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  1. 2014 Note: Since it has been mentioned various times that Guilds of Historica is "hard to understand as a new builder" I thought I would revamp this a little. I originally wrote it before I was one of the guild leaders, and it is still unfinished, but any comments on things to add would be appreciated. 2013 Note: Since this has been mentioned countless times in the last two weeks, I started it. It is not finished, I just wanted to get the basics up. Please feel free to comment critique, and to add to it. I will try to keep it regularly updated. Guilds of Historica New Member Guide Hello fellow adventurer, it looks like you have decided to move to the land of Historica to join us in our quest to flesh out one of the greatest Lego stories ever told. I have prepared this guide to help “ease” you into the guilds project. Perhaps the first question we should answer is “What is the Guilds of Historica?” The simple answer is that it is a building community on Eurobricks that is open to all who wish to join. We tell stories about a land called Historica which currently has five guilds. Each member joins a guild, and builds to win points (Gold Darics) for their guild and to better their building skills. At any given time of the year there may be one or more building challenges that a builder may win recognition and sometimes prizes for themselves. The current official description by ZCerberus is: “The Guilds are a Castle MOCers paradise where builders can connect with other castle fans to build in a connected world of five distinct Guilds, each with their own territory, history, and geography. The world grows as builders compete in challenges to win prizes, enhance their building skills and progress the official lore of Historica. Guilds score gold by competing in challenges and by "free building" in their own guild to grow their world.” Table of Contents 1.0 Choosing a faction 1.1 Choosing a Signature Figure 1.2 Common starting questions 2.0 General Guilds of Historica Guidelines 2.1 Where are we now? 3.0 Some links to important Guilds of Historica information. 1.0 Choosing a Faction The first thing a new builder needs to do is choose a faction. Currently four of the five guilds are open to members. Avalonia – A land of that reminds us of Arthurian legend and classic European medieval style. Kaliphlin – A land where desert culture has become king, but also one of the more diverse styled guilds ranging from Mediterranean to Middle Eastern, and from the Far East to pre-Columbian American. Mitgardia – The northern guild, which is more akin to Norse tradition along with some of the other northeastern European styles. Nocturnus – A guild of pure and dark fantasy for the most part, but elements of each of the guilds in its own twisted style. As a new builder you should decide to join the guild which you feel the most akin to. Are you looking to step outside of your building comfort zone? Are you looking to stay within the bounds of your own collection? These are all questions you might want to ask yourself. For example, conventionally, you may need a lot of tan pieces to build in Kaliphlin, you may need a lot of white pieces to build in Mitgardia, or a lot foliage to build in Avalonia. (There is no rule that says you need any of this, but there is a common consensus that these elements make it easier). If you think your lack of a certain type of piece will slow you down, maybe another guild is right for you. I personally would suggest joining the guild that most interests you and to start building your collection in that direction. Others will suggest the opposite. Currently Nocturnus is the guild with the least members, and probably needs the most new blood. However, any guild is willing to have you. (April 2014 Update: Mitgarida is the largest guild, where the other three guilds are roughtly even. Nocturnus still probably has the lowest active builder count.) 1.1 Choosing a Signature Figure After choosing a guild, it is time to choose your signature figure. This figure represents you in the builds that you will be making and in the builds of others (with your permission, of course). You will need to introduce your signature figure in a post in the homepage thread of your chosen guild. Most members post a backstory to their “sig fig” in their initial post. This can really be anything, that is the beauty of the Guilds of Historica – although there is some “cannon” history, it is open enough that whatever you make can stand. IF you want to be an ex-slave looking for a new life, you can. If you want to be a high lord of Avalonia, you can! If you want to be a peaceful farmer, you can! Please remember that your signature figure doesn’t have to appear in your builds, but you do need to have one for scoring purposes. (It is also good to have an “In Character” voice to speak with.) Some guilds have a few rules for their members. For example Avalonians tend to claim land, so make sure you don’t claim any titles that are already claimed (see the map on the first page of Avalonia’s homepage.) The other guilds do not “claim land in the same way” But most members have a “headquarters” location on the map. 1.2 Common starting questions: Can I have more than one character? Yes! Although one should be your sig fig, and your main character, you can have as many other characters as you wish. The world needs populated after all! Can I join Valyrio? No, not at this moment. That guild is available for anyone to build in, but it does not have an open membership. Can I be a wizard, mage, witch, omnipotent death god? Well, errr…. Yes? You have to remember since this is a community, it might be hard to get everyone on board with a superhuman being that could “consume the Avalonians with fireballs from his eyes, and bolts of lightning from his bum.” ~ Victor Revolword. Which guild is the best to join? They are all the best! Pick whichever you have the most interest in. What kind of challenges are there? 