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  1. Welcome to Kaliphlin If you would like to join Kaliphlin, we are open to all members of all backgrounds. Just create a sig-fig and back-story, post here to sign up, and then get on to the building! Section One: Guilds of Historica Background The bard’s song tells a tale of a world long forgotten, Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica. To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute. All is not as it once was. The Black Mage, Victor Revolword, unleashed a new scourge on Historica, taking Cedrica as his own. Though a united Histrocia defeated Revolword’s elemental monsters, the King of Cedrica is missing and the Guilds of Historica have been thrown into chaos. With the wise King’s absence, each guild believes it would be best suited to rule all of Historica, internal struggles have brought each realm to the brink of civil war! This is where the next chapter begins. The battle to take Cedrica from the Black Mage has ended, but the battle for your own guild has begun! Section Two: Guild Background and Theme Kaliphlin Guild - rulers of the Siccus Badlands in the southern region of Historica The Landscape: Siccus Badlands. kaliphlin by nice.marmot, on Flickr The Siccus Badlands is predominately a desert wasteland in the southern realm of Historica. Feed by lakes and rivers of the Avalonia, the Akrbi river runs through its lands and is the primary source of fresh water to the parched south. For the affluent, the preferred water source is the glacial waters shipped from the Mitgardia's snow caps. To the east are the trailing end of the Rakath Mountain Range. The mountain fortress of Qarkyr stands in the mountains acting as a sentinel over the inhabitants of the Darklands. The mountains are small compared to the lofty heights of the Rakath mountains. Under the shadow of the Rakath mountain lies the smaller Mystic mountain where various bands of Mountain Mummies will sojourn near the local villages during the oppressive scorching months. In the far west lies the meager forests and farmlands of the South. These pitiful farms do not provide much food, but the vastness of the farmland provides enough space to grow food for the sparsely populated Siccus Badlands. The port city of Barqa stands as the major trading hub in the western part of the Siccus. Here supplies from the north are shipped in and in return the Black Oil is shipped out. The supplies travel along the Oil Road - always heavily guarded to protect from bandits. Oasis's litter the Siccus desert with the largest one being Petraea, the ancient Capital fortress which is the home of the Kaliphlin. Though lacking in most other resources, it is one of the few producers of Black Oil in the entire Historica- generating wealth beyond belief for its inhabitants. Those within its inner city live in virtual paradise relative to those behind the outer clay-brick fortifications. The bulk of Petraea's citizens are made up of ex-criminals, freed slaves, fortune seekers and people looking to restart their lives in anonymity. While most outside the south presume that the Petraea is a lawless savage city- it is in fact the most lawful cities in all of Historica. The prosperous Black Oil provides plentiful jobs and money for all those who give an honest days work. Those that choose dishonesty, the vast standing Army of the Kaliphlin Guild hands out harsh punishments to ensure there are no repeat offenders. To the East, in the harshest area is home to the the Mountain Mummy tribes who are known to sporting bandage coverings from head to foot, they utilize their garb to ensure that none of their precious moisture is lost to the blistering, arid surroundings. No one is quite sure which race the mummies belong to, as none have ever been seen without their bandages, however, it is rumored that the mummies came to being when warlocks from the eastern darklands corrupted the burial chambers of the nobility during Quakyr's days as an early settlement. While the mummies pay no allegiance but to their chieftains, whom they revere as deities, they have sometimes been known to band together against invading forces from the Eastern Darklands. But the law and order of Petraea does not extend far outside the Capital and the two major cities. The remaining Oasis are savage places where those that are bent on lawless- thrive. They survive on raiding merchants traveling between between the three major cities in a constant and escalating battle with Kaliphlin army. Other regional cities have cropped up, and have from time to time maintained peace beyond their borders; however, few lords are powerful enough to keep the peace by themselves. This is one of the reasons that the Council of High Lords was established. A tour of some of Kaliphlin's most visited locations. Organized by Kai NRG Or visit our University to learn more about the culture of Kaliphlin. Inspirational pictures: The Inhabitants The Siccus Wasteland is a scattered band of peoples - All races are represented - though the human population is less than the other three realms. In the cities it is not uncommon to see the nobles be of all races and creeds. Keeping with the survival instincts of the harsh climate, there is no set armour or weapons for the the Kaliphlin Army or its people - when they march into the field of battle they will use whatever the individual chooses to best suit them. Though while guarding inside the City, full dress armour is adored - to ensure that the world knows of the wealth that is hidden within this desolate realm. Outside