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Found 872 results

  1. [MOC] Black Falcon’s Towers / Red Dragon's Towers Pieces: 1,680 Inspirations: Colour scheme from Royal Knights’ Castle (6090). The jumper plate battlements design is taken from Brother Steven’s “Rosewood Hall”. This was also my first time building rocks, which the castle sits atop. I have also done two colour schemes: 1. Blue roof & Black Falcon minifigs: Black Falcon’s Towers 2. Dark Red roof & Dark Red & Black minifigs: Red Dragon’s Towers Thanks for looking. Sheps. Black Falcon Towers 1 by Samuel Sheppard, on Flickr Black Falcon Towers 2 by Samuel Sheppard, on Flickr Black Falcon Towers 3 by Samuel Sheppard, on Flickr Red Dragons Towers 1 by Samuel Sheppard, on Flickr Red Dragons Towers 2 by Samuel Sheppard, on Flickr Red Dragons Towers 3 by Samuel Sheppard, on Flickr
  2. Looking for a bit of help on an MOC project of mine, so thought I'd post where I'm at right now. (That and photographing my version of 6087 Witch's Magic Manor is going to be an absolute bear, so I'm currently playing for time as well.) For the past few months I've been working on re-imagining (or modifying, really) all of the larger Fright Knights sets. As of right now I'm most of the way there, with the only set left to do being the big one from this subtheme: 6097 Night Lord's Castle. While my initial plans called for lightly modifying all the existing sets, using only the colors available back in 1997, along with a few newer parts in those same colors, I came around to the wider selection of new parts and colors pretty quickly after mucking around with Traitor Transport. That being said, moving in this new direction presented some fresh problems for me, since it removed some of my self-imposed guardrails. Fortunately after working on several of the small and mid-sized sets first, I created a slightly updated design language for this faction while still preserving what makes them unique for me. Regardless of these stylistic choices, there are three core tenets I've tried to implement with each set modification or MOC I've created thus far: Each set must be sturdy Each set must have some of the original play features (or an acceptable substitution) Each set must be accessible Overall, a pretty good ethos to have in place, and one that's worked out so far. But this last set has me stumped at the foundational level right now, so I thought I'd share my progress so far in order to see if anyone might have any ideas for improving matters. Anywho, you can see my idea for the initial foundation of this set below. The light bluish-grey 16x16 plate (with three 2x16 LBG plates) will form the first half of the ground floor for this castle, after passing through the portcullis and a pair of stockade doors. Seeing how this is one of the taller castles LEGO made, I want to get as much height out of my version as possible, which is why I went with that scalloped effect using overlapping dark bluish-grey plates. Unfortunately, this presents a bit of a problem for me, as I initially wanted to create a staircase (with a pair of banisters) beginning on that 8x6 DBG plate at the front, which would lead to the main entrance. Naturally, this staircase idea, coupled with the layered plates, looked better in my head than in reality. Now it looks like the slope is too small and too gradual for the staircase to be of any use, so I'm considering an increase in the height of the foundation. At first I considered using two of the 8x8x6 corner MURPs near the 6x6 curved DBG plates, but I fear that would increase the height too much, and I can't say I have any plans for making use of the available space I'd gain from that much height. After looking back at the original castle, I shifted gears somewhat, electing instead to use bricks to increase the height of the foundation a modest amount. The only problem is how high I should go. 8 bricks high seems a tad drastic, and I'd almost certainly want to create caverns or another fun detail, something I can't say I have too much appetite for. But a height of 1 brick is pretty much where I'm at now with those plates, and I'd prefer to keep the rounded edges, instead of being locked into a more angular style. I'm considering using some DBG 4x4 round corner bricks for the edges, but don't know if that would look too man-made. Either way, it's clear I need to play around some more with this foundation before getting to the fun part of building the castle proper, so I'll leave it at that. More photos here on my Bricksafe folder. If I find a foundation design that works for me, I'll be sure to add to that folder. But thanks for reading, and again, any suggestions would certainly be welcome!
