cyberdyne systems

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  1. cyberdyne systems

    [ MOC ] GLaDOS and Wheatley from Portal 2

    Hi, everyone! I hope, your Christmas was really merry. I've got a little present for you. Model of one of the best antagonist in videogame history. Genetic Life and Disc Operating System - GLaDOS And also one little nasty moron - known as Wheatley Originally I've this model out of real bricks lo-o-ong ago and it was hanging above mu desk ever since. This year I finally decided to digitalize it and, in process, make some improvements. Most important of which are - upgraded wire-like things on the sides, improved stability, ball-joint at the neck for better poses. And, which I am really proud of, I managed to add an offset for her yellow eye - so one white side is a bit wider, than another. Thanks to the ball-joint - GLaDOS and Wheatley's head are easily interchangeable - if you prefer this worst of all idiots to be at the head of your facility) If you want to build this model yourself - I've made instructions: https://rebrickable.com/mocs/MOC-168045/CogInTheMachine/glados-and-wheatley-from-portal-2/#details
  2. Added some new photos for better look of insides and outsides.
  3. Good day/night/whatever everyone! I want to share with you a little experiment of mine that got a bit out of control. I hope, you remember set 8284 and its really unique looking b-model. At least I do. Furthermore, it is one of my favourite b-models and I really wanted to pay tribute to it. Obviuos thought was, of course, to make it RC with the new Control+ elements. After half an hour I got something that could drive and steer. I even tested it in the local park, but... something was off. It just wasn't enough. However good looking this buggy is, its transmission wasn't created with electromotors and speedy driving in mind. Wheels tended to fall off. Gears in diff broke at least once. And offroading capabilities were...em... on the small side of expectations. And I got an idea! I decided not just to motorize this buggy, but completely redesign, reimagine it from technical point of view, keeping exterior close enough to what it was before. You know, like these like-oldtimer-outside-but-modern-inside tribute cars which car companies sometimes make. Also I wanted to make transformation function more interesting and useful. So, I started on the blueprints... And here it is! All modern all new Dune Buggy! With familiar face which got a facelift. Literally. New version of transformation not just shortens the car, but lifts all front section up While cockpit raises up, special levers make sure that headlights between wheels always stay horizontal. And not only that. Another special lever in the rear section locks the differential using new orange shifter. This way buggy becomes most offroad. And now - to the video! (With the new intro btw)
  4. Hello Lego-Whovians! I've started watching the classic Who episodes and decided to design new Brickheadz figure for each new Doctor I encounter. So, here are the William Hartnell's First and Patrick Troughton's Second Doctors in this cute cubical form. The final design was achieved through a dozen of prototypes with a help of a really useful Stud.io program Here are the early prototypes of the figures. You may easily spot the changes I've made later. The First Doctor Made in B&W (and shade of grey) as TV shows back then were not so colorful as nowadays. He has his walking stick, scarf and hat for the Tenth Planet. Numerous slopes are used to show his flowing white hair. One of the hardest part was making his checkered pants. Figure also has rounded cheeks to make his face less standart. The Second Doctor Also in Black&White. Has hes flute-recorder, bowtie and a handkerchief in a pocket. You may notice that I had to use the old dark grey to make his striped pants. Quarter-round tiles are used to make his angry browa for a more recognizable face. As the models were made in Stud.io, I've made instructions for them too, links are here if you need them: https://rebrickable.com/mocs/MOC-137690/CogInTheMachine/brickheadz-first-doctor-william-hartnell/#details https://rebrickable.com/mocs/MOC-142487/CogInTheMachine/brickheadz-second-doctor-patrick-troughton/#details
  5. Rockets? Or Towers? Or rocket towers? ;)
  6. Well, after the B7+S24 got RUD (Rapid Unplanned Disassembly) I am finally ready to make an article about my own copy of Starship/SuperHeavy Lifting system made out of Lego. And, especially, the most important part of it - stage Zero aka The Mechazilla. It took me almost a year to make this model work properly and be durable enough. You may have seen the progress of me building it in another post here. And now lets examine the result of all this. Legendary view from under the booster. You may see all 33 Raptor-2 engines and the locks which hold the booster on the launch table. Quick info about the rocket itself - it is made almost entirely out of Saturn V, so it is not in canonical metallic-silver. But all important features are present: folding flaps whicj can hold the weight of starship, 3+3 Raptors on the starship, 33 engines in correct layout on booster, gridfins also durable enough to bear the mass of the booster. Also it is not to scale with saturn V, cause 1:110 starship proved to be too heavy for lifting. The tower still measures up to more than a meter. As you could have guessed already - the main fuction of the model is to lift and stack the starship, which it does almost perfectly and without any considerable struggle. Starship rises to the sky being held by the mighty chopsticks Even the super heavy Superheavy gets a liftoff. So, its time to explain how it works. The model uses all 8 ports of 2 C+ smarthubs. One is located at the base of the tower (it operates extra function) and the second one is placed in the carriage inside the tower (it operates all main fuctions of it): 1 SmartHub: -2 L motors - open and close chopsticks. (If one closes and other opens - chopsticks swing to the left or to the right) -Xl motor - drives the winch which lifts the carriage (the caariage actually consists of two almost independent ones - one is inside the tower (it holds all motors and hub) and the second is outside the tower (it holds chopsticks) -M motor - operates the "Elons's treads" carriages on the surface of the chopsticks which move starship closer or further from the tower. Due to the enourmous height of the tower it was impossible to have all the motors in the base. Some had to be moved with the carriage. Also I wanted the tower to look as close to the original as possible. So, the only option I had is to make the second carriage for the motor and left a vertical opening from top to the bottom of the tower to connect chopsticks to the motors. Second Hub operates all other functions: - L motor - swings the QDA (Quick disconnect arm) - L motor - operates the pump which ww will discuss later - L motor - locks and unlocks the booster on the launch table - L motor - moves the transporter to imitate the process of getting the starship or the booster to the launch site Now, about the pump. while the motor is running it drives the pump and turns the pneumatic switch. Depending on the direction you drive it. The pump opens or closes QDA's claw (which holds fullstack in place) with starship's fuelling arm. And opens or closes booster's fuelling arm alongside with its thermo protection. Launch table's locks are simple levers that can angle to hold a booster. But they are also springloaded, so when you lift booster from the table, all locks automatically fold back making way for hypothetical hot flumes. QDA itself is just a simple structure driven by a single actuator which swings it from or to the starship. Finally - the transporter is just a stand with a bunch of small wheels. It can only drive back and forth as it is attached to the tracks under the "road". Now, enough of static fires photos, lets light this candle see it in action! I hope you liked it. Good luck to Elon on the next launch and good luck to all of you! Fly safe!
  7. Happy New Year, everyone! Finally, I've finished building this monster. I will add nice and long article later in the next year. And now you may watch the video of the results of almost year of my work.
  8. Today will (possibly) be the day, when NASA will finally launch the first mission of it's new moon program - Artemis The mighty Space Launch System will start from pad 39b Taking it's payload - the Orion ship and ICPS stage to the moon This little copy of SLS is made using the same technology - from the leftover parts of the shuttle (from ideas set) The launch tower is no less interesting It has a black stick that holds the rocket upright And it also has a function - by turning the knobs on it's top you may swivel the umbilicals and service bridge I hope you like my model. Don't forget to watch the launch today at 18:17 utc Godspeed, Artemis! P.S. We'll hope that it won't be Scrub Launch System for the second time
  9. Upper sections of the tower with winches.
  10. The building continues. I've made prototype for Quick Disconnect Arm And some very early prototype for the Orbital Launch Mount.
  11. The Mechazilla rises! Up and up. This first iteration with 15m beams on sides was a bit too much for the scale. Also I don't have so many of these beams. So I rebuilt it with 13m beams. Thats better. SmartHub and motors for operating "Chopsticks" are mounted on a carriage inside the tower. That is why I need to have this slot for the whole heights of the tower
  12. IMG_20220217_235955 by SkyNet2@1, on Flickr After finishing the Clockwork Locomotive (which you may find in Trains theme) I've returned to Mechazilla. This is the current progress on chopsticks. They are reworked and reinforced.
  13. cyberdyne systems

