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Heroica RPG - Eubric Treasury of Artifacts

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index-treasury.jpg

Down a winding lane of Eubric, a large structure, made of hardened clay, emblazoned in the finest gold, is apparent, casting an imposing shadow on the other, pitiful buildings nearby.

Inside the ebony double doors is a network of tunnels, both above and below ground. In the main hall sits the most important artifacts, not to mention a Rockling of Garnet and rock, wearing a silken top hat and with a maple cane stumping around the halls.

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He blinks hard at the new arrival, shuffling over to greet them, adjusting his hat, an air of flustered antiquity about him.

heroicanpc-jyod.jpg

"Right...er, well, welcome to the Eubric Treasury of Artifacts!...and some other stuff that people don't have anywhere else to put, but that's just for the..." cough "...tax deduction...anyway! I'm Professor J'yod, that's pronounced Y-O-D-E. I have degrees in archaeology and artifact identification, magic and otherwise, from the Academy of Enlightenment, and am the owner and curator of this building. Allow me to take you on a tour..."

Quests 1 - 47, 49, 51

Exhibit the First - Quest Items

Exhibit the Second - Consumables

Exhibit the Third - Equipment and Loot

Exhibit the Fourth - Simple Weapons

Exhibit the Fifth - Advanced Weapons

Exhibit the Sixth - Artifacts

Edited by CallMePie

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Quest Items

I - Maps/Images

II - Quest Items

Quest Items are objects found in one specific quest, without purpose outside of them.

I - Maps/Images

A collection of maps, often drawn up for heroes while questing in a specific area.

A Concoction to Restore a Fractured Soul - A list of ingredients that successfully restored the soul of Grand Wizardine Zelda Ziegfried. (Quest 15)

Academy of Enlightenment Map - The design of the esteemed academy for the heroes of Quest 10.

8004583754_b723275888_t.jpgAdvanced Automaton Assembly Diagrams - Instructions to construct a construct. (Quest 51)

Corn Maze Map - A map of local farmer Old Mack Donald for the benefit of the heroes of Quest 1.

6383613805_0c3d76b2fc_t.jpgLetter to Priestess Mandra Melifano - A message to the leader of House of Ennoc's Children concerning Mandric Melifano. (Quest 49)

Lion Knight Camp Map - A crude drawing of one of the Lion Knights' camps. (Quest 4)

Map of Adrarenad - A map of Adrarenad village. (Quest 25)

Map of Maw-Hax - A map of the barbarian elf village of Maw-Hax, for the heroes of Quest 22.

Map of Maw-Hax and the Surrounding Land Map - A larger, detail map of the land surrounding Maw-Hax village, with explored areas outlined. (Quest 22)

Map of Nahrees - A map of Nahrees, religious city of the Children of Akkaba.

Map of Triad Park - A map of Eubric's frequented triangular-shaped park, for the heroes of Quest 34 to find Count Noctus Shadeaux.

Map of Uland - A map of Eubric Freeport and the surrounding island for the heroes of Quest 4.

8124654296_8e9f637791_t.jpgMysterious Map - A map of an unknown location nearby the citystate of Strivvi. (Quest 40)

3068bpb313.jpgNote - A message to the heroes of Quest 27 from a gang of bank robbers.

Portrait of a 'Snowy Person' - An abstract, modernist depiction of one of the 'snowy people' troubling Maw-Hax village. (Quest 22)

Portrait of Zelda Ziegfried - A portrait depicting the Grand Wizardine of the Ziegfrieds, shown to the heroes of Quest 3.

Random Facts About Our Solar System - A titular note which the heroes of Quest 10 found greatly convenient.

Shadeaux Warehouse Map - A map of the Shadeaux family's warehouse as infiltrated by the heroes of Quest 2.

8114787258_fcb8e1b557_t.jpgShipping Logs - A record of ships passing in and out of Eubric. (Quest 51)

6882851447_812f409668_t.jpgWanted Poster - Barr Handle - A wanted poster showing off the ugly face of Wolfgang lieutenant Barr Handle, decapitated in Quest 23.

Wanted Poster - Donny Dozenhands - A poster bearing the visage of infamous thief Donny Dozenhands, for the heroes of Quest 6.

Wanted Poster - Violetta the Cat Burglar - A poster bearing the bemasked profile of cat burglar Violetta, for the heroes of Quest 33.

Ziegfried Manor Map - A map detailing the layout of the exquisite abode of the Ziegfried family, hand-drawn by bestial butler Schuester for the heroes of Quest 3.

II - Quest Items

For items important to a quest, but without meaning outside of them.

"Aguste of the Magical Beings" - A book detailing the creation of a special potion. (Quest 25)

Bag of Holding - A bag with infinite volume and a set weight, one of many treasured artifacts of Began Drakes used by the heroes of Quest 27 to make a delivery to Sir Favorious.

6882850003_9d055c8698_t.jpgBarr Handle's Head - I hate my job the decapitated head of the Wolfgang oh Ennoc this is so gross lieutenant Barr Handle why couldn't we just make a cast?!

heroica-blackglobe.jpgBlack Globe - A dark, polished orb that feels cold to the touch. Represents Spyrium. (Quest 10)

Black Key - A dark key to a bank in Mistaria. (Quest 27)

tKun7.png Blue Essence - A bottle of blue fluid used in alchemy. (Quest 36)

Blue Potion - A potion that gives the drinker a permanent +1 to power. (Quest 29)

Bottle of Beatle-Fire - One of many ingredients used to enchant a special sword. (Quest 25)

heroica-glue.jpgBottle of Glue - Used for sticking 2 things together...usually globes. (Quest 10)

Bomb Components - Pieces used by a mechanically-savvy Progg runt to build explosives. (Quest 36)

heroica-key.jpgBrass Key - Opens a brass lock within Jolly Roger's Grotto. (Quest 15)

Brewer's Book - A guide to alchemic brewing techniques. (Quest 36)

heroica-key.jpgBronze Key - Opens a bronze lock within Jolly Roger's Grotto. (Quest 15)

Canteen Passport - Allows the hero passage in and out of the city of Adrarenad 3 times. Value: 10 gold. (Quest 25)

AsyGk.jpgChest Key - A key that unlocks a chest int he Commerz bank vault. (Quest 36)

Cultist Documents - Scraps of a journal written by Dmitri Finegold concerning cultist activity in Dastan. (Quest 29)

8004583918_87b90c4995_t.jpgDamaged Advanced Automaton Parts - A disassembled automaton, extra crispy. (Quest 51)

heroica-demonicdust.jpgDemonic Dust - Unholy ash left behind by a banished demon. (Quest 14)

heroica-key.jpgDwarven Key - Opens dwarven lock within the Inn of the Winking Gargoyle. (Quest 28)

img_2875.jpgEssence of Obsidian - A liquid of average viscosity, average volatility, average weight, average density, average refractive index, average flammability, average polarizability, average solubility, and is colored an average black. (Quest 11)

7113987655_07e3a7f426_m.jpgFallen Leaf - A leaf dropped by Sandy, a sand worm serving as a guardian to children. (Quest 32)

WAJdc.pngFinal Key - The key to the Death Progg's chamber. (Quest 36)

Gold Staff - One of three treasures of the Great Desert of Abra. (Quest 8)

Gold Gem - One of three treasures of the Great Desert of Abra. (Quest 8)

Gold Crown - One of three treasures of the Great Desert of Abra. (Quest 8)

heroica-goldenglobe.jpgGolden Globe - A shiny orb covered with leaf gold. Represents Exofors. (Quest 10)

heroica-goldenvenom.jpgGolden Scorpion Venom - Poison extracted from a rare breed of scorpion, used by heroes of Quest 14 to help heal Zelda Ziegfried.

AUwef.pngGreen Essence - A bottle of green liquid using in alchemy. (Quest 36)

Green Potion - A potion with no effect. (Quest 29)

heroica-halfglobebrown.jpgHalf of a Brown Globe - A fractured half of a polished orb with some sort of map carved on the surface. Represents (half of) Galidoor. (Quest 10)

heroica-halfglobegrey.jpgHalf of a Gray Globe - A broke half of a gray orb that has a map carved on the surface. Represents (half of) Olegaia. (Quest 10)

yCXf5.pngIvory Key - A fancy key used to unlock a door in the Commerz bank vault. (Quest 36)

item_jesterhat.jpgJester Hat - Improves targeted NPC's Condition, owned by Oliveri Szalinski. (Quest 12)

7113987315_5e3ce51c66_m.jpgParasol - A parasol carried by Peggy, renowned pony of myth to children of Ve'er. (Quest 32)

6370582109_4188c2a095_t.jpgJurn's Potion - A potion created to delay the effects of the Darkstar by local small-town alchemist Jurn. (Quest 13)

AsyGk.jpg Key 1 - A key to a door in the Commerz bank robbers bank vault. (Quest 36)

AsyGk.jpg Key 2 - A key to a door in the Commerz bank vault. (Quest 36)

AsyGk.jpg Key 3 - A key to a door in the Commerz bank vault. (Quest 36)

AsyGk.jpg Key 4 - A key to a door in the Commerz bank vault. (Quest 36)

AsyGk.jpg Key 5 - .A key to a door in the Commerz bank vault. (Quest 36)

heroica-lastwishpowder.jpgLast Wish Powder - Whoever has consumed it will turn undead if they are killed within a day's time. (Quest 14)

Magic Stones - 9 smooth stones, one for each element, useful for magic doors. (Quest 22)

Magical Parchment - Special paper used to design new rune spells. (Quest 25)

heroica-amorella.jpgNocturne Amorella - The flower of a magical flower that only blooms during the night. (Quest 14)

item_cookiepie.jpgPiece of Oatmeal Cookie - Restores targeted NPC's Condition to GOOD. Oversized as a result of shrinkage. (Quest 12)

Potion 1 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Potion 2 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Potion 3 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Purple Potion - A potion that givers the drinker +1 to maximum health. (Quest 29)

heroica-redglobe.jpgRed Globe - A polished red orb with a hole. Represents Belvel. (Quest 10)

Red Potion - Gives the drinker the Poisoned effect. (Quest 29)

Rusty Blue Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Rusty Red Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Rusty Yellow Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Scroll Tube - A capped tube containing receipts for several boxes needed for pick-up and delivery by the heroes of Quest 27.

img_2953.jpgSignor Brickough's "Maladies of the Brick" - Signed first edition of Brickough's treatsie on all illness, malady, and ailment within Ennon, the Free Islands, and the surrounding country. Destroyed in Quest 11 to preserve the secret of the Gray Plague.