the three major cities, the harsh south has lead many to abandon Siccus and wander north to more hospitable realms, this leaves only the most ruthless and hardened bands to wander the wastelands. While they are not typically aligned, they have known to form allegiances to oppose greater foes. Section Three: Recent Guild History The Victor Revolword war was devastating for many of the communities within Kaliphlin. Two of the major battles happened within its borders, and many other cities and towns were turned to ruins by the elemental forces. Still, the people of Kaliphlin stayed strong. Over the last two years they have built more fortresses, connected more cities with roads and trade posts, and have expanded trading empires outside the borders of Kaliphlin. The prices for oil have skyrocketed, as unnaturally cold winters have plagued the north and west along with the interruption of the economies of the other guilds from the war. Tourism has boomed since the war ended, as the nobles and those with coin in their pocket have taken to spending their holiday in Kaliphlin's dry and inviting climate -- especially at Lost Vega. Rumors abound that a Desert King has risen from the sands and looks to take Kaliphlin as his own, but for now, Kaliphinites are content trying to return to normalcy. In February of this year, the "Great Disturbance" shocked Kaliphlin. Eruptions of its venerable volcanoes, a large earthquake lasting what seemed to be hours, and a tsunami has left much of Kaliphlin in ruins... who will be there to rebuild the most glorious and rich guild of them all? Section Four: Guild Members For in-character purposes, the current leader of the Kaliphlin Guild is Dextrus Flagg. Originally a slave - this dwarf revolutionized the production of Black Oil making him the most powerful Merchant, and thus the earning and buying the respect necessary to become the leader of all of the Siccus Badlands. (Courtesy of SI-MOCs) Core Leader: For administrative purposes, SkaForHire is the guild leader and the representative for Kaliphlin to the Guilds of Historica core leadership group. Although Kaliphlin has a guild leader, its economic, diplomatic, and military affairs are run by the Council of High Lords. More about these venerated leaders can be found here (organized by DaMaximus). Active Member Roll-call: (Alphabetical by category) High Lords of Kaliphlin (Over a year with Kaliphlin) Abū Alī al-Ḥusayn ibn Abd Allāh ibn Sīnā (Christoph) Ageven Deraim (Kai NRG) Amelia Phantomhive (Erynlasgalen) DaMaximus (DaMaximus) Erudhalion Sansael (Gabe) Gex Marmota (NiceMarmot) Gideon (Gideon) Kalin Hardiel (Waterbrick Down) Masa of Kaliphlin (Masa of Kaliphlin) Petera MacLean (Skaforhire) Rasputin Jones (Robuko) Saladus Al Juhtiv (Kayne) Sdair Zuuree (Gedren_y) Heroes of Kaliphlin (Those with under a year with two or more challenges participated in) Heinsen (TheUtilityBelt32) Kashifa bint Mu'adh (Thomas of Tortuga) Q'Adris (Qiadris) New Guard (Those with less than two challenges under their belt, or less than one year in GOH) Aymeri of Kaliphlin (LittleJohn) Sir Horatius Urga of Kaliphlin (Scaevola) Drake Kantor (Lord Butters) Lord Drakon (LegoDrake) Nahoj (J.V.D.) Siedna Ruadh (Sarahjoy) Vem Tabook (Behemoth) ???? (BrickCurve) Retired / inactive Djun Hazdjuk (Nightstalker) Sir James (runmymouth) Section Five: Current Guild Challenges: Desert King's Challenge! Open projects for all GOH members: The University of Petraea's Doctorate of Historica Program University Tracking Thread Projects that are finished: The Great Mitgardian / Kaliphlin Naval Arms Race Sultan's Gate Community Build The War of the Brothers LDD Weapons of War Contest Link 2 Raising the Dead Part I Collecting the Pieces Raising the Dead Part II Retracing our steps Raising the Dead Part III Family Heirloom Life and Death in Kaliphlin Oil Drive to Save Mitgardia (Winner: Gideon) Bandages for Avalonia! (Winner: Robuko) Guild sign-up: If Kaliphlin sounds like the home for you, create a character and post your character in this thread! A few helpful links: Guilds of Historica New Member Guide The Historica City Guide The GoH Wiki(not a Eurobricks link) Finally, a link to the Book I Kaliphlin Guild thread. Nice Marmot's map-making guide
  2. Kaliphlin is known for its abundance of oil, and in Barqa the alchemists and craftsmen joined forces long ago to make this into the fearsome weapon known as "Barqan Fire". It is most commonly used on board warships, but smaller horse-drawn war machines have also started to be made for use in land combat. Unfortunately they are not very reliable yet and are not without reason feared almost as much among the Kaliphlinites themselves as by their foes. In this siege workshop in Barqa, a completed fire wagon is ready for transport to support the war against the Spire. The soldier doing the final adjustments to the pumping mechanism has however unknowingly built up way too much pressure in the cylinder... Siege workshop in Barqa Accidental release of the Barqan Fire... Accidental release of the Barqan Fire... Closeup of a Barqan Fire Wagon Closeup of the fire pumping mechanisms ready to be mounted on new wagons Siege workshop in Barqa Fire! (Photographed with only the blacklight) It was a challenge to get the lighting good for this build, getting enough blacklight to give a good fluorescent glow but not too much so that the rest of the build turned all blue... Here is the photo setup, where the speedlight was fired at maximum power and mix of light was regulated by how long the exposure time was after the flash. Typically I used 10-30 s.
