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Found 515 results

  1. Captain Flint

    GoH 11: Foenwor Mine

    Here is my entry for Challenge 11. In Mitgardia, deep in the Heavenly Mountains dwarves are mining. Very brave men who spend most of their time deep under a dangerous mountain. The mines are rich in iron ore and attract blacksmiths from distant lands. Their mined ore makes the best iron from which they make powerfull weapons for fearless warriors and strong pickaxes for hardworking miners. A real treasure of Mitgardia.
  2. My contribution for Challenge 11. It’s a simple build that brought back a lot of memories as most of the techniques are things I used frequently years ago. Which made for a straightforward and relaxing build process. Timber is in high demand as the guilds rebuild. Leading to many new lumber yards popping up in Mitgardia. Located along trade routes and near sawmills they constantly receive new loads of wood and in turn load caravans traveling between the guilds. Additional photos on Brickbuilt.
  3. Magnus Gudmund, Lord of Spróggefjell in southeast Mitgardia, had recently had his farmlands raided by a band of thieves. Rumour has it they took to the coast, so Gudmund hired a group of soldiers to patrol along the Southern Shores. So far, the search has been unsuccessful. This build is a modified version of my Summer Joust collab entry (see spoiler) from three months ago. I was happy with the ship, but the water and terrain wasn't convention-worthy. So I tore down the water, I acquired a lot of dark blue tiles (just barely enough, though!) to cover the new base, which I shortened on both front and end. I finished the creation halfway into August, but there was a problem: no camera! I had been borrowing my sister's camera for years, but at last she permanently reclaimed it, so I had to get my own. And then holidays happened, and other LEGO projects, a job application, Skaerbaek Fan Weekend, LEGO World Utrecht... but this weekend I finally spent some time figuring out my new camera (Nikon D3300) and taking pictures. Little note: I didn't bother changing the figures of the collab, but I did change the story to fit Guilds of Historica. It's not much, but it's something. Glory to the Guilds! C&C appreciated!
  4. Welcome to Mitgardia If you are new and want to join the fun here, you just think of a character/sigfig for yourself, post it here, and start building. For a signup example you can look at the members overview section. Green and yellow are the official colors of Mitgardia, so incorporating them into your creations helps show your loyalty though it is not required to have the Mitgardian colors in every MOC. Keep reading to find out more about the great Northern guild! Section One: Guilds of Historica Background The bard’s song tells a tale of a world long forgotten. Race against race, clan against clan; shields clashed with swords, long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge. The arcadian land was thrown into chaos. When all seemed lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s greatest city: the fortress of Cedrica. To settle the grievances and end a millennium of bloodshed, the sages declined all the treaties of old and joined the clans into one mighty Kingdom: Historica. They founded the Four Great Guilds – each one a realm in itself – Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South, and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin ruled the central lands of Historica for decades. But darkness and chaos had only been thwarted, not conquered. Magic was unleashed upon the land, magic that fell into the hands of Victor Revolword. Only in union did the Guilds find strength to defeat him and destroy the Elemental Helm that gave him power. Yet the struggle was not over, for out of the chaos magic had bred there arose a new threat: the Black Spire. Ravaage the Terrible, of whom no man ever spoke save with bated breath and behind closed doors, ruled the darklands of Nocturnus with a rod of iron and resistance glowed only in scattered embers. Meanwhile Drow invaded Avalonia, Algus from the north swept into Mitgardia, and the resurrection of the ancient Desert King threw Kaliphlin into confusion. Slowly, the heroes of the Guilds realized the truth: the fire that fueled the powers of destruction and chaos throughout the land burnt deep in the heart of Nocturnus. There Ravaage sought for the ultimate power, the Necromancer’s Helm. Only by once again uniting, this time against Ravaage, could Historica be saved from ashes and the rule of the undead. But who would unite the Guilds? The King had been slain by Revolword, his son murdered by Ravaage; no other family could command the respect of all the Guilds or ignite their loyalty and patriotism. Yet a rumor arose, a rumor of hope. An heir had appeared, under whose banner all who desired peace could unite. Heroes of Historica, rise up and fight the invader who brings discord to your realm! And rise the heroes did. Throughout the land, in every corner, evil and chaos were subdued. Rivals pledged allegiance to the new, unknown King, and sallied forth to battle Ravaage together. Old jealousies were forgotten. Each man felt that it was the dawning of a new day for Historica. By trickery, the mages of Historica defeated Ravaage and destroyed him, sealing the chamber of the Necromancer’s Helm forever. Leaderless, Ravaage’s army has crumbled, his plans and power vanished. Disorder remains, but the worst seems to be over. All eyes turn toward the throne of Cedrica, where the new monarch, Queen Ylspeth, reigns and rebuilds. Much needs to be resolved, many questions remain to be answered, but at last, Historica breaths free. Guildsmen! This is the world you inhabit, this is the place where you will make your fortune, build a mighty empire, and battle for the glory and honor of the banner… Section Two: Guild Background and Theme Mitgardia: Frigid Wonderland Landscape: From the Frozen Beyond with its secrets to the vast snowy lands of various clans. Where the clan territory ends the terrain starts with large pine forests and the heavenly mountains. After passing the mountains you'll find the tundras and finally there's the Demon's Ridge. That's Mitgardia. No one knows what lies in the Frozen Beyond, not many dare to go there. It is home to fierce creatures like ice dragons and blizzard wolfs, whom haven't crossed the Ebar stream for centuries which connects the Frozen Beyond to the Clan Lands. Recently the fearsome Algus made an attempt to overthrow all of Mitgardia, but have been pushed back into the wastelands of the Frozen Beyond. The Clan Lands are home to various tribes. The conditions are extremely harsh as there's snow whole year long, here real men are made. At the age of 12 boys are send into the cold by pairs, to make it on their own a whole year long to return as men. Even southern cities send their boys to the clans to learn the ways of the clans. South of the Clan Lands majestic mountains appear. The Heavenly Mountains, surrounded by pine forests these mountains are home to grand cities like Omurtag. These mountains are also Mitgardia's economical heart, because they contain iron, gold, coal and other treasures. Past the mountains you'll find the