1) Overarching story line challenges are: civil war in all the guilds in turn which give you a couple of months to build. 2) "Mini challenges" set as a contest within your guild in between the civil war challenges, with lower stakes (?) And typically shorter deadlines, such as the Sultan's Gate community build. 3) Ongoing skills development challenges like the ages of Mitgardia or the Albion community build. These are basically open ended and which are measured by your own progress rather than in competition with other builders. Participation in any of these is entirely optional and up to you. Some people do all of them, some do one only, some do one and skip a few and then do another. I am lost, there is so much history to learn! There is already a lot of history, but the Wiki along with our very helpful membership base is willing to help you out along the way. Also, as I said before, there is so much Historica, if you just start creating, it is unlikely you will come into conflict with other storylines. Lastly, there is always some good bedtime reading buried in the many threads of the forum. Wow, I want to get into GoH, but I would like to learn more, where can I go? I am glad you asked, here are some helpful links: Some people here have a shield tag with the colors of their guild. What do you have to do to get such a tag? Those builders participated in Book I challenges. We are currently in Book II, but those who participate in these challenges should also have a chance to earn a special shield. The Historica City Guide The GoH Wiki(not a Eurobricks link) Nice Marmot's map-making guide A good post by Gabe on how to get your small collection to a more useful collection when just starting off with GOH Some fun, ongoing projects that you can join right away! The University of Petraea's Doctorate of Historica Program University Tracking Thread Age of Mitgardia List of Historican Settlments
  2. The time has finally come for the Kaliphlin Community Build for Sultan's Gate! Your challenge: Help rebuild the great city of Sultan’s Gate! A ruined lonely city will once again be rebuilt and revitalized with the help of the Kaliphlin guild members. There are no restrictions on what you can build for the city- markets, homes, businesses, temples, towers and walls all need to be rebuilt to their former glory in Sultan’s gate. Your Inspiration: Sultan’s Gate is a fortified town on top of the Great Escarpment, and its architecture draws from both Mediterranean and Middle Eastern building styles. It sits on the main trading route between the realms of Mitgardia and Nocturnus and one of its crowning jewels is the defensive first gate that traders and villagers must pass through to enter the town. Being built on the top of the Escarpment the town has many height variations, and as you climb the hills towards the highest peak, the differences in the wealth of the city can be clearly seen. Wealthier merchants and residents prefer to live at the top of town near the citadel, rather than near the main entrance. Primarily tan fortified walls span around and throughout the whole town, and with it being located on the lower end of the Escarpment the walls only range from 10-12 studs high and six studs wide. The new walls are built upon the ruins of the old wall and all sections are similar but not necessarily identical due to this. At the moment the town is made up of many temporary buildings located both inside and outside of the main walls. The city outside the walls consists of more temporary and quickly made shelters while inside the walls sits more permanent buildings. Due to the location and elevation, building materials are harder to transport so most villagers in the town do utilize the old ruins when building new structures in the town. The prizes! We have the new Hobbit set 79012 Mirkwood Elf Army and three Kaliphlin inspired part packs to give away during this community build. The community build will be ongoing; however only MOCs posted between February 1st, 2014 and July 31st 2014 will be eligible for the prizes above. How to win: Set 79012: This set will be given away to the person who wins by popular vote for the overall best MOC built between February 1st, 2014 and July 31st, 2014. After August 1st, everyone who participated will PM me their favorite build to be included and then voting will be opened up to the Eurobrick members to pick their favorite. Kaliphlin part pack: For every free build MOC made pertaining to Sultan’s Gate you will be awarded points that will be converted to entries into the random lottery draw for these packs. 