7113987491_d26d5265cf_m.jpgSled - Pried from the flaming ruins of Snowy, a flame-throwing being revered by children for its protection. (Quest 32)

thmb_smallale.jpgSmall Ale - A tasty beverage low in alcohol. Value: 2 gold. (Quest 35)

img_3022.jpg Snow Ruby of Helvetia - A ruby with an intriguing crystallographical structure. (Quest 11)

6882851363_fd3658b32f_t.jpg Strivvian Keystone - An ancient emerald created by magic to open/close an otherwise impenetrable vault on the island of Strivvi. (Quest 23)

Timekeeper - Prized possession of Began Drakes, that rings every hour to denote the time. (Quest 27)

Torch - A torch from the wall of one of many of Eubric's sewers. (Quest 27)

7113987347_ba5b49bfba_m.jpg Toy Lamb - Fluffy toy dropped by Buzzy, oversized bee and famed by many children of Ve'er. (Quest 32)

thmb_turkeyleg.jpgTurkey Leg- A tasty snack. Value: 1 gold. (Quest 35)

thmb_2pcbiscuit.jpgTwo-Piece Turkey Leg and a Biscuit- A filling meal. Value: 2 gold. (Quest 35)

Uncut Sapphire - An elemental gem in its crude form. (Quest 22)

Uncut Ruby - An elemental gem in its crude form. (Quest 22)

Uncut Opal - An elemental gem in its crude form. (Quest 22)

Uncut Garnet - An elemental gem in its crude form. (Quest 22)

Uncut Emerald - An elemental gem in its crude form. (Quest 22)

Uncut Diamond - An elemental gem in its crude form. (Quest 22)

Uncut Aquamarine - An elemental gem in its crude form. (Quest 22)

Uncut Amethyst - An elemental gem in its crude form. (Quest 22)

Uncut Topaz - An elemental gem in its crude form. (Quest 22)

heroica-undeadunicornhorn.jpg Undead Unicorn's Horn - A potent trophy with a twisted nature. (Quest 14)

heroica-key.jpg Vault Key - The key to a Mistaria bank vault. (Quest 27)

Wanted! Ad - A bounty note for the deaths of the heroes of Quest 4.

Water Canteen - A canteen of once ridiculously overprice water, paid for by the market wizards of Quest 8.

Wizard Rum - A drink many wizards find themselves partial to. (Quest 25)

874DS.png Yellow Essence - A bottle of yellow goop used in alchemy. (Quest 36)

Edited by CallMePie

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Consumables

I - Common Consumables

II - Restorative Consumables

III - Offensive Consumables

IV - Orcish Consumables

V - Temporary Enhancement Consumables

VI - Permanent Enhancement Consumables

VII - Halloween Consumables

VIII - Special Consumables

Consumables take one turn to use in battle, and are destroyed on usage unless otherwise noted.

I - Common Consumables

Only objects sold at Portia's Potion Shack are listed here.

heroica-airbomb.jpg Air Bomb – Causes 5 points of wind-elemental damage to all enemies, doubled if the target is weak to wind. Value: 10 gold.

heroica-ambrosia.jpgAmbrosia - Causes the reinforced-effect, double the target's defense for the duration of one battle. Value: 65 gold.

heroica-deadlyvenom.jpg Deadly Venom - Use on a weapon to cause the poisoned by 10 effect on every enemy it hits for the duration of one battle. Value: 50 gold.

heroica-dirtbomb.jpg Dirt Bomb - Causes 5 points of earth-elemental damage to all enemies, doubled if the target is weak to earth. Value: 10 gold.

heroica-elixir.jpg Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. Value: 40 gold.

heroica-firebomb.jpg Fire Bomb – Causes 5 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. Value: 10 gold.

heroica-floralbomb.jpg Floral Bomb - Causes 5 points of wood-elemental damage to all enemies, doubled if target is weak to wood. Value: 10 gold.

heroica-grandpotion.jpg Grand Potion – Restores 25 health to the target. Value: 10 gold.

heroica-grandtonic.jpg Grand Tonic – Restores 15 ether to the target. Value: 30 gold.

heroica-holybomb.jpg Holy Bomb – Causes 5 points of light-elemental damage to all enemies, doubled if the target is weak to light. Value: 10 gold.

heroica-icebomb.jpg Ice Bomb – Causes 5 points of ice-elemental damage to all enemies, doubled if the target is weak to ice. Value: 10 gold.

heroica-lightningbomb.jpg Lightning Bomb – Causes 5 points of lightning-elemental damage to all enemies, doubled if the target is weak to lightning. Value: 10 gold.

heroica-mead.jpg Mead - Causes the Encouraged-effect, doubling the target's attack power for the duration of one battle. Value: 10 15 gold.

heroica-mulledwine.jpg Mulled Wine - Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle. Value: 55 gold.

heroica-neutralizer.jpg Neutralizer - Removes all temporary effects from all allies and all opponents. Value: 50 gold.

heroica-nostrum.jpgNostrum - Causes the Lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. Value: 20 35 gold.

heroica-phoenixessence.jpgPhoenix Essence – Revives a fallen ally with full health during a battle. Value: 50 gold.

heroica-potion.jpgPotion – Restores 10 health to the target. Value: 5 gold.

heroica-remedy.jpgRemedy – Removes all negative effects from the target during a battle. Value: 10 gold.

heroica-smellingsalts.jpg Smelling Salts - Causes the Hastened-effect, allowing the target to act twice in one round for the duration of one battle. Value: 20 25 gold.

heroica-soma.jpg Soma - Causes the Blessed-effect, allowing the target to recover 3 health at the end of every round for the duration of one battle. Value: 45 gold.

heroica-tigerbalm.jpg Tiger Balm - (Grants immunity to all effects (positive and negative) for one battle.) Value: 100 gold.

heroica-tonic.jpg Tonic – Restores 5 ether to the target. Value: 15 gold.

heroica-waterbomb.jpg Water Bomb – Causes 5 points of water-elemental damage to all enemies, doubled if the target is weak to water. Value: 10 gold.

heroica-venom.jpg Venom – Use on a weapon to make it cause a poisoned by 1-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Value: 5 gold.

II - Restorative Consumables

For use on yourself of an ally to heal health and/or ether, remove negative effects, and get the hero to top condition.

heroica-banana.jpg Banana - Restores full health to the target. (Quest 15)

Carrot - Restores 5 health to the target, 10 to rabbits. (Quest 49)

3062b.jpg Coconut Milk - Restores full health to the target. (Quest 18)

heroica-glue.jpg Diluted Potion - A watered-down healing potion, heals 1 point. (Quest 34)

heroica-ethercore.jpg Ether Core - Restores full ether to target. Value: 60 gold. (Quest 15)

heroica-firstaidkit_zpsa1f5ce9b.jpg First Aid Kit - Restores full health and removes all negative effects from the entire party. (Grogmas)

heroica-healthcore.jpg Health Core - Restores full health to target. Value: 20 gold. (First Anniversary Lottery)

6391175243_1c818443f8_t.jpgMagic Saucepan - Allows you to regain 5 health outside of battle 5 separate times. Can be used by multiple people. Value: 15 gold. (Quest 13)

heroica-milk.jpg Milk - Restores 15 health and ether when consumed. (Fields of Glory)

7236625892_0705c2a101_t.jpg Oneupshroom Cap - Revives one fallen party member to full health during a battle. (Quest 27)

heroica-phoenixincense.jpg Phoenix Incense - Revives all fallen allies with full health during a battle. (First Anniversary Lottery)

III - Offensive Consumables

For harming your opponent through ill effects or raw damage.

Adrarenad Rum - This bitter rum deals the Blinded-effect when used on an opponent. Value: 15 gold. (Quest 25)

Ale - When used on an opponent an a fire spell is cast on them, the opponent receives the Caught on Fire-effect, dealing damage equal to the current round. Value: 25 gold. (Quest 25)

Bomb XX - A nefarious weapon designed by mercenary explosivist XX. Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row. (Dastan Trilogy)

vUjUe.png Commerz Cannonball - Deals 10 damage to the target, along with a 1/6 chance to deal the Stunned-effect, and a 1/6 chance to deal the Confused-effect. (Quest 36)

earthbomb.png Earth Bomb - Causes 5 points of earth-elemental damage to all enemies, doubled if the target is weak to earth. Value: 10 gold. (Quest 26)

HeroicaItem-ElvenBomb.jpg Elven Bomb - Causes 5 points of damage to all enemies. (Quest 17)

Flash Bomb - Causes Confused-effect to target for 3 turns. (Quest 18)

Garlic Spray - A mixture of garlic, causing the badly-poisoned effect to vampires or those suffering from Le Malheur. (Quest 34)

heroica-hexedidol.jpg Hexed Idol - Causes the Hexed-effect to one humanoid enemy, making it act against an ally instead of the heroes for one turn. Breaks after one use. Value: 50 gold. (Quest 14)

heroica-minimizingdust_zpse6123e7f.jpg Minimizing Dust - Deals the Minimized-effect, reducing maximum power/level, HP, and ether to 10% of the normal. (Quest 27)

8004588619_5e7f29e7a9_t.jpg Noxious Venom - Use on a weapon to make it cause the the badly poisoned- and confused-effects on any enemy it hits for the duration of one battle. (Quest 51)

