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CMP

Heroica RPG - Quest #150: A Moment of Silence

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Battle Order
Boomingham
Skrall
Thalion 
Nerwen

With a barbaric cry at odds with her slim figure Nerwen hefts her Mourning Starand takes a swing from the back row.

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I swear I wrote this down at some point... :wacko: I did, it's for Sylvan Ranger which I realized at the end of the round. :tongue:

If he's hastened, he would get an extra turn at the end of every round, after everyone else has gone. He wouldn't get extra turns for heroes being hastened.

Basically, he gets a turn for each hero that acts, not a turn for each hero's turn, I will clarify that. If he's hastened he gets one extra, like you do. :thumbup:

 

Round One of a Reunion
Boomingham - Reinforced

>Boomingham vs. Pilgrim (Scupperer) - Shield Bash (14/2/50 = 0 damage, -1 Armor, Pilgrim stunned for one turn)
Pilgrim recovers from stunned
>Skrall vs. Pilgrim (Unlucky) - Hit (60/49 = 1 damage, -1 Armor, Pilgrim jinxed and poisoned by 10 for 3 turns)
Pilgrim vs. Thalion (Claymore) - Hit Counter Special Damage Special Damage: Spellblade Spin (Five hits, light-elemental, 48/48 = 1 damage, -1 Armor, 48/47 = 1 damage, -1 Armor, 48/46 = 1 damage, -1 Armor, 48/45 = 1 damage, -1 Armor, 48/44 = 1 damage, -1 Armor, -5 ether)
>Thalion vs. Pilgrim (Water, dual spell) - Special Damage Enchantment Spell Shield: Spellblade Spin (Seven hits, 48/43 = 1 damage, -1 Armor, 48/42 = 1 damage, -1 Armor, 48/41 = 1 damage, -1 Armor, 48/40 = 1 damage, -1 Armor, 48/39 = 1 damage, -1 Armor, 48/38 = 1 damage, -1 Armor, 48/37 = 1 damage, -1 Armor, -7 ether)
Pilgrim vs. Nerwen (Scorpio) - Damage Damage (60/36/2 = 0 damage, -1 Armor, Pilgrim is fragile for 3 rounds, Pilgrim recovers from poisoned by 10 and jinxed)
>Nerwen
 vs. Pilgrim (Mourning) - Hit (60x2/2/35 = 1 damage, -1 Armor, Pilgrim is fragile for 3 rounds)
Pilgrim vs. Skrall (Scorpio) - Counter (Skrall: 60x2/34 = 3 damage, -1 Armor, Pilgrim jinxed and poisoned by 10, Pilgrim: 50/2 - 11 = 14 damage, 2 health restored)

Burning Pilgrim poisoned by 10 - (10 damage)

Veteran Mime: Pilgrim Mimics Sylvan Ranger!

The party immediately charges down the Pilgrim, and for the moment they have the advantage, thanks largely to Skrall and Thalion. Boomingham delivers a bash that leaves the Pilgrim stunned, doing no damage but denting his armor almost imperceptibly. Skrall lands a bolt in the former Veteran that cripples his luck, leaving him open for thirteen spells from Thalion, already wearing down their foe's armoring. He has little more luck attacking Nerwen, who delivers a mace blow that leaves him fragile at least for the foreseeable few turns. Skrall fires off another bolt, and the Pilgrim decides to retreat a couple dozen feet, but not before nailing the ogre directly in the face with the butt of his scorpio.

 

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"Well-played. Mages have become......refined since I last fought with them. The Doomsayer was not.....known for his grace. Where did you come to know the...art of spellcrafting?" inquired the Pilgrim idly, tilting his head slightly, listening out for the noises of wildlife now.