1 point equals one entry! The more MOCs you make the more times your name will be entered into the lottery to win! You have two simple ways to get points for entries: 1st: Main Gate Challenge: From February 1st, 2014 to March 31st, 2014 build what you think the main gate of the city looks like. After the 31st we will open up voting to Kaliphlin members for the best gate and the MOC will officially be used as the Main Entrance of Sultan’s Gate. One point will be awarded for participating in the Gate Challenge (one entry point per Kaliphlin member) and the winner will receive one additional point. 2nd- Points will be awarded for all free build MOCs done related to Sultan’s Gate: MOCS sized 8X8- 32X32 studs will be awarded .5 points each MOCS sized 33X33 studs and up will be awarded 1 point each A running tally of points will be kept at the end of this thread and will be updated regularly with your total. If anything is missed or if you think your total is wrong, please send me a PM with your concerns. Contest Rules: You must be a member of the Kaliphlin Guild to participate. Entries should be new (never posted anywhere previously). All entries are to include only real LEGO. No clone brands. To be eligible for points all entries must be posted in a separate topic and started with the following text- SG: Your Topic name. You can also add a link to this thread with your topic so no one gets overlooked. Quality over quantity is what we are looking for. I reserve the right to ask for a MOC to be improved if it is found that effort was not used in order to rack up more entry points. To help spread the prize love through the whole guild, you are only eligible to win Set 79012 plus one part pack. If your name is drawn more than once for a pack, the entry will be discarded and awarded to the next valid name drawn. These rules can be changed whenever we see fit to ensure that people follow the intent of the contest. What are you waiting for? Grab your bricks and get building! MOC Index
  3. SG: Chateau of Roses I'd like to claim UoP credits for Architecture: advanced windows, and Architecture: 1x1 round plate walls The Chateau of Roses was commissioned by the Church of the Ormai as an immortal testament to their good will towards the city of Sultan's Gate. The building is under federal jurisdiction, but is planned as an executive residence or consulate. The name honors the Houses of Hlaemeda and Phylactor, both of which have a rose insignia for their house crest. A side view A close up of the ornamentation and dome This moc is for the Sultan's Gate Community Build (Kaliphlin). I'm satisfied how this came out, and was intended as a follow-up to the simple snot technique I tested with my Baladil Plantation, Hacienda moc. I am not quite satisfied with the photos (I'll be disappearing for a week or so, and am still working on gaining adequate skill to use my photo editing well). A note about my second UoP claim: I'm not completely certain this will qualify for that credit, and will discard the claim if the public's verdict is that it is irrelevant to the build. I was originally not going to do (another ) tower, and it was going to be a tower for a larger keep which never materialized due to lack of the necessary bricks. C&C appreciated.
  4. The courier must deliver his message! This was kind of a revolutionary build for me because I started at the bottom and built upwards!...well, mostly
  5. Sitting atop the Great Escarpment, at the northern edge of Kaliphlin and overlooking the main trade route between Mitgardia and Nocturnus, the city of Sultan's Gate has been recently revitalized by the ruling council of Kaliphlin. Building upon the ruins of the once proud city, it has been restored to impress travelers and intimidate armies advancing from the North, a much needed measure in these dark times. Should any enemy be foolish enough to march against Sultan's Gate, they will first have to face the narrow and winding path up the Escarpment, that only allows two abreast. If they are lucky enough to make it to the top, they will be flanked by the two main towers, that do not allow easy passage East or West, and from where defenders can rain death on them. The bazaar, with it's distinguishable violet dome, and the tower of wizardry, the tallest building in Sultan's Gate, can be seen peeking out from behind the city walls, the rest of buildings too short to raise above the level of the imposing walls. This build has certainly changed coats often during its story, as it was supposed to be a regular minifig scale of just the gate. But it soon became apparent I wouldn't have enough bricks for what I wanted, so I decided to try my hand at micro. The advantage of that, tho, is that I could include the path up the escarpment, so those not familiar with the community challenge learn more about the location. It also allowed me to include a small Orcan settlement, who have relatively recently been allowed to inhabit the area. C&C will be greatly appreciated, as this is my first micro, but I've always been fascinated by the "format". I would also like to claim the following UoP DoH credits (2 total): [General Building] Microscale, [Geography] Mountains or cliffs