6881559506_0d94c7f111_t.jpg Paralyzing Venom - Use on a weapon to make it cause the Paralyzed-effect on any enemy it hits for the duration of one battle. Paralyzed enemies are unable to deal free hits. (Quest 23)

Voodoo Chalice - When used, allows the hero to control an opponent for a single round. Value: 45 gold. (Quest 25)

windbomb.png Wind Bomb – Causes 5 points of wind-elemental damage to all enemies, doubled if the target is weak to wind. Value: 10 gold. (Quest 26)

Yellow Pellet - A gift from Lady Wren to the heroes of Quest 7, reducing maximum health by 3 until Remedied. (Quest 7)

IV - Orcish Consumables

The cheaper, the better...or so the greenskins say...

heroica-elixir.jpgOrc Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle but at the cost of 2 Health. Value: 30 gold. (Quest 11)

heroica-potion.jpgOrc Potion – Restores 10 health to the target but at the cost of 2 Health. Value: 3 gold. (Quest 11)

heroica-remedy.jpgOrc Remedy – Removes all negative effects from the target during a battle but at the cost of 2 Health. Value: 7 gold. (Quest 11)

heroica-tonic.jpgOrc Tonic – Restores 5 ether to the target but at the cost of 2 Health. Value: 10 gold. (Quest 11)

heroica-venom.jpgOrc Venom – Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of two battles. A poisoned enemy loses 1 health each turn. Value: 7 gold. (Quest 11)

V - Temporary Enhancement Consumables

Special consumables with temporary effects.

100x100px_deewdrink.jpgDeew Drink- Grants the target the Blessed effect, but lowers their level by 1/2. Value: 50 gold. (Quest 35)

heroica-demonrepellant_zpsd2254124.jpgDemon Repellant - Makes the user impervious to direct attacks from demons for the duration of one battle. (Grogmas)

heroica-dragonscale.jpgDragon Scale - A scale pried from the hide of a dragon. Grants the lucky- and blessed-effects upon use. (Dastan Quests)

heroica-flamedistilledbrandy_zpsdf2a04e2.jpgFlame-distilled Brandy - Grants the encouraged- and the immune to ice-effects for the duration of one battle. (Grogmas)

item-hurricane.jpg Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle. (Quest 17)

100x100px_jinxyjuice.jpgJinxy Juicy - Grants the user the Jinxed-effect for the duration of one battle. Value: 5 gold. (Quest 35)

item_ladle.jpg Ladle of Goblin Gumbo - Causes Hastened-effect, brewed strong and nasty by a pair of goblins hired by Moranis Szalinski, but apparently resistant to being shrunk or regrown. (Quest 12)

Mage Booster - When consumed, all elemental attacks that an opponent is strong against deals normal damage instead for the duration of one battle. Value: 25 gold. (Quest 25)

6882851737_cd204859d5_t.jpg Metasimian Ale - Has a 50% chance to give the user the Poisoned-effect or Encouraged-effect. Value: 300 gold on the black market. (Quest 23)

heroica-ritofeather_zps49e8b4d2.jpgRito Feather - Grants the hastened- and blessed-effects for the duration of one battle upon use. (Grogmas)

heroica-tastypretzel_zpsee7c798d.jpgTasty Pretzel - 1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle. (Grogmas)

Whiskey - Gives the Drunk-effect to the consumer, causing successful attacks to deal damage to all opponents. (Quest 25)

VI - Permanent Enhancement Consumables

Special consumables with permanent effects, for either heroes or objects.

Blue Pellet - A gift from Lady Wren to the heroes of Quest 7, giving a permanent +1 to health. (Quest 7)

heroica-brightpolish_zpsb717c4c4.jpgBright Polish - Inceases SP of any shield or armor by 1. (Grogmas)

heroica-chickenleg.jpg Chicken Drumstick - Raises maximum health by 1 permanently. (Fields of Glory)

7236625998_b99a51d036_t.jpg Doomshroom Cap - Raises maximum ether by 1 permanently. (Quest 27)

8179414703_1cdc61ed87_t.jpg Ectoplasm - Raises maximum ether by 2 permanently. (Quest 40)

DSCN0120.jpg Grating Stone - Increases WP of any weapon by 1. Value: 75 gold (Quest 19)

heroica-greasysausage.jpg Greasy Sausage - Raises maximum health by 2 permanently. (Quest 15)

7236625618_234fc44536_t.jpg Growshroom Cap - Raises power by 1 permanently. (Quest 27)

heroica-levelupmushroom.jpg Level Up Mushroom - Raises level by 1 full level when used. (Fields of Glory)

heroica-magicchickendrumstick.jpg Magic Chicken Drumstick - Raises maximum health or ether by 5 permanently. (Quest 14)

heroica-mercutiosblessing_zps227b6cc1.jpg Mercutio's Blessing - Can be applied to one weapon, causing the user to gain 1 gold on successful hits. (Grogmas)

33085.gif Nutritious Banana - Raises maximum health by 3 at the cost of a permanent 3 ether to ether users, a permanent +1 to health for non-ether users. (Quest 23)

heroica-rawmeat.jpg Raw Meat - Raises maximum health by 5 permanently. (Fields of Glory)

Red Pellet - A gift from Lady Wren to the heroes of Quest 7, giving a permanent +1 to power. (Quest 7)

heroica-magicchickendrumstick.jpg Slightly Less Magical Chicken Drumstick - Raises maximum health or ether by 2 when used. (Quest 28)

7236625656_b83e8ef7cc_t.jpg Tinyshroom Cap - Raises maximum health permanently by 1. (Quest 27)

'Unknown' Potion - A bottle, once unknown, that gives a permanent +1 to power. (Quest 22)

V-Card - Theoretical object that grants the user one permanent level of experience. Suitable for Haldor. Secondhandsource?. (Quest 12)

Zoot's Cookies - Little bits of baked love chaos, giving a permanent +1 to health, power, ether, or 75 coins. (Quest 19)

VII - Halloween Consumables

Fun holiday items found across Uland.

Broomstick Powder - ? (Quest 4)

Cauldron Liquid - A nasty trick that harms the user for 5 damage and the rest of the party for 1. (Quest 4)

Pumpkin Cake - A pastry that causes an intense sugar-induced seizure to the user, damaging any nearby opponents for 2 damage. (Quest 4)

Skull Bomb - ? (Quest 4)

Witch's Hat Brew - ? (Quest 4)

VIII - Special Consumables

Consumables whose usage or origin doesn't fit into any of the other categories.

7040207173_a3b2a1a1fc_m.jpg6923552882_236cf47357_m.jpg Aquamarine Lamp of Summoning - Summons an Aquamarine Jinn for the duration of one battle. (Quest 28)

DSCN0139.jpg Baby Dragon - Gives the Gift of the Dragon 4 times, giving any party member the Lucky and Blessed-effects for the duration of the battle. Value: 200 gold (Quest 19)

heroica-bone.jpg Bone - Can be thrown at monsters to distract them for a turn. Value: 10 gold.

heroica-redassassincertificate.jpg Certificate for a Cloak of the Red Assassin - Forces the next Red Assassin Hybros meets to give up his or her cloak. (Grogmas)

Emerald Lamp of Summoning - Summons an Emerald Jinn for the duration of one battle. (Quest 28)

DSCN0114.jpg Fate's Orb - Can only be used on another party member, that member can choose their next roll. Value: 125 gold (Quest 19)

7499131458_98b93dda91_t.jpg Garnet Lamp of Summoning - Summons a Garnet Jinn for the duration of one battle. (Quest 28)

heroica-headyperfume.jpg Heady Perfume - Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one day or night before wearing out. Value: Haggle...able. (Quest 14)

heroica-hinckwellwares.jpg Hinckwell Wares - A stock of expensive perfumes found stolen from crates. Value: 100 gold, or increased reputation with the Hinckwells. (Quest 15)

Jo-no Tree seed - Gives hero hastened-effect, one Nostrum, one Mead, and one Potion outside of battle. Value: apprx. 80 gold. (Quest 22)

R0C1m.png Juggernaut Claw - Can be used to increase a weapon's WP by 1. Value: 45 gold. (Quest 36)

6391175215_dd9f808bb9_t.jpgMagic Hairbrush - Is either enchanted or cursed. Random unknown effects. Value: 10 gold. (Quest 13)

DSCN0126.jpg Phoenix Smoke - Ends the battle, causing the party to flee, but all heroes will gain experience regardless. (Quest 19)

Pouch of Important Items - A pouch owned by a hired swordsmen, revealing a Wanted! Ad, a Venom, and 1 gold on use. (Quest 4)

heroica-rum.jpg Rum - The favorite drink of any common pirate, giving it to them makes them your friend. Does not work on pirate leaders, though. (Quest 15)

heroica-skeletondecoy.jpgSkeleton Decoy – Can be used to absorb enemy Free Hits for up to 20 points of damage before it breaks. Costs 20 gold and 4 bones to create. Value: Approx. 60 gold.

heroica-teleportapple.jpg Teleportapple - Allows the party to instantly travel to any revealed Sanctuary within the Fields of Glory upon consumption. (Unlimited Quest)

img_2904.jpgWrit of Blacksmith Service - The owner of this document may obtain 1 free weapon upgrade at Anwyl Smokebeard's Smithy. Value: Debatable. (Quest 11)

ZootsPlaything2.jpg Zoot's Play Thing - A dark sphere, bestowed by Lady Wren. On usage, creates a weapon with WP equal to the user's level 2/3s of their level, usable only by them, requiring Zoot in the title of the weapon. (Quest 7)

Edited by CallMePie

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Equipment and Loot

I - Gemstones

II - Scrolls

III - Magic Items

IV - Equipment

V - Treasure

I - Gemstones

heroicarules5.jpg

heroica-zirconia.jpgZirconia - This rare gem blessed by Ethereth reflects all colors of the rainbow. The owner can cast spells of any element. Prized heirloom of Ziegfried family. Value: One cat burglar priceless

Each normal gem’s worth 100 gold.

