Balrog, on 17 November 2012 - 12:30 PM, said:
Like I announced, I bluntly stole hrontos' .lxf file for 8258 to do some rendering tests. I have a first result and some time calculation. Regarding the model, I'd like to have it, but I am too late for that. Perhaps I will rebuild it myself in LDD.
A bit off the topic: I bought mine from eBay Germany last year, the seller was from Austria, he used it just as a display model. It was complete, not a single missing piece, even the extra pieces were included. You should try to get it. I got mine for only 71EUR (including shipping), which was incredible price for the model in excelent condition. Spring or spring-summer seems to be the right season for buying, since now the prices are very high.
My son was 7 at that time and it took him one week to build it (each evening I prepared him about 250+ pieces for the steps for the next day and told him that we have to wait for the other parts to come next day by mail). I did not wanted to show him all parts at once, since I had an experience with him building 8265 - he wanted to finish the model at once, he was tired and a bit disapointed, that I did not let him build all day long. This daily "dosage" of parts approach worked very well - something more than one hour of building every day and a play after that.
Balrog, on 17 November 2012 - 12:30 PM, said:
I first rendered the file with mostly default settings. I set resolution to 5040x3150 pixels, which is roughly 16 Megapixels. Level of details is minimum (original geometry, no bevels) and I disabled anti-aliasing. The rendering was finished over night (shame on me I did not look up the time). Here is the result (click for original size)
I already think this is looking very good. hrontos' suggestion with low detail rendering was really worth it.
It works quite well for these large models. Beveled version is different, but event this one without bevels looks good. Try to use camera angle of about 45-60 degrees. It add a bit deeper perspective to the picture which looks nice in case of these longer models.
Looking forward to see the version rendered with the bevels.
After that try some HDR lighting. For example
http://www.hdrlabs.c...bl/archive.html. Indoor images look quite good on rendered models. I like the
Gold Room - it has many light sources so it creates many highlights on the model.
HDR images may add some tint to the colors of the model. The Gold Room makes the model look a bit yellowish.
It can be compensated by adding "emission" keyword to the generated sky_sphere like this:
sky_sphere {
pigment { image_map { hdr "kMt-Washington-Gold-Room_Ref.hdr once interpolate 2 map_type 1 } }
rotate <0,105,0>
emission <0.98,0.98,1.0>
}
It reduces red and green components to 98% of the original. Red+Green = Yellow. Proper values are a matter of trial and error approach.
The keyword "rotate" allows you to rotate whole sky_sphere (in this example 105 degrees along vertical - y - axis) so it is like you were in the room and turn around to get proper lighting of your model. Works very nicely with the wooden floor I posted before, since the wooden floor likes the overall colors of the Gold Room.