  6. And so, we continue the story of Merith and Kylee, retracing Dugal's steps... "The tongue of a bandit? Gross! This quest is getting weirder and weirder," exclaimed Kylee with a shiver. "Oh, please, Kylee," responded Merith with a smirk, "an experienced Cedrica girl like yourself shouldn't fazed by anything!" Kylee just smiled back at her. "Let's take a look at Dugal's journal, and see what this is all about," said Merith. Turning to the journal, she paged through it until she found the section where he had been captured by bandits. On the third day since my capture by the bandits, I managed to hide away a small chicken bone, which I used to pick the lock on my cuffs. However, I didn't take them off, as I didn't see any immediate way to escape the bandits' camp by Skoll Lake without attracting notice. Later that day, there was a tremendous shouting, and all the bandits went running this way and that, picking up their weapons. Clearly they were under attack. My guard shifted uneasily, and rightly so, as I thought this might be my opportunity. The bandit known as Wadal Sandshifter, who appeared to also be a shaman-mage of some sort, approached us. "Go help defend the camp!" he roared at my guard. "I'll take care of MacLean!" He began waving around some sort of amulet, and muttering in a strange language. It was clear that he was casting a spell on me. Well, I couldn't let that happen. Unfastening my unlocked cuffs, I grabbed his dagger out of his belt before he realized I was free. I then lunged forward, attempting to slash his throat and stop the spell. Sandshifter however had tilted his head downwards, rolled his eyes up, and stuck out his tongue for the last words of the spell. I don't know why, but I suppose it was part of the enchantment. The dagger struck his outstretched tongue and sliced it clean off. He screamed in pain, and ran off in a frenzy. Dugal vs Sandshifter, by nice.marmot, on Flickr Moments later, before I could start running away, a strange large man, not one of the bandits, came up to me, blood glistening from his sword. "Dugal MacLean?" he asked hurriedly, "We're from Everlast. Watts Gorgon is the name. Let's get you out of here!" Dugal meets Watts, by nice.marmot, on Flickr Well, I certainly was happy to see those guys. Watts and I ended up becoming great friends; he's a captain in the IAMS. Later he presented me with Sandshifter's tongue, which he had picked up that day, as a gruesome memento. "Dugal sure lived an adventurous life!" remarked Kylee. "I suppose we should check out the Skoll Lake campsite, and see if we can figure out where those bandits ended up. Although I'm still not sure how we would get one of their tongues!" After a short journey, Kylee and Merith arrived on the shores of Skoll Lake, a turquoise body of water in the Rakath Mtns that has the shape of a deaths-head. They easily found the old bandits' camp, but it had clearly been deserted for a long time. There weren't any clues to where the bandits had gone, until Merith noticed a white marble historical marker. Merith and Kylee at Skoll Lake, by nice.marmot, on Flickr She read it out loud: "Historical Site - In memory of the Razcari's Rakath Rascals, whose banditry achieved great heights and fame, until their untimely demise at this site at the hands of the dreaded IAMS - placed by the Kaliphlin Thieves Guild Hall of Fame, Messahmuk" "Hah!" snorted Kylee, "How's that for historical revisionism?" "I'm amazed they put up a historical marker so quickly," smiled Merith, "This guild must be on top of things. Perhaps we should pay them a visit, and see if they have any more information on these bandits." So our intrepid heroines traveled to Messahmuk, halfway across the Siccus, via the Lick of Salt river and canyons, and thence overland through the Dune Sea. A week later, they walked up to the imposing entrance to the Thieves Guild Hall of Fame on Lizzard Lane. It's quite grand, although effect was somewhat diminished by large banners in the plaza advertising auditions for a new amusement park just outside the city, WadiWorld. Thieves Guild Hall of Fame, Messahmuk, by nice.marmot, on Flickr "Think they're compensating for something?" giggled Kylee. "Now, now," said Merith, "Although they do seem eager to impress." "What's that motto over the doorway mean?" "It's in ancient Erduwan. It means 'Respectability at last!'" answered Merith. "Hah! The closest the thieves are going to get to respectability is when they rob some rich politician!" chortled Kylee. Merith chuckled, and then asked the nice young Serpentine receptionist how to find information on Razcari's Rascals. "Oh, pleassse go to the ressssearch library," he hissed. "Assssk for Sssylvessster. Down the hall, to your left, and up the sssstairsss. And watch your pursssse around him!" "The Thieves Guild has a research library?" asked Kylee wonderingly, but Merith hurried her down the hall. In the musty old research library, they quickly found the librarian Sylvester hunched over some old scrolls, intently reading. They introduced themselves, and asked about the bandits. In the Research Library, by nice.marmot, on Flickr "Oh yes! Razcari's Rakath Rascals!" exclaimed Sylvester excitedly, quickly pulling some scrolls off the shelves and perusing them as he