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Found 891 results

  1. I know, a big beefy car sells well as a toy, but sometimes they just look ridiculous imho. That´s why i tried to design a smaller version of the Ninja Tuner Car. And because i had a creative block, i started using Jerry Builds Bricks Cyberpunk 2077 car as a base and modded it a little bit. I wanted to incorporate most of the stickered parts of the original set or at least wanted enough surface to put on the original stickers. I also tried to find a way to use a similar color palette and of course that crazy pink windshield. So, what do you guys think of it? Anything you would change?
  2. This is Samus Aran, a famous bounty hunter and the main protagonist of the Metroid game series. Made as a very belated b-day gift for a good friend. Made in LEGO Digital Designer, rendered with POV-Ray, postprocessed in Adobe Photoshop. Total time: 9 hours.
  3. Dunkleosteus

    Custom Hull Tutorial

    Tutorial https://www.flickr.c...../<br /><br />
  4. Cumulonimbus

    [MOD] My digital City vehicles

    Hi all. Until recently I resided only at the EB Technic subforum. For several reasons (which I won’t elaborate here) I’m taking a break from Technic. Instead I found joy in building City vehicles in LDD and improving them as I like. My main motivation is the nostalgia for the times I had a Lego city and some of the vehicle I had a fascination for as a kid. Small disclaimer: This all just for fun, I have no plans for building any of the following vehicles with real bricks. I would like to kick things of with the first series of vehicles: some utility trucks inspired by the cherry picker in the upcoming 60306 Shopping Street set. l liked the proportions, colors and general look of the original, but missed some play value. So I tweaked the nose, modified the cherry picker for bigger range, added outriggers and some tool storage. This is the result, next to its source of inspiration: The ball got rolling and I built two version of this vehicle, a contractor truck towing an air compressor and one featuring a snowplow. When the cherry picker and the contractor are at work it looks something like this: I hope you like them, I'm currently working on another series of vehicles
  5. RoxYourBlox