  3. Unlike my first two entries in this little project of mine, this one's a bit of an outlier. While Witch's Windship and Traitor Transport seemed most of the way there and just needed a few more mods to do it, I can't say I cared too much about Bat Lord's Catapult, and was considering leaving that set in the dust, since the (initial) name of the game here was to create a medieval-themed Halloween display for future use. But fast-forward to November of last year when I'm mired in my Witch's Magic Manor MOC project, and a thought occurred to me: Why should the Dragon Masters have all the fun with their thematically-appropriate Dragon Defender? So after a few more Bricklink orders and some free-building, I came up with a bat-shaped ballista. As Robin might say: Holy Horrifying Weaponry, Batman! And of course you can see I wanted to keep the fancy ornamentation for the horse's harness in the original set intact. Thankfully the carriage that came with the IDEAS Medieval Blacksmith proved to be very useful in terms of giving me a way to update this in proper Fright Knights colors. And lest you think I didn't work to make sure you can adjust the angle of the ballista for...ballistic purposes, here's a few angles of a little Technic doo-dad I cobbled together. Minifigures can access it, but it works better if you do the heavy lifting here. So there you have it! One bat-themed siege weapon, designed by yours truly to emulate everything I love about the Fright Knights! Strange as it may sound, this didn't come together as quickly as I'd hoped, and there were quite a few versions which I attempted before finally giving up and sticking to the four-wheeled, single-horse model you see here. While there are obviously compromises and other nits I could pick, overall I think it blends in pretty well with the rest of my 'Neo-Fright Knights' designs. For more photos, feel free to check out my Bricksafe folder. Hopefully you've enjoyed this small palate-cleanser in between your adoring looks at your newly-built Lion Knight's Castle! Next up, we're going to gather 'round the cauldron to boil and bake while we have some fenny snake fillet, er, I mean a remake of Witch's Magic Manor! Thanks for reading!
  4. Hello to this Forum! After more then 3 decades out of action, the donkey (thats me) decided to try a castle on its own. I am not quite sure if it is allowed to post WiP here, but I hope it will be no mistake if I do so. The following pictures - sorry for the bad quality - are the result of my yesterdays first building session after more than 30 years, so there is no question the results are bad. I would be grateful for every hint, idea and critics that may come along, so please feel free to add Your comments. Right at the moment i do not have a clear idea what the castle will look alike in the end, so I just got started with a pallas builing, which will be accompanied by a gatehouse in the near future. Lots of best regards Martin the donkey t
  5. This build is a large castle/landscape display featuring The Knights of the Black Falcon and The Forest Guard. First and foremost the aim of this build was to showcase what I love about those classic mid-80s Castle sets and specifically my two favourite factions. I have drawn inspiration from the original sets featuring each faction, specifically what I loved about them as a child and aimed to contrast that with what appeals to me as an adult builder. The build features two fortresses side by side, Falkenholt Castle, the fortress of the Knights of the Black Falcon and an underground network of caves and tunnels that comprise the fortress of the Forest Guard. Some of the elements that I am most happy with in this build are the level of detail and texture, the cross-section style cutaway on the edges of the build showing the internal structure of the castle as well as the geological layers of rock, clay and soil and of course the three varieties of trees that make up the forest. More photos here: https://harrisbricks.com/project/the-fortress-of-falkenholt/
  6. Hi together, I miniscaled my castle Tir Asleen MOC. Hope you like it. Link to compare below the pictures. Please enjoy & thanks for watching :) Original on LEGOIdeas or Eurobricks
  7. socalbricks

    [Freebuild] The Kelp Harvest

    My entry for the Summer Joust 2022 "12 x 12 Vignette" category! In the coastal waters of northwest Avalonia lie dense forests of giant kelp. Fueled by long daylight hours and cold, nutrient-rich waters cycling in from the north, they provide a bountiful ecosystem supporting all forms of life, from giant stingrays to diminutive hermit crabs. The forests are also home to large populations of merfolk, who harvest the kelp for food, garments, medicine, and much more. Merfolk communities will often have designated “kelp harvesters” (a prestigious position due to its importance), who go through the forests with ivory sickles. Other merfolk forage for clams. One such mermaid is Katalina, who has spotted a large one under a rocky outcrop. Excitedly reaching under, she fails to spot a lobster next to the clam – the crustacean will make sure that she pays for her carelessness! From left to right: Petra A kelp harvester with a love for the dark red algae that grows on the kelp forest's rocky terrain. It can be found in her wardrobe (such as her skirt and cuffs) and even in her hair! Some merfolk chafe at the “monotony” of harvesting kelp all day, but Petra actually enjoys it, as it gives her time to think and “unwind”. Plus, the prestige for holding such a valued position doesn't hurt! Katalina Young and headstrong, Katalina's recklessness has often gotten her into trouble with the village elders. They figured that assigning her to