 

DUEL

  • After each hero acts, the Burning Pilgrim gets a turn immediately following each hero's turn(s). His rolls are dependent upon the class he is Mimicking. 
  • Instead of lasting for rounds, negative effects last for turns – both the heroes’ and the Pilgrim’s turns count. Damage and heal over time effects – poison, bleeding, cursed, blessed – will still only take place at the end of the round.
  • For rolls of DAMAGE, the last attack type/equipped weapon the target used will be applied; if Thalion rolls DAMAGE while attacking the Pilgrim, and the Pilgrim cast a spell against Nerwen on his last turn, he will cast the same spell on Thalion. The same works in reverse. If the hero or Pilgrim last attacked from the back row, they will remain in the back row until they change rows.
  • For rolls of SPECIAL DAMAGE, the hero or the Pilgrim will use their current SHIELD roll with the same conditions. 
  • Note that modified DAMAGE and SPECIAL DAMAGE – such as DEFLECTED DAMAGE, SPECIAL GUARD, and SPECIAL DODGE – will be in effect even on the opposing party’s turn.

 

Enemy

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The Burning Pilgrim *Adamant* *MIMIC: SYLVAN RANGER* *Fellowship of the Forest: Hastened* *Opportunist: Ranged* *Fragile, 2 turns* *Jinxed, 3 rounds* *Poisoned by 10, 3 rounds*
Level 50 Armored
Armor: 33

Health: 62/80
Ether: 60/60
Special: The Burning Pilgrim activates his current class’s SHIELD roll.
Passive Special I: Veteran Mime – At the end of each round, the Burning Pilgrim will Mimic a random Veteran Job Class’ battle style. This will determine his own attack rolls, as well as his attacks on rolls of DAMAGE and SPECIAL DAMAGE, for the next round.
SYLVAN RANGER
Fellowship of the Forest: As a Sylvan Ranger, the Burning Pilgrim is hastened, gaining an additional turn at the end of the round.
1.    SHIELD: Ambush – The Pilgrim shoots the enemies party 3-18 times with strength equal to one tenth of his level, ignoring all defenses as well as distance. The shots are divided as equally as possible among the enemy party, starting with the target and working down the heroes’ battle order.
2.    CRITICAL HIT/TAME WELL – The Pilgrim attacks with strength equal to twice his level. Instead of attacking, the Pilgrim can tame one Hippogriff, Harpy, or Aepyorni to fight on his side for the next three rounds.
3.    HIT/TAME - The Pilgrim attacks with strength equal to his level. Instead of attacking, the Pilgrim can tame one Hippogriff, Harpy, or Aepyorni to fight on his side for the next two rounds.
4.    AIM/TAME POORLY - The Pilgrim attacks with strength equal to half his level. Instead of attacking, the Pilgrim can tame one Hippogriff, Harpy, or Aepyorni to fight on his side for the next round.
5.    DAMAGE – The Pilgrim is struck by the hero’s HIT or SPELL depending upon what attack the hero used last. Optionally, any attempt of taming fails.
6.    SPECIAL DAMAGE: The Pilgrim is stuck by the hero’s SHIELD. Optionally, any attempt of taming fails.
Passive Special II: Opportunist – While casting spells as an Archmage, or attacking as a Sylvan Ranger, the Burning Pilgrim is Ranged, fighting from the back row and ignoring heroes’ row while remaining at full power.
Passive Special III: Adamant – Negative effects inflicted on the Burning Pilgrim last a maximum of three turns. Instant kills, the doomed-effect, and petrified-effect kills will reduce his current health by one half. 
Passive Special IV: Hero’s Cocktail – When a hero uses a consumable, the Burning Pilgrim can choose to instantly copy it, granting himself any bonuses from a positive consumable, or using bombs/negative consumables on the user. 
Passive Special V: Arsenal – The Burning Pilgrim has three different weapons to choose from during attacks. They have no effect on spells:
Adamantine Scorpio: The Burning Pilgrim’s attacks restore health to him equal to the total amount of damage he dealt divided by five, rounded down. 
Cleansing Claymore: The Burning Pilgrim’s attacks strip the target of a random positive effect - permanent or not- or immunity if the target has no positive effects.
Charred Longsword: The Burning Pilgrim’s attacks have a 1/3 chance each to inflict the fragile-, weakened-, or stunned- effect.
Note: Damage against Armored enemies is divided by their current Armor value. Each individual hit against the enemy reduces their Armor value by 1 after damage is calculated. Armor cannot be pierced or ignored. Armored enemies have no elemental weaknesses.


Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight)
265 year old female elven Shaman
Level 42.8 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* *Party Leader*
Power bonus: +8
Defense: 1
Health: 64/64
Ether: 38/50
Gold: 293
Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)
Inventory:
Weapons:
Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument), Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)
Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)
Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hero Hymn (Inspired-effect to all allies for 10 ether; song)
Consumables: Phoenix Essence (2), Potions (10), Grand potion (2), Tonics (3), Grand tonic, Ether Core, Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (3), Nostrum (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2), Health Core, Eldritch Jelly (Causes a weapon to permanently deal double damage to holy, humanoid, and luminous enemies when it's used on it, giving it the "Eldritch-" prefix. Once used, the weapon can no longer be upgraded, enhanced, morphed, or enchanted. Consumable)
Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope, 3 Scrap Metal, 

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Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)
213 years old male elf Mystic Knight
Level 34.75 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Permanently Nimble* *Lucky*
Power Bonus: 0
Defense: 16
Health: 45/45
Ether: 16/44
Gold: 1063
Equipment: Alpha and Omega (WP: 14, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Weapons:
Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory, lent to Boomingham), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura
Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)
Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal

skrall.jpg
Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)
81 year old male ogre Hunter
Level 45 *Natural Respite* *Favors Demons and Eldritch enemies* *Immune to fragile, blinded, hexed, and confused* *Second Party Leader*
Power Bonus: +2 WP for bows and crossbows
Defense: 11
Health: 45/59
Gold: 3346
Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Paper Doll (Immunity to Hexed)
Inventory:
Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)
Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),
Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 9 Meads, 7 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Neutralizer, Letter of Recommendation, Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Feather of Darkness (The weather is changed to Dim (see Weather Mage), consumable)
Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

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Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)
48 year old male human Vindicator
Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *1/2 chance of being reinforced* *Reinforced*
Power Bonus: +5 on the front row
Defense: 15 30
Health: 61/61
Gold: 365
Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Round Metal Shield (SP:7)
Inventory:
Weapons:
Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd, lent to Daske), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword)
Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), , Shackles of War (Prevents anyone from fleeing battles; accessory, lent by Thalion)
Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song), Ethereal Diamond (Light-elemental spells deal the blinded-effect; one ethereal gem can be imbued in a weapon to deal the same effect), Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged, borrowed from Olmstyr)
Consumables: Potion, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 3x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Feather of Darkness (The weather is changed to Dim (see Weather Mage), consumable)
Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

 

Everyone, please choose an action. Party leader, please create a battle order.

Edited by CMP

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OoC: How would Heroe's Cocktail apply if Skrall used his Feather of Darkness?

The ogre stumbled back and broke the arrow that had pierced his side, "Gonna have to get me one of those things."

Edited by Waterbrick Down

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2 hours ago, Waterbrick Down said:

OoC: How would Heroe's Cocktail apply if Skrall used his Feather of Darkness?

Using it twice wouldn't do anything for the Pilgrim. So it wouldn't apply.

As Flipz noted in the General Discussion, Skrall's attack should've poisoned him, so this has been remedied. Metaphorically.

It's also a good representation of how poison works here - DoT effects will last a max of three rounds as per Adamant, so they have be active during the end of the round to take effect. On the plus side, they ignore armor. 

2 hours ago, Waterbrick Down said:

The ogre stumbled back and broke the arrow that had pierced his side, "Gonna have to get me one of those things."

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"The scorpio...is a forgotten relic, I'm afraid. But this one...I've been using for a very long time."

Edited by CMP

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Nerwen speaks over her shoulder to Skrall, You can take it off him after we've dented his helmet enough to cough up some answers.

