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About Ayrlego

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  1. All; thank you for the overwhelmingly positive response. I admit I went to bed last night feeling quite bad over the whole thing, so it was with some trepidation I logged in this morning. I don't have time to fully respond as my time is limited, however I quickly wanted to say thank you, and; @blackdeathgr I agree that IC would be better, but I think this OOC pause and discussion has been really beneficial and I'd like to think helped repair some of the damage that may or may not have been done. Anyway, when I return to the game it will be back IC as a (more aggressively imperialistic - because that's what I'm hearing the people want! ) British Corlander officer, and we can continue! @Garmadon For the record, I was in no way bashing Challenge 5. It has been my favourite so far and I really appreciate all the hard work that went into it, especially from yourself. Explaining the Garvey thing was a great insight, thank you. I guess we assumed (seemingly incorrectly) that the result was that the losing side would be expelled from the island, not that the winning sides claim would be legitimised. Thank you for clearing that up. Also it was very helpful to understand that you would have claimed the island initially had not Mardier jumped in. Also I realised I never thanked you for your previous explanation of the mathematics behind the result - so thank you! Anyway, got to go, please do continue
  2. Congrats and all the best! Oh megablocks! Seriously, how on earth did I miss that? In that case Maxim and all Eslandola my sincere apologies. I am totally in the wrong and take full responsibility. I am however, glad we now have it all out in the open. Can we pause a while and work OOC a bit to try and come up with a solution that works for all. In line with my statement above, I have no interest in interfering with legally gained settlements. Yes, but to be fair, we never claimed Malto for Corrington. I believe war would have been (and still will be) an over reaction and I don't think you'd have it as easy as you may think, even with your advantage in builders. A new war challenge against two playable factions should not favour one side as much as Challenge 5 did. Anyway, we don't even have rules for war at this stage. I think you are mixing IC/OOC again. That justification was our publicly stated IC reason, of course an Empire will claim whatever looks best and not reveal it's full justifications. The size of our empire is irrelevant here. I have been upfront here with our real IC motivations which I believe make perfect sense for our nation. I still strongly disagree with this statement. The challenge made it very difficult to remain neutral. We took great pains to ensure our characters committed no actions that supported either side. So I can and will say that we did in no way officially support either side. Thank you, that was precisely my intention, all be it on a flawed premise. Maybe next time I won't cock it up so royally. You were right and I was wrong. I'm sorry. Had the island not been a legitimate prize, I would stand by my decisions, I was however, mistaken. Therefore I completely withdraw my support for our actions, regardless of what my faction decides, I can no longer in good faith build for Nova Malto (I will however build there to defend Corrington and her interests if required and to defend the safety of the Mayor, who despite being threatened by Eslandola, is an honourable man who is only trying to to the best for his people). I hope we can come up with a way to resolve this and I apologise we have had to resort to OOC actions at this point. Regardless of the fact I was wrong, I hope you can see that Eslandola's sometimes heavy handed response can sometimes not be received well. I don't think I am the only player to feel that the rules have been slightly bent to accommodate your actions on several occasions. I am sorry, but your occupation of the Isla de Medio/Victoria still doesn't sit right with me, but I will respect the Challenge 5 rules. In conclusion, I guess I was trying to create some balance but did so on a flawed premise. I still think our actions made sense IC for an Empire such as ours. Again sorry for the mess. Now I really have to go