clam harvesting duties would teach her patience and keep her out of trouble – they were wrong! More Images: I finally found the time to post this to Eurobricks! I had a bad case of COVID during the end of the Summer Joust - thankfully, I had already completed the MOC, so I only had to photograph it! I've made a full, so I figured I would belt out a backstory for it! Background This MOC was inspired by the kelp forests that line the west coast of North America - particularly those off the coast of Southern California. I snorkeled amongst these kelp forests while on a school trip to Catalina Island (also the inspiration for the "Katalina" name). Most of the creatures in this MOC are inspired by the local wildlife, such as garibaldi (represented by the orange fish), hermit crabs, the giant pacific octopus, lobsters, various anemones/starfish, and stingrays. Katalina's accident with the lobster was actually inspired by an incident involving one of our snorkeling guides. We were night snorkeling, and our guide (seeing a lobster in a burrow) wanted to dive down, grab it, and bring it up to show it to us. As he was about to reach into the burrow, he noticed (at the last possible second) a scorpion fish next to the lobster! He quickly drew his hand away; had he not noticed it, he would have likely been "stung"! I was inspired to create the "ocean surface" when I saw Grant Davis's "Seaside" at Bricks Cascade 2022! This is the largest MOC I have ever posted online. I've mostly stuck to "figbarfs" in the past, but I'm trying to broaden my horizons. Creating it was a lot of fun, and it has inspired me to add even more to it. I have already created several more merfolk, and want to develop a village scene of some kind! This challenge was incredibly fun, with some great entries from everyone. As we continue into the "judging period", I wish everyone the best of luck! Previous MOCs: Cobold's Crusader's (REVAMP) Citizens of Historica Figbarf CDC2 CMF: socalbricks
  8. Typical Japanese castle Inspired by: Himeji Castle in Japan (completed in 1618) This building is a part of a series of 21 buildings built in different architectural styles. Each building is built on one 32x32 baseplate: https://www.flickr.com/photos/66344850@N06/albums/72157708211032315
  9. Castles are back ! And this is a small castle for the Black Falcon faction. In this castle, you can find a cellar with a prison (as usual). On the main floor, there is a room for the Black Falcon lord. And of course, a tower to see if people are arriving. I built it as I'm a huge fan of LEGO castle. This set was originally built in the context of the 90th LEGO anniversary. I did some enhancements to promote it as an idea here: https://ideas.lego.com/projects/7095c483-f0a2-4cff-9628-3837b9cbe649 I think this castle is a good addition to the other LEGO castle sets that were released in the previous years. Feel free to support it if you want ! Olivier
  10. LegoMathijs

    [MOC] Iron Dwarves

    This is a combination of Medieval and Steampunk. The Iron Dwarves are mechanical dwarves, they defend their allies and themselves with powerful weapons and armour. 01_Iron_Dwarves by Mathijs Bongers, on Flickr 02_Iron_Dwarf_Ranger by Mathijs Bongers, on Flickr 03_Iron_Dwarf_Warrior by Mathijs Bongers, on Flickr 04_Iron_Dwarf_Warrior by Mathijs Bongers, on Flickr Pictures also on Flickr: https://www.flickr.com/photos/mathijslegofan/albums/72177720300273517 Maybe these dwarves are the beginning of a new MOC…
  11. “The quest of the Knights has led them to the border of the Desolate Moorlands! Santis has discovered a rickety vine bridge and an evil Shadow Knight who guards the Key to the Citadel. The only way across is to hurl a boulder with all of the mighty Knight's strength! Can Santis prevail, or will the Shadow Knight be victorious?” I incorporated the trapdoor feature from the original set and here's the dungeon where the heroic knights formerly stationed at this outpost met their end. ( I guess this is where all the missing generic knights were throughout the sets ) Notes: Everyone knows that Knights' Kingdoms II is objectively the best LEGO Castle theme ever () , but there are very few MOCs set in this theme. This is a reimagining of set 8778 Border Ambush from 2004. It was one of my favorite sets as a kid, but looking back it was a little... lackluster. I recently built a micro version of this set, and saw the bridging the gap category for the Summer Joust, and I decided " Why don't I build this set the way I always imagined it looked like?" Here's some additional pictures:
  12. According to Promobricks, there will be a new 90 year anniversary set to commemorate Forestmen as well. The small set will most likely be a GWP in June and not linked to purchasing the large 10305 Castle set. The re-released 6054 Forestmen's Hideout from 1988 will be improved for the 2022 version and contain newer elements like the long horn piece in black to form the tree branches, blue roof is made of four 1x8 tiles, lbg masonry bricks are used for the wall, 2 new printed shields with deer motive, a grey spear hanging, a 2x2 round tile with target print, a small, red, unprinted mushroom, a small pine tree, some flowers and red flag are also included as well. The 2 minifigures feature both green legs and torso with red arms and red print around the necks. One male figure has sideburns and wears a green Forestmen hat, the other female has a long, brown ponytail and sword. Set number: 40567 Name: Forest Hideout Piece count: 258 Nr. of minifigures: 2 (Forestman and Forestwoman) Release date: June 15th-22nd 2022 Availability: LEGO Price: Gift with purchase for >150 Euro Image from Chinese LEGO Store Calender. 6054 as comparison.