Edited by Chromeknight

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On 11/4/2016 at 8:19 PM, CMP said:

26268898725_b219f1b29f_t.jpg

"Well-played. Mages have become......refined since I last fought with them. The Doomsayer was not.....known for his grace. Where did you come to know the...art of spellcrafting?" inquired the Pilgrim idly, tilting his head slightly, listening out for the noises of wildlife now.

"I finished as one of the top students from the Academy of Magic in my home province, and I have picked up some tricks along the way. The realm of my people is enveloped in an ether barrier that displaces the whole realm and allows only those who know how and where to look for it to enter. All the others believe they are just walking through Murkwood Forest. That barrier has been cast by my ancestors so I guess it is also the natural talent and affinity for magic passed down from them." Thalion pauses for a second before he continues, "Now then.... Shall we continue?"

Thalion strikes the earth with his staves, prepares and repeats his attack.

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17 hours ago, Waterbrick Down said:

"So you keep sayin', am I sensin' a theme here." Skrall returns fire with another crossbow bolt from the back row.

"Yes, he's very old."  Boomingham grits his teeth as his shoulder aches.  The Pilgrim's armor deflected his shield more than he'd like to admit.  Boomingham steps into the front row and repeats his attack.

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On 3 November 2016 at 6:38 AM, Chromeknight said:

Battle Order
Boomingham
Skrall
Thalion 
Nerwen

Did anyone bring a can opener?

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Round Two of a Reunion
Boomingham vs. Pilgrim (Scupperer) - Deflected Damage Shield: Supernatural Smite (111x2/2/33 = 3 damage, Pilgrim bleeding, poisoned by 10, and fragile for 3 rounds, -1 Armor)
Pilgrim tames an Aepyornis (Scorpio) - Tame Well No Tame (Nothing happens)
>Skrall vs. Pilgrim (Unlucky) - Damage Hit (60x2/32 = 3 damage, -1 Armor, Pilgrim jinxed and poisoned by 10 for 3 turns)
Pilgrim vs. Skrall (Longsword) - Shield Aim (25-11 = 14 damage, Skrall fragile, weakened, and stunned for 3 rounds, Pilgrim no longer bleeding or fragile)
>Thalion vs. Pilgrim (Water, dual spell) - Special Damage Special Damage Great Spell Shield: Spellblade Spin (Ten hits, 48/31 = 1 damage, -1 Armor, 48/30 = 1 damage, -1 Armor, 48/29 = 1 damage, -1 Armor, 48/28 = 1 damage, -1 Armor, 48/27 = 1 damage, -1 Armor, 48/26 = 1 damage, -1 Armor, 48/25 = 1 damage, -1 Armor, 48/24 = 2 damage, -1 Armor, 48/23 = 2 damage, -1 Armor, 48/22 = 2 damage, -1 Armor, -10 ether)
Pilgrim vs. Skrall (Scorpio) - Critical Hit Special Damage: Marking the Favored (Skrall no longer stunned, Pilgrim no longer jinxed or poisoned)
>Nerwen
 vs. Pilgrim (Mourning) - Shield: Blood Ritual (28/21 = 1 health stolen, transferred to Skrall, -1 Armor, -1 ether, Skrall no longer fragile or weakened)
Pilgrim vs. Skrall (Scorpio) - Hit (50-11 = 39 damage, Skrall KO'd, 7 health restored)
Pilgrim tames a Harpy (Scorpio) - No Tame (Nothing happens)

Veteran Mime: Pilgrim Mimics Rogue Thief!

The party initially seems to have great lucky in wearing down the Pilgrim's heavy armor. Boomingham smites the alleged Veteran with a blow that cuts through a bit of it, while Skrall lands another jinxed bolt in a gap of his armor. It doesn't stop him, however, from sprinting towards the ogre and delivering a glancing, but vicious cut with his incinerated longsword. Thalion bombards the Pilgrim with more water spells, and Nerwen tries her hardest to restore Skrall with his lifeforce, but the Pilgrim is too quick, retreating away from the group and then pausing once he's as far away as he can be, whirling around with his scorpio shouldered. Skrall, barely recovered from his stun, is an easy target. The Pilgrim's bolt nail the ogre with a considerable amount of force, throwing the ogre off-balance. Skrall falls backward, crumpling into the dirt, another bolt halfway-loaded into his own crossbow.