tundra, which holds plains and forests. These lands are Mitgardia's agricultural center and it's home to most of Mitgardia's inhabitants as it also contains Valholl, the capital. In the summer the tempertures can even go up as high as the ones they are used to in Kaliphlin, because of warm winds from Nocturnus´ vulcanoes. Most south lies Demon's Ridge. A natural barrier to keep unwanted guests out of Mitgardia. With its steep mountains, combined with the cold, you don't want to go through them without a guide. The Isles of Solitude are mostly uninhabited, though ruins of ancient strongholds still remain, and a few outposts of stalwart Mitgardians can be found. Standard: Green and yellow unite Mitgardia. Economy: Giant mines with Historica's best treasures, and of course Ale, are Mitgardia's most important economical resources. Timber is also plentiful Section Three: Recent Guild History Even Mitgardia fell prey to the disorder and discontent so prevalent in Historica recently, and nearly plunged into civil war as some of the powerful Dwarven houses looked to invade Avalonia. Ultimately, the crisis was averted, but tensions between some Dwarven families and the Mitgardian government remained. And then came the terrible invasion of the Algus from the Frozen Beyond. In the struggle to push them back to their icy lands much of Mitgardia was weakened. With a new heir to the throne in Cedrica, maybe now Mitgardia can rebuild its former days of unity and might. Section Four: Guild Leader Core Leader: soccerkid6, this is the member who you can go to for changes to this thread, member disputes, and game question about Mitgardia. Guild Leaders: These are the characters who lead the factions for story purposes. Mitgardian Faction- Sir Glorfindel (soccerkid6) is acting as the Steward of Mitgardia currently, while Elon Chorian (Ecclesiastes) attends to some important family matters. Sir Glorfindel's advisors: Elon Chorian (Ecclesiastes) Steen Larsson (kabel) Section Five: Current Guild Challenges. Guild sign-up: If Mitgardia sounds like the home for you, create a character and post your character in this thread! Community Build: Landscapes of Mitgardia, Dwellings of Mitgardia Mitgardia free-build-challenge: Age of Mitgardia Please post a link to each of your free-builds or challenge builds in this topic, as you complete them. It keeps things simple for indexing purposes. Past Books: Mitgardia Book I Thread, Mitgardia Book II Thread Section Six: People of Mitgardia. Mitgardia is home to a wide variety of people, below are some examples of the types of inhabitants you may find: Members Elon Chorian (Ecclesiastes) Titles and profession: Leader of Mitgardia Short Bio: Proud member of the house of Chorian who live in Ondylion for centuries which was destroyed by the elemental monsters. With the absence of the Jarl and his city destroyed, Elon is living in Valholl now as steward of Mitgardia. Hometown: Valholl Parts: Head, Head and Torso, Green Arms, Hips and Legs, Cape 1, Cape 2, Cape 3, Shields and Axe Blades, Bar, Plume, Steen Larsson (kabel) Titles and profession: Carpenter, Royal Architect, Vice-Admiral of the Mitgardia Fleet, Homeprovider for the Poor, Defender of Valholl as well as Doctus of Mitgardia. Short Bio: Steen was born in Helgestorp a small village near the city of Stoneroda, where, at the age of 7, he became a carpenter aprentince. Due to his military skills he soon rose within the ranks of the Stoneroda militia and his protector Lord Eric Grimmson became awere of him. Steen was eventually choosen to represent the Stoneroda carpenter guild in the Valholl Thing, the Mitgardian parliament. There he showed that he was able to do more than just fight and cut timbers and thus earned quite some titles. With the descrution of Helgestorp and Stoneroda, Steen relocated to Thorshaven, where his brother Lars Larsson currently serves as the mayor of the prospering young town. Hometown: Stoneroda Parts: Hair,¨Head, Cape, Torso, Arms, Hips and Legs, Spear Sir Glorfindel (soccerkid6 - previous sigfig) Titles and profession: Architect Regent of Valholl, Officer of Valholl, Treasurer of the Valholl Mason's guild, Economic Titan, Knight of Valholl, Mason Teacher, Shadow Rider, Rigr, Gentleman, Farmer, Innkeeper, Watchman, Protector, Frost Berserker, Eagle Eyed Danger, Manager, Gatekeeper, Vendour, Miller, Lord Mayor, Agrarian, and Strategic Heavy Weight Short Bio: Though Daydelon has been a small town in years past it is now expanding rapidly and Glorfindel is committed to keeping it strong. Glorfindel visits Valholl often to discuss current matters in Mitgardia with Elon and Steen. Among the dwarves of Mitgardia Glorfindel has many allies, and is always welcomed at the great city of Hradcanny. Hometown: Daydelon Parts: Plume, Green Hand Plume, Helmet and Visor, Head, Cape, Scabbard, Torso, Arms, Legs, Sword, Shield Eryl Storrar (soccerkid6) Titles and profession: Short Bio: Eryl Storrar of Harburg is already a staunch Mitgardian despite his young age. Which should stand him in good stead as he likely will be lord of Harburg one day. Eryl's parents, Karsten and Karin, are the Lord and Lady of Harburg, while his uncle is Sir Glorfindel - Karsten's younger brother. Eryl has a twin sister named Elise, and like most twins, they get into plenty of mischief together. Hometown: Harburg Parts: Hair, Head, Torso, Arms, Hands, Legs Mikkel Winter-Stone (mrcp6d) Titles and profession: member of the Jarls' engineering corps Short Bio: Mikkel is an engineer for the Jarl, hailing from the Mitgardian capitol, Valholl, and was traveling on a cartography expedition in the Northern Wastelands when Victor's machinations came to light. Since then, he has used his knowledge to improve on the crossbow, increasing its range and accuracy. Recently, in conjunction with the dwarves of Omurtag, he has begun experimenting with new fire-powered ballistic weapons. Whether this fire-breathing tube functions on science or wizardry, he knows not - he just knows it works. Hometown: Valholl Parts: Feather , Hat , Head , Scarf , Torso , Green Arms , Hands , Legs Sir Gunman the Lurikeen (Gunman) Titles and profession: Economic Titan Short Bio: Gunman was born in euosmos, a small city Southeast of tundra.Following his father's steps he became member of a local clan named DAOC at the age of 13. The clan was all about hunting wild animals near euosmos and exploring the lands of Mitgardia. Today at the age of 27, Gunman and his friends Hlias and Markus are core members of the clan and starting to plan serious adventures outside of the Mitgardian boarders. Hometown: Euosmos Parts: Arms, Torso, Legs, Sword, Cape 1, Cape 2, Head, Hair Wyndor (MKJoshA) Titles and profession: Leader of the forces at Dalig Ulv, Friend of the dwarves of Treacleheim, Bane of the Algus Short Bio: Wyndor lives in the northwestern portion of Mitgardia. During the Algus Saga he worked with Charlemagne from Kaliphlin to obtain a dragon. Now he spends his days patrolling the northern borders of Mitgardia with his dragon to ensure no Algus make their way south. Hometown: Dalig Ulv Parts: coming soon! Makny Annenson (The Stad) Profession: Commander of the Stromvakt Bio: Born to the second son of the Lord of Førstlys on the Burial Isle, Makny Annensen was never likely to