  13. Louis of Nutwood

    [Freebuild] Kallstark Stronghold

    Kallstark Stronghold Amidst the frozen silhouette that divided the horizon, a wooden needle pierced the clouds. Once again, I knew I was close. And once again, I felt my heart ache. Iron rings clinked in my ears, and I stroke my wrists, heavy with the memory of captivity. I prayed I would never return to Kallstark... yet our destinies remain in the hands of the spinners. So, there I was, standing on a narrow path by its impregnable gates. Only this time, it was different. All was different. For once, I was armed. Spear in hand and boiled leather over my chest. And those would keep me for... a second? Ten? No. I was armed with a weapon sharper than any sword or spear. I was armed with the knowledge that there was only one thing the Jarl wanted more than my head on a spike. And that... was revenge. I was the only one who could grant him his wish. And I was willing to handle it in a platter, served with ale and music and dancers, so he would bathe in the sweet nectar of his revenge. The gates opened in a crackling sound... A smile crossed my lips. And the pain in my heart was no more. Louis of Valnötsträd ________ Really hope you like it! This is a contribution for the Castle category of the CCC. New pictures coming soon. Skol!
  14. Deep in the east Varlyrian countryside, far from the bustling canals and thriving cities, lies a wonder of Historica. This shining cathedral is one of several holy sites throughout Varlyrio maintained by an order of Priestesses dedicated to keeping these sacred sites in pristine condition. The temple is renowned for its beauty and craftmanship and intricate tilework, and when the bell tolls people come from far and wide to gather in prayer. Following Dan's trip in Kaliphlin, the next destination of his travels ended up being the beautiful land of Varlyrio. After a long, boring journey full of seasickness, drinking and dreary traveling he finally found himself in the countryside of Eastern Varlyrio, and after dealing with some business in a nearby town Dan found himself with a bit of spare time. So of course when a local mentioned a wonderous place nearby he decided to stop by and visit. However, when he finally arrived at the temple he found the doors barred and the bell silent, quite a difference from the open, welcoming atmosphere he had been told of. Fearing something was amiss, he traveled back into the nearby town and recruited some help in the form of some brave Avalonian soldiers currently vacationing in the area. With some hints from one of the locals they were able to find a secret entrance to the temple and made their way inside. Once inside they discovered that their suspicions had been right. The priestess was locked away in one of the long unused cells beneath the temple, and once they freed her she explained that bandits had come, stolen some provisions and valuables from the temple, and locked her away. Interior Pics:
  15. 1. Hi everyone. I’m new here but I have been building with LEGO-bricks for quite a long time. Hence this short story about my LEGO past. The theme, as far as you can call it a theme, what I’m working on is building buildings on a scale of 1:25. Why on that scale? Because it is indeed quite different from the general scale that is now called minifig scale. That is mainly due to the time I got my first LEGO as a child. That pretty much coincided with the moment LEGO sets were on sale for the first time in The Netherlands. The box I got was one of those boxes in which the bricks were neatly laid together as chocolates in a chocolates box. As a child, I found those doors and windows far too small and soon I made these door openings twice as wide and eight bricks high. This made my buildings far more playable. Later on, I found out that the width to height ratio of this self-made door opening 1:2.4 was, which corresponded reasonable well with real doors in real buildings. The height of the door was eight layers or 76.8 mm. Compared to the usual door height of 2 meters, that gives a ratio of 1:26. I made it 1:25 because that calculated a bit easier. Due to the limitations that the LEGO-parts give you, you sometimes have to ‘give and take’ when it comes to the exact scale of your MOC. The second reason of not building in minifig scale is that in those days minifigs simply did not exist. They came into play much later on, in a time I was in my so-called ‘dark ages’. I am regularly asked why I am not going to build on minifig scale. The only explanation is that I simply can’t handle the length/with ratio of the minifig. Take the height and then the width is not right. Take the width and then de length is not good. Keep