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I just came across this little fun project by user "DasMatze". (So, let me be clear, this is NOT my work)

The link takes you to the LDraw forums, here's the EuroBricks topic, but I thought that people here might be interested as well. :classic:

It's a game where you have to build a model as if you are a minifig. The models are based on LDraw files.

You can read more about it, following the link above.

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haha, looks quite fun to play this little game, good find, legolijntje :thumbup:

Edited by bublible

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Just test this game. It's great fun. Just need more bricks and more loading model performance.

TheBricksperience test_LDD Kwik-E-Mart by Stephan

Just use LDD to export model into The Bricksperience\TheBricksperience\Sets folder.(*ldr format)

and make a same name text file as *.bxp

17884418978_41544625ae_b.jpgTheBricksperience test_LDD Kwik-E-Mart by Stephan by Nachapon S., on Flickr

18079343801_0b3233ae3d_b.jpgCap ture by Nachapon S., on Flickr

18078210311_3fff154963_b.jpgCapture by Nachapon S., on Flickr

18077833391_54078e4072_b.jpgTheBricksperience LDD test by Nachapon S., on Flickr

18146076782_a24b8f939c_c.jpgCapture by Nachapon S., on Flickr

18146125122_18a3f0585c_c.jpgCap ture by Nachapon S., on Flickr

Edited by bbqqq

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It took more than 5 minutes to load 10188 (LDD exported). Only 2250 bricks left due to TheBricksperience have 133 bricks type only.

The game run quite smooth with max graphic setting.

18132842616_c4757b08e7_c.jpg10188 by Nachapon S., on Flickr

17973769829_d5cd0d85fe_c.jpg10188 bxp by Nachapon S., on Flickr

Jump into 4000 bricks is possible !

17538762714_15fe5a16b4_b.jpg10189 bxp 2 by Nachapon S., on Flickr

18134519036_9136435460_b.jpg10189 bxp by Nachapon S., on Flickr

Edited by bbqqq

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Thanks a lot for stress-testing it! 4000 or 5000 part models may be possible but there are two things to keep in mind: a 500 part set takes already 30-60 minutes to complete and when you add steps to the model, all the bricks will have physics which could result in horrible framerates. That's why I wouldn't go over 500 - 600 part models.

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Thanks a lot for stress-testing it! 4000 or 5000 part models may be possible but there are two things to keep in mind: a 500 part set takes already 30-60 minutes to complete and when you add steps to the model, all the bricks will have physics which could result in horrible framerates. That's why I wouldn't go over 500 - 600 part models.

The 4000 bricks left 10189 Taj Mahal was import from LDD without any building steps. It took about 10 minutes loading time on my notebook PC (i7 3630QM, GTX660M, RAM8Gb, SSD). Walking/jumping virtually inside the model is great fun already! Not just a building game, Bricksperience can be use as Lego model viewer tool / screenshot tool / Maze game, jumping game creator etc..

17979875849_99eb2deacb_c.jpgTheBricksperience LDD test by Nachapon S., on Flickr

18166368765_7ddec82d99_c.jpgTheBricksperience LDD test 2 by Nachapon S., on Flickr

17980442688_7e5369dbec_c.jpgTheBricksperience LDD test 3 by Nachapon S., on Flickr

Edited by bbqqq

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Good job recreating the train with the few available parts! Could you center it on the world origin, make it playable by adding steps and upload it to the mods section on indiedb.com, please? http://www.indiedb.com/games/the-bricksperience/mods

It would help making the game more popular. Currently I'm not working on the game but if more people take note, I'll probably go back importing parts all day.

Edited by DasMatze

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Good job recreating the train with the few available parts! Could you center it on the world origin, make it playable by adding steps and upload it to the mods section on indiedb.com, please? http://www.indiedb.com/games/the-bricksperience/mods

It would help making the game more popular. Currently I'm not working on the game but if more people take note, I'll probably go back importing parts all day.

Thanks, I can't upload it yet. So just PM your the file.

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The Bricksperience Unreal engine 4 Game Lego LDD file test (Use LDD export to ldr)

Easy import your own Lego model!

