Waterbrick Down

Eurobricks Grand Dukes
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    The frozen tundra of Wisconsin

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    U.S.
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  1. QM Note: For balance purposes, the battle is designed to be fought on two fronts.
  2. QM Note: Hoke doesn't have a Stun Bomb to throw.
  3. "In due time, Elf. Don't you worry, I'll be needing your help so I don't get shot when we return two of these children." "It's a... a... doohickey. Papa made it from parts of the toys that attacked you. He says it'll let you wield any weapon you want." The heroes soon found themselves led to tables of celebrating Mopags as the evening wore onto a night filled with health and good cheer. The food all was eaten, the company enjoyed The songs were all sung and the band was deployed With a wave and a shout all of Mopag rejoiced They saw of our Heroes with no praise left unvoiced And off through the snow the party once more moved on Over oceans and hillsides till they came to Ennon The Party returned the lost kids like babes from a stork And Grogmas was saved by some sell-swords and an orc The End Final Stats: Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 38 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 57/57 Ether: 34/42 Gold: 1104 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Verkenner (WP:10, Broomstick,ranged), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only), Multi-tool Attachment (Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 38 Power Bonus: 2 Defense: 40 80 Health: 68/68 Gold: 4600 Equipment: Heaven and Hell (WP: 30; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe), Mining Hammer (WP: 3, 1/3 chance to inflict Fragile) Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk, Bright Polish, Scrap Metal Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice), Magic Compass Matthias (StickFig) Level 29.67 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 40/40Ether: 31/31 Gold: 955 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Stave of Grasping Thorns (WP 15, Roots of Life triggers a Kudzu (see Weather Mage Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 3x Elixir, Grand Potion, 2x Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence, Grand Tonic, Tinkerer's Wrench (WP: 10 double WP against Mechanical, ranged, retrievable, throwing weapon) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 36 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding*Power Bonus: 0 Defense: 15 Health: 48/48 Ether: 47/47 Gold: 1463 Equipment: Alpha and Omega (WP: 18, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks), Gauntlets of the War Wizard (Weapons effects are added to spells, suitable for Battle Mages, Mystic Knights, and Prophets)Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, TelescopeConsumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Candy Cane (Restores 10 Health and 5 Ether), Crystal Ball
  4. QM Note: It's actually a small consumable: Candy Cane (Restores 10 Health and 5 Ether)
  5. Teddy departs for a quick moment before returning with packages all wrapped in brightly colored paper, Lindy is at his side. Behind the Mopag village begins setting up a tent and tables. Vast steaming piles of food and delightful looking pastries are also brought out as casks of ale and wine are rolled out. "Here please accept these gifts, our craftsmen have been hard at work since you first arrived." "Open them! Open them!" For the Party 1000 Gold For Vindsval Halfborn Multi-tool Attachment (Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) For Monk Pretzel Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice) For Thalion Dwinlas Gauntlets of the War Wizard (Weapons effects are added to spells, suitable for Battle Mages, Mystic Knights, and Prophets) For Matthias Stave of Grasping Thorns (WP 15, Roots of Life triggers a Kudzu (see Weather Mage), Staff) "Our village will always be indebted to you heroes, and to you Master Grunch." "It brings joy to my heart to see such lost ones brought home and for such a terrible evil to have at last been silenced." "Yeah, you were all amazing! Please take care of my friends!" "Worry not, little one, these fine heroes and myself will ensure they are all returned to safety. Merry Grogmas little Lindy." "Merry Grogmas to all of us!" QM Note: I'll post the final stats soon, but feel free to make any last responses. I'm montaging the return of the children for time's sake, but feel free to expound upon the group's adventure back in the hall. Thanks again for sticking with me through a "Christmas" quest that managed to run all the way into April, it was a joy to have you all along and I'll be sure to provide more fun feedback in the QM Lounge.