One hero down, The Pgrilm assumes a very roguish fighting stance as he strides once more in a circle around the remaining party members.

 

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"Close. Your ogre....Skrall, he handles crossbows very well." He stows his scorpio and tears Skrall's jinxed bolt of his shoulder, eyeing it briefly before casting it aside into the flame. "But I'm afraid.....there's not much life left in me to steal, Lady Nerwen." The Pilgrim's armor is showing visible signs of wear. But it's still holding. "You heal and throw a mace as the orcs do......that much at least is recognizable to me. Strange, you don't look much older than the war. Where did you learn your...technique?"

 

DUEL

  • After each hero acts, the Burning Pilgrim gets a turn immediately following each hero's turn(s). His rolls are dependent upon the class he is Mimicking. 
  • Instead of lasting for rounds, negative effects last for turns – both the heroes’ and the Pilgrim’s turns count. Damage and heal over time effects – poison, bleeding, cursed, blessed – will still only take place at the end of the round.
  • For rolls of DAMAGE, the last attack type/equipped weapon the target used will be applied; if Thalion rolls DAMAGE while attacking the Pilgrim, and the Pilgrim cast a spell against Nerwen on his last turn, he will cast the same spell on Thalion. The same works in reverse. If the hero or Pilgrim last attacked from the back row, they will remain in the back row until they change rows.
  • For rolls of SPECIAL DAMAGE, the hero or the Pilgrim will use their current SHIELD roll with the same conditions. 
  • Note that modified DAMAGE and SPECIAL DAMAGE – such as DEFLECTED DAMAGE, SPECIAL GUARD, and SPECIAL DODGE – will be in effect even on the opposing party’s turn.

 

Enemy

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The Burning Pilgrim *Adamant* *MIMIC: ROGUE THIEF* *Kingpin: Jinxed or Lucky*
Level 50 Armored
Armor: 20

Health: 54/80
Ether: 60/60
Special: The Burning Pilgrim activates his current class’s SHIELD roll.
Passive Special I: Veteran Mime – At the end of each round, the Burning Pilgrim will Mimic a random Veteran Job Class’ battle style. This will determine his own attack rolls, as well as his attacks on rolls of DAMAGE and SPECIAL DAMAGE, for the next round.
ROGUE THIEF
Kingpin: As a Rogue Thief, the Burning Pilgrim has a 50/50 chance on each individual turn to be jinxed or lucky.
1.    SHIELD: Grand Theft Hero – The Pilgrim performs an almost perfect crime as he transfers health equal to three times his level from the target to himself, steals one of the hero’s equipped artifacts, and causes them to be enamored with him for the duration of the next three turns. 
2.    CRITICAL THEFT: The Pilgrim attacks with strength equal to twice his level. If the hero carries gold, the Pilgrim steals gold equal to their level. The gold is immediately consumed and one twentieth, rounded down, is added back to the Pilgrim’s Armor value.
3.    THEFT: The Pilgrim attacks with strength equal to his level. If the hero carries gold, the Pilgrim steals gold equal to their level. The gold is immediately consumed and one twentieth, rounded down, is added back to the Pilgrim’s Armor value.
4.    STEAL AND HIDE: If the hero carries gold, the Pilgrim steals gold equal to their level. The gold is immediately consumed and one twentieth, rounded down, is added back to the Pilgrim’s Armor value. Then the Pilgrim hides from the next hero’s turn, avoiding any actions that might come his way.
5.    DAMAGE: The Pilgrim is struck by the hero’s HIT or SPELL depending upon what attack the hero used last. 
6.    SPECIAL DODGE: The Pilgrim has a 1/6 chance of dodging the hero’s SHIELD.
Passive Special II: Opportunist – While casting spells as an Archmage, or attacking as a Sylvan Ranger, the Burning Pilgrim is Ranged, fighting from the back row and ignoring heroes’ row while remaining at full power.
Passive Special III: Adamant – Negative effects inflicted on the Burning Pilgrim last a maximum of three turns. Instant kills, the doomed-effect, and petrified-effect kills will reduce his current health by one half. 
Passive Special IV: Hero’s Cocktail – When a hero uses a consumable, the Burning Pilgrim can choose to instantly copy it, granting himself any bonuses from a positive consumable, or using bombs/negative consumables on the user. 
Passive Special V: Arsenal – The Burning Pilgrim has three different weapons to choose from during attacks. They have no effect on spells:
Adamantine Scorpio: The Burning Pilgrim’s attacks restore health to him equal to the total amount of damage he dealt divided by five, rounded down. 
Cleansing Claymore: The Burning Pilgrim’s attacks strip the target of a random positive effect - permanent or not- or immunity if the target has no positive effects.
Charred Longsword: The Burning Pilgrim’s attacks have a 1/3 chance each to inflict the fragile-, weakened-, or stunned- effect.
Note: Damage against Armored enemies is divided by their current Armor value. Each individual hit against the enemy reduces their Armor value by 1 after damage is calculated. Armor cannot be pierced or ignored. Armored enemies have no elemental weaknesses.