  3. All: an OOC announcement/confession relating to this matter can be found here.
  4. All, I have to take a break for a couple of days as I have some important tasks IRL this week that need my full attention and don't have time for drama here. As things are moving quickly I would like to clear a few things up given the tense atmosphere around here at the moment. In the interests of transparency I will do so here, in public and fully OOC. Also I want to save Bregir the pain of having to deal with this by himself and apologise to him for the work created. It was my party, I take responsibility. I admit to being the brainchild behind Corrington's actions (except the WTC bits, that's all on Mesabi ). There was nothing malicious in my intentions when I proposed the initial concept. Actually I never seriously thought my fellow Corlanders would run with the idea. OOC I bear no faction any ill will. The plan was meant to be an in-character action and meant to resemble something a real life Empire would consider. I will try and explain this. Hopefully if you Eslandolans take a deep breath and take a step back, you can understand my perspective. Then maybe you can rationally respond and I can attempt to understand yours. Then we can get back to enjoying the game. My idea was simple. Really it was simply an extension of where we were headed before the Mardierian presence was revealed. I have always thought of Corrington as very similar to Britain. British foreign policy was simply and clever, with a smaller base in manpower it had to be. In European conflict they would support the weaker side with the intention that no one side would ever become big enough to be a serious threat. In character I see this as Corrington's goals. That is why 2 out of 3 of my challenge 5 entries supported Mardier - the weaker side. Not because I hate greenies, in fact some of my best work has been in collaboration with Eslandolans and if I wasn't a redcoat, I'd be wearing green. Also the fact my entries were pro-Mardierian doesn't make my character pro-Mardierian. I strongly resent the statement we won an island by supporting Mardier. We won that island by winning category E. In-character none of us did anything to overtly support either side. I think there is some confusion here between what is OOC and what is IC. Happy to explain this further if required. My justification for a neutral settlement on the Isla de Medio/Victoria was equally as simple. Despite however many times Eslandola may protest it, their settlement on the island was never legal. The island was not a prize the same way all the other islands claimed by all factions were. I would never, ever interfere with a legal settlement - and would put my full support against anyone who ever did. I saw the island as like Berelli. Disputed territory. Free for all. Now don't get me wrong here. I'm not saying I don't support Operation KMA. I do. Fully. It was a great move. It made sense. It was, in short, fantastic. It generated great story, probably the best challenge yet and most importantly, so many great MOCs. I didn't like the way the Mardierian presence was handled, but that is history and we worked through it. Now challenge 5 is over. Again, don't take this the wrong way, but a playable faction vs. a NPC faction, it was really only ever going to end one way wasn't it? (again, not necessary a bad thing, I mean why have NPC nations if you can't beat up on them?) Anyway can you see why some people may perceive this as being an unfair advantage to Eslandola? Also you guys suddenly make an alliance with another NPC nation - I mean seriously, who is making this up? None of this has been communicated which is probably leading to these misunderstandings/frustrations.... perception is important. Leaders need to remember, we the unwashed public don't see all the inner workings, nor should we, but there needs to be a balance. At no time did I understand that by wining challenge 5 Eslandola's claim would be legitimised. If that was a major misunderstanding on my part, please point out where it was clearly stipulated. Then I will have to seriously re-think my actions and assumptions, because as I said before, and I am very serious on this point - I would never, ever interfere with a legal settlement. Nova Malto was never intended to be anything sinister. I thought in-character we could have fun with accusations of being a puppet etc. Some friendly rivalry etc. But I fully expected to come to an agreement to either withdraw our troops or, maybe in the future even hand over the settlement. It was never meant to be Corlander territory, although you know what? If it was nothing would change, as I still don't see the Isla de Medio as a legal Eslandolan settlement. I had hoped we could have some fun and create some stories. Unfortunately it seems we can not do that without excess drama. Personally I'd rather be building up my own settlements, but I honestly thought this course of action would be better for the game. Clearly I was wrong. If I made any incorrect assumptions please point them out. Hopefully you can see where I was coming from. I will check in a bit over the next couple of days, but won't have time for detailed replies. Hopefully this weekend I can get around to commenting on some of the awesome builds. I apologise if I have offended anyone, please feel free to raise any issues with me. Hopefully we can resolve this in a calm, respectful manner.