inherit the rule of his grandfather’s holdings. Instead, he passed his youth learning the ways in which he could best serve his family and people. After his customary year in the clan lands when he came of age, which was just before the Elemental Crisis, he had many adventures and faced many trials, eventually coming into his own as a warrior and strategist. Following the wars against Ravaage, his puppet states, and his allies, Makny surrendered any claim he would ever have to the lordship and took his father’s place commanding the Stromvakt, the elite household guard of Førstlys. Hometown: Førstlys Parts: Hair, Head, Torso, Arms, Hands, Legs, Scabbard, Cape Alfadas Mandredson (Alfadas) Titles and profession: Rigr Alfadas Mandredson, Frost Berserker, Eagle Eyed Danger, Shadow Rider, Watchmen, Gatekeeper, Protector and Farmer from the North! Short Bio: Hailing from a small village near the Winter lakes in the south of Mitgardia, Alfadas grew up as the oldest son of the leader of said village. The village thrived in fishing (as they are close to the winter lakes) and the export of said fish to nearby towns. Alfadas didn't much feel like becoming the leader of a small boring village, so he took a couple of friends and together, with Alfadas as their captain, they traveled all across Mitgardia, aiding people and Mitgardia itself. Slowly coming to the conclusion he isn't invulnerable (mostly because he got one of his legs chopped off by a Cyclops) Alfadas grew up to become a more responsible person. When he gets tired of fighting, he will have a village to govern. Hometown: The Winter Lakes Parts: Hair, head, torso, cape (brown), sword, shield, legs (aren't official legs, they are regular green legs with a peg leg) Isengrin (meepinater) Titles and profession: Soldier, scaredy-cat, chicken, little mouse. Short Bio: As a child, Isengrin always wanted to serve as a soldier. When he became of age, he enlisted for a soldier. In his first battle, however, he witnessed his company murdered by orcs. He has never recovered since. Although he can still summon his courage, Isengrin often turns pale at the mention of orcs or goblins... or anything of the sort, really. Hometown: Omurtag Parts: torso: part #937 in dk grey with black hands. legs: part #970 in dark grey. weapon: part # 25111 in silver. Shield: part #22408. helmet: part #3844. armor: part #2587. head: part #326cpb2081 Arun Hilgrim (CaptainAaron) Titles and profession: none Short Bio: Arun is a novice explorer and aspiring wizard from Valholl. There, he recently completed university studies in archaeology and mystic lore. With the recent dangers facing the realms, he hopes to help by unearthing ancient artifacts and discovering long-lost secrets. Besides being a well versed researcher, Arun has some arcane skill. This is currently limited to two abilities. First, he can brightly illuminate his staff at will. The second is that he can comprehend the speech of his wooly goat, Grep. Arun is now moving into his family’s old cottage located in the foothills northeast of Valholl. From there he will have a safe haven for adventuring and can begin exploring the lands of Mitgardia. Hometown: Valholl Parts: Hair, Head, Torso, Arms, Hands, Legs, Backpack Lady Eleanor of Bluevale (Bracari) Title: Ruler of Bluevale Short Bio: The Bluevale country is Lady Eleanor's ancestral home. Nestled inside a mighty mountain range it is a long valley with a large lake in the middle, fed by a myriad of small streams which spring from the surrounding mountains. A river flows from this lake carving a small pass through the eastern part of the mountains. The southwestern region has hot springs and geysers due to volcanic activity, this gives the valley a special micro-climate. The valley is fertile and was famous for its Orchards whose Apples were then distilled into cider, appreciated throughout Mitgardia. The Lords of Bluevale prospered from this trade for centuries, acquiring land and businesses even in the Capital itself. Unfortunately a volcanic eruption followed by a war between brothers took a heavy toll on the community as many died or fled. Although triumphant against his brother, Lord Brius (Eleanor's grandfather) moved the family to Valholl being able to maintain a noble status due to his wealth. Eleanor was born there, her mother dying in childbirth, and raised surrounded by finery, a melancholic grandfather and often absent father. However, without the steady income from Bluevale's products, some bad investments and general squandering of money by Eleanor's father, Lord Firth, after her grandfather's passing the family lost most of its wealth. When Lord Firth died just a couple of years later, the family status gone and looked upon with a certain disdain by other nobles a young Eleanor decided to sell the little holdings she still had (even the family's house in the city where she grew up) and with a small retinue of faithful servants return to Bluevale to reclaim and rebuild the family's domain. Parts: Hair, Head, Torso, Arms, Hands, Legs and Hips, Cape. Ronan Lund ((Luc)ky Luke) Titles and profession: Blacksmith in training Short Bio: Ronan was born in the small village called Flockwood. This village high up in the mountains was founded, after the destruction of Helgestorp by a small group of former inhabitants. After a few days of walking haunted by freezing winds this small group found a spring in an almost hidden valley. The group decided to stay there and founded the village now known as Flockwood. Because of the dangers the group encountered in the mountains and the everyday treat of the freezing cold and the mountain’s wildlife, every boy and girl had to learn how to fight from the day they learned how to walk. Even though he lives in a rough place Ronan always tries to stay positive. Hometown: Flockwood Parts: Hat Head Cape Torso Pants Ygnvi Arnesson (Ayrlego) Titles and Profession: None Short Bio: Ygnvi Arnesson grew up in a small rural village set in the valleys of Mitgardia's southern mountains. His early summers were spent in the mountains tending to his families livestock and he seemed set to become a simple farmer. That was; however, until he was drafted into the local fyrd during recent troubles. Unlike many of his neighbours, he seemed to have a talent of fighting, and the taste of life outside of the village of his birth gave him a yearning for adventure. Now free of his service in the militia, he looks to make his name and fortune serving Mitgardia however he can. Parts: hair, head, torso (with green arms), legs Amos Lachlan (Spud the Viking) Titles and Profession: Clergyman, chronicler, scholar. Short Bio: Amos Lachlan is the second son of a farming family in the South lowlands of Mitgardia. He preaches within a small community and still has a soft-spot for agriculture because of his upbringing. Lachlan would like to venture out into surrounding settlements in order to get a general sense of the politics and needs of the people. He keeps notes of current events in order to provide written history. Along with him travels his dog; Kirk. Hometown: A small village on the West side of the Antler river Parts: to be updated Andros Graymane (A_Goodman) Titles and Profession: Blacksmith Short Bio: Born to a modest family on a farm