Asphalt

Eurobricks Dukes
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About Asphalt

  • Birthday 05/21/79

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    North Carolina
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    Completed Quest #110 at level 5 with Vindsval.

    Completed Quest #115 At level 8 with Vindsval

    Completed Quest #126 At level 14.5 With Vindsval

    Completed Quest #131 at level 21 with Vindsval

    Hosted quest #133

    Completed Quest #134 at level 25 with Vindsval

    Hosted the Fields of Glory

    Completed Quest #137 at level 31 with Vindsval

    Hosted Fields of Glory

    Completed Quest #147 at level 34 with Vindsval

    Hosted Fields of Glory

    Completed Quest 155 At level 38 with Vindsval

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  1. I'm going to go with individual members of the mob cannot be decomodified.
  2. The decomodifier requires the target to be at less than 1/4 health.
  3. The Came from the Pumpkin Patch Round 1 The Battle begins with two batches of pumpkins throwing themselves at Kiray. The Warrior brings up her shield just in time for all of the little orange demons to bounce off one by one into the hedges. Karie heals her wounds with a potion only to take a glancing blow from the barghasts while she isn't looking. Siercon scorches the fur on the first pack of bhargast as he sends a small ball of fire zooming into their midst. Cerdric lashes out from the back row, catching one of the hounds across the nose sexy. Battle Order Kiray Attacks Pumpkin Mob 1 from the Front Row with Sword of Fire and Light (5) Deflected Damage, No damage Karie Drinks a Grand Potion from the Back Row Health +25 Siercon Attack Barghast Mob 1 from the Back Row with Fire Through his Spear (3) Spell 45X2=90 damage Cedric Attacks Barghest Mob 2 from the Back Row with Sexy (3) Hit 30/2=15 damage Free Hits Pumpkin Mob 2 VS Hinkwell Shield Pumpkin Mob 3 Vs Kiray 35/2=17-29=0 damage Barghast Mob 3 Vs Karie 30/2=15-7=8 damage Damage Pumpkin Mob 1 340-0 Pumpkin Mob 2 340-0 Pumpkin Mob 3 340-0 Barghast Mob 1 321-90=231 Barghast Mob 2 321-15=306 Barghast Mob 3 321-0 Kiray 37-0 Karie 29+25=54-8=46 Siercon 41-0 Cedric 26-0 The Battle Continues The Enemy Pumpkin Face Mob 1 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 2 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 3 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 231/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 2 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 306/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 46/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order. Note: ok GM's isnt it awesome when your power dies halfway through writing up a round. Sheesh.
  4. Nothing we have will be potent enough to kill anyone, I expect only an advantage in the fight to come. Never let Honor keep you from living to see another day. If what we are told is true, I will sacrifice much to protect the children of this island. Den will not surrender his treasure willingly under any circumstance. Do not worry my friends, we will be fighting for our lives once we destroy that painting.
  5. I honestly do not see a conversation with Den accomplishing anything, but I am willing to give it a try. Everyone please be certain you are geared and prepared for the worst. Our friends have offered to lend us gear, please all of you look at what they have to offer and take what you feel would benefit you most. Addok-Zo, you especially need to armor yourself. You came too close to death in our last battle I fear you will fall quickly in our next confrontation if you go in as you are. Galedo, first we will go to the citadel's watersource and apply our poisons. If it comes to a battle I would have us take every advantage. Once that is accomplished I will attempt to gain us an audience via the Front Gate. Are we agreed?
  6. If I was more certain we would be permitted to leave the audiance I would feel more sure of the straight path. Are we certain we wish to start at the Dragon's Head, so to speak?
  7. They came from the Pumpkin Patch. Vines crowd the narrow trail, clutching at your feet as you push through to your next destination. Small shapes dart two and fro among the greenery. As you get nearer and nearer to the patch itself wild growth pumpkins can be seen mixed within the greens. You have arrived at the pumpkin patch, at this point ready for anything. Not to disappoint a mass of orange faces appear above the vines and begin to laugh maniacally. As one you seem to thing, "here we go again" The Battle Begins No Challenge Taken The Enemy Pumpkin Face Mob 1 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 2 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 3 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 2 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order.
  8. Stats Update, Please Double Check for me. I'm working on the next battle. The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot)
  9. Does anyone object to Luke joining us or would you prefer someone else? Thank you all for offering us the use of your equipment, can you be more specific on what you have to offer? Is there a market nearby we could visit? There are legends of sorcerers who gained immortality at the cost of their humanity. The Bards name them Lich. Would that be his goal? To combine the power of his magical artifacts with that of the painting to pass into the next Path, while holding onto this realm? If rumor of that possibility leaves the area there would be many who would be drawn to it. It would seem that regardless of what else we do, our goal should be to see that power destroyed. If the decision is to try the front door, I am known to the Den's. That may gain us entry before another deception. We could be granted an audience, but it would guarantee us an armed escort to the occasion.
  10. Do you by chance follow the Witchery Way master Galedo? There is both power and danger in that action, but it is something that could be easily done. Before we make a decision to go anywhere, there are those among us who are too lightly armed and armored for prolonged conflict. Do you have access to an armory, a smith, an alchemist, an arcanarium? Anything that would allow us to outfit ourselves more fully against the battles to come? Vindsval looks down at Luke. Decisions were made in haste that led to men dying who may not have needed to. I fear I handled the aftermath poorly. I walk a new Path. I am now the Wanderer's Blade in this land. His hand of both protection and Vengeance. I admit I was unprepared for how it would effect me, and my anger rose against those I should call friend. I must strive to control it or it may go badly for me. I must keep the beast that men see within, never without. He directs towards Traci. It was on my first journey to Tridentia that I helped recover the magical Lotus. Den's artists used it to create the paints for that painting. It does indeed hold great Power. I would have Lucas with us. I am interested to see him test his metal. Our Paths have been long in converging. As far as entrance? The side path through the Garden seems as if it would cause less notice. An armed band walking up to the front door would not go unchallenged. From there the Trophy room, perhaps to find and advantage, then the servants quarters, and finally the hall. What say the rest of you?
  11. found it, took a bit of clicking but I found it. Looks like there are pics of most of the monsters in it as well. If you dig.
  12. If we were elsewhere I would say yes, but in this place I dont believe it would be looked favorably on. Most townsfolk prefer their dead in a cemetery. We also must Leave before more people arrive. That you believe your response to be an apology speaks more than I can on the subject. But you are right in that we must Move on before the smoke clears and we are seen, Captain, please lead us to where we can safely discuss our next move.
  13. Easy: 1. Derelict Windmill 2. Sheep Meadow 3. Corn Maze 4. Apple Orchard 5. Pumpkin Patch 6. Muddy Riverbank
  14. Does anyone have a copy of the Fields of Glory map downloaded anywhere? If so can you post it or send it to me so the current group can work out a path?
  15. Note: I am trying to find a copy of the map. I thought I had downloaded it but it isnt playing fair. From this point out there will be no images. I cant get them to come up with any of the sugested tricks.