II - Scrolls

Scrolls are not consumed on use, but they take one turn to use, as well as one ether.

thmb_scroll.jpgScroll of Armor Sundering - Enables the user to lower the target's SP by 5 for the duration of one battle. Each casting has a 50/50 chance of success and costs 1 ether.Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 75 gold.

heroica-scrollofblindness.jpgScroll of Blindness – Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

heroica-scrollofconfusion.jpgScroll of Confusion – Enables casting the Confused-effect to the target for the next three rounds, during which it has a 50/50 chance of targeting an ally instead of its opponents. Each casting has a 50/50 chance of success and costs 1 ether.Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

thmb_scroll.jpg Scroll of Elemental Aura - Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

thmb_scroll.jpgScroll of Frailty - Enables casting the Fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

thmb_scroll.jpg Scroll of Ice Armor - Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 100 gold.

thmb_scroll.jpgScroll of Intellect - Enables the user to increase the target's level by 5 for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

100x100scrollofshielding.jpg Scroll of Luck - Enable casting the Lucky-effect to the target, causing attack dice to be rolled twice, taking the better effect of the two for the duration of one battle. Each casting has a 50/50 chance of success and costs 10 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 250 gold.

thmb_scroll.jpg Scroll of Minor Dispel - Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

thmb_scroll.jpgScroll of Poisoning - Enables the user to cause the target's attacks to deal the Badly Poisoned-effect for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

7885688176_07def7a192_t.jpgScroll of Recklessness - Enables casting the Encouraged and Fragile effects to the target for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers.

heroica-scrollofsealing.jpgScroll of Sealing – Enables casting the Sealed-effect to the target, making it unable to use a special skill for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

thmb_scroll.jpg Scroll of Shielding - Enables the user to grant (an additional) 5 SP to the the target for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 100 gold.

heroica-scrollofsleep.jpgScroll of Sleep – Enables casting the Asleep-effect to the target, forcing it to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

thmb_scroll.jpg Scroll of Weakening - Enables casting the Weakened-effect to the target, halving its level for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

III - Magic Items

Magic Items are rare objects that induce varying effects when used. They take one turn to use in combat, are not consumed on usage, do not prevent free hits, but sometimes have limits as to how often they can be used.

100x100beholderseye.jpgBeholder's Eye - Allows one round of battle to be re-rolled once per quest. (Quest 20)

Light Staff - Deals 5 light elemental damage to all enemies. Usable once per quest. (Quest 25)

6124.GIFMother's Blessing - Deals the Blessed-effect to an ally for the duration of one battle. Value: 225 gold (Quest 27)

thmb_rod.jpgNeedlessly Large Rod - Deals the Cursed-effect to a random opponent. Usable once per battle. (Quest 35)

6124.GIFWand of Sleep - Deals the Asleep-effect on the opponent until they're struck by an attack. Value: 200 gold. (Quest 27)

IV - Equipment

To be used outside of battle, to move along the quest or find some hidden treasure.

heroica-bedroll.jpgBedroll – Allows the hero to rest and regain health in a safe place. Value: 5 gold.

heroica-magiccompass.jpgMagic Compass - Allows the hero to know the right direction. Value: 50 gold.

heroica-magickey.jpgMagic Key – Opens any locked door, but breaks after one use. Value: 25 gold.

heroica-magnifyingglass.jpgMagnifying Glass - Allows the hero to see trap triggers. Value: 30 gold.

heroica-pickaxe.jpgPickaxe – Allows the hero to dig through a breakable wall or obstacle. Value: 20 gold.

heroica-shovel.jpgShovel – Allows the hero to dig the ground in search of a treasure. Value: 10 gold.

heroica-telescope.jpgTelescope – Allows the hero to see far. Value: 40 gold.

V - Treasure

Adventurer's true weakness. Includes all items made entirely for resale.

93092.JPGBasket - Useful for carrying gold. Value: 5 gold.

heroica-blackglobe.jpgBlack Pearl - A sought-after dark pearl. Value: 75 gold

92338.JPGChain - Useful for tying doors shut. Value: 10 gold.

33121.jpgCrab Meat - Raw meat from a crab. Value: 2 gold

heroica-crystalball.jpgCrystal Ball - A glass sphere often used for magic. Value: 50 gold (100 in magic shops.)

heroica-crystalchalice.jpgCrystal Chalice - A fragile cup made of crystal. Value: 70 gold

BsA6t.png Death Progg Claw - A huge claw severed from the hands of the mighty Death Progg. Value: 35 gold (in magic shops.)

64648.JPGFresh Fish - A fish, caught quite recently. Value: 1 gold

heroica-goldbar.jpgGold Bar - A bar of gold. Value: 50 gold

heroica-goldchalice.jpgGold Chalice - A precious cup made of gold. Value: 100 gold

heroica-goldore.jpgGold Ore - A chunk of unrefined gold, for budget dungeons. Value: 80 gold

7230189774_6fecba4530_t.jpgManta Ray Meat - Raw meat from a manta ray. Value: 25 gold (To cooks and butchers.)

heroica-mythril.jpgMythril - A very rare metal that can be smithed into weapons, adding 10 WP.

heroica-mythrilshard.jpg Mythril Shard - 1/4 of a whole Mythril ore.

Saber Teeth - Deadly teeth pried from the mouth of a Direwolf. Value: 50 gold (In magic shops.)

30218.gifSaltwater Clam - A clam collected from the cost of Mistaria. Value: 5 gold

7230189874_68f6cf7c2b_t.jpgSeashell - A shell. From the sea. Value: 5 gold

7230189960_8f09d0aee0_t.jpgShark Meat - Raw meat from a shark. Value: 20 gold (To cooks and butchers.)

7230189838_49a5aa1f76_t.jpgSmall Black Pearl - A minuscule, but beautiful sea treasure. Value: 75 gold

Edited by CallMePie

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Simple Weapons

I - Simple Melee Weapons

II - Simple Ranged Weapons

III - Simple Throwing Weapons

IV - Simple Shields

You should know what a weapon is. Starting weapons are excluded. Values are half the WP x 10 (weapon power.).

I - Simple Melee Weapons

Nothing special about these unless you buy one and make it so yourself.

Average Sword - WP: 5, ???, suitable for rogues, knights, and barbarians

Axe - WP: 4, axe

Axe of the Croise - WP: 10, axe

3848.gifBattle Axe - WP: 8, axe

Blunt Dagger - WP: 1, dagger

Bronze Longsword - WP: 3, longsword

6725472525_c090738ebc_t.jpgCaptain's Sword - WP:5, longsword

Chain Whip - WP: 4, whip

6389210037_f108ee9b31_t.jpgCommon Axe - WP: 5, axe

Croise Sword - WP: 9, longsword

warhammer.jpgCrude Warhammer - WP: 4, hammer

Double Chain Whip - WP: 5, whip

Ebony Wand - WP: 8, wand

heroica-fangdagger.jpgFang Dagger - WP: 4, dagger

Fauxthril Axe - WP: 5, axe

Fauxthril Club - WP: 5, club

Fauxthril Dagger - WP: 5, dagger

Fauxthril Greatsword - WP: 5, greatsword

Fauxthril Halberd - WP: 5, halberd

Fauxthril Hammer - WP: 5, hammer

Fauxthril Lance - WP: 5, lance

Fauxthril Longsword - WP: 5, longsword

Fauxthril Mace - WP: 5, mace

Fauxthril Rod - WP: 5, staff

Fauxthril Scythe - WP: 5, scythe

Fauxthril Spear - WP: 5, spear

heroica-fleuret.jpgFleuret - WP: 4, longsword

Great Spiked Club - WP: 10, club

Great Sword - WP: 5, longsword

Halberd - WP: 5, halberd

heroica-heavymetalrod.jpgHeavy Metal Rod - WP: 5, staff

Knife - WP: 5, dagger

Lance - WP: 5, lance

7321231554_0f3f467b71_t.jpgLance - WP: 12, lance

6882851553_5c42a7efea_t.jpgLongsword - WP: 6, greatsword

Mockthril Axe - WP: 4, axe

Mockthril Club - WP: 4, club

Mockthril Dagger - WP: 4, dagger

Mockthril Greatsword - WP: 4, greatsword

Mockthril Hammer - WP: 4, hammer

Mockthril Lance - WP: 4, lance

Mockthril Longsword - WP: 4, longsword

Mockthril Mace - WP: 4, mace

Mockthril Rod - WP: 4, staff

Mockthril Scythe - WP: 4, scythe

Mockthril Spear - WP: 4, spear

30374.gifPointy Stick - WP: 1, ???, suitable for knights and mages

Pongcanis Club - WP: 5, club

Pongcanis Dagger - WP: 5, dagger

Pongcanis Mage’s Staff - WP: 5, wand

Pongcanis Staff - WP: 5, staff

Pongcanis Sword - WP: 5, longsword

Rapier of Sem - WP: 7, ???, suitable for rogues and rangers

heroica-sabre.jpgSabre - WP: 8, longsword

Shadeaux Dagger - WP: 4, dagger

Shadeaux Hammer - WP: 4, hammer

Shadeaux Staff - WP: 4, staff

Shadeaux Sword - WP: 4, longsword

Shadeaux Twin Axes - WP: 4, axe

Shiny Dagger - WP: 10, dagger

7473776524_25c200f922_t.jpgSpiked Club - WP: 8, club

7336000872_f6a34b7007_s.jpgStaff of the Snake - WP: 12, staff

6725472597_d1d02dd0c0_t.jpgStandard Issue Spear - WP: 4, ???, suitable for anyone

esn_stealthdagger.jpgStealth Dagger - WP: 12, dagger

img_3088.jpgSteel Cutlass - WP: 5, longsword

heroica-steelfan.jpgSteel Fan - WP: 12, dagger

6725472597_d1d02dd0c0_t.jpgSteel Pointed Spear - WP: 4, ???, suitable for barbarians and mages

Sword of Courage - WP: 7, greatsword

Sword of Power - WP: 6, ???, suitable for barbarians, knights, and rogues

tetsubo.jpgTetsubo - WP: 5, club

heroica-sabre.jpgTfel Blade - WP: 5, longsword

heroica-sabre.jpgThgir Blade - WP: 5, longsword

item_morningstar.jpgTraining Morning Star - WP: 2, mace

item_spear.jpgTraining Spear - WP: 2, spear

prizeaxe.jpgUndead Axe - WP: 10, axe

7473776564_48eddb39c0_t.jpgWarhammer - WP: 10, hammer

7230190022_fc3e7b233c_t.jpgWooden Club - WP: 2, club

heroica-wyvernstailblade.jpgWyvern's Tailblade - WP: 12, greatsword

II - Simple Ranged Weapons

Only Rangers use these. For retrievable ranged weapons, see Throwing Weapons.