the aspect ratio of the minifig and you get a distorted picture of your MOC. Nevertheless, I have seen very great and beautiful buildings and layouts on a minifig scale. Those builders then roughly holds a scale of 1:40. The minifig would in reality be 160 cm high and 64 cm wide. And it is accepted that medieval cottages have a ceiling of 4 meters in height. So, forget the ‘scale’ of minifig scale and look at the creativity of it… Miniland scale would be another alternative. There are some builders who are active on this scale and archive very nice results. The disadvantage is that you quickly have to deal with very large dimensions with buildings other than houses. The costs then will rise very quickly and transport to events will be an insurmountable problem. By the way, Miniland scale is also taken broadly, and often varies between 1:22 and 1:13, depending on the size of the real building. Easy to calculate if you count the layers of the door height. In the meantime, I’m so used to my “own” scale of 1:25 that I almost automatically feel whether the proportions are right or not. So, I’m not going to change that scale. I think, it is a good average between minifig scale and miniland scale. Maybe, it is a pity that I cannot use figures on my buildings. Certainly no minifigs. Normally, I don’t think those figurines are that important. But they do bring more liveliness and viewing pleasure, especially for the kids. And it gives a feel for the ratio and size of a building. The only LEGO-figurines that fit in in terms of proportion are the little dolls from the Belville series. With their height of 75 mm, they correspond reasonably to the human size. So that explains the presence of those figurines on some of my buildings on LEGO-events. Although there are also many visitors who do not recognize the little dolls as LEGO-figurines and sometimes even think that it is Playmobil. Anyway, then there is something to explain…
  16. As I didn't have much time to concern myself with this year's Summer Joust, I decided to just build a few Architecture models, mostly inspired by the African Setting category. They're all UNESCO World Heritage sites, as this year also marks the 50th anniversary of the UNESCO World Heritage Convention and coincidentally they're all (more or less) from the 13th century. Okay, the first one is technically from the the 20th century, specifically 1906/7, as it is the Great Mosque of Djenné in Mali. However, it is supposedly recreating the original mosque that was built in the 13th century but left to fall into disrepair in the 19th century. And while it is debated how much influence the French administration had on the building, it has been built by the local masons' guild using traditional techniques and is a prime example of traditional Sahelian clay architecture. I captured it on the small scale of 1:400 with the primary driver for the design being the 1x2 tooth plate for the characteristic clay design and studs for emphasizing the rodier palm sticks. Then I built a model of one of the rock-hewn churches in Lalibela, Ethiopia, which were actually among the very first sites to be declared UNESCO World Heritage in 1978. These churches were cast right out of the volcanic ground in their entirety in an effort by King Gebre Mesqel Lalibela to recreate Jerusalem in the Ethipian Highlands in the 12th and 13th century. I built one of the most prominent ones, the cross-shaped Bete Giyorgis (House of St. George), which fits quite well into the LEGO grid on a rather large scale of 1:100. It's not a particularly complicated building with a lot of facade detail to begin with, but it is a rather interesting building nevertheless and a neat addition to my repertoire of mostly European churches. Finally and more or less spontaneously, I also built a rather small model for the 12x12 Vignette category. I recently rediscovered my 6-wide octagon technique and it fits just perfectly for a model of Castel del Monte at a very small scale of 1:900. This building, built under Holy Roman Emperor Frederick II in Apulia, Italy is mostly known for its characteristic octagonal design, so gettting that right was the most important thing for capturing it. The towers (although originally also octagonal) then fit quite naturally around it in the correct spots. A little entrance and the whole thing is done. Building instructions for all three models can be found on my Rebrickable profile. I also want to thank the Zamani Project, a research project for documenting mostly African heritage, which among other resources also provides freely browsable 3D models of the two African sites above, which were very helpful in designing the corresponding LEGO recreations.