  5. Name: Nova Malto Ownership: The Free settlement of Nova Malto, protectorate of the Empire of Corrington Location: Isla de Medio/Isla de Victoria , East Prio Sea Map: A more permanent map will be produced soon. Meanwhile thanks to Eslandola for producing the one below that has been ever so slightly modified... See if you can spot the difference... Mayor: Giovanni Lorenzini (NPC, Ayrlego) Corlander Garrison Commander: Major William Bradley (Ayrlego) Trade Value: see account summary Town Bank: see account summary Who can own property in Nova Malto: Anyone Who can freebuild in Nova Malto: Anyone Description: After Eslandola's decisive victory over Mardier on the Isla de Medio/Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, detirmined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, have gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian Captain Giovanni Lorenzini, foreseeing the plight of his fellow countrymen before the Mardieran withdrawal, has deserted the Mardierian army and now attempts to safeguard his people. Feeling abandoned by Mardier, and fearful of Eslandola, he has turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, have authorised support for Lorenzini's proposal of a "Free and Neutral" settlement and have recognised the Free Settlement of Nova Malto as a separate entity to the Eslandolan Colony of the Isla de Victoria, and have signed a treaty making Nova Malto a protectorate of Corrington. The Free Settlement will not be allowed to raise troops or a militia and must remain demilitarised. To secure the safety of the refugees from both famine and reprisals, a full battalion of Corlander troops has been dispatched to conduct humanitarian assistance and a fort has been constructed. A Corlander officer has been appointed as Garrison commander and is authorised to protect the settlement by any means necessary. He has put his troops to immediate work in rebuilding shelter for the refugees, planting crops and restoring critical infrastructure. Builds in Nova Malto Please help us out by posting your a link to your Nova Malto builds in this thread. Licensee is Listed after the type of licence. Properties: 10/11 Size for EGS purposes - Level 1 'Hamlet' Required for Level 2 'Town' 11 properties of any type. Residences: 2 Burnt Out, small residence, Silentwolf (+1 settlement size) Entering Nova Malto, small residence, Bregir (+1 settlement size) Factories: Artisans: 3 The Wall of Malto, large artesian, Mesabi (+3 settlement size) Commerce: 2 Repairing the Well, small commercial, Ayrlego (+1 settlement size) Entering Nova Malto, small residence, Bregir (+1 settlement size) Art and Culture: Educational: Plantations: 1 Ploughing the Fields, small plantation, Ayrlego (+1 settlement size) Mines: Forts: 2 Fort Nova Malto, Medium Fort, Mesabi (+2 settlement size) Troops: 1 Battalion of Corlander Troops Other Buildings: Vessels stationed here: Other related builds:
  6. Trust me my friend, we did consider your potential reactions And yes, your Azclaxan build was great!
  7. As a result of winning Challenge 5 Category E, Colonel Dirk Allcock, Colonial Governor of the Paradise Isles, claims Island 14 'Keep-Yer-Boots-On' in the glorious name of Her Majesty Queen Anetta of Corrington.
  8. As a result of winning Challenge 5 Category E, Colonel Dirk Allcock, Colonial Governor of the Paradise Isles, claims Island 14 'Keep-Yer-Boots-On' in the glorious name of Her Majesty Queen Anetta of Corrington.
  9. Nice write up and great build by Capt Wolf. Just a quick genuine question, originally this was stated in the rules: With only 10 points between the sides, I'm not sure Eslandola can claim a decisive win... Was the stalemate option considered? Just curious...
  10. Thank you all for the kind words and congrats to all the other winners! A huge thank you to the leadership team for organising this challenge and to all those who participated across the 5 categories! - A giant effort over six months in the making - I am truly looking forward to what Era 2 will bring! Come over to the right red side Faladrin, you know you want to!!!