Party

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Nerwen Calmcacil, Champion of the North Kingdoms (Chromeknight)
265 year old female elven Shaman
Level 42.8 *Immune to sealed* *Gains Double EXP* *Restoration* *Absorbs last element* *Counterstriking* *Party Leader*
Power bonus: +8
Defense: 1
Health: 64/64
Ether: 37/50
Gold: 293
Equipment: Mourning Star (WP: 10; fire-elemental; inflicts Fragile-effect; mace), Lesser Ethereal cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural respite becomes restoration)
Inventory:
Weapons:
Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Singing Sword (WP 10; causes bleeding, longsword/instrument), Champion’s Voulge (WP: 14, gains 1 WP when the hero protects an ally by reducing or preventing Damage or Special Damage, axe)
Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.)
Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hero Hymn (Inspired-effect to all allies for 10 ether; song)
Consumables: Phoenix Essence (2), Potions (10), Grand potion (2), Tonics (3), Grand tonic, Ether Core, Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (3), Nostrum (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Meads (3), Mulled Wines (2), Health Core, Eldritch Jelly (Causes a weapon to permanently deal double damage to holy, humanoid, and luminous enemies when it's used on it, giving it the "Eldritch-" prefix. Once used, the weapon can no longer be upgraded, enhanced, morphed, or enchanted. Consumable)
Tools/Treasure: Shovel, Bedroll, Magnifying Glass, Telescope, 3 Scrap Metal, 

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Thalion Dwinlas, Super Sleuth, School Inspector (-obelix-)
213 years old male elf Mystic Knight
Level 34.75 *Immune to all elements, sealed, blinded, weakened, confused, sleep, fragile, cursed, doomed, sudden death, poisoned and bleeding* *Permanently Nimble* *Lucky*
Power Bonus: 0
Defense: 16
Health: 45/45
Ether: 6/44
Gold: 1063
Equipment: Alpha and Omega (WP: 14, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Weapons:
Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Grand Potion], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Grand Tonic], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [Phoenix Essence]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory, lent to Boomingham), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent to Nerwen), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Spell Items: Zirconia (Gem containing all elements; cannot be merged into equipment), 3 Amethysts, (Diamond, Aquamarine, Opal, Garnet, lent to Tra-Serral), Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura
Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (6), Phoenix Essence (4), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect)
Tools/Treasure: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Mythril Shard, Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal

