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Here is my entry for the TC7 contest, the Snake Charmer counterpart of Kill Bill. It is an enforcer pursuit vehicle, not motorised in the end. No weapons decided yet, 3-in-1 transformations almost done. Its a drag car for the road, that can transform into a speed boat for water, or a jet plane for the air.

Entry name: Snake Charmer

Description: Enforcer Pursuit vehicle, able to get to the bandits on land, water and air. Drag car that turns into a high speed boat by folding the wheels revealing jet motor. Then it turns into a high speed plane, by unfolding the wings from the middle section, securing them with long axels and adding tips to them. Landing gear can be deployed to land on groud or it can land as a seaplane. Armed with multiple rocket launchers, search lights, radars, two man crew.

Video: https://vimeo.com/135840253 (still uploading and converting)

Discussion topic: http://www.eurobrick...=0#entry2293552

Photos:

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Work in progress photos:

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Edited by bedstefans

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Cool model and very original!

But from that I see the weapons aren't hidden in normal mode ?

Also I think you should improve the mechanism of transformation to plane , because you are removing pieces and using them in other part of the model and that is not allowed.

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I see, we didn't read the rules carefully regarding normal=no weapons. Regadring the removing thing, i didn't find it, but we can try to think at something. Thanks for the hints.

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We scraped the folding wings that we really loved in favor of hinged ones. Re-arming of the interceptor is in progress :)

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Edited by bedstefans

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Hinged wings, pointed up when not in use. Competition canon hidden in the middle section, 2 spring loaded missiles + 3 manual missiles + 1 zamor canon in the back section, both hidden behind trap doors. It does it fit the rules now i presume?

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Hinged wings, pointed up when not in use. Competition canon hidden in the middle section, 2 spring loaded missiles + 3 manual missiles + 1 zamor canon in the back section, both hidden behind trap doors. It does it fit the rules now i presume?

2015_08_10_13_03_14.jpg 2015_08_10_13_03_21.jpg 2015_08_10_13_03_29.jpg

2015_08_10_13_03_40.jpg 2015_08_10_13_04_00.jpg 2015_08_10_13_04_10.jpg

From the images I see the model is ready to combat the bandits and the hide in the skies!

I see, we didn't read the rules carefully regarding normal=no weapons. Regadring the removing thing, i didn't find it, but we can try to think at something. Thanks for the hints.

Somebody asked that questio to Jim and it was answered as "no you can't remove anything"

But now your model looks awesome !! Congrats :thumbup: :thumbup: :thumbup: !!

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Do you have LDD installed?

Edited by LXF

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Work in progress, we repositioned the weapons because we forgot about the speed boat transformation. The zamor canon had to go, it was too big to fit it and the wheels in the same space.

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Nice touch! I like transformation, it's nice to have three models in same machine ( I kinda have three models in my flying thingy too) :thumbup: Weapons are cool, I like springloaded cannon + missiles very much :thumbup: Are those three things (2 orange and 1 yellow) at the back countermeasure flares? If so they are very neat bonus and huge benefit in air combat :wink: I wish I could have something like that in my Death Falcon to countermeasure bandit missiles... But anycase, really good work there :thumbup:

Edited by MacKaiwer

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