  17. Someone asked in a different thread about my extra MMV buildings, so I thought I'd take some (very amateur) photos. All of it is subject to part limitations, as if I had an abundance of windows, sand green bricks, dark blue bricks and other detailed pieces, I would have certainly made some adjustments. Here's the whole MMV shelf. Detailed look at the Magic Shop. This one was really fun. Detailed look at the Armory. Again, very fun to build with some parts compromises, but I'm happy with how well they fit in with the MMV buildings.
  18. MOC freely inspired by the feature film "Lupin III and the Castle of Cagliostro", a masterpiece and first feature film by the well-known director Hayao Miyazaki. In Japan the film was not initially successful, the romantic version of the gentleman thief was not liked even by its creator Monkey Punch. As for the TV series, however, over time, "Lupin III - The Castle of Cagliostro", will be recognized as the first masterpiece by Hayao Miyazaki, becoming a cult for entire generations, so much so that it is constantly republished for the home video market. This film will definitely launch Miyazaki's career bringing him ever closer to realizing his goal: the founding of Studio Ghibli. Film released in 1979 in Japan and only in 1984 in Italy, marked my childhood, in fact I was 10 years old, I loved the Lupin III cartoons but this film left me fascinated by that aura of mystery, adventure scenes and fantastic scenary. Today, more than 40 years after his birth, I decided to pay tribute to him by creating a very complex and demanding MOC in various respects. Making the Castle in minifigure scale was practically impossible, but even the micro-scale would have been a risky undertaking but ... once again I decided to test myself and above all ... have fun! The moc rests on two 48x48 stud baseplates, everything is done in microscale based on the images of the film. The Castle reports some fairly faithful sections while others have been invented such as the east side of the castle which is never seen in the entire duration of the film. I wanted to bring back the basics as seen in this image: I have reproduced the most important things for a complete scenario: the castle in its entirety, the section of the village on the back, the iconic aqueduct and the clock tower with the walls of the ancient castle. Studying this whole setting was as difficult as it was rewarding. But I wasn't happy like that ... I also wanted to make moving parts! And that's why I invented a mechanism that moves the following things: 1) the windmill on the front 2) the motorized aircraft that the Count uses to enter the Castle or Lupin to escape 3) an intermittent light that turns on in the rear entrance of the castle 4) the tilting corridor that connects the castle to the prison tower 5) the hands of the clock tower All these functions are connected to each other and therefore with a single lever they are operated simultaneously! In the next few days I will make a video presentation of the moving parts. The castle can be divided into several blocks and the base can also be divided in two, for easy transport. The realization of this work took me more than 5 months of work and has about 8700 pieces. On the base alone, there are almost 1500 tiles 1x2 trans light-blue! I believed it a lot, I hope you like it! Sandro Flickr Gallery: https://www.flickr.com/photos/sdrnet/albums/72177720299613644 Comments are welcome!
  19. DK_Titan

    [MOC] Wizard's Tower

    The interesting geometrical shapes of Broadway Tower in Worcestershire, UK inspired us to this MOC, which consists of approximately 35.000 elements. Made together with Ulf Andersen The layout is inhabited by minifigures and creatures from the Harry Potter and Lord of the Rings universes. The MOC is illuminated by 52 LEDs from Light My Bricks.