  3. Angmeroth, son of Agmenth, the ruler of the Reneshkit Clan, having been sent out by his father to scout for a well, came across a wandering tradesman. Although he fumbled a bit in speaking the trader's tongue, he learned much from the traveler. That the nearest well was about one-and-a-half miles to the southwest. That there had been multiple civil wars happening across the continent. That a beast named Ravaage was gaining power, and that this Ravaage was not a myth. And that the true king had come at last to claim his right to the throne of Historica. Hurriedly, Angmeroth bid farewell to trader, with a warning of bandits who had been seen to the east, for his father must hear of the king's coming immediately. But in the desert, water came first. Always. He continued his journey to the well at a jog. Having filled his waterskin, Angmeroth mentally marked the well's location, walked a little ways away, and began muttering an incantation. "Hamresh selth abol, goltheb nar regolin esh. Al nukele'a amreth. NEROL TA'ULSH SETHE'REK'NISH!" In front of Angmeroth, the sand began to shift. A depression formed, sand slowly sliding downwards, as if in an hourglass of immense proportions. A dark hole formed in the pale sands. Angmeroth closed his eyes, took a breath, and jumped. While in midair, an obsidian beast launched itself upwards from the depths of the earth, and Angmeroth landed astride it. Known as the Arthre'gonresh Ta'ulth to the nomadic Reneshkit, these beasts are not known to others, but in the common tongue, they would be called the Run'eshmi Ancients... And with a beating of wings, Angmeroth rushed across the dunes, urging his mount to go ever faster... IMG_0148 This is my first ever build for Historica, so be as harsh with your C&C as you can/want. If allowed, I would like this to be the introduction for my character, Angmeroth the Beast-Rider, son of Agmenth the Elder, of the Reneshkit Clan, loyal to the Guild of Kaliphlin. If you have any questions, I would be glad to answer them. Second to lastly, to the judges: The base is 10x14=140 studs square. So if the beast's head constitutes too much over hang, tell me, and I'll change the model. However, be warned, I am just about out of dark tan parts... and time. Lastly, thanks for looking! I won't ask you to vote for me, because by entering, I am asking for votes. Very lastly, who doesn't love more photos? Bonus pics:
  4. Gideon’s GoH build index It’s been four years since I arrived in Historica and got hooked for real on this world. To celebrate this and to prepare myself for the next challenge, I’ve made an attempt to collect all my GoH builds here and will present them roughly in chronological order and try to put them in context. If you want to read more and see more pictures, please click the links below the pictures which will take you to the Eurobricks threads. If you want to leave comments however I would prefer if you did it here in this thread or on the pictures on Flickr, not “resurrecting” old threads. Sigfig intro For the full sigfig background, you can read my old presentation thread here: http://www.eurobricks.com/forum/index.php?showtopic=79999. My sigfig is Gideon the half-elf. He is now the chairman of the City Council of the glorious city of Barqa, the trading hub of south-western Kaliphlin. That was not always the case... Sigfig in battle armor Gideon was born as the offspring of the daughter of a minor Avalonian lord and an unknown elvish father. When dying in childbirth, she took the secret of who Gideon’s father was with her to the grave. Love in Avalonia Gideon spent his early years among the human children in his grandfather’s castle Nordana Hall in Avalonia. Neither his grandfather, nor the other humans in the castle were particularly found of the half-elf, so Gideon learned many hard lessons from children and grownups alike that he wasn’t “one of them”. Practicing children Gideon decided to leave the place where he had never been truly welcome and set out to make his own place in the world. He spent many years as a mercenary and travelled all over Historica but finally made his home in Kaliphlin, the most diverse and tolerant of the guilds. Caravan guard Petraean city wall Book I - The Revolword Saga I joined GoH in the last months of Book I, and at that point the evil wizard Victor Revolword, his elementals and the forces loyal to him named the “Hand of Corruption” were wreaking havoc all over Historica. (You can read the whole story here: http://www.eurobricks.com/forum/index.php?showtopic=83406) Revolword’s Terror The small town of Groenby was raided by Revolword’s forces, and he appeared himself to perform some sinister rituals... Pillage of Groenby Victor Revolword in Groenby Cities were burning all over Historica... Burning city ...while some mercenaries were still fighting for the lords of Kaliphlin who had gold to pay them. This particular watchtower is occupied by the Arkbri Falcons, a notorious band of mercenaries under the captain Ediz Falconi. Falcon’s Nest Battle for Queenscross A strong force of Victor Revolword’s forces were marching towards the strategically important city of Queenscross, which held one of the only crossings over the mighty Arkbri river. (The battle was played out in this thread: http://www.eurobricks.com/forum/index.php?showtopic=80826). A call to arms was made, and Gideon responded together with the Arkbri Falcons, his old Avalonian friend Sir Derrik of Groenby (who’s county had been devastated by the attacks from Revolword and the Hand of Corruption) Army Marching to battle along the Arkbri River Many of those marching to Queenscross with Sir Gideon would later fall in the battle there, as told in the report of the battle by Paulos MacLean. Among the casualties were Gideon's old friend Sir Derrik. Aftermath of the battle of Queenscross Battle of Castle Zar Not long after the battle of Queenscross a new person showed up. Aidana, a battlemage of the Khel'Zarim, appeared and enlisted the help of Gideon and his friends to retake the