outside of Valholl, Andros grew up in comfort while learning trades such as lumberman and agriculturist. However Andros always had a gift for forging. At the age of 15 Andros left home and joined a group of mercenaries called the Silent Scythe. They were known for taking odd jobs around the Tundra and occasionally making their way north into the Clan Lands. After several years, a job went bad and the few remaining members of the group disbanded. Upon returning home Andros discovered the family farm in ruin and no trace of what had become of his family. Taking the small amount of gold he had saved during his time as a member of the Silent Scythe he purchased a small forge south of Teridyan, on the eastern border of the Tundra. Here he creates some of the highest quality weapons and armor in all of Mitgardia. Although he feels more comfortable creating weapons than using them, as a former mercenary, he is always ready to suit up in his old set of armor and join some fellow guildsman on a quest. As long as there is some gold in it for him of course. Hometown:Valholl Parts:Will Add Virgil Faust (Blaze) Titles and profession: Captain of the Northern Rangers. A group of soldiers whose task it is to protect the most northern places of Mitgardia. Their speciality is hunting and taming dragons and big lizards, but are also excellent at capturing/hunting or sometimes even killing of other large creatures and monsters. Short Bio: A young ranger, but with already a great reputation, he is the youngest captain ever and also the gouvernor of Pikesteel village. If you have a big snake in your bathroom or a drake in your backyard, send a message to Virgil, he will know how to take care of them! Hometown: Pikesteel Village, at the foot of Pikesteel Mountain. Dargrin Galvinor (dathil) Short bio: The Galvinors go way back. Originating from Varlyria, Dargrin's ancestors came to Stagmont in Mitgardia looking for a new home, a place to follow their ideals. Within a few generations, they became a respected family, due to them using their coin investing in the expanse of Stagmont. The Stagmont Dargrin has been born and raised in, has become a serious town, and the Galvinors are accepted as its paramounts. Dargrin, his brother Edmun, and their uncle Drakk are focussed on solving the mysteries around the disappearance of their parents during the war, as well as on restoring the prosperity of their hometown. Hometown: Stagmont (sigil: Stag on a dark red and dark green field) Parts: Hair, Head, Torso, Arms, Hands, Legs, Cape Snorri Puvelson (Puvel) Titles and profession: Farmer - Protector Short Bio: Snorri Puvelson, son of Puvel the Hurn, is a veteran of the Alguswars. After receiving training from his father, Snorri joined the fight in the cold mountains. Even though he’s a battle hardened veteran at his young age, his aim is to lead a peaceful life and make his hometown prosperous again. Hometown: Kyllingfelt Parts: Hair, Head, Torso, Legs? Eoin Wallace (Eoin Wallace) Short bio: Eoin Wallace is a fierce warrior who lives in the woods just south of Dalig ulv, with his friend Douglas. From his house in the woods he mostly spends his time patrolling the wilds of mitgardia, discouraging bandits and keeping law and order. He sometimes goes into the cities but when he does its never for long, for he feels uneasy with all the people in one place. Home town: the woods south of Dalig ulv. Parts: head, legs, torso, green and yellow arms with flesh hands, scabbard, sword, cape, hair, brown stick, torch, gem. Louis of Valnötsträd (Louis of Nutwood) Titles and Profession: Young Karl; Aspiring warrior. Short Bio: I was born in a small village called Valnötsträd, famous for its timber. Father was a skillful carpenter and Mother was an audacious house builder. But I never aspired to work with them. My destiny was much grander. I dreamt of crossing the lands of the North, to seek for mysteries and great adventures, just like my grandfather, Föbvr the Wise. I wanted to fight alongside the bravest of men and build alliances with the wisest of them. On my father’s deathbed, I pledged to protect my family. And I swore to the gods that I would become a great warrior to fight and die for the people of Mitgardia. To Valholl. To Mitgardia! Hometown: Valnötsträd Parts: Hair, Head with freckles, Cape, Hun Cape, Torso, Dark brown left arm, Dark blue right Arm, Legs, Sword, Shield, Brown Stick. Sigrid Haraldsdottir (Aurore) Titles and profession : advisor and aspiring herbalist Short bio : Sigrid was the youngest daughter of the ruler of Horgaard, a tiny village nested in a secluded valley of the Heavenly Mountains. She spent a peaceful childhood bickering with her siblings and riding in the mountains, while showing an insatiable curiosity about...well, about everything and anything - but especially plants. And rocks. And animals as well. When her father and brothers went to war, Sigrid and her older sister Dagmar were left behind in charge of the village. Years later, none of the men have returned. Dagmar has become the de facto ruler of the village, and Sigrid acts as her advisor. HometownHome-one-horse-village : Horgaard Parts : Hair - Head - Cape - Torso (with white arms) - Skirt (alternate legs when mounted) Captain Arion (ForTheGreaterGood) Short Bio: My sigfig's name is Captain Arion, he's a Mitgardian army captain and he's from Teridyan. He's the second of five children, and prefers to lead his soldiers by example rather than by words. Parts List: hair, torso , arms are just regular green system arms, legs ,sword, shield, head Ava (Zarcania) Short bio : Has been recently discovered by a Mitgardian, lying on the floor near ruins in the south of Mitgardia. A list of name has been found in his pocket. It appaers that, at least some could be Mitgardians names. Until now, he has not really managed to wake up from the limb he is in, so we don't really know more. Title and profession : we don't know... Hometown : we don't know... Celestina StrongSilver (The British Brixter) Hometown: LilyOake Short Bio: Raised in the quaint village of LilyOake near the border of the Mitgardia tundra, Celestina would witness the brutality of the winter and the bloodlust of starved citizens. A famine blighted her crops and caused a famine so large that half the population died out, Lord Falx, the leader of LilyOake was only able to keep his domain by relocating his people to The Isle of Solitude where the people have begun work on building a new LilyOake from a large Fort called Fort Eaglefall. Celestina now works as a sergeant in the LilyOake guard, protecting her people from outside threats and overlooking the development of LilyOake Gunther van Hal (Captain Flint) Titles and profession: Huntsman. He is a mercenary who mostly works alone and hunting witches, monsters, various creatures and discovering many strange and unexplained things. Short Bio: He was born in a small village in the Clan Lands. He lost his mother very young, his father had to leave and left him with old Helmut, who was a blacksmith and a good friend of his father. Helmut trained him how to wield a sword. He quickly showed skills and with a lot of hard work and exploration of the unknown, he became the best huntsman in the area. Hometown: Snowy wilderness
  5. Captain Flint