talked. "One of our bigger success stories of the past few decades! A fascinating bunch, and they had tremendous success. Did quite well with a multi-pronged strategy: banditry, kidnapping, extortion, smuggling, and protection rackets. Pioneered the use of the threat-evacuate-pounce technique, the theory of which is only now being fully developed. We're also doing a statistical analysis of the impact of their extortion racket on the north Rakath caravan economy." "Um, yes, they were quite the crew, weren't they?" answered Merith, "But we're really more interested in what happened to them all." "Ah! A biographical sketch! I get it, sort of a where-are-they-now? Razcari's Rascals Revisited!" "Yes, kind of like that…" "Well, unfortunately, that will be a bit of a short work," the old researcher said gloomily, "They were mostly wiped out by Everlast's IAMS in the battle of Skoll Lake. Terrible to lose such a promising group so early in their careers. Razcari could have taken them all the way; he was brilliant. They shot to stardom, and then burned out just as quickly." "Oh, how awful!" said Merith, not very convincingly (but Sylvester didn't notice). "Aren't there any of them left at all?" "Only two survived the battle. One was Wadal Sandshifter, their mage. No one knows where he is now, but there are rumors that he's in Nocturnus, and is now mute. The other was Herbius van Slyck, Razcari's right-hand-man, and the one responsible for the kidnapping side of the business." "Where's Van Slyck?" asked Kylee quickly. "He's dead; killed recently by a disgruntled investor." responded Sylvester. The women's faces fell at this news. "But you can visit his remains at the Shrine of Noble Elocution here at the Hall of Fame. His specialty was as a con-man, and all great con-men's gifted tongues are enshrined there for safekeeping." Merith and Kylee had to suppress their glee at this. They asked the researcher for directions to the shrine, and thanked him for all his help. Arriving shortly thereafter at the Shrine, they were greeted by a strange man dressed in a bunny suit. Behind him were many rows of small drawers set into the wall, each presumably with a dead superstar con-man's preserved tongue. The Shrine of Noble Elocution, by nice.marmot, on Flickr "Welcome to the Shrine of Noble Elocution! I'm Yephet Tolmet, the guardian today. How can I help you?" said bunny-suiter enthusiastically. "Hello. You're the guardian?" asked Kylee incredulously. "Yup. The cat is on holiday for five weeks. Union rules. I'm just a temp." answered Yephet, in all seriousness. "OK…" said Merith, wondering why things like this always happened to her. "I see, the cat has the tongues…" Kylee, covering her face with her hands, suppressed a huge giggle. Merith wondered how they were going to get past the guardian. "We're here to pay our respects to Herbius van Slyck." "Great!" exclaimed Yephet, his ears perking up. "One of our newest inductees, but a fabulous con-man apparently! His tongue is in drawer 487, right over there. But of course, you're not allowed to open it." "Oh no, of course not. It's just a privilege to stand here and look at!" responded Merith winningly. After they stood dutifully admiring the closed drawer and trying to think of a plan for several minutes, Merith, dropping seamlessly into an imitation of Yephet's accent, said, "You're from Mophet, right? Wasn't your mother Nala Tolmet?" "Oh yes! We lived on Tarpit Lane! Are you from Mophet?" answered the surprised bunny-suiter. "No, I'm from Mazbit next door. I used to buy date tamales from your mother at the Oil Road Market, where my family sold hand-woven prayer rugs. I think I remember playing with you in the tarpits as a kid," Merith continued. Kylee watched wondrously as the two of them chatted away like old friends. Soon, Merith was scratching the bunny suit ears as she talked, and was practically cooing at him. The young Yephet was eating it up. Kylee sidled over to Merith, and surreptitiously slipped something into her hand. Looking down at it, Merith saw that it was an authentic gold-level Thieves Guild membership badge. "So were you at the amusement park auditions earlier today?" Merith asked, guessing the truth behind the bunny costume. "No," groaned Yephet. "I got all dressed to go, and then found out I had to work here today. It's awful; it's my life's dream to be the bunny at a theme park, not guard a bunch of desiccated tongues." "Oh that's terrible," said Merith sympathetically, while nonchalantly pinning the membership badge on her dress in a prominent location. "I was just over there auditioning for a princess role, and they mentioned they're desperately short of bunnies and marmots." Yephet's face brightened at this news, and then fell again. "You know what, Yephet, dear?" Merith continued soothingly, "Why don't you run over and audition really quickly? I'll watch the shrine for you. It'll only take a few minutes." "Really? You'd do that for me?" asked Yephet, gazing at the membership badge on her breast, and then back up to her eyes. "Oh yes, us ol' Mophet folks have got to take care of each other! It's the least I could do. My mum would whup me if she found out I didn't help out Nala Tolmet's son!" "Oh thank you so much! Thank you, thank you! This is