seat of her order Castle Zar from the orcs who had taken advantage of the absence of most of the battlemages when they were busy fighting Revolword’s elementals all over Historica. On the road to Castle Zar After getting into the castle, the final battle against the orcs was fought inside the great hall of Castle Zar. Battle scene After winning the battle, the archmage was freed and Gideon’s part in the Revolword war was over. Council chamber in Castle Zar after the battle. My builds around the battle for Queenscross plus the battle of Castle Zar was my entry to book I challenge VI. Inside Kaliphlin Some of Kaliphlin’s many wonders were presented to the world through the Inside Kaliphlin collab, I built two MOCs for this. (See all builds here: http://www.eurobricks.com/forum/index.php?showtopic=84240) The Dune Sea The Fighting Pit of Mophet Mini-challenges at the end of Book I “There are many wonders of architecture throughout Historica: massive dwarven halls, lofty elven towers, elegant cathedrals, and impregnable fortresses. But Revolword and the elementals have laid waste to many of these structures. Now that Revolword had been defeated, craftsmen across Historica took up their tools to rebuild the former glory of Historica.” - Paraphrase of the introduction to SK’s Master Arhitect Challenge Gideon’s response to the immense destruction left by the Revolword war was to pay for repair works on the city walls of Kaliphlin’s capital Petraea. Paying for the repair of the Walls of Petraea Repairing the Walls of Petraea Raising the Dead In the quest to create a potion to resurrect Dugal MacLean (Ska’s sigfig) from the dead, Gideon assisted by capturing a red scorpion. It’s venom was needed for the potion. Collecting the Venom of a Red Scorpion Life and Death in Kaliphlin (mini-challenge) http://www.eurobricks.com/forum/index.php?showtopic=87279 Graduation in Barqa Card XVI Kaligem Humanitarian aid to Mitgardia After some trash-talking between Kaliphlin and Mitgardia, Kaliphlin decided to provide some humanitarian aid to Mitgardia - regardless of if the Mitgardians needed it or not... Mitgardian Trade Sultan’s Gate A collaborative effort to flesh out the city of Sultan’s Gate. This build was created to match the inside of the main gate built by Robuko. Sultan’s Gate - main gate and town houses Freebuild - Nordana Castle Built for the Swebrick medieval landscape but also to represent Gideon’s birthplace in Avalonia. Nordana Castle, from left Nordana Castle, from right Book II The defeat of Victor Revolword left Historica in ruins and many new conflicts emerged out of the Elemental War... Challenge I - The Battle for Nocturnus In Nocturnus, a civil war broke out between the old leadership and a new alliance calling themselves the “Black Spire”. I was assigned to the Black Spire team for the challenge. http://www.eurobricks.com/forum/index.php?showtopic=86759 Soraya of the Hashishin, an ancient and secretive group of Kaliphlin mercenaries and assassins, was sent on a mission by the Black Spire to recruit soldiers. Travelling the Nocturnian countryside is however not without it’s dangers, so her trained monkey helped her dispatching a few ambushes... Ambushing an Ambush Eventually, Soraya found a cyclops tribe ready to join the cause of the Black Spire. Recruiting a Cyclops Tribe Fortifications throughout Nocturnus were also occupied by the Black Spire. Swamplands Tower Citizens supporting the Varlyrian mercenaries fighting with the Black Spire barricaded a city block in Illyria, the capital of Varlyrio. The Garra (guard of Illyria) was dispatched to deal with the troublemakers, but it turned into a bloody affair... Fighting Among the Canals Battle of the Wither Woods A battle fought during the War of the Brothers. Participants built forces to send to the fighting, which then were recreated by the GoH members doing the actual wargaming. Full report here: http://www.eurobricks.com/forum/index.php?showtopic=94787 Arkbri Falcons Barqan city guard Cyclops tribe Challenge II Aiding the refugees in Avalonia Treating the sick at a hospital in Barqa Lighthouse of Barqa Freebuilds Kaliphlin forces were fighting the Drow loyalists, patrolling the borderlands with Avalonia and dispatching any stragglers venturing over on the wrong side of the border... Waiting outside the gate Infiltration by Assassins Forest patrol Desert Cavalry With peace restored, the ever important trade could continue. A Kaliphlin merchant buying goods at a market Caravan trade through the Kaliphlin desert Delivering the mail Escorting a valuable load Ice fishing in Mitgardia Ostrich farming Historican Settlements: Streets of Barqa Barqa is the trading hub of south-western Kaliphlin. The city is located where the mighty Arkbri river meets the sea. The Arkbri river stretches all the way from the mountains of Mitgardia and is a major shipping route through central Historica. Barqa is a melting pot of people and cultures from all points of the compass, and dozens of different languages can be heard in the streets. Streets of Barqa Streets of Barqa, outside Streets of Barqa at night Challenge III Political turmoil in Mitgardia made the dwarves take up arms and go to war against the Drow. Among the dwarves of Historica, veneration of the ancestors is widespread and many statues of fallen heroes are placed in the great dwarven halls. It is common to seek the blessings of these heroes of old, usually through a ritual performed by a priest, before going into battle. Blessing of the ancestors Dwarves going to war against the Drow, through ancient tunnels where their ancestors buried their dead. Drow grave robber have already been there... Infiltrating through the dwarven necropolis Challenge IV All along the usually fertile Arkbri valley crop failures started to happen, leading to widespread food shortages and famine. This caused food prices in all towns and cities dependent on that food to rise dramatically. Reports of food riots made their way to Barqa, where the emergency supplies in the city's