    [Freebuild] Ravynne's end

    And so, Ravynne the witch of Heedwor ends up that way. I also had this in mind for the Guilds of Historica's anniversary challenge, but didn't finish it in time. I hope you like it!
  6. socalbricks

    GoH 10 C: The Hunt

    Built for 10C "Miscellaneous" Category and for Brickscalibur "Frozen Wilds" Category! Amir had spent years gaining the trust of his employer. When he finally gained access to his massive vault in Barqa, he made sure to pocket some on every "accounting check". Sure, the old geezer was nice, but he was also gullible, so Amir reasoned that he deserved it! He planned to sail away to Valyrio once he had enough, and buy a quiet villa overlooking the sea with his ill-gotten gains. As it turned out, the old man was not as senile as Amir thought. Noticing a discrepancy (and hiring his own investigator), he discovered the plot and ordered Amir arrested. Amir was able to get out of town with only a sack full of the pilfered gold. It wasn't ideal, but it was better than being imprisoned or worse - authorities in Kaliphlin did not take such offenses lightly. Now he was on the snowy slopes of Mitgardia. Nice and far from Kaliphlin, but he wasn't safe. He recalled his response when he heard the news. Sitting in a tavern a few hours prior, he overheard from some travelers that a massive bounty had been put on his head. As if that wasn't bad enough, it turned out that Kars was one of the many hunters vying for the reward. Amir had heard stories of Kars for years - a tall, lean man of few words with a bizarre mask. It was said that his silver eyes pierced the soul and drove his quarries to regret the choices that led them there. Nicknamed "the Bloodhound", he was said to be the best tracker in all the land. Countless stories told of his incredible feats - Amir never fully believed them, but the news still caused him to panic. Making an inconspicuous exit from the tavern, he made his way further north. Rounding a bend, he froze in place. There he was waiting for him. All the stories were true. Drawing his dagger, Amir lunged at Kars. Faster than lightning, the bounty hunter responded with his own sword: a massive saber. In the hands of anyone shorter it would have been unwieldily. Kars dodged Amir's thrust and slashed him the back. Though only a shallow wound, Amir still cried in pain, and tumbled down the slope. Propping himself against an old birch tree, he watched as drops of blood colored the snow a bright red. He turned his head to see Kars approaching him, sword still drawn. Amir locked eyes with the bounty hunter. From behind his wooden mask peered two silver eyes; sharp as needles, they had hungry yet calculating look to them. More importantly, they peered into Amir's soul. For the first time in years, Amir felt shame and guilt for what he had done. He regretted everything that had led him to this point. Before he could beg for his life, Kars spoke. "You're lucky your employer wants you alive." More photos:
  7. Other Work: CDC2 CMF: socalbricks [Freebuild] Cobold's Crusaders (REVAMP) I'm back! After last year's fun CDC2 CMF, I was inspired to make more characters for the guilds. Enjoy! Geovana Guild: Mitgardia A sorceress who was adopted at a young age by amethyst-worshipping monks. Taught to harness the stones' power, she is now the last of her order. Despite this, she has vowed to defend the amethysts from pesky dwarven miners until her last breath. Boab Guild: Kaliphlin A blind naga assassin who can “see” through heightened senses of hearing and smell. His strongest ability is his sense of touch, using his hands, tail, and the hollow end of his spear to track nearby movements. A being of few words, he is steadfastly loyal to the Desert King (his mentor and first employer). Maridia Guild: Valyrio A mermaid who has made a small fortune selling the treasure she found at the bottom of Valyrio's harbors. Having learned water sorcery from her fellow merfolk, Maridia travels all throughout Valyrio's coastal cities, resting on a floating pool of water. She is currently making a sizable amount of money salvaging sunken treasure from Valyrian harbors and selling it in Canal Square. She has heard many tales of far-off lands from her customers; she plans on seeing all of them once she has enough money! Sko-Khan Guild: Nocturnus A soldier who was stranded in a massive pit during the war against Raavage, Sko-Khan spent weeks fighting off (and eating) giant scorpions (it was during this time that he ripped off a scorpion's claw and uses it as a weapon). After climbing out of the ravine himself, he became a muscle-for-hire for various Nocturnan warlords. He still carries the claw to this day, and has adorned his armor with matching scorpion imagery as a sign of respect for his old foes. Dombard the Doom-Bard Guild: Nocturnus Most bards lift the spirits with stories of bravery and heroism. Not Dombard - for reasons still unknown, he aspires to make his listeners as angry and miserable as possible. His lute (forged from and doubling as an axe) is unpleasant to the ears, and his voice is described as sounding like “nails on a chalkboard” and “a vulture being strangled” It is said that the latter is so grating that it can send members of races with “sensitive hearing” (such as elves and centaurs) into catatonic shock. Garrus Guild: Nocturnus Garrus saw his home of Abyssian turn to ice at the hands of Raavage’s forces. Though he survived the attack, his forearms did not, and he had them replaced with primitive prosthetics. Filled with rage, he decided to track down those responsible for the attack, adding massive swords to his prosthetics. Leaving a trail of bodies, he soon heard word that Raavage had already been killed (thus depriving him of his revenge). With no home, family, or outlet for his rage, the hulking reptilian became a brutal bounty hunter. Though he has mellowed with time, his infamous reputation remains unchanged (as does his enthusiasm for violence).
  8. Winter time means castle building time! Isaac and I collaborated on this tavern, building it over a three week period. Building time was pretty sporadic in those weeks due to the holidays, but we had lots of fun with it. We were primarily inspired by this artwork from Jinwon Yun. All the windows are lit to add to the inviting warm look contrasting with the frigid winter environment. It is an entry into the Trading Places category of Brickscalibur and the Miscellaneous category of Guilds of Historica anniversary challenge. We’d be curious to hear if you can pick out what sections each of us built! The Wayfarers’ Den is a well known tavern nestled into a wooded valley near the crossroads between Valholl, Omurtag, and Daydelon. Being a full day’s journey from the nearest town, it provides a natural rest point and warm refuge for the tradesmen and travelers trekking through Mitgardia’s frigid mountains. And with its well equipped larder and large central hearth, customers are often tempted into staying an extra day or two. While Glorfindel has often stopped there on his journeys, he always eagerly welcomes the sight of its sturdy walls amidst the pines. Due to his young age, Eryl has seen comparatively few taverns. And most were modest affairs when compared to the Den's three stories. His first visit was an experience he will always remember. Cold and exhausted from a day's journey, he was relieved to hear Glorfindel say they would stop for the night. So weary was he , that he hardly noticed the inn until a stable hand helped him off his horse and urged him indoors. The warmth, light and laughter inside quickly reinvigorated him - along with a heaping helping of stew. The night progressed and he listened in rapture to Mitgardians from all over the country swapping stories and telling tall tales. Finally he followed Glorfindel upstairs and tumbled into a bed beneath thick furs to sleep soundly. Thanks for looking, feedback always welcome!
  9. I’ve taken way too many roads to remember them all. I’ve ventured through the unknown, into the white horizon. Fearlessly, bravely. But once I stepped on this one road I knew so well... I shivered. “To move forward, you need first to face the demons of your past. It cannot be changed, forgotten, tossed in the wind, or buried in the snow. It can only be accepted”. I was not ready to come back. But destiny unraveled, and there I was. Looking for answers in the memories I tried to bury. Høydefür, as I remembered, was once an imposing fortress. A mixture of stone and timber, admired for its fortitude. Big and strong and solid. Thick walls and towers that could reach the skies stood vibrant amidst the white peaks and mountains of the North. ... But that was years ago. It’s funny how time plays its part. For in the distance, hidden in the bleak stillness of nature, a shy and lonely fort stood still. Høydefür, the strongest of the northern castles, remained untouched, unchanged. Just as I remembered. The cold wind tightened on my throat. And every step towards the wooden gates was a tough reminder of the years gone by. But the closer I got, clearer it became. The green boy I thought I killed, lived within me still. Inside the walls, the sound of metal clang and the crackling of wood resounded in my chest. Like a beast, opening its mouth to swallow the prey, the wooden gates yawned open, welcoming me to my own past. Høydefür was no more than a decaying shack. A hollow dump I used to call home. ________ Entry to the GoH 10 Challenge, Category C: Miscellaneous. I hope you all like it. Høydefür is a little story about going back to a familiar place, and finding it just as it was, but still completely different. It's funny how sometimes a little distance can change your whole perspective about a subject. It's not always comfortable to adventure through your own past. But it sure makes us grow. The green boy I thought I killed, lived within me still. Louis of Nutwood.
  10. LordDan