  20. Majisto's Magical Micro Workshop Set #6048 Majisto’s Magical Workshop was one of my favorite sets as a kid. So when LEGO announced their 90th Anniversary Micro-Scale contest, this set was at the top of my list. Click here for the link to my entry. I included as many features of the original set as I could at this scale. The building opens on a hinge. Both figures, Majisto and a Dragon Knight, are present. There is a table (unpictured), treasure chest, skillet on the fire and a ladder upstairs. I used the original 53° 3x1x3 1/3 slope to get the angle right on the roof. I also submitted this to the Summer Joust’s 12x12 Vignette category. If you enjoyed this creation, check out TomSkippy’s Dragon Masters Micro layout featuring all the Dragon Master sets in micro scale. Dragon Masters Background I created a simplified version of the Dragon Masters background to use for this. You are free to use them in your creations too. .png 5200 x 3250 (6MB) .svg source
  21. The 10305 Lion Knights' Castle is amazing. It's also $400 plus tax. The 31120 Medieval Castle is a great castle for $100 plus tax, but it doesn't have a lot of minifigs. What if you want a really simple, classic castle? As an exercise, I built set 6073 Knight's Castle from 1984 in Studio using only parts currently available from Bricks and Pieces. The result uses 670 parts, compared to the original 408, because the panels are brick-built, and it has no horses, and the minifigs are plain, but other than that it's a pretty close copy. The render doesn't show the minifigs, shields, and weapons, but they're included in my Bricks and Pieces bag. The total cost on Lego.com is $95.15 plus tax, plus whatever two horses and saddles cost from Bricklink or Bricks and Minifigs. Genuine used copies of 6073 currently go for $175 on Bricklink in the USA, or $150-200 on eBay depending on the condition. Will I go ahead and buy the parts? Almost certainly not. The 31120 is a much better castle for $100 plus tax, except for the paucity of minifigs. But it was an interesting exercise. Maybe in a few days I'll see if Bricks and Pieces can yield up a decent light gray recolor of the Yellow Castle. The horses won't be missing from that one ....
  22. And I'm back, with another installment of my Fright Knights Rehabilitation Project! Last week I posted some mods I made to Witch's Windship, a set that's been pretty...divisive, to put it kindly, among the online LEGO community. This week, I decided I'd show off one of the few Fright Knights sets that seemed to be a little more accessible for fans of Castle. Take a look below at my mods for Traitor Transport!* *Didn't get around to building that cave (and the used model I bought didn't come with one), but Traitor Transport sounds better than Prison Transport, so just roll with it. For those interested, here's a nice profile shot of the whole prison carriage arrangement (we'll circle back to Basil on his horse later). Unlike Witch's Windship, this set proved to be a tad thornier for me to modify, largely because I really liked the contrast between the red roof and the gray that made up the walls of the actual prisoner module. Add in LEGO's solution for creating a locking cage, and I was a tad stumped regarding how I could update it while still maintaining the look of the whole thing. Needless to say this was a Rubicon moment for me of sorts, as this was when I definitively chose to use more modern colors and pieces in all of my Fright Knights builds, and I think the results speak for themselves, especially with how nicely the dark brown and reddish-brown contrast with the bright red on the roof. Moving on, you'll see my solution to maintaining a lockable cage, even after filling in the roof. While my initial designs called for that 1x6 tile with the wood grain sticker to be placed in a manner similar to the 1x6 printed tile used in front of the doors on the Temple of Mount Everest set, I found it slid around too much for my liking. So those SNOT bricks in reddish-brown came to my rescue. Simply pull the tile off, and... ...you can pull the door down, just like in the original model! Needless to say I was quite pleased at how well this worked, making for a very snug fit while still remaining extremely secure. And fortunately that modified plate at the top of the door is still pretty easy for me to grab and pull. Throwing in a front-facing angle of the detachable cage module because I thought it'd give people a better view of how it looks from the front. Overall I think it looks a little stronger now from all angles, whereas the initial model only looked good to me in profile. Now at least it looks a little more regal with that (wrought-iron, let's say) bat at the very top instead of the front. And as you might be able to tell, I made sure all gaps were covered on this bad boy, with a small 1x4x1 fence in black occupying the small gap between the roof and the dark-brown log bricks. And here's one more angle of the cage module in profile, mostly so I can talk quickly about some of the other mods. While I get that some people found the bat or dragon wings on this prisoner carriage a little ostentatious, for me they make the model (along with that great roof design). My only problem with them was their placement. Moving the two wings from the top of the roof to the front created a nice sense of balance, and hey, now I can suggest this module flies. As for the lanterns, they fit in with the zaniness and general oddball nature of the Fright Knights. Seeing how the original set had two trans-yellow cones anyway, it was a cinch to turn them into lanterns. Similarly, swapping out the flaming torches in the rear with red lanterns made sense to me, and now we've got medieval headlights and taillights! As for the flags, those were originally supposed to be the larger Fright Knight kite shields