granaries and it's strong city guard were been able to keep major riots from happening. Food rationing in Barqa Two powers arose to challenge the ruling High Council. Ulandus on islands in the south and the ancient Desert King arising out of the legends and taking Sultan’s Gate as his capital Bands of spies and raiders started appearing all over Kaliphlin, and the High Council struggled to keep those at bay.... Catching Desert King spies in the Arkbri valley Defending the supplies to Messahmuk Forces loyal to the High Council were also fighting to secure vital routes where enemy forces could advance, patrolling it’s own lands and ambushing the enemy where they least expected it. Blocking the road to Queenscross Guarding Flagg’s reservoir Patrolling the grasslands of southern Kaliphlin Ambush in the Nestlands Haxtarus, ruler of Cefivia, a location on the outskirts of the Witherwoods, betrayed the High Council and handed over control of his territory to Ulandus. High Council soldiers seized him and he was put on trial for his treason. Trial of Haxtarus Duels were fought between champions from the different factions. Duel in the Sacred Forest Duel in the Ashes of a Volcano Finally, hostilities ceased but with no clear victor. The Desert King in particular did however make significant territorial gains. The agriculture of Kaliphlin is heavily dependent on irrigation. During the Civil War, many parts of this infrastructure was damaged. Since the cessation of hostilities, the City Council of Barqa has sponsored a rebuilding campaign of the irrigation canals in the Arkbri valley. Now once more fresh water from the river can be diverted to the fields of the bread-basket of western Kaliphlin. Arkbri Irrigation The Frozen Beyond The Algus are an ancient race from the Frozen Beyond, north of Mitgardia. After being quiet for millennia, they suddenly moved south and invaded Mitgardia and pushed as far south as Kaliphlin. Strange icy creatures also appeared and seemed to obey the Algus magicians... Ice worm in the sand Algus capturing a fortress in Kaliphlin With bands of Algus roaming Kaliphlin, there were an increasing number of reports of strange weather. From some of the caravan routes, reports even spoke of fairly deep snow! Many animals perished due to the harsh conditions, so the Kaliphlin vultures were thriving. Snow in Kaliphlin Oil proved to be an effective weapon against the Algus, so the Council of Barqa decided to set fire to a number of tar pits despite the economic implications. The black oily smoke proved effective in deterring the Algus and reversed the effects of their weather manipulation. Together with the other measures used throughout Historica to fight the Algus, the frosty invaders were expelled to their frozen hell in the north once more. Burning the tar pits We do know however now that they were not completely defeated and still pose a threat to Historica in their alliance with The Spire...
  5. The Reneshkit Clan traveled annually to a small cove on the edge of the Great Southern Sea. For here, the water was shallow, and the fish were plentiful. But the journey was hard, crossing miles of barren rock and shifting dunes. Still 3 days travel from the sea, smoke was spotted by a scout. Angmeroth was sent ahead with the man, for he, aside from the elders, was most fluent in the trader's tongue. The source of the smoke was a small fire built in the hearth of an abandoned inn, the only remnant of this waypoint. Near the hearth lay a hooded man, tattooed and dressed in unfamiliar clothes. He was alive, but only just. Angmeroth offered him water, which he took, and in a croaking whisper, he told his tale... "I have... c... come from... from beyond the south.... Two weeks by...by ship... Mar...marvelous land.... A storm ca...came and... the mast... mast was broke.... Swept away... and...and washed...ashore.... Traveled far....*cough*... So...thirsty...Here...you must...must see...know...know the...the truth." He offered Angmeroth a strange piece of fabric. It glittered, as if it was woven from glowing metal. Final Words 2 "What is this?" asked Angmeroth, awed by the fabric in his hand. "I...do not kn... know. *cough* It was...given to... to me.... Take my...journal.... It has the...*cough*...the answers...that you seek.... Follow...*cough*...the Trident... s...south." *cough* He reached weakly for one of his many pouches,trying to grab the book. "What is the Trident?" asked Angmeroth, "How do I find it?" "Look...*cough* to the...sky.... At the...*cough*...hor...horiz...*cough*... the horizon...*cough*.... Search for...for the bri...the brightest...." *death gasp* The tattooed stranger settled limply on the sand. Angmeroth reached out and took the small,weathered journal. He turned to the scout, "I will take this fabric and journal to my father. Stay and guard him from the buzzards. He will be buried according to our customs." Final Words 1 Well, this is my first freebuild for GoH, so give C&C. I will be developing this storyline for the "A Safe Haven" Challenge, I will also be adding to my character's background. He was introduced here. Also, here are some bonus photos: Final Words 4 From the back. Final Words 5 Without minifigs.
  6. This is my entry for the Category A of Challenge V in Guilds of Historica. On a sunny morning there was clamor and fear in the streets of Norvica. What was going on why some residents of this peaceful town are sceaming and flee into their houses ? A Nocturnian orc was riding on a horse with a fasten prisoner draging behind him. Everybody recognize this prisoner, it was Bundar the farmer, he lives in a ranch a few miles outside the city. Wait a minute, orcs never ride horses, that must be Bundar his horse he is riding on !! Two members of the royal guards of Norvica are coming in action and try to make a ambush for this Nocturnian orc and free Bundar. Lets hope they make this nightmare to a good end, because the guards of Norvica never got a challenge like this before. For more pictures look on my Flickr account.