a dream come true!" gushed Yephet, as he rushed off. The Tongue of a Bandit!, by nice.marmot, on Flickr "How did you ever think of that?" asked Kylee. "Well, you know, to get people to do what you want, you've just got to hold out the right, er, carrot!" answered Merith with a snicker. "Oh, jeez," groaned Kylee. Merith grinned. "Now let's get that tongue out of drawer 487, and get out of here before Mr Bunny gets back!" "OK," said Kylee, looking for the correct drawer. Continuing in a terrible imitation of a Mophet accent, she chuckled, "I declare, you're lil' Miss Mophet! Where did all that come from?" "I've always been good at imitating accents," answered Merith with a smile, "and I've been to Mophet once. It's a small town, and produces only oil, dates, and rugs, and all the women seem to be named Nala or Yasmin, so I just put together a few educated guesses… And what about you? Where did you get that membership badge?" "Oh well, I've got some skills of my own," said Kylee mysteriously, "and the research librarian won't miss it until later today." "Oh poor old Sylvester! We'll leave it right here on the desk for him." They opened the drawer, and took out the desiccated, grotesque tongue, wrapped in silk, and deposited it in Merith's bag. Then they hurried through the Hall of Fame, and walked quickly out, trying to look as nonchalant as possible. At the entrance portico, they were suddenly accosted by a ghost. The Ghost of Herbius van Slyck, by nice.marmot, on Flickr "Congratulations!" moaned the ghost, as the women tried to evade him and flee. "You have obtained my tongue; now I can speak to you!" "Your tongue?" asked Merith. "I am Herbius van Slyck, and that was a very worthy con." "What do you want of us?" demanded Kylee. "I come with a message from Dugal's ghost," the spirit answered, "For your next task, you must obtain the still-burning blue flame of an ice dragon's fiery breath!" Well, this ended up being a much longer build than I thought it would be. But I got carried away with the story, and really wanted to illustrate it well. I apologize for keeping Ska and Damaximus waiting for several weeks! I'm probably happiest with the mountain backdrop for the Skoll Lake shots. It really looks nice, even up close and in focus. Here's a wider angle shot of the Skoll Lake camp; you can see the shore and mountains more clearly. Skoll Lake shore, by nice.marmot, on Flickr
  7. For the annual Swedish LUG "Swebrick" exhibition, we were a few medieval/fantasy builders who got together and made a medieval community build for the first time for our LUG. It was based on modules with different content, for example I built a castle with surrounding water as my module. The build is based on a depth of 4 standard 32x32 baseplates, with arbitrary width of each module. The baseplates are raised 1 brick + 1 plate at the interface between modules and slope upwards on the last baseplate at the back, with no height guidelines within the modules. At the front baseplate, a 8-wide road is centered. The story behind the build was: "The small kingdom of Castonia is in a party spirit, as the annual tournament week is at its peak. All over the country there is a lot of movement, as travelers from the neighboring provinces also arrive to take part in the festivities. During these days there is a lot happening everywhere, not only on the tournament field but also in the town and villages around the mighty castle". Builders (Swebrick nicknames, some of us the same here on EB): Insurrection (forest 2x4), Carl_T (forest 2x4), Gideon (castle 3x4), Anders67 (joust 3x4), Odidoma (crossroads 2x4), Skafte (monastery 3x4), dalle (town 3x4 + mill 1x2), sweMezza (river 1x2 + landscape 1x4). Forests by Insurrection and Carl_T My castle (I will feature this in GoH as well sometime in the future, so there will be more pictures) Joust by Anders67, Crossroads by Odidoma Monastery by Skafte Town and mill by dalle, river and landscape right of town by sweMezza More pictures on flickr
  8. Alright, finaly it's here, the Moc I said was finnished about 4 days ago, however I didn't really like the final result very much, so I teared the whole thing down and started all over again. I decided to go with a tan color scheme. But once again I didn't really like the final result, so teared down again and rebuilt it, which ofcourse brings us to where we are now: My Wip Mitgardian army that now contains 16 men, should I change the color scheme and helmets or should I just keep them as they are? (I'm sorry, my camera refused to focus on the figures in the front ) Comments and critism please
  9. Once, there was an old man, nobody knew who was, or how old he was, or where he came from. All they knew was that he was very fond of cold temperatures and liked long walks. Everyday he was spotted walking through the Devils Ridge, and every time somebody tried to go down to him and ask him who he was, he disappeared.
  10. Learning the Deadly arts of archery
  11. The Mitgardian tundra has many plains and forests, and is a magnet for hunters and wanderers. Here we have a Mitgardian adventurer hiking through the dense foliage. The adventurer. One more shot, just for giggles. This is my first entry for the Landscapes Mitgardian Community Build. Just a quickie.