that popped up in a number of sets, but seeing how the carriage driver already had a shield to go with the halberds, the flags made more sense, fitting in with the regal-seeming prisoner carriage. Yes indeed, nothing but the best for the Fright Knights' latest victim, er, prisoner. As for the wagon this ornate cage sits on, that was a very easy fix. Pulling out all the light grey parts and replacing them with black was simple enough, though that front needed work. Adding in two 3x3 wedge plates seemed to help, and throwing a chair in makes for a much comfier ride for this carriage driver. But I wanted to maintain some of the original design elements for this model, which is why I incorporated those curved red bricks. Doing all that gave me a nice little space for storing a prisoner's items so all told that was a happy accident that rounded things off nicely. A few notes on the harness for the dragon. Most of this was already done for me in the base model, including the turntables with finger hinges, but swapping out light grey plates for black tiles and plates make it look far sleeker. And much like my mods for Witch's Windship, adding in a 2x2 black 45-degree slope finishes off the harness nicely. Finally, I did in fact swap out the trans-neon-orange wings on the dragon for trans-red, making it easier for me to distinguish between the two. And besides, trans-red wings on a black dragon still looks pretty boss, right? Last but not least is the Night Lord himself! Yes, much like Willa, Basil is back to put the 'evil' in 'medieval!' Like most of the Fright Knight minifigures I've collected, I didn't change too much here. The two things I really liked adding included an updated bat scepter (modeled largely off of the one in @Oky's wonderful Time Twister MOC), and giving Basil the Sword of Gryffindor, which honestly fits him much better than the chrome broadsword, with those blood-red gemstones in the pommel and hilt. As for his steed, the addition of a batarang to the horse's champron was always planned, although not on this part. I initially wanted to use the old champron that was introduced through the Dragon Masters, only to discover it wouldn't work with the newer horses. Oh well. I've come to love how ridiculous the horse looks with the red clip and batarang on it, but it was definitely an acquired taste. At least now the red champron and batarang give the horse barding for the Fright Knights a more unique look, instead of merely copying the Dragon Masters. So there you go. Two down, three (or four?) more to go. Given the way things went with this project, this will be the last set that still resembles the original model. Everything else from here on out will be more of an MOC, and I cannot wait to show you all of them (though we may have to wait a little while on Night Lord's Castle. That's been giving me trouble lately). For those interested, here's a link to more photos in my Bricksafe folder. So in closing, I'll leave you with one of Basil's favorite past-times, as indicated on some of the box art for Traitor Transport: Prisoner versus Dragon! (Or as the dragon might call it, canned food). Thanks for reading!
  23. Previous: CDC2 CMF: socalbricks [Freebuild] Citizens of Historica Figbarf I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy! From left to right: KarsKingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra. Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses). During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help. Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance" Cobold McTavishKingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years)Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: toy making, cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 26 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" Gerard Renwick Sinclair IIIKingdom: Valyrio Race: Human Sex: Male Age: 31 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior. Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc. Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette" Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"
  24. The recent discussion of scale (Ideas Blacksmith vs. most other sets) got me thinking. It had never occurred to me that sets being built at different scales would be an issue. Ideas is usually higher detailed and larger scale, and that's what I wanted out of that set. It being in a different scale always seemed like a bonus to me, rather than a problem. It sits on its own shelf, so that didn't bother me. So, scale inspiration aside, I wondered how other folks display their collections. I've recently moved to a new house, and set up my home office with some new features, so I thought I'd post some pics. Since we were remodeling the house anyway, and this room had some pretty substantial crown molding, I had some acrylic shelves made and installed RGB LED lights behind them so they'd light up the acrylic. EDIT: I just noticed how apparent it is that I've got one major hole in the shelving, and you can guess what's going to go there. Office 1 Office 7 Office 6 Office 3 How about y'all? How do you display your castles when you're not building?
  25. Kozikyo86

    [MOC] The Tricky Ambush

    Hi! Today I'm starting my new Castle project it's called... THE TRICKY AMBUSH the project will present a diorama with the ruins of the castle. Brave Black Falcons warriors will want to destroy the new machine of their greatest enemy - Raven Knights This is where my new siege machine comes in - the catapult Contains 187 parts, and the instruction is now on rebrickable! https://rebrickable.com/mocs/MOC-107421/EDGE OF BRICKS/siege-catapult/#details Range - it depends on how I shoot, with the blockade it is only 40 cm, without it even 150 cm! Much more about this project here: I'm starting the construction site soon! See you soon!