached Files
Edited by private_lego, 10 August 2010 - 01:21 PM.
#145
Posted 10 August 2010 - 12:08 PM

The ends of the cylinders cannot be attached.
The cone will not fit over the 2x2 round bricks.
The dynamite cannot be placed inside the 2x4 container in the Goods Wagon. (kind of expected as there is no stud). I also could not force the dynamite placement using other bricks.
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#146
Posted 10 August 2010 - 12:49 PM
private_lego, on 10 August 2010 - 10:49 AM, said:
When I use my old PC (Medion Pentium D 3.0 Ghz / 1 Gb memory)
Loading a file with 2500 bricks takes about 7 seconds
Loading a file with 512 8x4 plates (representing 16 baseplates) takes about 5 seconds
Loading a file with 16 baseplates takes 110 seconds
LDD uses 100¨% CPU times during loading.
LXF files attachted in ZIP file.
However, I can't load the zip-file. May be corrupt. Can you re-zip and upload again please.
roamingstudio, on 10 August 2010 - 12:08 PM, said:

The ends of the cylinders cannot be attached.
The cone will not fit over the 2x2 round bricks.
The dynamite cannot be placed inside the 2x4 container in the Goods Wagon. (kind of expected as there is no stud). I also could not force the dynamite placement using other bricks.
You are right that the cone will not connect. However it will fit if you cheat a bit. Yse a technic x-axle in the round 1x1 bricks, then put the 4x4 plate on the cone, turn it upside down, and then slide the cone on the axle in position. But I will report this to Lego as an issue, since the technique is used in an official set.
#147
Posted 10 August 2010 - 04:37 PM
Superkalle, on 10 August 2010 - 12:49 PM, said:
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BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#148
Posted 10 August 2010 - 06:35 PM
Superkalle, on 10 August 2010 - 12:49 PM, said:
However, I can't load the zip-file. May be corrupt. Can you re-zip and upload again please.
For the ends of the cylinders, you've used the wrong part - it should be this part.
You are right that the cone will not connect. However it will fit if you cheat a bit. Yse a technic x-axle in the round 1x1 bricks, then put the 4x4 plate on the cone, turn it upside down, and then slide the cone on the axle in position. But I will report this to Lego as an issue, since the technique is used in an official set.
Save the file and use 7 zip or a simillar program to unzip it :)
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#149
Posted 10 August 2010 - 08:39 PM
I also replaced the 2x2 round plates on the pistons - but they to do not properly work now; there are larger gaps than on the model, but at least a connection is made.
Edited by roamingstudio, 10 August 2010 - 08:44 PM.
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#150
Posted 11 August 2010 - 06:04 PM
these will not sit flush, either slight gap or slight intersecting. also they do not nest inside the socket, nor accept studs


these do not nest

this hair does not fit to the shoulders

these parts do not fit together


these parts are too shallow


these parts are modeled poorly, the hat does not take a feather

this part does not clip to studs

minifig to system part combinations, legal examples here:


are not possible
this part is modeled wrong. should be taller, allow for sliding parts up and down along it

stacking bodywear is not possible, neither of these classic combos work:

these headgear and beard combos don't play nice, though the heads fit fine with only the beard or only the headgear (still connect together but with gap- except for dumbledore hair. helmets work fine with the other dwarf beard)


the ghost shroud will not connect to minifigure parts at all, and this combo, used in the 'ogel' figure, is not possible (the ufo and insectoid helmets fit fine)


plumes feathers and other parts with the tiny pins do not fit into telescopes, other pieces with room for tiny pins or tiny pin receptacles (not shown: cherries, back of binoculars? they do work with most headgear, even the turban and exploriens helmet w. hoses). also, they cannot be held by clips at bar widths.

here's a longshot:
the parts on the left all have stud width geometry that is not accessible by most parts, but only by 'open antistuds' like hooks, spanners, technic figure hands. the binoculars illustrate the connection as it should be possible. some of these parts allow the parts to sit on top of the studs, but they should be able to be slid down further, not unlike a bar and clip connection:
Edited by SpiderSpaceman, 11 August 2010 - 06:48 PM.
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