  12. So Merith and Kylee set forth from Valryrio to pick up where Dugal’s Journal left off. After reading through the journal all night, Merith learned that Dugal had gone on many quests over the two year period, each leading him to a new person or place that could point him in the right direction towards obtaining the Angel’s Tear. It seemed to Merith that it was one task after another, each one more ridiculous, and none had been a sure thing in acquiring the spear. So that is why she was on a boat now. Apparently Dugal had traveled to Nocturnus in order to obtain a Warlock’s eye. It was said with this ingredient, he could have a spell of direction cast, which would help him locate the next phase of his quest for the Angel’s Tear. Merith knew that she would have to get a Warlock’s eye for her own spell of direction, since Dugal had left off in the journal at this point. Dugal had been smart, where else would one find a warlock, other than the Valley of the Warlocks? This location was a sacred grove where those of the Warlock order came to fight for power amongst themselves. She had heard rumors of this terrible place, and the evil it spawned, and now she didn’t quite know what she was walking into. Perhaps she should have brought some guards? After landing in Nocturnus, the two ventured into the interior, despite curious gazes directed towards two ladies entering the swamp. After 3 days of following a crudely drawn map Dugal left, they came upon a valley. In the valley odd stone formations jutted from the ground all over the landscape. The two women journeyed towards the center of the valley. At one point, where many of the jagged rock formations thrust themselves through the earth, they heard a voice. “You have made a terrible mistake my dear.” Said a raspy voice. At that point a small men came out from between to rock spires. “Do you even know where you are?” intro by skaforhire, on Flickr “Yes” Merith replied coolly. “The Valley of the Warlocks.” “I sense no power within you child, therefore you two must have a death wish.” The man grumbled. Merith saw another figure farther back in the valley coming towards them. “I have no such wish, I come to obtain a Warlock’s eye.” She slightly smiled at this. The person further back in the valley hissed, but it was the short man that replied. “A regent for a spell, I assume. Well, you will have a hard time prying an out of one of our skulls.” He began to move towards her. “I don’t know, my fiancé didn’t have much of a problem a few years back.” Merith said, Kylee looked uneasy. “Tsssssk…. Your fiancé is dead!” came a voice from behind the rocks. DSC_0385 by skaforhire, on Flickr “Yes, but you didn’t kill him. Nor will you kill me.” Merith said. “We killed Dugal, we drank his blood, we took his power.” The short warlock said. “Funny I heard the story went more like this:" Dugal, along with his brother Paulos, Florbad the Mighty, Lord Goodwyn, and Hex Mantooth – A new Alleenridder, ventured to the Valley of the Warlocks. They had heard of a gathering of some of the more powerful warlocks from Avalonia. DSC_0389 by skaforhire, on Flickr The group had travelled to the sacred valley to determine who should lead their order in Avalonia. You see, the Ever Sacred and Unholy Order long ago made their personal battleground in the valley. Whenever a warlock fell in the Valley, because of a spell, they were turned to a rock spire – the strongest being the largest rock formations. It was said that overtime, the warlocks would regenerate and break free of the earth and rock to live again. This is why all disputes were settled in the Valley – the Warlocks could be reborn. Dugal and company planned to wait until the warlocks began battling and then they would move in for the kill. Unfortunately, the Warlocks had discovered the plot through scrying the day before. They laid in wait, and set off a dummy explosion to lure the intrueders. The Kaliphlinites were a bit surprised, but they recovered quickly. Dugal took on Malface Orion – probably the most famous of the batch that were currently present. DSC_0394 by skaforhire, on Flickr Paulos took on the man known as “Kinglock” The self-titled king of the warlocks. DSC_0398 by skaforhire, on Flickr The other three men faced off against others of lesser title. However, the Kaliphlinites were outnumbered. DSC_0396 by skaforhire, on Flickr Soon Mantooth was captured by a web spell, and Goodwyn had succumbed to a wall of air. DSC_0400 by skaforhire, on Flickr DSC_0405 by skaforhire, on Flickr Only Dugal’s magic inlaid axe – the Golden Axe of Eastgate – saved him from a vicious fireball. DSC_0402 by skaforhire, on Flickr Paulos had better luck though, after running Kinglock through, and dislodging his sword from the stone pillar that appeared in place, he went and dispatched one of the warlocks that were holding Mantooth. Some of the other warlocks fled. DSC_0408 by skaforhire, on Flickr Finally, Dugal out maneuvered Malface, and slid his golden blade across the warlock’s chest. Malface did not become a pillar though. Killing a warlock with a magical blade ends his ability to regenerate, DSC_0412 by skaforhire, on Flickr Thus the Kaliphlinites had a corpse to take an eyeball from. DSC_0414 by skaforhire, on Flickr “I believe that is how it went” Merith said. The anger and hurt in the short Warlock’s eyes was evident. “Well, I suppose I will avenge my brothers by taking Dugal’s Fiance.” The small man said. “I was there, we lost a great warlock that day.” “Revenge? You wanted to kill him and become the leader of your order! No, I think not. We can give you something you desire, and there is no need for anyone to die.” Merith said. “What could you possibly have, that I could not obtain?” The warlock said. “A maiden’s kiss.” Merith said. “You would let me corrupt your soul?” The warlock smiled. He knew that corrupting Merith would end her quest for Dugal, for her soul would no longer be pure. “But, I am not going to give you my eye.” “Yes.” Merith said as Kylee gasped. “and I reckon that your seeing glass would meet the requirements of the spell just the same as your actual eye. So that is the trade – the kiss for the monocle.” “Deal!” The Warlock hissed. Kylee rush up to Merith and whispered “You can’t do this, he will corrupt you!” Merith began to reply, but Kylee smiled. “I will do it.” She turned to the warlock. “Pucker up shorty, I will have this honor.” Before Merith knew it, Kylee had taken the little man in her arms, dipped him, kissed him deeply, and then snatched his monocle from his face. Kiss by skaforhire, on Flickr As they walked away Merith protested. “How dare you! You can’t sacrifice your innocence like that.” Kylee laughed, “Oh honey, I am a Lady of Cedrica, there isn’t much innocence left in me.” She smiled. “Besides, I caught him so off-guard, he couldn’t cast his spell. Then, when I took the looking glass, he couldn’t see us to retaliate. So, there was no real reason for you to risk it – leave it to the professional.” Merith turned and said, “I was just going to let him move in for the kiss, and then jab him in the ribs with this.” She flashed a knife. “I just needed the monocle.” They spent the night in a small Nocturnun town, where they found the local witch to cast the Spell of Direction. Apparently the next step was to find a lady outside of Everlast, she would know more about the Tear. The witch warned them though, if they wanted to talk to the Lady Elsbeth – a grand seer – then they would have to bring her the heart of a warrior. “Looks like we are going to need Lord DaMaximus’ help with this one.” TO BE CONTINUED BY DaMaximus!