    [MOC] Galaxy Cliff Lighthouse

    My latest creation, Galaxy Cliff Lighthouse, reflects a desire to create an autobiographical MOC to share joy and pain non-verbally. It was inspired aesthetically by Split Rock Lighthouse on Lake Superior, thematically by Voyage of Life (1842) by Thomas Cole, and structurally by Obelisk Overpass, Boulder Dam, plus an early draft of River Wheel (featuring pirate ship gondolas rather than lumber). In fact, the 96 x 96-stud plot vacated by the dismantled River Wheel fed my drive to combine structures absent from my Lego city—a bridge, dam, and Ferris wheel. As you may imagine from the photos, a hilltop lighthouse teeters over an ocean, beneath a collection of galaxies spiraling through the nighttime sky, while a shooting star passes overhead. The light and dark figurative sailboats represent positive and negative memories, while the logarithmic spiral of galaxies in the sky is reflected in the earth below by the failed attempt of humankind to overcome the nature of life itself. Stats 26400 pieces 75 lbs (34 kg) Footprint: 96 or 128 square studs Volume: 156 x 156 x 176 studs Timeline Phase 1 Idea conceived: January 2020 Digital design: 8 weeks total Wheel: 2 weeks Lighthouse: 2 weeks Bridge: 2 days Cliff: 4 weeks Shipping: 13 weeks Building: 2 weeks Phase 2 Digital design revision: 1 week Shipping: 4* weeks Building: ongoing *Multiple international part orders in October never did arrive and had to be repurchased domestically. For more, follow me on flickr, instagram, or ideas.
  6. I recently installed LDD and Stud.io on my new laptop and ran into issues with both - only 4.3 would install from the lego site so I tried downloading from another source, but 4.3 (I believe this was up to date around 2012) is the only version I could download. On Stud.io, I had issues with connection - plates often do not align without making sure they slide completely down the studs without clashing which is annoying, and minifig arms do not connect to torsos without being aligned perfectly with the hinge tool. I believe this has only been an issue since the most recent update. Any help with either issue would be appreciated!
  7. the new update for ldd is out everybody!!! also i cant seem to get it to download it always gives me a message that says this "LDD cannot access the web server to retrieve the new version of LDD do you want to run in offline mode"
  8. 3DVIA Printscreen can capture LEGO Digital Designer models and save them as 3DXML files. It was discontinued years ago, but can still be downloaded from the web archives (direct installer link). Not many programs can load 3DXML files, so I made a program to convert them to OBJ. It does some other helpful things too. Download The resulting models are far more optimized for realtime rendering (games, AR, etc) than exports from other LEGO building software, thanks to LDD's hidden stud/tube removal. For example, a small house model that's 50350 tris exported from LeoCAD is only 13548 tris with this method - and with some additional tricks, only 2586 tris. More info here. I've only made this to work with LDD captures, compatibility with captures from other programs is not guaranteed. It will automatically name materials and textures with their official LEGO names/IDs. Setup: 3DVIA Printscreen should be configured so "Capture of textures" is on, and "Group by textures" is off. LDD should have high-quality rendering options disabled. 3DVIA Printscreen must be launched BEFORE LDD. Usage: Save your LDD model in 3DXML to OBJ's "Models" folder. Launch 3DXML to OBJ and enter your LDD model name in the first text box, then click "Move camera". This saves a new LDD model with the camera set in the proper position for 3DXML capturing. Open the new LDD model (it will have CAM_SET in the name) and capture it to a 3DXML file with 3DVIA Printscreen. Make sure it's saved in 3DXML to OBJ's "Models" folder, like the LDD models. Enter the name of your 3DXML file into the second text box in 3DXML to OBJ. I recommend leaving "Weld duplicate vertices" enabled. Choose a new color palette if you'd like, and click "Convert". It sounds more complicated than it is. Here's a model being converted and imported into Unity: And now, the advanced features, which are mostly for LEGO Universe-style color variation, but keep reading for some geometry removal tricks too. For color variation, we need to randomly adjust the color of each brick... But, LDD often batches bricks of the same color together into one mesh. Thus, we can't do it after capturing a model. We have to have the randomized colors displayed in LDD itself. So, it's LDD modding time! Setting up color variation: Download this LIF Extractor. Extract db.lif, found at C:\Users\YOURNAMEHERE\AppData\Roaming\LEGO Company\LEGO Digital Designer Put the resulting db folder where the original db.lif file was, and rename db.lif to something else so LDD will use your extracted data instead of the original file. Inside your db folder is Materials.xml. Put a copy of it in the same folder as the 3DXML to OBJ EXE. Launch 3DXML to OBJ and click the "Advanced" button. In the "Edit Materials.xml" box, choose what changes to make. You can add color variation and also apply changes to the base color palette. Click "Edit" and it will create a new XML file. Now you'll want to update the program's own internal color definitions. Enter the name of the XML file you just created in the box below, and click "Update color definitions". Replace LDD's Materials.xml with your new version. Again, this all sounds more complicated than it is. There's a video further below showing how it's done. Adding color variation to LDD models is simple enough; in advanced mode there's an option for it in the same box where you set the camera position in your LDD model. Just choose how strong you want the variation to be. I strongly recommend converting all the materials to vertex colors for models with color variation. How you do this will depend on what software you prefer; in the video below I'm using Ultimate Unwrap 3D. There's one more advanced feature: You can keep meshes of certain colors from receiving color variation and/or being exported. This is useful for "dummy bricks" only placed in the model to trip LDD's hidden geometry removal. In 3DXML to OBJ_Data\StreamingAssets, you will find "Color Export Exclusion.txt" and "Color Variation Exclusion.txt". Add the desired color IDs here, one per line. Covering studs is obvious enough, but tubes are a bit more finicky. Original LDD model, vs export with the dummy bricks excluded: A simple brick has the entire underside present. These quickly add up to loads of polygons. Placing 1x1 round plates across the surface causes LDD to replace the underside with two triangles. Nice! There's a small handful of other parts with this effect, but 1x1 round plates are the best. In fact, even just one 1x1 round plate can trigger this so long as the rest is still covered. Covering the bottom entirely will cause LDD remove it 100%. Beware: Some bricks, like those rounded 2x2 pieces, will look like they have the same effect as 1x1 round plates, but actually don't... They still leave much of the tubes intact. This trick is how I got that house with 13548 tris down to only 2586 tris - simply by capping off the bottoms of the roof and walls. And finally, here's a video showing all of the advanced features, if the text wasn't clear enough: More tips and tricks! If 3DVIA Printscreen is causing LDD to freeze and/or not launch, see this post. If you have developer mode enabled in LDD, you can press Shift W to toggle wireframe mode. You can also turn rendering of different parts of bricks on and off. LDD's bricks come in four sections, and can be toggled as such: K: Toggles studs Shift K: Toggles bottom and inside of tubes Q: Toggles outside of brick Shift Q: Toggles bottom and inside of brick You can use this to, for example, capture a model without studs, and use that as a lower LOD. Don't have developer mode enabled? Go to the same AppData folder as db.lif and developermode=1 to preferences.ini. If you've modded LDD's decorations, or LDD has updated, you can update 3DXML to OBJ's internal texture definitions - just copy the Decorations folder from db to the same folder as 3DXML to OBJ's EXE, and click the button for it in advanced mode. (In case you're curious what this does: The program keeps a list of MD5 hashes of texture data, along side their file names/IDs. This allows the program to identify what textures are what in a 3DXML file, without actually containing any of the texture data itself.) You can add your own custom color palettes, just go to 3DXML to OBJ_Data\StreamingAssets\Custom Palettes and use the existing files as examples of how they work. If for some reason you need to, Shift R resets 3DXML to OBJ's saved preferences (resolution, most recent conversion options, etc). Replacing colors when converting a 3DXML with color variation will work... But look very strange, as it'll only affect bricks that happen to be the original color values. The ones that have been slightly lightened or darkened won't be changed. You can mod lower LODs of bricks from LU into LDD... But that'd be its own topic.
  9. RoxYourBlox