  7. My 8th entry into the CCC XIV, for the Traveling Salesman category. I’ve wanted to try an Asian themed build for quite some time now, and this category seemed a great opportunity to finally actually do it. I’m very pleased with how this build turned out, though there were definitely some challenging parts. It was inspired by several of Disco’s excellent Asian builds. A friendly fish vendor peddles his wares on a busy street. See more pictures on Brickbuilt Thanks for looking, C&C welcome
  8. Built for category A of Challenge V, for the Alliance side. The path design was inspired by Thorsten Bonsch’s Orsinium. It was fun experimenting with the path here, albeit time consuming. A messenger gallops through the lands of Kaliphlin, spreading the word of the return of the true king of Historica! Perhaps 'gallops' is a poor choice of words though, as the camel seems content with a slow walk, much to the messenger's distress. More pictures on Brickbuilt Thanks for looking, C&C welcome
  9. When Leopold en Michael arrived in Norvica they met a lot of old friends who were brought in Kaliphlin as a slave. A lot of civilians who lives in Norvica were born in the Lowlands, the same land were Leopold and Michael came from. Because of the heavy rumours about a new war decide the two brothers to defend the beautiful village of Norvica. All the people who were slaves in their lives has a lot of bad memory's about that time and don't want to be slave again. They rather choice to fight till they die than be captured and sold like a animal on a marked place. Leopold and Michael understand what they have to do and want to help this village to joint the royal guards of Norvica. This is leopold and he is a member now of the royal guards of the village Norvica. And it is my new avatar.
  10. This is Katira Kabour of Norvica, one of the best knight of Kaliphlin who has won a lot of free fight tournaments.Katira and his squire Demir are traveling to Eastgate for a free fight tournament between the best Knights of Avalonia and Kaliphlin.I think he has a good chance to fight himself in the final round and win the tournament.
  11. My 7th entry into the CCC XIV, for the Small Miscellaneous category. The colorscheme was inspired by Legopard and Brickvader’s Venice. I wanted to try something a little different from the typical vineyard, so I decided to do a wall and tower surrounding it. Harvest time brings plenty of activity to the vineyard as everyone works together to gather the ripe grapes. Contests to see who can harvest most are common, though some take a more relaxed approach. More pictures on Brickbuilt Thanks for looking, C&C welcome
  12. Built for the large miscellaneous category of the 14th Colossal Castle Contest. The scene was inspired by this image. It took about 2 weeks to build, and weighs 24.8 pounds, making it my largest solo build ever. Setting up the buildings layout and connecting them via bridges was the most challenging part, though the rockwork was most time consuming to build. Qasr Albahr is a large trade citadel in the Spice Islands of Kaliphlin. It serves as a hub of the trade between the islands and mainland Kaliphlin. Its climbing bridges and ornate walls are well known throughout Historica. Lots more pictures on Brickbuilt Thanks for looking, all C&C appreciated
  13. My third entry into CCC XIV, for the Traveling Salesman category. Credit for the star mosaic over the throne goes to Disco86. One of the main things I wanted to include in this build was the awning over the king’s seat, as it is historically accurate, and something I haven’t seen done much in LEGO. The balcony area and floor were perhaps the funnest parts to build however. The grand merchant Tajir specializes in fine silks, spices, jewels, and robes. Tajir has brought a selection of his wares to King Dhahab. What sumptuous items will the King and Queen select? More pictures on Brickbuilt Thanks for looking, all C&C welcome
  14. SW158 C-3PO - Chrome Gold (SW 30th Anniversary Edition) up for sales.

    You find it at http://www.bricklink.com/store/home.page?p=Bizzy78&utm_content=globalnav#/shop?o={"showHomeItems":1}

  15. As they get nearer and nearer to the Arkbri river, two travellers, weary from there exhausting trek across the Oil Road, begin to see trees, and more signs of life sprouting up out of the barren desert. Overall, pretty pleased with how this sand technique turned out, pleased enough to order some more of the parts for my next large MOC!
  16. Qar Riwa is a fortress located along one of the tributaries of the Qar-Arkhan River in southeast Kaliphlin, An ancient and weathered fortress originally under the control of the Desert King, he has allowed High Council soldiers to take over manning it. In the past, it was a outpost along the frontier of the Desert King's empire, but these days, it's main purpose is to guard and maintain the integrity of a spring that sits farther up the canyon, which serves as the start of the tributary. The waters provide irrigation to a few small villages nearby, which in turn serve as reliable rest stations in the vast sea of sand. Another build for GOh. I happily used a bit of Indian (Subcontinent) architecture influence in this one. Thanks for looking and happy building! More shots on my flickr if you guys are interested! Thanks for C&C
  17. My latest free-build for Kaliphlin, and also an entry for Classic-Castle's Flag of Your Kingdom Contest. The ostrich rider design was borrowed from Kayne. I would like to claim UoP credit for: General Building, Minifig Posing. The Duke of Ferrari is well known for his annual Desert Run 5000 and the competition is stiff this year. Ferrari’s representative is in the lead, while the ostrich and camel rider are not far behind! The mummy with his scorpion chariot, however, is a full lap behind the rest of the competitors. There are more pictures on brickbuilt. Thanks for looking, your comments and suggestions are always appreciated
  18. Residents of the Kaliphlin city of Petrea know where to go when they want to earn a little coin or find locate that hard-to-find item, The Andus Tradehouse and Bazaar. The bazaar is famous for its wide selection of goods and local cuisine. The tradehouse also serves as the headquarters for several merchant guilds. For the residents of this great city, the Desert King's reign has brought unprecedented peace and prosperity. Trade with Nocturnus has increased immensely, creating new markets for Kaliphlin goods and bringing in many unusual and interesting goods from the Darklands. ----------------------------------------- Hey guys, long time no see! You may have seen this on my Flickr page already, and now, finally, here on GoH, where it really belongs! I've been doing a ton of building for Nocturnus this year (which you haven't seen here either... yet) and I needed a break time in the desert. Thanks for looking!
