Captain Genaro

Eurobricks Counts
  • Content count

    1140
  • Joined

  • Last visited

About Captain Genaro

  • Rank
    Has issues taking Presidents.
  • Birthday March 6

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Earth
  • Interests
    Lego, outdoors, sports

Extra

  • Country
    U.S.
  • Special Tags 1
    http://www.eurobricks.com/forum/public/style_images/tags/gbw.png

Recent Profile Visitors

1666 profile views
  1. Hats off to you, good sir. This build is amazing. Superb job on creating a temple that is being overgrown by a thick jungle. The trans-black for the water looks amazing and the brick built backdrop is just icing on the cake.
  2. Very well done. You did a really nice job capturing the overall look and feel of an Oleandish government building. The ponds are a great touch and you did a great job adding some irregularities to the pavement. I'll echo what others have already said and say that some details on the roof would improve the build, and you may wish to add some minifigs going about their business.
  3. Nicely done all around. Her lines look good and you did a nice job making her ornate and colorful. Very fitting for an Oleander vessel. Hats off with all the details you included. All the features I expect to see on a sailing ship are present. My main complaint is with the head rails. They're very difficult to get right in Lego, but I don't think the current design does your ship justice. The best solution I have found is using flex tubing, but some brick built solutions look decent, too. Just some food for thought. The delegation is a fun addition, too. I hope they don't have too much trouble with the dude in the shako.
  4. Ah ha! So this is how you make ships so fast. You did a nice job capturing the hive of activity. Seeing the ribbing of the new vessel is nice, too. One concern is that the sand goes from dark tan to tan. While this looks good for most beaches, it seems out of place here given that you have a wooden wall to hold the water at bay. But I don't let that distract from the rest of your nice build.
  5. As others have said (but it still bears repeating), lovely job with the scale. The use of the sextant really makes it look like a precision instrument. The rest of the build is nice, too, and I love the subject matter.
  6. The information on TCs and players is typically in the first several posts of a faction's topic (e.g. Oleon's list of subjects with the TC information a few posts down). As a general rule, if there's ever a faction-specific question (leadership, members, background, etc.) the first several posts in the faction's topic are a good place to start. You rarely need to go digging though the entire topic to find important information.
  7. The latter two can be found in the various factions' topics. Many players have a link to their photostream in their signature or you can access it by clicking directly on their photos.
  8. Oh wow, I can't believe I missed this. It's amazing how well you captured the curves of a submarine with Lego bricks. It's absolutely amazing, especially the way it tappers down for the tail/stern area. The WIP pictures are fun as well and it's great to get a sneak peak into how you got everything connected (not sure if that was your intention, but it's a great bonus). Only complaint would be to add some more activity to the shipyard, but maybe it's the graveyard shift.
  9. Nooo, don't tell me this is the end of Captain Morgan's tale. Oh well, I'm sure tales of his exploits will continue to be told even after he is gone. About the build, it's really good. I love the pin rack and belaying pin design, and the brick built figurehead is particularly nice, too. My favorite part has to be Poseidon's watery fingers preparing to grab Captain Morgan. Great parts usage, and great positioning of the minifig. Plus, it was really fun to see how you portrayed the different stories in each picture.
  10. What a great MOC and story. The build is very convincing and goes along well with the story. I'm particularly fond of the ruins alongside the newer yet simpler structures. I love the slow growth on the buildings, and the various techniques used to show ageing, decaying structures (different colors on the roofs, round plates, etc). If I had one suggestion, it would be to add some more trees and plants in the open space. I've always imagined lost-jungle cities as being surrounded by trees and plants, but the open space almost suggests meadows or fields. Of course, it's a minor point, and could simply be a difference of opinion.
  11. Do different types of builds impact the game or are results strictly the result of scores? For example, if I do a recon build showing my troops scouting ahead, does that provide any advantage or disadvantage compared to a media build that has the same score?
  12. I would point out that 1) Many larger builds are meant to be collabs. Sure, some people can build royal and large properties on their own, but quite a few have been done with several members. In addition, there is a limit to the number of properties someone can license in one month. Finally, don't forget the impact on a settlement's trade value and size (not sure what the ratios are here). That said, we really do appreciate all feedback and take it into consideration. I'm not trying to dismiss your suggestions, and it's entirely possible that the properties will be changed. The game isn't perfect, and it's good to know what issues players see with the game.
  13. I'm not sure, but Phred should be able to help with an explanation once he gets back. Done.
  14. I looked at the sheets, and everything is calculating correctly. I'm guessing the 50% multiplier is the main reason, but I'd like @Phred to confirm this (he's at Brickworld, but I'm sure he'll get to it when he has a chance).
  15. Haha, I really like the story and the mutual lack of trust. You did a great job showing a dilapidated dock, though the dark red looks out of place in my opinion.