Croise Crossbow - WP: 11, ranged, crossbow

Fauxthril Broomstick - WP: 5, ranged, broomstick

Fauxthril Flute - WP: 5, instrument

Fauxthril Longbow - WP: 5, ranged, bow

Fauxthril Hand Cannon - WP: 5, ranged, handcannon

Fauxthril Crossbow - WP: 5, ranged, crossbow

Fancy Crossbow - WP: 10, ranged, crossbow

heroica-lute.jpgLute - WP: 8, ranged, instrument

heroica-babasbroomstick.jpgMauryl - WP: 10, ranged, broomstick

Mockthril Longbow - WP: 4, ranged, bow

Mockthril Hand Cannon - WP: 4, ranged, handcannon

Mockthril Crossbow - WP: 4, ranged, crossbow

heroica-nimbusbroomstick.jpgNimbus Broomstick - WP: 5, ranged, broomstick

8032288422_7d63239c7a_t.jpgOrcish Drum - WP: 8, ranged, instrument

Pongcanis Crossbow - WP: 5, ranged, crossbow

Shadeaux Bow - WP: 4, ranged, bow

heroica-tritechhandcannon.jpgTritech Handcannon - WP: 10, ranged, handcannon

III - Simple Throwing Weapons

Rangers and Rogues chuck these things from behind their suicidal fellows. Throwing weapons take one turn to retrieve after thrown.

Ancient Throwing Knife - WP: 7, ranged, retrievable, throwing weapon

Fauxthril Shuriken - WP: 5, ranged, retrievable, throwing weapon

Gear - WP: 2, ranged, retrievable, throwing weapon

thmb_gobwrench.jpgGoblin's Wrench - WP: 10, ranged, retrievable, throwing weapon

Mockthril Shuriken - WP: 4, ranged, retrievable, throwing weapon

Shuriken - WP: 3, ranged, retrievable, throwing weapon

Shuriken of Mercutio - WP: 5, ranged, retrievable, throwing weapon

7230190054_90c58f2857_t.jpgSilverfish Wings - WP: 8, ranged, retrievable, throwing weapon

DSCN0126.jpgThrowing Cog - WP: 14, ranged, retrievable, throwing weapon

heroica-throwingknife.jpgThrowing Knife - WP: 5, ranged, retrievable, throwing weapon

IV - Simple Shields

Those metal things knights hide behind. Simply subtract SP (shield power) from the damage effecting the hero to get the damage inflicted. Value is half of SP x 10.

6725472647_65b7480c5a_t.jpgCaptain's Shield - SP: 3, shield

Fauxthril Shield - SP: 4, shield

Lion Knight Shield - SP: 4, shield

Mockthril Shield - SP: 4, shield

6501995517_7981ac1d0e_t.jpgPaladin Shield - SP: 5, shield,

Pongcanis Shield – SP: 3, shield

7885688328_246e388e4d_t.jpgRound Metal Shield - WP: 7, shield

heroica-scarabshield.jpgScarab Shield - SP: 5, shield

heroica-shadeauxshield.jpgShadeaux Shield - SP: 4, shield

shield.jpgShield - SP: 1, shield

6882851163_f1aea412ba_t.jpgWooden Shield - SP: 2, shield

Edited by CallMePie

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Advanced Weapons

I - Elemental Weapons

II - Special Melee Weapons

III - Special Ranged Weapons

IV - Special Shields

V - Quest Weapons

I - Elemental Weapons

These buggers can burn, freeze, or shock your enemies into oblivion. If there are any extra effects, it will be listed in Special Weapons.

Ancient Longsword of Flame – WP: 11, fire elemental, longsword

7060176995_abe8a5e016_t.jpgBlack Katana - WP: 8, earth elemental, longsword

heroica-briarbow.jpgBriar Bow - WP: 9, wood elemental, ranged, bow

Dagger – WP: 4, light elemental, dagger

7230189892_7e78436b97_t.jpgDiamond Dagger - WP: 10, light elemental, dagger

Dragon's Heart - WP: 15, fire and wind elemental, longsword

7336007778_6b4c5c850d_s.jpgEmerald Staff - WP: 10, wood elemental, staff

heroica-fafnir.jpgFafnir - WP: 14, ice and darkness elemental, greatsword

Fire Staff – WP: 9, fire elemental, staff

goldhandcannon.pngGolden Handcannon - WP: 7, lightning elemental, handcannon

Great Sword of Darkness – WP: 7, darkness elemental, greatsword

Lightning Rod Staff - WP: 7, lightning elemental, staff

heroica-meteorblade.jpgMeteor Blade - WP: 8, light elemental, greatsword

8032289759_96fd8e3322_t.jpgShiver - WP: 11, ice elemental, longsword

Sir Roderick's Sword - WP: 12, darkness elemental, longsword

HeroicaItem-StaffElvenNecromancer.jpgStaff of the Elven Necromancer - WP: 5, darkness elemental, staff

staffelvenwarlock.jpgStaff of the Elven Warlock - WP: 5, wood elemental, staff

heroica-sylphshuriken.jpgSylph Shuriken - WP: 12, wind and light elemental, throwing weapon

torch.jpgTorch - WP: 2, fire elemental, ???, suitable for anyone

heroica-torch.jpgTorch - WP: 5, fire elemental, staff

Vintul, Great Sword of Wind – WP: 8, wind elemental, greatsword

fxrlZ.png Voltedge - WP: 9, lightning elemental, ???, suitable for knights, rogues, and barbarians

II - Special Melee Weapons

For those weapons you just can’t help but wonder about.

Axe - WP: 7, deals 1 earth elemental damage, ???, suitable for berserkers

6924101442_f61a9d893d_m.jpgBear Claw Gloves - WP: 7, SP: 2, SP cannot be upgraded, ???, suitable for barbarians

7336005442_929e03f0ef_s.jpgBone Claws - WP: 3, SP: 2, SP cannot be upgraded, also usable as a handwear artifact, longsword

6881580410_461f46ee11_t.jpg6899774894_f2e2331e0b_m.jpgBook of a Thousand Creatures - WP: 12, on successful rolls, has a 1 in 6 3 chance to summon Lord Gilgenthaltoremnanansgerorth Edgar the Spider to help the user in combat, 'staff'

heroica-catoninetails.jpgCat-o'-nine-tails - WP: 9, damage is divided to all enemies, whip

heroica-demonicscissors.jpgDemonic Scissors - WP: 12, fire elemental, damages 2 enemies in one turn, dagger

7145916605_5417c6cb9f_t.jpgDouble-Sided Battle Axe - WP: 6, all Misses become Aims, axe

Dual Staff – WP: 6, user can attack 2 enemies in the same turn, staff

Explosive Staff - WP: 12, deals damage equal to half of WP to all enemies on a successful hit, deals damage equal to half of WP, ignoring SP and row, to self on a Miss, staff

Flute of the Magi - WP: 3, deals asleep effect on successful rolls, staff

7928175990_c4e89c8519_t.jpgFishstick - WP: 7, deals double damage while on a ship, club

Focal Staff - WP: 5, can guarantee player rolls a Hit at the cost of 5 ether, staff

Frozen Saber - WP: 9, deals stunned effect, greatsword

item_fryingpan.jpgFrying Pan - WP: 1, +1 to maximum health, ???, suitable for all classes

6478049639_32b19d3314_t_d.jpgGlass Dagger - WP: 5, comes with Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, dagger, value: 65 Gold

6478049607_c51ab5b639_t_d.jpgGlass Wand - WP: 5, comes with the Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, wand, value: 65 Gold

heroica-graive.jpgGraive - WP: 11, deals the weakened effect, halberd

HeroicaItem-SwordLionNobles.jpgGreatsword of Lion Nobles - WP: 20, user is slowed, greatsword

8004588401_9fc47b0feb_t.jpgGuardian Halberd - WP: 5, target's defense is used as additional WP, halberd

heroica-healingstaff.jpgHealing Staff – WP: 5, restores health to target on successful hits, staff, value: 50 gold

Healing Wand - WP: 5, healing effect, wand, Value: 50 gold

7885688246_5975e68465_t.jpgHeavy Flail - WP: 5, deals the fragile effect, mace

6555859625_198f626691_t.jpgLifestealer - WP: 5, successful attacks restore 3 health to the wielder, dagger

Lion's Heart - WP: 13, deals stunned effect, greatsword

heroica-lullabywand.jpgLullaby Wand - WP: 4, deals sleep effect, wand

6882852429_6a904e8dc2_t.jpgMalfunctioning Staff - WP: 12, has a 50% to do damage equal to half of weapon power to the user on a successful roll, staff