    GoH 10 C: Sheepsville

    Sheepsville is a small hamlet located in Mitgardia. Despite being small and isolated, it is well known for its thriving sheep trading industry and is an exporter of sheep to all parts of Historica. Today Dan is visiting Sheepsville in an ambassadorial role, meeting with the village headwoman and discussing trade agreements for Avalonia. Nearby, some of the locals are wrangling up some of the sheep that have gone a little wild. “Hey! How’d ya end up over there!?” Here are some additional detail pictures:
  11. soccerkid6

    GoH 10 B: Wax and Wick

    This is an entry for the Old but Gold category of the current challenge. I took some time deciding which old build to revamp, and eventually settled on this candlemaker’s shop I built back in 2014 (is it really that long ago ). It was one of my favorite medieval buildings for a long time, and it was a lot of fun revisiting it. Like the original, it features a full interior and this time uses the floating cobblestone technique we have previously shared a tutorial on. Glorfindel and Eryl continued on their journey after stopping at the Wayfarer’s Den, eventually coming to Hradheim. There Glorfindel was able to visit his old friend, Kenan, who owns the candle shop Wax and Wick. It sits in the shopping district of Hradheim which is always bustling with folks going about various errands or hawking their wares. Some sweet treats purchased from a baker’s stall nearby were just the thing to provide energy for another day’s travel. See more images on Brickbuilt and full resolution on Flickr.
  12. The outer reaches of Mitgardia are home to only a hearty few. Clan and brethren alike will withstand the bitter cold to protect the honor of their homeland. Boy, it's been a long time since i've posted on this website. This is my entry for the 'Old but Gold' category of the 10 year anniversary Guilds of Historica contest. I have reinvented an old Mitgardian watchtower that I built in the early years of GoH with some modern flair and an upgrade in fortitude. You can see my original tower below (and the original thread Linked Here).
  13. Captain Flint

    GoH 10 B: The Witch of Heedwor

    This is an entry for the Old but Gold category. When I saw this category, I immediately knew which build I would revamp and it is a house from 2014. A normal day in a frigid wonderland, and for Gunther it's a successful day. He captured Ravynne the witch of Heedwor. Bad day for her, great day for him.
  14. Louis of Nutwood

    GoH 10 B: Back to Svalg Keep

    Back to Svalg Keep To the very end of a treacherous dirt road, west of the Bay of Storms, lay a small fortress called Svalg Keep. The fortress was erected by the Old Men, where the winds were heavy, the temperature was low, and no man had reason to pass by. For behind those doors, nested only chaos and destruction. My stallion trotted through icy roads, as small bits of the fortress appeared between the snow-covered pines. The dim light of the lanterns that kept Svalg Keep alive looked blurred and weak from a distance. The more we approached, more it looked old and forgotten. I have been here before and promised never to return. Never to open the gates of chaos. Never to access the memories I prayed to forget. “But there is such joy in chaos. Stow all the world's evils behind a door and tell men that they must never, ever, open the door. And it will be opened because there is pure joy in destruction.” As I stood by the gates of Svalg Keep, the wind whispered a desperate cry, hustling through the trees and fading in the distance. Iron chains hugged tight to the rusty handles, to ensure what was in, would never come out. I chuckled. Every path would lead me here. Where everything began. For chaos and destruction live in every warrior’s soul. And only amidst chaos, we can find our peace. Built for Guilds of Historica's Anniversary Challenge, Category B: Old but Gold _________ I've built Svalg Keep back in 2019. By the time, I had just started writing my own stories. The castle came alive as I built it the first time -- much more alive in my imagination. And I've always wanted to revisit it. It was also my first build to be featured. That build made me start interacting with you guys and the LEGO community in general. And I believe it was my entry-ticket to the Guilds of Historica. Re-imagining that build was a way to revisit those days I got introduced in the frozen lands of Mitgardia, my proud and heartfelt homeland. That's my way of saying thank you. For years of fun-creative-building-storytelling time. Here is the old (but gold) version: Hope you like it, folks. I've made some considerable adaptations. But luckily you can grasp the resemblance. Let me know what you think. Skol! Louis of Nutwood
  15. Louis of Nutwood

    [MOC] The Tower of Roligsfrakk

    It loomed in the distance, rising high above the trees. A silent sentinel keeping watch over the surrounding wilderness. My heart raced with anticipation as the faded banner flapped in the whispering breeze. There was no mistake. I was in the right place. But as I drew nearer, dread crept up my spine. Hand locked in the pommel of my sword, I approached cautiously. My throat tightened with every step. My chest burst with foreboding, for inside was the answer I pursued. The man I followed all along. And by the gods, I would not let him escape this time. As I climbed the creaking stairs, frail and unstable, the air grew thick with the stillness of a forgotten time. I heard the whispers within the shadows. Mocking, doubting. My grip stiffened when at last I reached the top. Shafts of sunlight filtered through the narrow windows. Dust and cobwebs hung heavy in the air. And the silence... was deafening. I scanned the room for any sign of life. But the place was hollow. Dead. Except... Over a small wooden table, exhausted by time, lay a curled piece of paper, coiled in a scroll. The parchment crackled softly in my unsteady hands. The scroll unrolled to review the writings that only I could recognize. I... See... You. I heard the whispers within the shadows. The probing eyes upon me. Mocking. Doubting still. _____ Louis of Nutwood Hope you all like it. Comments and feedback are welcome.
  16. Rogue Angel

    Historican Settlements - HSS

    HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. Some further ideas for the categories are in this list curated by @Grover. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Livestock Farm Cattle/Horse ranch Dairy Swineherd Sheepfold Marketplace Kennel Beekeeper Fishery Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Cemetery Temple Mosque Shrine Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Lodging Inn Stables Coach house Celebrations Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Glassblower Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Services Herald Cartographer Money lender General Store Scribe Courier Trading Post Shipping house/Warehouse Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Administrative (Town or City only) Town Hall Chancery Forum Council Building Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
  17. Made some AI-generated concept art for Mitgardia too. You are welcome to use any of these pictures however you want! I would also happily accept ideas for improvements and especially ideas for other environments to try to generate Sometimes things don't go as expected, asked for a ranger hunting moose...but it turned out to be more of a fusion between the two But I thought they looked a bit cool so I'll put them here.
  18. soccerkid6

    A Snowy Stroll

    A vignette with just 99 elements for the RogueOlympics. Always good to build in Mitgardia again, and this time I even gave Glorfindel an outfit change Sir Glorfindel enjoying the frigid beauty of Mitgardian winter. Thanks for looking, feedback appreciated
  19. Louis of Nutwood

    [MOC] The Pale Tree [Freebuild]

