Cap'n Crunch

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  1. Cap'n Crunch

    A proposal

    Horry: I like the idea of using existing ships for reference.I just think that perhaps players could use the different types of ship instead of templates from existing ships because of the fact we don't have the weights of every type of ship. In fact, there are few remaining examples of these known ships. Your idea could reduce the gap of using different techniques but it could also widen the gap in performance between different types of ship. In your proposal, different types of ships have different performances. If you compared a light boat of an inferior type and a heavy boat of a high performance, and implemented your system, the resulting gap in performance would be even bigger than original. I have an alternative: (weight of ship x type of ship) + (dimensions of ship x type of ship) The type of ship factor would be a fixed number based on what ship you have. The constant of the factor used for multipying the weight of ship would be different from the one used in multipying the dimensions. The result would then be fitted into an upper and lower limit of health points and speed based on the how big your ship is and what type it is.
  2. Cap'n Crunch

    A proposal

    Call me a rule-hugger if you want, but I like weight better because its much simpler, no disputes, no fuss. And there still remains the problem of a way to calculate hit points and other attributes. If you are going to use no. of masts and decks et cetera, it wouldn't be much better than using weight. Sure, using the no. of masts might be a factor of speed, but a factor of hit points? LEGO ships as you said earler, are built on illusion, you can't just calculate hitpoints on no. of decks because it would mean that waterline builders would get a huge disadvantage. I stick to weight because it's the simplest way.
  3. Cap'n Crunch

    A proposal

    If you really don't want weight, you could always use displacement and watch your ship sink to the bottom of your bathtub!In my opinion, weight is used to reduce the emphasis on hydronamics. We already have length and beam which are factors of how streamlined your ship is. That's quite enough hydronamics. The problem is: 'If not weight, what then?' I think that hydronamics would be the only alternative but the measuring system would not be as simple as using weight alone. Tedious and complex measurments would have to be made and a method to translate these numbers to speed. Actually, a set of scales is all you need to measure the weight of your ship. I think we can all safely presume that most, if not all members in Eurobricks have weight scales in their homes, so the weighting thing isn't a problem.
  4. Cap'n Crunch

    New frigate needs christening

    I thought La Concorde was the name of Edward Teach(Blackbeard)'s Queen Anne's Revenge. You might try translating some cheesy english names into Latin, works really well. For example,(IOP) the Latin for Invincible, Invictus, has a nice ring to it.
  5. Cap'n Crunch

    A proposal

    I want to join the battle. The faction system would make Rocks and Shoals more exciting to play, plus, this would be the first fight with islands or outposts. About the whole ramming concept, I think it was more of a last ditch effort, sort of a suicidal attempt to sink another ship. There were very few examples of it used in the age of sail although it could still be added to the game.
  6. Cap'n Crunch

    A proposal

    Perhaps you can add a 25% defense extra to ships with tumblehome. In the age of sails, tumblehome was utilized because it could make boarding difficult. Also, the ramming idea seems a little outdated for this game. We aren't using Roman triremes or Viking longboats, we are using galleons, frigates and brigs in the 16th to 19th century. Ramming was already an obsolete concept at that time.
  7. Cap'n Crunch

    POTC - Black Pearl!

    The BP is awful. First, the sail atachment, the sails, the rigging are copied from the QAR. The sterncastle is much set too low. The only thing that is good about it is the large amount of black pieces, black sails and the black hull. Perhaps the absense of a DSS is also a good thing, but we can't tell if there aren't any stickers at this point, though. Second, as many other members have said, there are not enough crew members. C,mon TLG, three minifigures to crew an entire ship? This isn't the Interceptor! Just to defend the QAR: The sterncatle was being true to the movie. If you look at this photo, you can see that the stern of the 4195 QAR is very accurate to its apperance in the movie.
  8. Cap'n Crunch

    MOC - Rocks & Shoals Islands and forts

    I have two questions: First, since the MOCs are for Rocks and Shoals, wouldn't bird's eye view photos be needed? Second, Is it neccesary for MOCs to have 16X16 or 32X32 baseplates? Finally, I have a suggestion to give: The whole idea of Rocks and Shoals is to showcase one's MOCs, is it not? Why not let players use their own MOC islands? This can add to the idivudualism in Rocks and Shoals.
  9. Cap'n Crunch

    A proposal

    I think the only method of attack is by broadside. It does seem like an interesting suggestion though.
  10. Cap'n Crunch

    Pirate MOC Indices Discussion

    Do you mind adding my Chinese Junk Princess Taiping into the index? Link: http://www.eurobricks.com/forum/index.php?showtopic=57641 Thanks
  11. Cap'n Crunch

    Princess Taiping

    103D This the first MOC I have ever posted here on Eurobricks. As you can see from the photo, the ship is modelled on a traditional Chinese Junk. Because of the flat hull bottom of Chinese junks, I decided to settle on a brick built hull made with SNOT. Most of the pieces in this MOC are from the Star Wars set MTT (2007 version) The ship features three 24 pounders on the lower gun deck, one 9 pounder and one 24 pounder on the upper deck. With gunports closed The detechable anchor section With anchor detached This photo shows the other side of the ship and the framework of the sails. Close-up of the front of the ship showing the lack of the keel, characteristic of Chinese junks. Close-up shot of poop deck Close-up of the upper deck, showing the drum and the rum. Bird's eye view for Rocks and Shoals The Princess Taiping sailing to the World's End Comments and constructive criticism welcomed! Note. Reduced photo sizes.
  12. Cap'n Crunch

    A proposal

    I have just gone through the rules and the templates and the sheets. I have a question in mind. Are 2 squares per round the maximum movement you can have? Also, when will the next beta test be up?
  13. Cap'n Crunch

    The Wicked Wench

    Errrr.. isn't the Wicked Wench the same ship as the Black Pearl? I know it is hard to capture the shape of a ship in such a small MOC, but your creation doesn't resemble the Black Pearl too much. You can see from this photo that the sterncastle of the Pearl juts out. You could have included that in your MOC. Also, the stern castle is much too high. The Black Pearl's sterncasle is set low. I mean no offense, but your entry is really too generic for members to recognize as a ship from the POTC film franchise.
  14. Cap'n Crunch

    Rescue on the Imperial Flagship

    One final correction It should be
  15. Cap'n Crunch

    Sets containing piratical and/or complimentary elements!

    The 7959 Geonosian Starfighter has two boat hulls in reddish tan and a lot of other pieces in tan than could help with building a pirate boat or even a small ship. There's a lot of pieces in the set that you could use. It certainly isn't bad for what you get. The 8426 Escape at Sea has two plane hull pieces that can be used to build a ship. The main problem is that they are not wide enough and that they are in bley. Finally, there is the 7197 Venice Canal Chase. There are two brown boat hulls included and a lot of light tan pieces. The downside is that the boats are quite small, so the money value might not be as good as in the 7959 Geonosian Fighter. Hope this helps.