7230190150_4d37d28324.jpgManta Ray Tail - WP: 12, 50% chance to deal stunned effect, staff

item_mercdagger.jpgMercutio's Dagger of Mugging - WP: 5, adds 5 gold to gold obtained when Mug shield is rolled, ???, suitable for rogues

heroica-mourningstar.jpgMourning Star - WP: 9, deals the fragile effect, mace

heroicaquest44-phelesrod.jpgPheles Rod - WP: 20, grants permanent Aura, doubling the user's max health but causing all enemy attacks to hit the user, staff

heroica-pitchforkofdomination.jpgPitchfork of Domination - WP: 50, pierces all defenses including SP, ???, suitable for anyone

heroica-quarterstaff.jpgQuarterstaff - WP: 4, +4 against humanoids, staff

item_mercdagger.jpgSapper - WP: 7, successful attacks restore 2 health to the wielder, dagger

8114778779_222b45fb6f_t.jpgScepter of Divine Affinity - WP: 5, has a 1/6 chance to deal the Cursed effect on successful spells, and a 1/6 chance to deal the Blessed effect on successful heals, staff

8032288362_6168d80b00_t.jpg Scupperer - WP: 10, deals the Bleeding effect, causing the target to lose 5 health every round for the duration of the battle or until remedied or healed to full health, greatsword

94158a.jpgShiv - WP: 4, can be used as a melee or ranged throwing weapon, ???, suitable for rogues

8179414763_4e9a512680_t.jpgSilver Claw - WP: 8, double value to vendors, dagger

8179414863_8edde04985_t.jpgSilver Longsword - WP: 8, double value to vendors, longsword

8179446988_45216699bb_t.jpgSilver Mace - WP: 8, double value to vendors, mace

heroica-spiderleg.jpgSpider Leg - WP: 8, double WP against flying enemies, spear

Staff of Ennon - WP: 5, light elemental, restores 2 ether on successful hits, staff

HeroicaItem-StaffCultistBattlemage.jpgStaff of the Cultist Battlemage - WP: 7, user has a 1/2 chance to Flee upon being KO'd, staff

Staff of the Frog Paladin - WP: 4, on successful rolls, user has a 1/6 chance to receive Amphibiannoc's Blessing, protecting them from damage on the following round, staff

heroica-staffofthenecromancer.jpgStaff of the Necromancer - WP: 12, damages undead, +1 level to summoned undead, staff

heroicaitem-SwordAncestralHatred.jpgSword of Ancestral Hatred - WP: 5, +1 WP for each enemy killed, longsword

Sword of Decay - WP: 5, once the target is inflicted with damage, they lose health equal to one quarter of the strike's power after reach round for 3 turns. The effect cannot be compounded with more strikes, greatsword

HeroicaItem-SwordElvenBlademaster.jpgSword of the Elven Blademaster - WP: 5, ignores SP, greatsword

6894110238_8871987442_m.jpgSword of the Vampir - WP: 17, user is jinxed, longsword

heroica-titanicaxe.jpgTitanic Axe - WP: 14, earth elemental, has a 1/6 chance to deal the petrified effect, axe

heroica-twinaxe.jpgTwin Axe - WP: 5, user damages 2 enemies in the same turn, axe

7789631440_6cd1022c07_t.jpgTwin Broadswords - WP: 20, user damages 2 enemies in the same turns, user is unable to use a shield, ???, suitable for knights

heroica-twinsai.jpgTwin Sai - WP: 10, user damages 2 enemies in the same turn, dagger

Wave Sword - WP: 11, deals the cursed effect, longsword

III - Special Ranged Weapons

heroica-bananabladerang.jpgBanana Bladerang - WP: 2, damages all enemies, ranged, retrievable, throwing weapon

Bat-a-rang - WP: 0, causes random effect based on an additional dice roll (1-3 = no effect, 4 = stunned, 5 = Confused, 6 = Hexed), cannot be upgraded, ranged, retrievable, throwing weapon

heroica-darksteelcrossbow.jpgDarksteel Crossbow - WP: 8, deals the blinded effect, ranged, crossbow

7230190088_4d54b06cc3_t.jpgDiseased Silverfish Wings - WP: 8, deals the cursed effect, ranged, retrievable, throwing weapon

8004591902_75c6de0e06_t.jpgExplosive Handcannon - WP: 8, double WP against rock monsters, handcannon

6478049639_32b19d3314_t_d.jpgGlass Throwing Dagger - WP:5, comes with Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, ranged, retrievable, throwing weapon, value: 65 Gold

6882851643_ab227fe6f5_t.jpgHeavy Crossbow - WP: 8, knocks target to back row, halving all incoming and outgoing damage to/from it for the next round, ranged, crossbow

heroica-crossbow.jpgHunter's Crossbow - WP: 4, +4 against beasts, ranged, crossbow

heroica-merrybow.jpgMerry Bow - WP: 7, steals 1 gold on successful hits, ranged, bow

7230189804_409ab6aa7a_t.jpgOld Boot - WP: 1, cannot be enchanted, sold, or retrieved, ranged, ???, suitable for anyone

10258.jpg?1Precision Bow - WP: 6, all Aims are counted as Hits, ranged, bow

Quick Bow - WP: 6, provides hastened effect for one round of combat, ranged, bow

thmb_rexplode.jpgRe-Exploding Dynamite - WP: 9, damages all enemies, ranged, retrievable, throwing weapon

94158a.jpgShiv - WP: 4, can be used as a melee or ranged throwing weapon, ???, suitable for rogues

heroica-wrench.jpgWrench - WP: 3, decreases the target's level by 1, throwing weapon

IV - Special Shields

For shields with special effects.

Sir Roderick's Shield - SP: 6, protects from afraid effect, shield

heroica-stagshield.jpgStag Shield - SP: 6, protects from bound effect, shield

heroica-skullshield.jpgSkull Shield - SP: 6, nullifies darkness elemental damage, ???, suitable for black knights

V - Quest Weapons

For temporary weapons used only in quests.

Acerpusculum Blade (Acerpusculum Shuriken) - WP: 12 (21), can be used as a melee weapon (or ranged throwing weapon), ??? (throwing Weapon), suitable for rangers and rogues, temporarily loaned to the party of Quest 38.

heroica-anchor.jpgAnchor - WP: 6, anchor, suitable to dream sailors, unearthed on the beaches of Salamanda by the heroes of Quest 14.

UuOEw.pngCombrys - WP: 8, gains one WP for each successful hit, but drops back to the base WP on an unsuccessful hit or when the battle ends, ???, suitable for knights, rogues, and barbarians. (Quest 36)

ava-wroughtshield.jpgMakeshift Shield - SP: 1, breaks after absorbing 5 damage, ???, suitable for anyone. (Quest 17)

ava-wroughtspear.jpgMakeshift Spear - WP: 1, breaks after dealing 5 damage, double damage to mounted opponents, ???, suitable for anyone. (Quest 17)

ava-wroughtsword.jpgMakeshift Sword - WP: 1, breaks after dealing 5 damage, greatsword, forged by the heroes of Quest 17.

Rusted Knife - WP: 8, deals the badly poisoned effect, breaks after 1 use, ranged, retrievable, throwing weapon. (Quest 25)

Rusted Sword - WP: 5, deals the badly poisoned effect, breaks after 3 uses, ???, suitable for anyone. (Quest 25)

standard-issue-sword.jpgStandard Issue Sword - WP: 1, purchased by the Shadeaux and used to issue standard damage in the Siege of Bric'bay, ???, suitable for anyone. (Quest 17)

standard-issue-halberd.jpgStandard Issue Halberd - WP: 1, double damage against mounted and wall-scaling opponents. Used to good effect in the Siege of Bric'Bay, ???, suitable for anyone. (Quest 17)

standard-issue-crossbow.jpgStandard Issue Crossbow - WP: 1, simplistically built by the Shadeaux for easy use by even the most single-minded meatshields, ranged, ???, suitable for anyone. (Quest 17)

Torch - WP: 1, used to light dark resounding caves, ???, suitable for anyone. (Quest 5)

Edited by CallMePie

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Artifacts

Special objects that, when equipped, can have many varying effects. You start at an artifact limit of 1, and gain the ability to wear one extra artifact every 10 levels. They cannot be in the same category. Values here are strictly resale.

I - Accessory Artifacts

II - Headwear Artifacts

III - Bodywear Artifacts

IV - Backwear Artifacts

V - Footwear Artifacts

VI - Handwear Artifacts

I - Accessory Artifacts

heroica-anniversarymedal.jpgAnniversary Amulet - (suitable for anyone, +1 to maximum health, ether, power, and SP, increases with each anniversary, accessory, Heroica Lottery)

prizeshield.jpgArm-Mounted Shield - (suitable for anyone, +1 to maximum health, accessory, Quest 24)

thmb_aspira.jpg Aspira Necklace - (suitable for anyone, allows the wearer to breathe underwater and grants 9 SP against Aquatic monsters, accessory, Quest 35)

973pb438.gifBelt - (suitable for anyone, allows to hero to wear up to 3 artifacts, although restrictions still apply on where the artifact is worn, accessory, Quest 24)

heroica-blessedamulet.jpg Blessed Amulet - (suitable for anyone, protects from cursed-effect, accessory) Value: 40 gold.

100x100idol-cat.jpgCat Statuette - (suitable for anyone, +1 to maximum health, once named, speaking the name summons a cat almost certainly to cause trouble and make snippy comments, accessory, Quest 26)

Coat-Of-Arms - (suitable for knights, successful attacks on an enemy have a 1/6 chance to inspire a random teammate to immediately deal damage to the enemy equal to their weapon power added to their level, accessory, Quest 35)

100x100idol-dog.jpgDog Statuette - (suitable for anyone, SP: 1, once named, speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments, accessory, Quest 26)

thmb_elfnecklace.jpg Elf Ear Necklace - (suitable for anyone, Humanoid enemies below half the level of the wearer will not directly attack the wearer for the first round of combat, accessory, Quest 35)

Fire Amulet - (suitable for anyone, each attack causes double damage to enemies weak against fire, accessory, Quests 22 and 30) Value: 100 gold.

heroica-goggles.jpgGoggles - (suitable for anyone, protects from blinded-effect, accessory) Value: 40 gold.

heroica-heartlocket.jpgHeart Locket - (suitable for anyone, protects from enamored-effect, accessory) Value: 40 gold.