This model's LDR file download: http://www.brickshelf.com/gallery/nachapon/pinball/mc3.ldr

- Place mc3.ldr into TheBricksperience\Sets\1980 (or any year)

- Duplicate any ???.bxp then rename it to mc3.bxp

- Load the model (a bit long wait) and Play!

YouTube link:

18100430130_36f9db52b5_b.jpgYouTube link: TheBricksperience Game LDD test WIP by Nachapon S., on Flickr

18288408905_fd100e21ae_b.jpgYouTube link: TheBricksperience Game LDD test WIP by Nachapon S., on Flickr

Edited by bbqqq

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Just know that Unreal Engine 4 is free for everyone form March 2015, So trying it today to import some obj bricks model. It would be nice if DasMatze or someone can make a tool to import Lego model from LXF or LDR with auto material / bevel shader. Then we get a zero wait real time rendering tool! Even make some fan-made Lego game!!

IF YOU LOVE SOMETHING, SET IT FREE...

(14.5 GB HDD space) UE4 V4.8 free download link: https://www.unrealengine.com/faq

http://www.youtube.com/watch?v=w6EMc6eu3c8

17714549854_06b7ec4306_c.jpgUnreal Engine 4 test _Lego log brick by bbqqq by Nachapon S., on Flickr

Unreal Engine 4 - GDC 2015 Features Demo Trailer

http://www.youtube.com/watch?v=APegUrDjP3E

Edited by bbqqq

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So I could import my Capital Space ship!?! That's mad I've gotta try that. I had some success importing LDD into the Unity engine but this...

Imagine using the Rift with this and seeing your hands like yellow claws haha.

A I've just started, is there functionality? Like can you open doors etc?

Edited by Shroud

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@Shroud: I play a little source engine before, but Unreal engine is completely new to me (just try it today). It seems easier to learn and very powerful. As you can watch or download many UE4 tech demos on internet. It can do almost everything we can imagine for sure ;-)

Edited by bbqqq

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It would be nice if DasMatze or someone can make a tool to import Lego model from LXF or LDR with auto material / bevel shader. Then we get a zero wait real time rendering tool! Even make some fan-made Lego game!!

As I told you before, you need to recreate each brick as they need to be low poly and they need a custom made icon in a certain style. Importing 3d models and 2d textures is not as easy as importing text files at runtime. Therefore it won't happen. I'm sorry.

Also I just discovered this: http://store.steampowered.com/app/332310 - Could this make my game obsolete?

Edited by DasMatze

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@DasMatze: Thanks for share the "LEGO Worlds" game link. It looks fun, like minecraft in Lego version. I will buy and try it.

I think Bricksperience still useful if LW don't allow to import model from LXF or LDR, or have very limit of brick type. It would be great if user and add custom bricks/decals into Bricksperience.

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So I tried the Lego Worlds and its a lot of fun, there's heaps of potential there. I would say they would add more sets...imagine running along the shore being chased by a pirate ship, or being the pirate muhahaha.

There's already talk of people wanting to mod it so maybe some could "help" introduce more pieces like the start of creator mode in LDD for those that remember, it builds much the same.

And FPS Oculus support would complete the drool.

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I picked it up again and released a small update: http://www.indiedb.com/games/the-bricksperience/downloads/the-bricksperience-v13

123.jpg

Changelog:

- new pieces

- new set

- display mode added for sets you built

- preview images for sets added instead of slow realtime preview

Since the savegame format has been changed, it could be that you have to start over.

I will continue to work on this. The next big feature will be interaction with the bricks (like doors and windows) in display mode. This should take a while to create.

Edited by DasMatze

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A new version is available: http://www.indiedb.c...cksperience-v14

The biggest change is that I use converted LDraw parts now. They sometimes do lack smoothing in some areas but they sped up my workflow enormously. That means I can release new sets and bricks more often. Currently there are 311 bricks.

Full changelog here: http://www.indiedb.c...s/v14-changelog

This will probably be my last post in this thread as nobody seems interested in it anymore. I will continue working on it though.

Edited by DasMatze

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