  6. Augusta still can't manage to get the weather correct as Hoke lets loose a stunning bomb that halts the Kappa in their tracks. Umbra's revived and confounds the remaining assassin with her fancy swordsmanship. Germ slices and dices with more weaponry to little avail, though the last monk is looking quite hurt. Current Weather: None Round 5 of Kappa Crackdown: >Augusta forecasts Electrified - Bad Forecast - -1 Ether Hoke throws Stun Bomb - Success Hoke revives Umbra - Success Umbra vs. Assassin A - Riposte - Assassin A Confused and attacks itself, 30 Damage, no assassination Germ vs. Chi Monk A - Mortal Hit Mortal Hit - 240 Damage >Germ vs. Chi Monk A - Arrogant Prick Critical Mortal Hit - 0 Damage, Nimble No Free Hits - Stunned Front 1 The Enemy: Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Humanoid Level: 75 Health: 6000/6000 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 45 Health: 1772/2000 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Chi Monk A *Nimble* *Attacks Deal Stunned* *Stunned (1 Round Remaining)* Type: Dark/Aquatic Level: 45 SP: 20 Health: 330/1000 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (3 Rounds Remaining)* *Stunned (1 Round Remaining)* Type: Dark/Aquatic Level: 30 Health: 970/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 55/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds Throlar switches his equipment and takes the full brunt of the enemies attack as all of his allies lay knocked out and his invisible shield does him no good. Round 5 of Kappa Crackdown: Throlar - Switches Lion's Plate for Counterstrike Gloves Throlar - Free Hits (Caster, Chi Monk C) - Chi Monk B, Assassin C, Assassin D Miss due to Nimble, 35 Damage Throlar Stunned Front 2: The Enemy Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 Gold Kappa Chi Monk B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 Gold Kappa Chi Monk C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 Gold Kappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold The Party Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Stunned (1 Round Remaining)*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 0Health: 32/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), , Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear)Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.
  7. "Well you must stay with us at least to celebrate the Grogmas feast! Why the broasted beast is already in the oven! And they'll be so many other delicacies! And the presents, oh I must go fetch the presents!" Grunch gives Thalion a nod and turns to smile at all the happy inhabitants of Mopag. "Broasted beast you say? Well Mux and I can't miss that now can we? What do you say heroes?"
  8. "Excellent! It seems you brought back quite the crowd with you as well." "Indeed and they will be needing some attention. I'm sure working in that mine and gods know where-ever else will have taken quite a toll on their bodies." "Why of course, I'm sure there are plenty of families here that would be willing to house the poor little ones." "You can be quite assured, Master Druid, that you will all be repaid most generously for your heroic actions. Including Mr. Grunch, here." Grunch pulls Thalion and Vindsval aside. "While festivities do make my heart swell right up with enjoyment. I don't think Mux and I'll will be sticking around long. If these children have homes to return to, we'd be willing to make sure the get there. I can at least vouch for the Thunder Ram tribe, good lot, they'll be glad to have these two returned to 'em."
  9. QM Note: Repeat doing nothing?
  10. QM Note: Still need an action for Augusta and a place in the battle order.
  11. Just the one.
  12. Hoke sensing his party's desperate state, manages to call out for a momentarily respite. Master Giorgione, holds a hand up and the Kappa hold their ground. "Consider this the last trying upon my patience, leave here. Take your group with you and swear that neither you or your people will ever return to Kappa-La." Current Weather: None Hoke call Truce - No Damage to be taken or received by both Parties for the next round. Round 4 of Kappa Crackdown: Hoke does nothing - Success>Germ uses Potion - Success >Germ uses Grand Potion - Success >Augusta does nothing - SuccessHoke does nothing - Success Front 1 The Enemy: Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Humanoid Level: 75 Health: 6000/6000 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 45 Health: 1772/2000 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Chi Monk A *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 45 SP: 20 Health: 570/1000 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 30 Health: 1000/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd*28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 56/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds Throlar lies stunned upon the floor, but thanks to Hoke's quick negotiations he is spared from a coup de grace. Round 4 of Kappa Crackdown: Throlar - Stunned Throlar - Free Hits - 0 Damage,Truce Front 2: The Enemy Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 Gold Kappa Chi Monk B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 Gold Kappa Chi Monk C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 Gold Kappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 78/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold The Party Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 0Defense: 20Health: 27/37Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.
  13. Pretzel's digging turns up an old rusted mining hammer. Mining Hammer (WP: 3, 1/3 chance to inflict Fragile) The heroes help the children aboard the sleigh and as Vindsval takes the reigns, the little ones ooh and ahh at the half-giant's athleticism. A small door in the side of the cavern leads out into the frosty landscape. With a shudder and jolt the sleigh runs along The half giant pulling so fantasticly strong Past snow covered trees in their sleigh trimmed with chrome The heroes with children all smiling head home A crowd had assembled in the square all looking with hope And a cheer did ring out when the group crested the slope Teddy quickly rushes out to greet the group. "Heroes! We had feared the worst and yet here you are with... quite a few more children then we expected!" "Mommy, Daddy!" "Lindy!" "Do to tell brave adventurers, what came upon you? Are any of you injured or in need of healing?"
  14. Hi folks, baby girl born a couple of hours ago, safe and sound. Quest updates tomorrow.
  15. QM Note: Yes, Hoke's first action was a 4. Difficult, yes, unwinnable, no.