7939011264_b51537b916_t_d.jpgHorse Amulet of the Elven Horse Rider - (suitable for anyone, +1 WP while in the front row, doubles movement in Quests with movement-based mechanics, accessory, Quest 17)

Amulet of U'kin Nobility - (suitable for anyone, user can use Diplomacy job trait on U'kin, does not take up an artifact slot, accessory, Quest 30)

Iron Arm Shield - (suitable for raiders, provides an SP of 3 while in the front row, accessory, Quest 25)

thmb_lens.jpg Lens of Speed Reading - (suitable for any class suitable for scrolls, allows a single scroll to be read in addition to a normal action, accessory, Quest 35)

heroica-loadeddice.jpgLoaded Die - (suitable for anyone, permanent lucky-effect to the owner, allowing them to roll the battle die twice and get the better result of the two, accessory, Quests 6 and 9)

7040207209_8d3c35d989_m.jpgLover's Locket - (suitable for anyone, protects from the enamored-effect, accessory, Quest 28)

8032288288_25e0aaf32e_t.jpgLucky Doubloon - (suitable for anyone, grants Special Guard, accessory, Quest 40)

heroica-magesmuffler.jpgMage's Muffler - (suitable for anyone, protects from sealed-effect, accessory) Value: 40 gold.

heroica-medalofglory.jpgMedal of Glory - (suitable for anyone, wearer gains triple experience from battles, accessory, Fields of Glory)

3069bpb038.gifMonkey Bar - (suitable for anyone, the wearer's minions (summons, spirits, undead, etc.) gain the hastened effect, accessory, Quest 40)

6767473919_1a1219b382_t.jpgNecklace with Animal Teeth. - (suitable for anyone, does absolutely nothing whatsoever, does not count as an artifact, classified by creator as, quote, 'for fashion'. Existence questionable, subject up for examination by qualified wizards for magical properties. Accessory, Quest 16)

item_paperdoll.jpg - Paper Doll (suitable for anyone, protects from hexed-effect, accessory, Quest 12)

heroica-pauldrons.jpgPauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory, Quest 44)

heroica-sandmansparasol.jpgSandman’s Parasol - (suitable for anyone, protects from asleep and fast asleep effects, accessory, Quest 3) Value: 80 gold.

heroica-shacklesofwar.jpgShackles of War - (suitable for anyone, prevents anyone from fleeing battles, accessory) Value: 30 gold.

heroica-snakeeyecharm.jpgSnake Eye Charm - (suitable for anyone, protects from petrified-effect, accessory, Quest 10) Value: 40 gold.

heroica-spikedcollar.jpgSpiked Collar - (suitable for anyone, power +1, headwear, Quest 12) Value: 30 gold.

Splinter of Ennoc - (suitable for heroes wielding a light elemental weapon, permanent Blessed-effect to the owner, accessory Quest 38)

heroica-trendyhandbag.jpgTrendy Handbag - (suitable for anyone, protects user from the last negative effect most recently inflicted on anyone in a battle, accessory, Quest 34) Value: 200 gold.

thmb_mask_dwarf.jpgTrickster's Mask of the Dwarf - (suitable for anyone, changes the wearer into a dwarf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

thmb_mask_elf.jpgTrickster's Mask of the Elf - (suitable for anyone, changes the wearer into an elf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

thmb_mask_gender.jpgTrickster's Mask of the Gender-Swap - (suitable for anyone, swaps the wearer's gender when worn, accessory, Quest 35) Value: 50 gold.

thmb_mask_human.jpgTrickster's Mask of the Human - (suitable for anyone, changes the wearer into a human of the same gender when worn, accessory, Quest 35) Value: 50 gold.

thmb_mask_orc.jpgTrickster's Mask of the Orc - (suitable for anyone, changes the wearer into an orc of the same gender when worn, accessory, Quest 35) Value: 50 gold.

thmb_mask_werehound.jpgTrickster's Mask of the Weredog - (suitable for anyone, changes the wearer into a weredog, hound, or wolf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

White Cleric's Necklace - (suitable for clerics, SP: 3, nullifies darkness-elemental damage, accessory, Quest 27)

heroica-witchsamulet.jpgWitch's Talisman - (suitable for witches, makes Poisoned attacks cause the Badly Poisoned-effect instead, Quest 14) Value: 400 gold.

II - Headwear Artifacts

heroica-aurorashelmet.jpgAurora Helmet - (suitable for anyone, SP: 2, nullifies fire-elemental damage, headwear, Quest 14)

Ancient Crown - (suitable for anyone, first successful strike in battle deals Cursed-effect, headwear, Quest 30)

8032288308_f41bf56007_t.jpgBlack Bandana - (suitable for anyone, grants the user proficiency in sailor lingo, +3 power, headwear, Quest 40)

6894110050_ed2812c45e_s.jpgBlue Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill an aquatic monster, headwear, Quest 28)

Chimera Headdress - (suitable for rangers and rogues, SP: 1, +4 to maximum health, headwear, Quest 30)

90462.jpgCultist Hat - (suitable for anyone, allows regular attacks to do damage to the undead, headwear, Quest 5)

heroica-dreadhat.jpgDread Hat - (suitable for anyone, lower level enemies will not directly attack the wearer enemies below half the level of the wearer will not directly attack the wearer, headwear, Quest 1)

6725472719_fccbb08cfb_t.jpgElaborate Helmet - (suitable for anyone, SP: 2, headwear, Quest 16)

85945.jpgFanged Helm - (suitable for anyone, SP: 5, headwear, Quest 27)

thmb_spectacles.jpgFractured Spectacles - (suitable for sages, scrolls have a 2/3 chance of succeeding, headwear, Quest 35)

Helmet - (suitable for anyone, maximum health +1, headwear, Quests 10 and 23)

6894109942_7638ecef73_t.jpgHood of Balthazar Bluehood - (suitable for clerics and mages, +4 to power, -6 to maximum ether, headwear, Quest 28)

heroica-hornedhat.jpgHorned Hat - (suitable for barbarians and beast warriors, SP: 1, +1 power, headwear, Quest 44)

heroica-leathercap.jpgLeather Cap - (suitable for anyone, SP: 1, headwear) Value: 30 gold.

heroica-lieutenantshelmet.jpgLieutenant's Helmet - (suitable for anyone, SP: 3, protects from Fragile-effect, headwear Quest 33)

Marksman's Monocle - (suitable for anyone, rolls of 4 are rerolled, headwear, Quest 40)

Metal Teeth - (suitable for anyone, +1 power, headwear, Quest 47)

heroica-peasantshood.jpgPeasant's Hood - (suitable for anyone, +1 maximum health, headwear) Value: 20 gold.

heroica-pointyhat.jpgPointy Hat - (suitable for mages and clerics, +2 maximum ether, headwear) Value: 80 gold.

8179446842_b4a9273fb2_t.jpgPseudo's Hood - (suitable for anyone, allows regular attacks to do damage to undead, headwear, Quest 40)

8032289715_a5eca82d57_t.jpgRatmancer's Cowl - (suitable for anyone, double damage against Vermin, headwear, Quest 40)

6894110096_64053af641_s.jpgRed Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a fiery monster, headwear, Quest 28)

heroica-sagesmitre.jpgSage's Mitre - (suitable for sages, +2 power, +4 maximum ether, headwear) Value: 200 gold.

Shroud of the Serpent - (suitable for mages, clerics, and rogues, SP: 3, nullifies wood elemental attacks, headwear, Quest 27)

Sylvania's Cowl - (suitable for anyone, gives user Animal Talk job trait, headwear, Quest 41)

heroica-thornydiadem.jpgThorny Diadem - (suitable for anyone, +3 to power, but -6 to maximum health, headwear, Quest 11)

heroica-tinhelmet.jpgTin Helmet - (suitable for anyone, protects from confused and hexed effects, headwear) Value: 80 gold.

heroica-tricorne.jpgTricorne - (suitable for anyone, SP: 3, headwear) Value: 120 gold.

prizehelmet.jpgViking Helmet - (suitable for anyone, +1 maximum health, headwear, Quest 24)

6882851251_9b7b3195fe_t.jpgWarlord's Helmet - (suitable for anyone, SP: 2, grant Natural Respite, restoring health equal to wearer's level after every battle, headwear, Quest 23)

7040207327_82cfb4a229_s.jpgWhite Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a flying monster, headwear, Quest 28)

III - Bodywear Artifacts

prizearmor.jpgArmor of the Draugr - (suitable for anyone, +2 to maximum health, bodywear, Quest 24)

blackknightsarmor.jpgBlack Knight's Armor - (suitable for black knights, SP: 4, protects from stunned effect, bodywear) Value: 200 gold.

heroica-brightarmor.jpgBright Armor - (suitable for anyone, SP: 3, nullifies darkness-elemental damage, bodywear, Quest 14)

charis_armor.pngChevalier of Charis Armor - (suitable for anyone, SP: 2, +2 maximum health, bodywear, Quest 47)

Chimera Armor - (suitable for knights and barbarians, SP: 2, +2 maximum health, bodywear, Quest 30)

croise_armor.pngCroise Suit of Armor - (suitable for anyone, bodywear, SP: 1, +2 power, bodywear, Quest 47)

Dragon Bone Armor - (suitable for knights, SP: 4, +2 maximum health, bodywear, Quest 27)

7789631584_7cfd38e81d_t.jpgEncumbering Armor - (suitable for anyone, SP: 6, -6 power, bodywear, Quest 30)

6894110290_9c34d9bcc1_m.jpgDress Uniform - (suitable for knights, wearer is encouraged first round of battle, bodywear, Quest 28)

Golden Armor - (suitable for anyone, wearer is hastened and cursed, bodywear, Quest 39)

heroica-heavyarmor.jpgHeavy Armor - (suitable for barbarians and knights, SP: 5, protects from fragile-effect, bodywear) Value: 200 gold.

heroica-knightsarmor.jpgKnight's Armor - (suitable for knights, SP: 3, bodywear) Value: 90 gold.

heroica-leatherarmor.jpgLeather Armor - (suitable for barbarians, rogues, knights, and rangers, SP: 1, bodywear) Value: 30 gold.

heroica-lichenarmour.jpgLichen Armor - (suitable for ether users, the wearer's ether is counted as additional health if health is depleted, bodywear, Quest 44)

lionheartsuit_of_armor.pngLionheart Suit of Armor - (suitable for anyone, +3 maximum health, +2 maximum ether, bodywear, Quest 47)

heroicaitem-MailRenegadeCommander.jpgMail of the Renegade Commander - (suitable for knights and barbarians, SP: 3, damage from free hits is halved, bodywear, Quest 30)

heroica-paladinsarmor.jpgPaladin's Armor - (suitable for paladins, +2 maximum ether, SP: 4, bodywear) Value: 200 gold.