    [MOC] Fiesta Balloon

    Fiesta Balloon soars above Lego city! To contribute to Eurobricks' airship collaboration at Brickworld Virtual Halloween 2020, I swapped the color palette of Harley's Balloon with rainbow colors spiraling around to emulate the more vibrant patchwork pattern you might typically see in the sky. Its name refers to the Albuquerque International Balloon Fiesta, which I would someday like to attend after our pandemic is over. Stunningly hollow thanks to a dome technique refined over 10 years, the balloon can rest on its gondola or float from a technic beam installed at the apex. My previous technic balloon skeleton has been strengthened with #24121 11x11 quarter technic gear racks to beef up stability and allow access inside the top or bottom hemispheres by removing the equatorial plates. An optional reversible handle can be mounted inside the hole at the top to carry or hang it.
  10. Hi, I went and tried to get custom parts but is using a different version of LDD. It did not show the Lego Company folder in Appdata/Roaming/ So what am I supposed to do? I am using LDD version 4.3.11.
  11. I'm just starting out with Lego Digital Designer and have run into a problem putting two gears together. In this LDD file (https://www.dropbox.com/s/d8i55l6dzzdupwl/GearTest.lxf?dl=0) I want to put the bevel gear on the grey beam so that it meshes with the other bevel gear, so it looks something like the image below.. But it won't let me do it, perhaps because one gear needs to be rotated. Any idea how this can be achieved?
  12. Can I get them by anyway? I tried with importing from sets but it didn'twork out. I could do with part designer if I had decals but I don't know where to find them.
  13. Lo var Lachland

    (snip)