    The sun descended on my back and was lost under the pine trees. In its place, a black veil covered the world, and the faint light of a rusty lantern was the only thing guiding my steps. But the dim light I held close, faded, and faded until it was no more than a shy firefly in a winter night. Black walls closed in. The thick winds of the northern evening tightened on my neck, and a single step forward felt wrong, adrift. But there, up in the distance, amidst the dark mantle that wrapped the forest, a bright silvery gloom shone between the trunks. I followed the ivory light, until I reached its source. It gloomed as bright as the sun, poking out of the ground, twisted, and crooked. A bare skeleton of a long-gone beast. The thick roots sticking out from the ground felt rigid and warm to the touch. And as if washed by a blessing, darkness gave way to a path of pale trees made of bones. Suddenly and clearly, I saw the path I was destined to pursue. Louis of Nutwood ________ Really hope you liked it! I was looking for different techniques for trees, and came up with this bone-claw-toothy structure. A perfect addition to the Mitgardian lore. This is a 12x12 entry for the Brickscalibur contest as well. Skol!
  20. Louis of Nutwood

    [Freebuild] Kallstark Stronghold

    Kallstark Stronghold Amidst the frozen silhouette that divided the horizon, a wooden needle pierced the clouds. Once again, I knew I was close. And once again, I felt my heart ache. Iron rings clinked in my ears, and I stroke my wrists, heavy with the memory of captivity. I prayed I would never return to Kallstark... yet our destinies remain in the hands of the spinners. So, there I was, standing on a narrow path by its impregnable gates. Only this time, it was different. All was different. For once, I was armed. Spear in hand and boiled leather over my chest. And those would keep me for... a second? Ten? No. I was armed with a weapon sharper than any sword or spear. I was armed with the knowledge that there was only one thing the Jarl wanted more than my head on a spike. And that... was revenge. I was the only one who could grant him his wish. And I was willing to handle it in a platter, served with ale and music and dancers, so he would bathe in the sweet nectar of his revenge. The gates opened in a crackling sound... A smile crossed my lips. And the pain in my heart was no more. Louis of Valnötsträd ________ Really hope you like it! This is a contribution for the Castle category of the CCC. New pictures coming soon. Skol!
  21. Exetrius

    CDC2 CMF: Homecoming

    Guilds of Historica Collectible Minfigures: Homecoming Yes, I remember now... I don't know why, or if this is common, but I tend to forget where it all started. How I ended up doing what I do. But as I set out to write this topic, it came back to me. I think it was around 2014 that Guilds of Historica caught my eye. I'm sure it must have been one of the many awesome castle builds that guided me to this forum. I went over the New Member Guide, the Guild topics one by one, and saw the maps. And then I saw minifigures, unlike any I had seen before. Custom factions, armies, fantasy races, built from official lego pieces! Up to that point, my (teenage) creations were based on official LEGO themes, built to be populated by official LEGO minifigs. With Guilds of Historica, it all started to change. A new world opened up for me, a journey, and a place to belong. I started building custom figures myself, eventually a sigfig and his family, friends and foes, and joined the Guilds a year later. So looking back at it, the figures have always been there, sparking new builds and stories. Perhaps that's why I have this feeling of homecoming. Introduction by Exetrius Welcome to Historica, fellow adventurer! On my travels through this land, this mighty continent, I have seen many wonderful people, creatures and other beings. Of course I can't tell you about all of them, that would take days, weeks, months probably! But, don't worry: I have made a selection. Let me introduce you to some of those I have met, or heard about. From the cold North to the hot South, from the tumultuous East to the calm West, from the world above to the world below, and from places within to places outside the continent. Let's start with the four guilds on the continent, and Varlyrio. Mitgardia Magnus, Lord of Spróggefjell Keep "Staring at my armour isn't going to help you get through the winter, get to work!" Yffreya, wilderness hunter "A mercenary job? Sorry, but I don't hate humans that much. Do I look like I do?" Kaliphlin Madame Quarrat, mine owner "This deep pink sapphire came from the latest expansion. Work for me, and you might find one too..." Norri, badlands nomad "This is Bërtah, my favourite of the herd. She's a little shy around strangers, though." Avalonia Fiona, Mystic Isles messenger "It's mostly good news from Albion this time around, so I can afford to take the scenic route. You can join me for a while, if you like." Jerome, salvager-carpenter "You are leaving your old wagon in good hands, sir. And, on behalf of the trees in our forests, I thank you!" Nocturnus Pandemonium, 6th wizard of Zotharith "Yes I burned the town, got a problem with that? There wasn't a good soul in the whole rotten place anyway..." Umdurin, Vacunani scholar "If I'm not mistaken Volume 467 of the Recorin Orbi makes mention of such a tunnel exit. I'll check with the archives." Varlyrio Don Giullio, art dealer "100% genuine, for certain. This is a one-time offer: 13 silvers and it's yours." Rebecca, maid and assistant-chef "I'd love to chat, but the market will be closing soon. Later!" Outside of the Guilds, there is also plenty of interesting folk. Some of them I never met in person, for better or for worse... Ghost Islands of Yureishima Yoshintamaru Sasekageojima, Master swordsman "I see your spirit is fierce, but you lack technique. And away with those runes, they ruin the flow between you and the blade!" Miyuko of the Dawn, folk legend It is said that those who meet Miyuko die on the spot, and depending on her judgement either get sent straight to the realm of the dead, or are reborn from their former bodies. The Underworld Zugal defector and Demorian informant "The war really changed the Clan, you know. I tell you: flying up and down the Underworld is better than serving Raavage." K'sirtllhisqr, Drow mage "Where do you think you're going, surface critter? Trespassing this area is strictly forbidden, even for Drow..." Cedrica Sabrina, spoiled brat "Say hi to Marco, I got him for my half-year birthday! Hey, I'm not spoiled, you're just too poor to understand!" Lunarius the Formidable, archmage "A City of Magic, you say? Sounds like something I need to keep my eye on..." ---- And there you have it: 16 figures! I wasn't feeling very inspired from the beginning, but I had said I'd participate so I didn't go back on my word. I found a way to produce solid figures nonetheless. There are a number of little hints to previous builds or other references baked into the figs and their bios, tell which ones you like! I could do a breakdown later. Thanks for looking! Criticism welcome, hit me with all you got. @Henjin_Quilones I'm not going to keep this from you: Fiona with nougat skin and white elven hair looked glorious. For example as a Hesperian dragon rider. However, it just looked wrong next to the carpenter... Maybe a fleshie figbarf isn't all that unlikely anymore.
  22. Louis of Nutwood