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Skrall, Krakenwhacker, Titan Smiter (Waterbrick Down)
81 year old male ogre Hunter
Level 45 *Natural Respite* *Favors Demons and Eldritch enemies* *Immune to fragile, blinded, hexed, and confused* *Second Party Leader* *KO'D*
Power Bonus: +2 WP for bows and crossbows
Defense: 11
Health: 0/59
Gold: 3346
Equipment: Unlucky Crossbow (WP: 13, causes jinxed Effect, poisoned by 10), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Paper Doll (Immunity to Hexed)
Inventory:
Weapons: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Axe of the Minotaur Champion (WP: 30, user is slowed and immune to hastened, axe)
Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Winged Sandals (Immune to bound and slowed, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear, lent by Thalion), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory),
Consumables: 3 Potions, Phoenix Essence, 3 Phoenix Incenses, 9 Meads, 7 Nostrums, 3 Remedy, 3 Smelling Salts, Deadly Venom, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Neutralizer, Letter of Recommendation, Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Feather of Darkness (The weather is changed to Dim (see Weather Mage), consumable)
Tools/Treasure: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool)

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Lord Lawrence Boomingham, True Hero Who is Actually Worth Something (Zepher)
48 year old male human Vindicator
Level 38 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *1/2 chance of being reinforced* *Reinforced*
Power Bonus: +5 on the front row
Defense: 15 30
Health: 61/61
Gold: 365
Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Round Metal Shield (SP:7)
Inventory:
Weapons:
Epidemic Halberd (WP:8, causes all negative effects that the user has to the target when attacking; halberd, lent to Daske), Venom Fang Blade (WP:9, causes poisoned equal to WP; longsword), Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Frozen Saber (WP: 15; light-, ice- and wind-elemental; inflicts stunned; great sword)
Artifacts: Crown of the Desert King (SP:6; absorbs fire, wind, and earth; suitable for Boomingham only, headwear.), Venomari Helmet (SP:2, absorb poison as health; helmet), Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Scarlet Hood (SP:4, grants immunity to stunned), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only), 2x Prayer Beads (Makes the wearer permanently blessed; accessory.), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Crimson Suit of Armor (SP:12, allows wearer to pose as Crimson Bear Knight; takes three artifact slots: bodywear, headwear and footwear), , Shackles of War (Prevents anyone from fleeing battles; accessory, lent by Thalion)
Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song), Ethereal Diamond (Light-elemental spells deal the blinded-effect; one ethereal gem can be imbued in a weapon to deal the same effect), Oath of Reclamation (Vindicator’s Oath: After the targeted enemy damages an ally, the enemy immediately becomes stunned, and the vindicator becomes encouraged, borrowed from Olmstyr)
Consumables: Potion, 2x Remedy, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), 12x Mead, 4x Smelling Salt, 3x Nostrum, 2x Ambrosia, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, 2x Floral Bomb, Seal Bomb, Poison Bomb, Stun Bomb, Seth Bomb (Deals 100 darkness-elemental damage to all opponents when used.), Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, 2x Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Bone, x2 Bright Polish, Tarok's Blood (The user deals double damage to humans and no damage to orcs for the duration of one battle), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Feather of Darkness (The weather is changed to Dim (see Weather Mage), consumable)
Tools/Treasure: Bedroll, Shovel, Pickaxe, Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away), Mythril Shard

 

Everyone, please choose an action. Party leader, please create a battle order.

Edited by CMP

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When I was much younger I lived with one of the refugee clans. They taught me the path of the shaman.

Nerwen uses a pheonix essence on Skrall.

Battle Order

Boomingham

Thalion

Nerwen

Skrall

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Boomingham grits his teeth as the big Ogre goes down.  "He's weak.  Onwards and upwards."  Boomingham repeats his attack, swearing an Oath of Reclaimation.

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Boomingham grins as the Ogre stands up.  "Perhaps I meant growing weak, chap.  Didn't mean to suggest that just anyone could drop you."  Boomingham winks.

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GC Note: I've tried to contact CMP but he hasn't been online for almost two weeks without notice (and hasn't updated this quest in three weeks) so I'm going to step in and postpone the conclusion for him. If/when he returns you can probably pick up where you left off. For now the players are welcome to return to the Hall and post in any out-of-quest topics.

Best wishes to CMP, hope he's alright.

 

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