    (snip)
  14. Recently upgraded to Windows 10 and re-installed LDD. After resolving an unrelated error having to do with my graphics card, I succeeded in booting up the program and opened one of my old build files to discover that an incredibly large number of bricks (mostly ones with moving parts) were refusing to load. Additionally, three of the brick categories in the sidebar were displaying with a bugged icon and a handful more, including hats, heads, and handheld props, were missing entirely. Finally, numerous bricks from these and other categories has been randomly redistributed to incorrect categories, as seen in the minifig parts catagory here. I haven't yet determined whether all of the parts from the missing categories are still present. What's going on, and how do I fix it? I've already tried all the solutions in this thread, in the belief that it was about the same issue I'm experiencing, but in retrospect it's very likely that it isn't.
  15. I couldn't find one, so i'm looking to create a thread for "custom" lego stickers (and by custom i mean stickers on pieces other than their intended one.) I made a custom pallete of these, and thought it would be useful for others. Keep in mind, this was originally intended for personal use so some pieces may seem obsolete. But here it is anyway! If anybody else has any to share, feel free to post! LDD "Custom" Stickers Some Examples
  16. This is my MOC of the rebel base at Yavin IV based on A New Hope, Rogue One and Star Wars Rebels. I tried to make so that it could possibly be made as an actual LEGO set so it's one section out of four to keep the piece count at around 2,000 pieces and the price as low as possible at this size, and so the exterior can be exhibited and the interior can be accessed to at the same time. The set has 4 different sections, each one based on a different area of the base seen in the movies and the TV series. The first one is the hangar where the ships are fixed and get ready for battles, the second one is the war room where the rebel leaders meet and follow the state of the battles, the third one is the room where the rebel pilots were taught how to destroy the Death Star, and the fourth one is the ceremony room where the heroes of the Battle of Yavin got their medals. I made the set on LDD and rendered it with POV-ray. I've made a list of minifigs that I think should be included with the set and I'm finishing making the illustrations for them since some of them are new so I'll post them too when they are done! Feel free to ask any questions about the moc or leave any comments or critiques about it!
  17. Hi guys, so what happened was that I accidentally build a BRAND NEW EF76 Nebulon B Medical Frigate! (It is ok if you skip past all the text and jump straight to the pictures below :) ) A rainy Saturday afternoon in December, I decided to put my old Nebulon model back together after it had been displayed at AFOLCon. Since I had to build the entire thing again, I thought it would be fun to see if I could improve it in some way and update the design. Thus I revisited the modelermagic.com site I had used the first time I designed the model. They have 200+ pictures of the model used in the movie. The model was one of the last finished models created for the Empire Strikes Back back in 1980. As with most ILM models it was made from a wonderful cocktail of kit-bashed and custom-made parts. If you look closely at the studio model, you can find old model kit parts – warship hulls, rockets, racecar fenders, engines of all sorts, and different kinds of weaponry. Even the frames used to hold the different kit parts have found their purpose. Back when I was building the old version of the ship I even found some guys trying to recreate the studio model – identifying the old model kits parts and all, a few years later the guy is still at it! But I digress… Looking at the pictures again I got a few ideas for modifications and extra details. But, more importantly, it somehow looked like the front half maybe needed to be… bigger?? I knew that the official 300m length and 72m width of the ship did NOT fit the proportions of the studio model. I had taken that into account when building the first version of the ship – where I repeatedly had to redesign the entire front again and again to hit the correct proportions. But looking at the pictures with fresh eyes it still looked “off” from certain angles. However, I couldn’t pinpoint how much exactly needed to be done… Until, I found the Empire Strikes Back BlueRay! On the BlueRay there were additional pictures AND a video of the movie model rotating. The goals were (as always) to get the proportions and details of the ship as accurate as possible. And, using the BlueRay material, I discovered that the entire front needed to be MUCH bigger than before to be accurate. Thus, a brand new design process began. During this process I built an entirely new front half of the ship with a ton of new features, which made the old model look, well, like a model. When that was done I began tweaking and rebuilding the rest of the ship; the neck, the back sections, the aft Deflector Control tower, the engine detailing, etc. etc.. Even the mini Falcon needed to be changed to another model entirely to fit with the larger construction. In the end I had built a brand new model! When designing the old model I had been pretty uncompromising when it came to angles of the ship. I wanted to get everything as close to the movie model as possible and not just having either straight or 45degree angles - this mantra has continued with the new model. This meant there were no easy solutions to make most of these angles. The “off” angles combined with all the specific detailing resulted in the original ship ending up using more than 450 types of bricks. This was also due to the discrete coloring found in the movie model, which I tried to replicate. Due to the much increased size of the new model it can afford much greater detailing – especially the front half, which was way too small before, is now infinitely more detailed compared. As I had originally done with the engine section, I could now begin to