    [Freebuild] Skaldar Port

    You could smell it before you could see it. That salty, damp, stench of rancid meat, exposed in the open sea. Fish. As far as the eye could see. Fish hanging from balconies. Fish hanging rom hooks. Fish rotting in boxes and nets. Fish guts, fish fins, fish oil. And everything smelled the same. Fish. Smugglers, wanderers, fugitives, fishermen, sailors, and outlaws, they all came to Skaldar Port looking for an opportunity to star over. And for some reason, dealing fish seemed like a good start. For me, something else was at stake. I wasn’t looking for a new start. I was looking for a man that has been hiding in the shadows for way too long. The sack of coins tinkled as I walked the narrow streets of Skaldar. Glancing at signs and banners, I tried averting those eyes filled with temptation that arise in the depths of misery, and searched for the place where the dealer said he would be. The Smelly Inn. Sounded just right. I had the coin and now a target on my back. I could only hope Res would have the information I craved from the moment I left home. But I couldn’t help but think... something smelled fishy. ________ Louis of Nutwood. Skaldar Port. Probably one of my largest builds so far. Really hope you like it. Let me know what you think. Skol!
  23. Hired Hands of Historica Queens rule and warriors battle, but workers propel Historica forward. These are the hired hands of Historica. I created these minifigures for the Guilds of Historica 2nd count down challenge. There are members from all five guilds as well as Cedrica. Kaliphlin Jaffar the Monkey Trainer The aristocracy of Kaliphlin likes their monkeys trained, might as well collect extra profit while I’m at it Pouri the Attendant Fanning the king is exhausting Sesur-hat the Scribe Drawing one map is fun, a dozen copies is not Varlyrio Drad the Deck Hand After two months at sea, I long for the harsh Wastelands Sofia the Back Stabber If the poisoned apple doesn’t work, the direct approach will Elias the Net Maker Mending nets is better on my back than reeling them in full of fish Mitgardia Thodil the Ice Cutter I don’t know why humans don’t get their own ice, mining it is much easier than mining rock Aðalgeir the Furrier Harsh winters create the best business Gjertrud the Snow Shoveler I’d give half my wage for a sunny day Avalonia Ailmer the Lumberjack 𝅘𝅥𝅮 I’m a lumberjack and I’m ok… Fanes the Farrier My work is all the separates you from the ground Neddi the Gardener If you step on my flowers once, you won’t do it again Nocturnus Mudgul the Miner At least there is no ghastly sunlight down here Ruak the Bone Craftsman I’m the best in the over and underworld Koglodzar the Slave Driver I can’t believe I get paid to do this! Cedrica Esther the Chambermaid You wouldn’t believe what the Queen did last night!
  24. Louis of Nutwood

    [Freebuild] Hideout

    Chapter 13. Hideout Rotten and broken were the two words that came into mind the first time I caught eye of Glömt Torn - the forgotten tower. It stood fragile, exhausted. An ancient monolith from a previous time, wreathed in weed, mist and fog, like the last standing tombstone in a decaying and crumbling cemetery. Glömt Torn looked no better from the inside. If anything, it looked worse. No one had been here for the past hundred winters, and it had clearly been abandoned and claimed by nature, left to decay. The walls were blistered and mildewed, the wooden columns torn and pealing. Old, rusted chandeliers hung from a weak ceiling, cobwebbed and disused. Patches of black mold covered all the eye could see, covering the whole interior in one lengthy shadow, like darkness contained in a sealed jar. The walls felt wet to the touch, the air was chilled, and the damp made my skin itch and prickle. No living thing would ever feel warm in this place. We stood before the big and circular staircase that grew along the walls, looking around, speechless. “Big, isn’t it?” said Vekrod. None of us answered. ________ Louis of Nutwood
  25. Tōrō Nagashi Temple of the floating lantern We are different from one another. Each guild is set in its own ways. Each part believes in certain tools, certain gods, certain values. But there is one thing that binds us all. In the end of every battle, expedition or course of life, our destinies are tied together, bound to reach the same destination. Death. It is upon each of us to deal with it and understand what is beyond. Are the final days... final? Mankind has struggled with these questions and yet, the absence of our loved ones haunts our nights. The fear of the inevitable is in our shadows. And it is always going to be. The ancient scholars of the Yureishima Islands have pondered over the matters of life and death for over 3000 years. Their findings were written in a collection of tales in an old, forgotten language, and buried under their shrines and monuments of worship. Stories of honor, happiness and spirituality are spread across the world, waiting to be found and passed on. Some of these writings have influenced each guild, and how each family faces the last moments of one’s existence. One tale, called Toro Nagashi, described the journey of a grieving girl that followed the lanterns in pursuit of her passed grandfather, only to find comfort in remembering his stories. Toro Nagashi gives name to the ritual of the Floating Lanterns, a ritual that honors the dead and makes us remember. The ancient writings were roughly translated and are depicted here below. ________ The dim light of her lantern faded in the distance against the dark canvas of the night, and a single tear found its way across her cheek, leaping and vanishing into the snow. Tōrō Nagashi. It was supposed to be beautiful, to honor the souls of those who have fallen. But it made her heart ache, for that floating lantern only reminded her that even the strongest, the wisest and the most caring, perish before the gods. “Follow the lanterns”, Ojīchan said moments before embracing his eternal sleep. But her light had long vanished along the mountains, taken by the blowing wind. That night, she woke to a distant whisper. And beyond the white veil that covered the world, she saw a distant glow cutting the stillness of the night. A delicate sparkle sliced its way between the trees, into the unknown. As if pushed by the old spirits, curiosity found her, and she followed. Beneath a sea of stars, a radiant glare danced and twirled among the leaves, while the girl, ever so proud, ran in its pursuit. The closer she reached, the weaker it got, and when the glow turned as faint as the last remaining star, she found herself where only her dreams could take her. A frosted spear pierced the night sky over a brilliant gloom. Behind a torii gateway, she realized she was staring at the work of the ancient gods, stepping into a sacred ground. Inside, only one lantern shone. But its gleam, reflecting under the red leaves of an old maple tree, was as bright as the sun. Under a frozen roof of red leaves, she stood beside the one lantern that cleared the night and heard the familiar voice of her Ojīchan say “Follow the lanterns” to fill the void she carried. Eyes shut, her knees dug in the snow, she gasped the frigid air and found her Kokoro. Mind, body, heart, and spirit were one, connected to the invisible force that binds us all. A warm embrace held her tight, and she was taken by all the memories that gave immortality to the living. Ojīchan would always be there. Always. She opened her eyes, only to see the distant light of her floating lantern, flying away, beyond the crops, the hills, the mountain peaks. Arigatō, Ojīchan ________ It is said that those who have gone, walk among us. We need only remember their stories so they will live forever in our every action. Once a year, to honor their deeds and remember their legacy, the guilds perform a ritual of gratitude, influenced by the Toro Nagashi tale. Fluglytka, they call it in high Mitgardian. Aflygum Beorht in high Avalonian. Fanuteayim in Kaliphlin, and Uccelli Galleggianti in old Varlyrio. Each person has its own temple, its own place of worship, a hidden place in our hearts to meet those who are gone. Find that dim light, as faint as it may be, and follow it. And you will find your temple, your gratitude, and your own place of comfort. So, we realize they are never truly gone. We need only... to follow the lanterns. Louis of Nutwood, A tribute to my grandfather Ojīchan (also known as Fiobvr, The Wise), who now floats beyond the frosty mountains of the North. ________ CDC2, Ancient Wonders for Mitgardia. Please comment. Would love to know what you think.