    [MOC] Voralberg's Clockwork Locomotive - Syberia

    IMG_20220331_221659 by SkyNet2@1, on Flickr Here are the insides of the wind-up station.
  14. cyberdyne systems

    [MOC] Voralberg's Clockwork Locomotive - Syberia

    Thanks. Yes, I forgot to show it in the video. The lever to start up is this d.b gray angled beam. It locks and unlocks gear wheels on pull-back-motors' driveshaft. 51965498335_6f0b1b3d54_h by SkyNet2@1, on Flickr
  15. In memory of Benua Sokal IMG_20220322_164231 by SkyNet2@1, on Flickr I wanted to publish this MOC on the day of the release of Stberia: The World Before, but... well, it's better later than never. MOC consists not only of Locomotive itself, but also of rails, train platform with wind-up station and Yukols' Winch which was used by Kate to pull the train into the cave in the second game. IMG_20220321_102639 by SkyNet2@1, on Flickr The train itself has three important features. First - it tries to look as close as possible to the one from the game. IMG_20220322_211220 by SkyNet2@1, on Flickr IMG_20220321_103140 by SkyNet2@1, on Flickr Second - it really IS a clockwork train. It has two pull-back motors in the rear section and an intricate mechanism,which consists of gearing up and flywheel so the spring can unwind slowly and clutch, so you can wind-up spring with no need to drive wheels backwards Trainsmission by SkyNet2@1, on Flickr The lever in the cabin engages the clutch and the lever above the right bumper locks and unlocks pullback motors' driveshaft IMG_20220321_103034 by SkyNet2@1, on Flickr Third - it has a linear actuator on the inside which pushes out what should be a steam generator exhaust as it was seen in the second game. To drive the actuator you have an axle which can only be driven with a special voralberg's key IMG_20220321_103556 by SkyNet2@1, on Flickr IMG_20220321_102654 by SkyNet2@1, on Flickr IMG_20220321_103604 by SkyNet2@1, on Flickr Stand on the platform has an axle which winds up the train. To push it into the pull-backs' shaft you turn the lever on the left of the stand IMG_20220321_103322 by SkyNet2@1, on Flickr Finally, the winch is just a nice looking winch Here is the video: I hope, you liked this train and I hope you like the game of Syberia