interpret every little piece of detailing on the front of the studio model. This also means that the brick type count with the new model has gone past 500 – and the ship is now several thousand bricks larger than before. Enjoy! This ship has a ton of detail and sections so I have tried sorting the pictures a bit – beginning with the front. The Front The Medical Frigate is a very “forward heavy” model. The entire front section takes up nearly half of the models total length (and much than half of the bricks). The front section has several defining features: The huge dark water tank, the antenna arrays and the dominating “stalactite” housing numerous smaller pods. The water tanks sports a lot of piping - but also a lonely canon (AKA a dbg 6246a screwdriver :) ). The Stalactite was one of my favorite areas designing the first model. However the increased size has allowed me to have details not possible before. Each section is like designing its own separate model. My way of working was to think of each "pod" as a separate, detailed smaller ship – which actually fits with the lore of these pods being interchangeable. I also like the haphazard cover plates encapsulating the pods. Some of the plating seems almost to float in space. This angle also reveals some of the several, otherwise hidden, viewports of the ship. Each part of the ship is designed as if it were a separate micro model. Just like trying to make the scale Falcon as precise as possible (Thanks Tim) each section is built for optimal detail. For comparison is a picture of the studio model in the same area below: Here the dirty, used look of the model along with the subtle splashes of color is evident. These are features I have tried to recreate in the design of the model. Before we move on here is a shot of the top of the front. The short-range communications array is in focus. I have always been curious as to what the purpose of the grilled area is? The Middle The area where the front section meets the neck is where we find the medical bay. Here is the iconic window where Leia and Luke watch the Falcon depart with Chewie and Lando in the search for Han. Getting the shape of the window correct was a challenge when using plates and tiles for the plating. I did a test using a “brick wall” approach, which made it easier to get the desired shape of the window, but forewent the nice texturing afforded by the lines between the tiles of different shapes and sizes. Just now writing this post I got an idea. Looking at the window in the picture above I decided I could clean it up a bit, but also set in the proper picture of Luke, Leia and the droids (the picture was found in the aforementioned post). This only goes to show that no Lego model is ever truly done :) (too bad I delivered back the good camera so this picture is taken with my phone ><). And now I got an idea for my next moc – I will build this medical-bay-window-scene in minifig scale, put in the minifigs, take a picture and place it in this window frame – it is the Lego way! :D The Falcon. In scale with the Medical Frigate, docked as seen in ESB. The excellent design is thanks to Tim Goddard. I have updated it a bit with a new cockpit section and a few other modifications. The Falcon is attached to the “Docking Neck” which is detailed below. The docking neck up close. Loads of piping, but also a few slopes thrown in to approximate the not quite round, but not quite square, shape of the studio model. The detailing continues all the way around – even under the neck. This was the only place I did not detail on the old model, but this time around it has gotten the proper treatment. Connecting front and back. Getting the Falcon to hang on properly and NOT fall down was "fun". Looking at the film shot it is actually docked in the exhaust vent right under the turret (which also makes little sense). Trying to getting it to hang in that area meant that it was too off the center of gravity and I would need a seperate stand for the Falcon. Or I could revert to the smaller, lighter version used in the old version. I am still considering a solution :) The Back The back section’s main features are the engines, the static discharge vanes and the Deflector Control tower. However, there are also plenty of more subtle features to pique the imagination. This angle shows off the details of the Deflector Control tower nicely, but it also reveals some detailing not seen from the angles shown on film. I have found no description on what the pipes are meant to be, but they look interesting and are part of the section of the model labeled Engineering. There is also a row of holes in the model here, which I suspect should be windows. However, on the studio model they are not covered with the kind of film the other windows are. Maybe it is an omission or maybe the holes serves a different purpose – in any case I have recreated them here. The static discharge vanes are also prominent in this picture. They must serve their purpose in atmosphere or perhaps more gaseous parts of space – perhaps inside a nebula eh? :P Here is the opposite side of the same area. Although the model is overall symmetrical, the different detailing techniques of the modelers working on different parts of the model is evident when looking at the studio model. I have tried to interpret the different styles using bricks :) Now to the juicy stuff – the engines. The engine section of the studio model sports an obscene amount of detail. Dozens and dozens of plates, placed in an intricate system. Looking at this section on the studio model from different angles continuously reveal new details. Just as you thought you had the look nailed, a new picture reveals plates jutting further out than expected or until then hidden nuances. This is why another picture of the exact same area, but from a slightly different angle, is needed. Looking at the engines from different perspectives also revealed that they are placed at slightly different “depths”. In general I had to revisit this area quite a few times because nothing lines up as neatly as initially expected. Even though it can look like it, the sides of the engine section does not