  19. Another contribution to the Ye Old Merry Battleground display. I had a lot of fun with this build, using tan and dark bley together, along with the red and dark red as accents. It seemed to fit Kaliphlin well, so here it is. I'll be posting my other YOMB builds in the Historic Themes soon. Ellena’s bakery is well known for her delicious pies, breads, and other baked goods. "Well good evening Zia," Ellena said as she set aside her rolling pin. "It is a peaceful night, a nice change from the recent wars and uprisings in the land. But I didn't come here to discuss politics, I wanted to buy 2 loaves of bread and a tray of cookies." "Certainly!" Ellena replied, "I have some that still warm, here you are." "Thank you! I will likely be back tomorrow to pick up some tarts." Zia said, as she paid for the food. "You're welcome to stop by anytime, good night." More pictures on brickbuilt. Thanks for looking
  20. This was a collab build with Isaac, again made for the Ye Old Merry Battleground display at BrickFair Virginia. We took a lot of inspiration from Mark of Falworth’s castles, particularly Falworth Castle. The castle split in half for transport, and the portcullis actually works via the crank at the top. I would like to claim UoP credit for the following: Architecture: SNOTted tile stonework Alqalea Manor is a lovely castle that serves as the home of Lord Alnabil. More pictures on Brickbuilt Thanks for looking, all C&C welcome
  21. Some more Photoshop work! Desert Patrol by Henry Alekna, on Flickr Edit: scroll down to post #9 for a new one!
  22. TASK 4 - HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions.
  23. Throughout the many wild islands and tropical jungles of Kaliphlin there are many unique beasts and creatures. There are many rumors and legends about ancient, gigantic beast that once ruled the lands eons ago until they were struck down by a great ball of fire falling from the heavens. However some say that the ancestors of these great beasts still live on, secluded from the rest of the world on one of the many small islands off the coast of Kaliphlin. Now, after years of searching, explorers from the University of Petrea have discovered these magnificent creatures and proved beyond a doubt the truth behind the old stories... This build started off as an attempt to build a dragon in the style of the ones from How to Train Your Dragon ( colorful, animated looking, etc) but it ended up as a dino instead. C and C appreciated.
  24. The first part of the Elemendi Story: http://www.eurobricks.com/forum/index.php?showtopic=121423&hl=elemendi As Kha opened the door to The Maritime Inn, he was assaulted by a myriad of senses. Foremost of course was the combination of odors of roasting pheasant, stale ale and unwashed bodies. He turned and looked back quickly at the sign just outside the Inn, it was a clever combination of a smiling sailor aboard a ship. With a chuckle at the at pun the innkeeper used to name his establishment located on the southern coast of Kaliphlin a days ride northwest of Ras-el-Ahken but not quite to Mypa Stedor, Kha continued through the door into The Maritime Inn, or The Merry-time Inn as many of the locals referred to it. The interior was dimly lit, and heavy with smoke from both the fire burning in the hearth as well as the many patrons and their various pipes. The smoky odor was riddled with different aromas hinting of spices and weeds from all over Historica, but all of them were strong enough to be noticed. He looked to the corner where he knew his contact would be waiting. The Inn itself was built with a tall ceiling nearing twenty feet, with windows all the way up that look out upon the Great Southern Ocean. In the distance out upon the sea, Kha could see the darkened clouds that made up the vortex of The Void Tide a few miles off the coast. There seemed to be nowhere in the place where space was not used for something. There were barrels of all sorts of sundries or potent drinks all over, shelves and crates of other goods. Even the air space was used up with strings of lights, supports that held up Kha knew not, and nets of other goods hanging above the patrons heads. But there, at a table in the corner, and facing the door to see Kha when he entered was Masa. Masa is another member of The Resistance here in Kaliphlin, and Kha’s co-conspirator in this current endeavor. Joining Masa at the table was what appeared to be a mercenary or some sort of adventurer that Kha did not know. “Masa, good to see you safe!” Kha said. “You as well Kha. May I introduce Jarrick of The Dragon’s Cape. He is the man I was telling you of that knows that which we seek.” Masa said with a sidelong glance to the closest table. It was a habit both Masa and Kha had seemed to fall into lately since the Desert King began hunting them both. “Hello Lord Kha of Ras...”Jarrick began. “Let’s skip the formalities and lower the volume.” Kha said and also looked around the gathering room. “I cannot afford to be known anywhere in Kaliphlin as it stands right now.” “Understood, well I suppose I should get right down to business then.” Jarrick took a drink from his glass, and Kha could smell the pungent odor of strong spirits as he tilted the glass. “I know what you seek, and what you need in order to supplant The Desert King. The are referred to as The Elemendi, and once were a common sight across all of Historica. They are race of beings with an affinity to the Five Elements.” “Five Elements?” Kha asked. “Last I knew there were four elements, and Revolword already tried to tap that power.” “Revolword was an amateur compared to the Elemendi. And yes, there are five elements. Earth or Stone, Fire, Water, Air and Life. Each of them has its own power, but when they work together, even more can be accomplished. Some