  13. "This War Will Claim Us All..." With the conclusion of the Future of Star Wars contest it's time again to continue the community builds! The last few builds have been great successes, so let's get started on a new one. This is not a contest, just a chance for everyone to build in the same theme. Your entry can be any size shape or form as long as it relates to the Clone Wars, either show or the movie, we're not picky. The deadline is May 31, 2013. Guidelines for posting: 1) Post your MOC in a separate topic in the LSW forum with the topic tag CBSW The Clone Wars. 2) Reply to this thread with a picture of your MOC and a link to the entry thread. 3) You may post as many pictures of your MOC as you like inside your entry thread. Pics should be no larger than 800x600. 4) Your entry will be added beside your name in the Sign-ups. 5) You may create as many new MOCs as you want, but please do your best to complete them before the deadline. Sign-ups/Entries: Masked Builder Brickington Legofin2012 - Elite Republic Gunship Oky - Battle of Dantooine,The Initiation, Duel on Yavin 4, Obi-wan vs. Durge, The Void, Battle of Hypori, Grevious Intrigue ACPin - Talz Gauntlet, Republic Attack Dropship hjmediastudios BobThePom Ceroknight The Penguin Gubi0222 - Geonosian Catacombs, Mandalorian Hideout, Battle of Mustafar TheStrategist Debricker dr_spock M<0><0>DSWIM - Chibi Anakin and Rex, Cad Bane VS Obi Wan Kenobi, Darth Maul Gunner - Azure Angel vs. Ginivex Starfighter Admrial-Ackbar ManInATopHat Im a brickmaster. NuffSaid1996 TWP - Architecture Style Coruscant Senate Building Flare LFCMessi - A Necessary Bond LegoCloneFanatic DealtNightroam I Scream Clone - Ryloth Refinery Battle konze - Ambush Ninja Nin - Massacre, The Lawless korpen4444 - Master Mundi's Rescue, The Orange Tiger FoggyNelson - Slug Tattoos Little_russian_AFOL - Chancellor Palpatine's Room, Muunilist Speeder Battle, Dantooine - Before Great Battle azuremoon - Midi-Scale Gunships
  14. Hello there, I would like to show you my latest MOC. I've built this MOC for the Community Build: SW The Clone Wars. It shows a scene from the first episode of the first season of The Clone Wars. See Wikipedia In this scene you can see Master Yoda fighting desperately with a group of droids. It seems as if the Jedi Master will lose this fight, but the three clone troopers are going to help Master Yoda by shooting at the mountain with a rocket launcher. This will bury the droids under a tons of rubble. You can find all pictures on flickr I hope you enjoy this MOC Best regards konze
  15. Geonosian Catacombs My creation for the Clone Wars community build is a small battle scene. During the clone wars the special clone troopers had a lot of secret mission. In this scene the clones are fighting with the geonosians in the catacombs. This picture insperetid me:
  16. Here is my entry to Pure Victory - Redcoat Community. Enjoy! No matter what age it is, Red has always beat Blue. Here is another example.
  17. [pid][/pid]231B My entry for the 2nd Redcoat Community Build. Enjoy!
  18. Berechja Only the best of the best of archers are allowed to be defenders of the tower of Berechja, named afther one of the previous rulers of Valholl. The precision of these archers is known trough out all off historica, even the High King has some of them in his service. Connected to the other wall parts. (I know my photo's are usely much better, but the wetter is pretty bad these days. So that's why I did the shoot inside)