slope at exactly 45 degrees – which makes recreating it that much more troublesome. Another perspective. The deflector control tower has a weird air intake looking thing at the top. The “Dark Side” The starboard side of the ship is not really shown up close in either ESB or RotJ. The main reason for this is that this is the side where the model was mounted to a large steel frame for shooting. The side sports a lot of unique detailing, as also seen on the back section. When looking at the starboard side of the stalactite, several unique features stands out compared to the port side. I have tried to recreate all these features, but I have also improvised a bit of additional detailing because this side was somewhat barer. Looking at the green command module there were no windows on this side and some weird plating. This lead me to believe that at some point the modelers had to prioritize their time to get the model done - and stuff that would not be seen in the movie suddenly became less important to flesh out. Thus I have taken a few liberties with this side. I recreated all the unique features, but I also added detail. For example the starboard windows to the command module – only having windows on one side struck me as weird. Since the other side of the same module had piping and cylinders I added a bit of those here as well – without mirroring anything, because no mirroring is to be found anywhere else on the model. I did more or less the same with the tan module adding some detail to compliment the opposite side. However, I have tried to make my own detailing subtle enough as to not take focus from the unique features found here. All in all, this side is a bit more of a playground compared to the rest of the model where every area is exquisitely detailed. The more modest texturing here begs for continued tinkering :) Heading into Hyperspace! The Nebulon B - ready to jump to lightspeed! Overview On the shelf. The model is done for now, but a model is always a work in progress. I am always tweaking here and there. I have already made a few modifications since these pictures were taken – I will keep you updated here :) I got a lot of builders asking to send them LDD of my old model. Well, I have good news. I will be making (not me personally) instructions for this if anyone is interested. When they are done the will be available alongside the LDD, Excel Sheet with the bricks needed and an XLM wanted list to upload to Bricklink :) And yes, it is swooshable! Please comment! Go here for updates to the design and instructions: http://www.eurobrick...howtopic=131170 UPDATE:
  18. update 2013-07-30 I've finally managed to brick build it! I've included some studio shots below. Also there's a little pointer on getting the angle of the cones to work. Finally, I've also updated the model file, as I found some errors in the 1.2 version. ---------------- I've been taking a break from building, but there was one model I haven't yet posted. I was going to do a topic after I brick-build it, but seeing as that might take awhile, I've decided to post the model file anyway. Also someone has already brick built it using my model file; I'm fairly confident that this model will work in real bricks. Disclaimer Like the B-Wing, most of the modeling was done by others, mainly Jerac and Scott34567. I've merely modified the base model to take full advantage of the parts from TLG's #75003 A-Wing model. Also some optimizations were made. So, without further ado: here she is! Studio shot 1 by Krispy's brick stuff, on Flickr Studio shot 2 by Krispy's brick stuff, on Flickr Jerac/Scott A-wing - v1.2 by Krispy's brick stuff, on Flickr Jerac/Scott A-wing - v1.2: Lego®-Vision by Krispy's brick stuff, on Flickr You can find the LDD model file here: v1.4 Building tip: inserting a pneumatic T between the cones and the round brick helps the side to keep its shape. How to angle the cones by Krispy's brick stuff, on Flickr Happy building!
  19. First of all a big thanks to @Stephan for all the assistance and @polymaker for Brick Studio software, I couldn't have made the following video tutorial with you. Few weeks ago as I noticed LDD was being updated by the community, I got a crazy idea... Is there a way to import an object into LDD so you can use it as a reference? Having this kind of an option would make designing scale models much easier and faster. I asked @Stephan for his input and he managed to provide the first ever working example of this idea. Since then I learned how to import any 3D model into LDD and have therefore created this tutorial. In the following video tutorial I go through the process of importing any 3D object to LDD. I think the implications of this possibility are simply HUGE across all Lego themes and it's my hope this tutorial will help and inspire you all.
  20. LDD/MLCad 13C Ahoy, gentlemen of fortune and guards of the brick seas. I haven't been on the forum for a long time and now looked over all your creations - they are just magnificent, all of them! I still feel myself like a novice in lego-building.. Anyway, Dunkleosteus' Shipyards are back with this harsh lady. Сonstructed a month ago, only now she has come under your considerate professional eyes. I think this is my last ship based on the prehab hull technology - this method imposes too many limitations. There are 3 type of cannons: - lightweight culverins - heavy carronades - long-range cannons Also you can see a mortar boat on board Maybe later, if I would find a possibility of rendering, the another ship, unusual and frightening, will drop anchor in the bay so that everyone can enjoy its menacing shape Thank you very much for your attention!
  21. More renders can be found here: https://imgur.com/a/ORr8fkh
  22. How can you get a older version of Lego Digital Designer?
  23. I can't seem to find any way to download LDD 4.3.12 on the Lego website, the latest version they offer is 4.3.11 and I'm unable to connect it to the internet, let alone update it. Is there anywhere else I can download the latest version instead? I've found a few sites on Google, but I want to make sure I'm getting it from a trustworthy one.
  24. manglegrat