6894110200_8d6c222486_m.jpgRighteous Robes - (suitable for paladins, wearer is hastened while healing, bodywear, Quest 28)

heroica-robeofthearchmagi.jpgRobe of the Archmagi - (suitable for mages and clerics, maximum ether +5, SP: 3, protects from sealed effect, bodywear) Value: 300 gold.

HeroicaItem-RobeElvenNecromancer.jpgRobe of the Elven Necromancer - (suitable for mages and clerics, SP: 4, bodywear, Quest 17)

robeelvenwarlock.jpgRobe of the Elven Warlock - (suitable for mages and clerics, SP: 3, bodywear, Quest 17)

522.gifRobe of the Magi - (suitable for mages and clerics, SP: 1, bodywear, Quest 4) Value: 30 gold.

robeofthepongcanischampion.jpgRobe of the Pongcanis Champion - (suitable for barbarians and mages, woven for the greatest of Pongcanae warriors, increases Power by 1 when in the Front Row and provides an SP of 1 when in the Back Row, bodywear, Quest 4)

Robe of the Spell Resistance - (suitable for clerics and mages, wearer receives half of magic-based damage, bodywear, Quest 4)

Robe of the Thaumaturges - (suitable for clerics, wearer has choice to absorb an attack, expending ether by the amount of damage divided by 3, bodywear, Quest 4) Value: 50 gold.

86038.jpgSand Worm Hide - (suitable for barbarians, rogues, and ranger, SP: 2, bodywear, Quest 18)

heroica-sharkskinarmor.jpgSharkskin Armor - (suitable for anyone, SP: 1, nullifies water-elemental damage, bodywear, Quest 44)

IV - Backwear Artifacts

Cloak of Chimera - (suitable for mages and clerics, +2 maximum health, +2 maximum ether, backwear, Quest 30)

8004588775_64e0d96525_t.jpg Cloak of Deception - (suitable for anyone, wearer has a 1/6 chance to redirect free hits to a random opponent, backwear, Quest 51)

cloakoftheblueassassin.jpgCloak of the Blue Asssassin - (suitable for rogues, SP: 1, backwear, Quest 4) Value: 30 gold.

7001307172_3d670b4484_m.jpgCloak of the Red Assassin - (suitable for assassins, assassination chance increased from 1/6 to 1/3, backwear, Quest 28)

Cloak of the Elven Spy - (suitable for rogues, allows the wearer to examine enemy stats before a battle, backwear, Quest 4) Value: 50 gold.

HeroicaItem-CloakInvisibleElf.jpgCloak of the Invisible Elf - (suitable for rogues, SP: 1, unaffected by direct attacks in the first 2 rounds of battle, backwear, Quest 17)

heroica-cobwebcowl.jpgCobweb Cowl - (suitable for anyone, protects against sudden death, backwear, Quest 44)

heroica-etherealcloak.jpgEthereal Cloak - (suitable for mages and clerics, maximum ether +4, SP: 2, backwear) Value: 220 gold.

heroica-gaudycloak.jpgGaudy Cloak - (suitable for anyone, maximum health and ether +1, backwear, Quest 44)

heroica-huntersquiver.jpgHunter's Quiver - (suitable for hunters, WP: 2 to a bow or crossbow, allows hunter to favor two types of enemies, backwear) Value: 240 gold.

heroica-lesseretherealcloak.jpgLesser Ethereal Cloak - (suitable for all classes, SP: 1, same effect as shield, +3 ether, backwear, Quest 4) Value: 150 gold.

item_quiver.jpgQuickdraw Quiver - (suitable for rangers, permanent hastened effect, backwear, Quest 12)

poisonedquiver.jpgQuiver of Poisoning - (suitable for rangers, permanent poisoned-effect to all attacks, backwear, Quest 26, Quest 39)

heroica-rangersquiver.jpgRanger's Quiver - (suitable for rangers, WP: 1 to a bow or crossbow, backwear) Value: 20 gold.

Steel Plated Quiver - (suitable for rangers, adds 2 WP to attacks with a bow, backwear, Quest 25)

6894110346_670756a385_m.jpg Traveller's Cloak - (suitable for all classes, SP: 1, backwear, Quest 28)

heroica-clericscloak.jpgWhite Cloak - (suitable for clerics, +3 maximum health, backwear) Value: 60 gold.

V - Footwear Artifacts

heroica-barbariansboots.jpgBarbarian's Boots - (suitable for barbarians, changes Natural Respite to Restoration job trait, restoring full health after a battle, footwear) Value: 50 gold.

Boots of Evasion - (suitable for barbarians, allows the wearer to attack from the front row but take damage from the back row, footwear, Quest 27)

Brass Boots of Grounding - (suitable for knights and barbarians, SP: 3, nullifies lightning elemental damage, footwear, Quest 27)

Dance Shoes - (suitable for anyone, wearer is hastened the round after a miss is rolled, footwear, Quest 39)

thmb_fightboots.jpgFighter's Boots - (suitable for any QM's character, +10 damage to attacks after other bonuses have been applied, footwear, Quest 35)

heroica-highheels.jpgHigh Heels - (suitable for women, +1 power, footwear, Quest 44)

Warrior's Treads - (suitable for anyone, SP:2, same effect as shield, health +1, footwear, Quest 12)

heroica-wingedsandals.jpgWinged Sandals - (suitable for anyone, protects from bound and slowed effects, footwear) Value: 80 gold.

VI - Handwear Artifacts

7336005442_929e03f0ef_s.jpgBone Claws - (suitable for knights and rogues, adds 3 to WP, SP: 2, can also be used as a weapon, handwear, Quest 27)

heroica-counterstrikegloves.jpgGloves of Counterstriking - (suitable for anyone, after receiving a free hit, the wearer deals damage to the opponent equal to their level, handwear, Quest 26)

Gloves of Deft Hands - (suitable for rogues and rangers, allows the wearer to make a free hit equal to their level to any enemy with a throwing weapon, handwear, Quest 27)

Gloves of Do-Over - (suitable for anyone, allows the wearer to re-roll the first roll of 4 (a Hit) in a battle, handwear, Quest 27)

heroica-pugilistsgloves.jpgPugilist's Gloves - (suitable for anyone, +2 power, protects from weakened effect, handwear) Value: 80 gold.

8114787422_7e98bb517b_t.jpgReflective Gauntlets - (suitable for anyone, SP: 3, immune to light elemental damage, handwear, Quest 51)

heroica-spellboundgloves.jpgSpellbound Gloves - (suitable for anyone, increases the power of spells by 5, doubled if target is weak to element, handwear) Value: 100 gold.

heroica-sterilegloves.jpgSterile Gloves - (suitable for anyone, protects from poisoned and badly poisoned effects, handwear) Value: 80 gold.

heroica-stickygloves.jpgSticky Gloves - (suitable for rogues, increases amount of gold stolen by 50% (rounded up), handwear) Value: 500 gold.

Edited by CallMePie

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A voice booms throughout the entire Treasury.

"You forgot my dagger ya' blockheaded gremlin!" :tongue:

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A voice booms throughout the entire Treasury.

"You forgot my dagger ya' blockheaded gremlin!" :tongue:

The professor looks around, alarmed.

"Ah, I only list quest-given items. And I will have you know I am a proud Rockling, foul voice."

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"Oh, well, Mr. Voice, that one is already there. I don't take player-made upgrades into effect, if that's what you mean."

"But there was already a Diamond in it, therefor an elemental weapon." :wink:

Edited by K-nut

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"But there was already a Diamond in it, therefor an elemental weapon." :wink:

"Ah, I see that now. Kindly inform your voice in the sky to point these things out in the initial 'loot-list' next time." :blush:

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The magic voice booms in the room again.

"More weapons..."

OOC: just some more stuff...

6389210037_f108ee9b31_t.jpgBorrowed Axe WP: 5 (10 against Plants) At this moment suitable for anyone in the party.

6389210037_f108ee9b31_t.jpgCommon Axe WP:5 Suitable for Barbarians.

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Thanks for the picture, but I otherwise wait until a Quest is done before I add any items. I've said this before. :wink:

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"No. These are replicas designed after those of actual Heroes, for display only. I honestly don't see why people even try to steal them..." :hmpf:"For things actually helpful to a Hero, I'd try the Marketplace."

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That meteor blade gives me an idea....(3 hours later)*Drake is holding a shiny red blade with a dragon's head carved on*

"Ah. That's the stuff. Now to call it the dragon sword and sell it in the market." And with that drake set off with a dragon sword in his hands.

Drake now has the dragon sword!

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<arrives from the hall> and walks to the first exhibit and upon finding something of intererst begins making notes. upon seeing the rockling doing the rounds with deep heavy footsteps and tectonic sounding movement approach,

greetings you must be the curator, I'm given to understand that the items on display are replicas for informative purposes. But is the information on the maps and suchlike accurate, i'm interested in the knowledge the items give rather then the items themselves.

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