  11. There is some great advice here already! I should point out that I don't consider myself a very good builder - if anything I'm still very much in what I call 'Stage One - Imitation"! I generally have an idea of what I would like to build, then look for similar examples from better builders than myself for inspiration and to 'borrow' ideas and techniques. Only recently have I started dabbling in 'Stage Two' which I consider looking at real-life examples and starting to try and replicate them in Lego. I am certainly not at skilled as the other two builders you mention in the first post! If it makes you feel better, I frequently get frustrated and am disappointed at the final result of a MOC when it does not match the expectations in my head. This is really good advice - we do this for fun, the minute it starts to become too stressful, take a step back and take a break. As for advice, @Slegengr probably sums up a lot of my opinions above, and is one of the builders I take inspiration from (he has some awesome tree tutorials on flickr that I am very much going to try out!). Nonetheless, here some of my opinions that I have formed in the (short) time I have been in the community. 1. Imitate builders you admire So as I said before and like many here have already said, start with imitation and smaller builds. Find a build or technique you like and just try and imitate it. It doesn't have to be for publishing, just as a learning process. Here is one of the very first builds I did - a direct copy of a @Mark of Falworth build that I loved. (LoR) A Safe Return. by Mark E., on Flickr - my version Also look for tutorials and tips - also peoples WIP shots or build logs are really useful in seeing how they constructed the buildings. A great resource for this is Brickbuilt 2. Seek Feedback Some of the most useful learning experiences I have had have been collaboration builds where a group of us get together and post WIP pictures in private and bounce ideas back and forth - two heads are always better than one! One of my favourite builds is the result of a collaboration and I got some great advice from @Bregir and @Elostirion If you like, why don't we collaborate on your next BoBS build? PM me and we can plan something out - maybe get a couple of others involved as well! As for ships, I'm terrible at ships - mine are mostly variations of @Captain Green Hair's Build a Frigate tutorial. The BoBS Shipwrights Guild is a great place for feedback from those I consider to be really good ship builders! 3 Presentation I think the thing that may set some of my builds apart from other similar size and quality builds is the presentation. I believe quality, clean photos are really important and if you want to enhance your MOC to a higher level, you need to invest some time and effort into your photography setup. The Review academy here on Eurobricks has a really good section on photography as well as some example setups. Also post production editing - don't overdo it, but I'd recommend removing the background in a photoshop type program and playing with the white balance if required. Anyway hope that was of some use - keep plugging away at it, you'll be amazed at how quickly you improve sometimes without even realising it!
  12. A pottery workshop has been licensed as a small artisan supporting the needs of the settlement.
  13. The plan for Port Woodhouse began with it being a primarily military settlement, however a range of craftsmen, trades people, farmers and their families have naturally followed the military to make a living providing for the soldiers and sailors needs. Indeed it is only now, months after initial settlement that the authorities are beginning to realise just what an important position the settlement holds. Rumour has it that Colonel Allcock, Colonial Governor for the Paradise Isles will move the seat of the Governorship from Jameston to Port Woodhouse! One example of some enterprising craftsmen who have set up in Port Woodhouse are the Elliot twins. Both potters by trade, they have set up a small workshop that produces quality cups and mugs for the use of the garrison and Royal Navy vessels that stop by the developing port. Benjamin takes a load of mugs out of the kiln, while his sister Doris shapes raw clay on their pottery wheel. ---- Just a quick build that I've actually had about ninety percent complete for a couple of months. I finally had the time this morning to pull it off the shelf and finish. Licensed as a small artesian in Port Woodhouse.
  14. That is one dashing looking highwayman! Nice selection of coaches as well. I look forward to seeing where the story goes!
  15. Thank you all for the comments! Without the pressure of a deadline we'll continue to expand the city. If anyone feels like trying their hand at some meso-American themed builds, feel free to place them in Myzectlan... hmmm maybe a mini-challenge is in order? It's possible... who knows? Nice pick up and yes, Zia's name comes from 'The mysterious cities of gold'. The 80's version is pretty much the first television show I remember ever watching...! It came on just before dinner when I was probably around 4 or 5.