    MOC: Babylon 5

    The Babylon Project was our last, best hope for peace. A self-contained world five miles long, located in neutral territory. A place of commerce and diplomacy for a quarter of a million humans and aliens. A shining beacon in space . . . all alone in the night. And if you're curious how big this is: Currently she sits at ~6300 parts; ~4kg weight; ~142 studs or 113cm long; 45 studs or 36cm height, ~25 studs or 20cm wide... Check out more on my Flickr! Built in LDD (modded with the additional parts pack - there are no collisions), then imported, fixed-up & rendered in Stud.io. I haven't figured out how to use Stud.io's renderer properly yet, so these shots have really basic lighting, etc. For details, colours & general inspiration, I'm using the awesome renders by this guy and reference images from here. It's surprisingly close to those last reference images! I also bought the 20 year-old Revell model kit recently as further reference IRL. Structurally, the cylinders are mostly based on the Saturn V internals, and it's built in interconnected modules, not along a single central spine, which works great digitally but might not in real life! Oh and there's a studless Lowell sphere at the front, of course. I started sketching this out in LDD 2 years ago then it went cold until about 2 weeks ago, when I picked it up and inspiration hit. Next steps will be to design a multi-point stand - she'll need a lot of support in 1Gs worth of gravity. Then test builds. I'm sure she'll evolve in that process. Before anyone asks, because cloners stole my Agamemnon design there won't be instructions or shared LDD/Stud.io files for this one - pics only!
  25. I have recently downloaded the latest LEGO Digital Designer, 4.3.12, to digitally design a whole chunk of Hero Factory heroes and villains. It's really good, and has 1.0 parts, 2.0 parts, 3.0 parts and Breakout parts. However, it's missing Brain Attack parts. I know that there is a Digital Designer with the Brain Attack parts, however there's so many Digital Designers and I don't really have the data to download each and every single LDD just to get a few parts. There's also a lot of missing Breakout pieces, such as for Core Hunter and XT4, and 1.0 parts, like Stormer's helmet and chest plate, Stringer's helmet and various weapons. I would really appreciate it if I could know which LDD has these parts.