of them can boost or assist the others. That is where the trouble started!” Jarrick paused again to take another drink. “Three thousand years ago, the Elemendi were all over Historica. They live for centuries and can tap these powers, but when they mate, it is for life and they never have more offspring than two. It was impossible, the mother would pass during the third pregnancy. I don’t know if it was some sort of divine limit placed upon them, or just the cost of the magic, but it was never recorded that three children were born from a coupling. As you can imagine, that power was craved by those in power. The elemendi themselves were never interested in politics, they seemed to garner a joy of life simply from helping. But, those in power always have resources, and those resources led to ways to control the elemendi. I don’t know the details, or how they did that, but that was when much of Historica was plunged into a dark time. Wars raged across the land and the elemendi were controlled by both sides.” Jarrick looked away as if seeing that faraway time himself. “The power of the elemendi was tremendous. The five elements each meant so much more than implied. Water, the ability to manipulate any liquid and control all of its properties. The ancients used it purify water and help with agriculture, but once the wars started, new uses were found. Freezing the blood of victims too weak to resist, creating great fountains of ice and water that were used as weapons and so on. Fire, the ability to manipulate heat and flame. Once used to provide heat and food to the masses, it was turned to a burning inferno of destruction and death. Air, once used to aid in transportation, was then turned to be a razor focused tempest of destruction. Earth was used to terraform and mine for needed items in colonies, became an earth shattering force of destruction. Once the warmongers took over, they soon learned the elemendi could also control metal and used that in so many destructive ways it couldn’t even be recorded well enough to lend merit. Finally, the Power of Life, used originally to grow plant life and heal, it was distorted to its opposite and used to snuff out life and harm rather than heal. “The cost of the magic and its destructive properties began to take a toll on the elemendi and they began to die off, unable to rebuild their population. They were lost to civilization, wounded and retreating to where they were believed to be extinct.” “But they are not, you are implying?” Kha asked. “No. They are still around, but in such small number and in such fear of abuse that they remain hidden. But, there is man who lives deep in the Rakath Mountains who has some elemendi under his control. He is known only as a collector. He has spent lifetimes collecting races from around the world, and he has some of them in his keep.” “How do you know?” “I have made contact with someone who has escaped from him. I was given first-hand account of what transpires there. He has rows and rows of cages and prisons full of creatures only known in imagination. What is worse, he is intelligent and creative. He has bred different races, just to see what it would beget. Some of them have been bred with the elemendi and have gained some sort of control over the elements. Not to the extent of a pure bred, but he has found a way to produce their magic to some degree without being limited to two births.” Kha exhaled and leaned back. Looking over at Masa to see if he believed this tale as well. “That is horrible and incredible at the same time,” Masa said. “If that is true, those poor souls lead a tortured life and need to be freed no matter what!” “And, they could be a great ally in our cause against the Desert King.” Kha added. “But, I agree. We need to help them out, and once free we need to share our plight. If they are sympathetic, we would welcome their help. But, we cannot force them.” Masa looked Kha straight in the eyes, and Kha could see the emotion there. He knew that his friend was as hard as steel, but could see the empathy for these poor souls. As he watched, Masa’s eyes darkened and they both turned to look back at Jarrick. “I am glad to hear that you both understand what is at stake.” With that, Jarrick tapped the floor four times with his boot. The front door of the Inn opened, and immediately everyone turned to see what had seemed to swallow the light. Kha was speechless as he saw what appeared to be at least a 10 foot tall cross between a man and an elephant enter the Inn. His girth was large enough to match his height as well, and he was heading directly toward Kha and Masa. They exchanged glances and began to set themselves for trouble. Jarrick, just chuckled and set down his drink. “This, gentleman is Bronos. He is the one I was telling you about. Bronos, introduce yourself.” “Hello gentlemen, my name is Bronos of the Mastadoni tribe. I assume that Jarrick has told you of my origins.” His voice was surprisingly gentle for a beast of his size, yet still sounded as if it were coming from down a hallway that amplified and deepened its tenor. “I was born from a Mastadoni in captivity with the collector. My mother was bred with a Water Elemendi and I am what resulted.” “Bronos….it is a pleasure to meet you! I think we may be able to help…”, Masa turned to Kha and saw the same look of awe on the face of his friend.
  25. Hidden beneath castle Anrarr, in a not so long forgotten series of cavernous cellars lies the headquarters of the High council resistance to the rule of the Desert King. The main story and all four builds from the rest of build are available in the [summer Joust 2016] Kaliphlin Team thread. I would like to claim the UoP credits for: Geography: Grasslands, Military Science: Fortification, General Building: Lighted Builds (LEDs)