Asphalt

Eurobricks Dukes
  • Content count

    2701
  • Joined

  • Last visited

About Asphalt

  • Birthday 05/21/79

Profile Information

  • Gender
    Male
  • Location
    North Carolina
  • Interests
    Completed Quest #110 at level 5 with Vindsval.

    Completed Quest #115 At level 8 with Vindsval

    Completed Quest #126 At level 14.5 With Vindsval

    Completed Quest #131 at level 21 with Vindsval

    Hosted quest #133

    Completed Quest #134 at level 25 with Vindsval

    Hosted the Fields of Glory

    Completed Quest #137 at level 31 with Vindsval

    Hosted Fields of Glory

    Completed Quest #147 at level 34 with Vindsval

    Hosted Fields of Glory

    Completed Quest 155 At level 38 with Vindsval

Extra

  • Country
    USA
  • Special Tags 1
    http://www.eurobricks.com/forum/public/style_images/tags/heroica.png

Recent Profile Visitors

955 profile views
  1. Meadow Brawl Round 6 Flame and sword and fury leave utter destruction in their wake as the party fell both the dire wolf and the barghast. One lone wolf remains to trouble our heroes. Battle Order Karie Attacks Barghast from back row with Vagrant Guitar (2) (5) Cacophony 5+34=39 Damage Kiray Vs Direwolf 1 with Sword of Fire and light From Front (2) Critical Hit 7X2=14+26=40+3=43X2=86 Siercon VS Barghest Mob from Back Row with Fire (2) Extra Critical Hit Mob KO -1 ether Cedric VS Direwolf 1 from Back Row with Sexy (3) Hit 27/2=13 Direwolf KO Free Hits Dire Wolf 2 VS Inkwell shield no damage Meadow Brawl Round 7 The final beast falls before our heroes. Battle Order Karie Attacks Barghast from back row with Vagrant Guitar (2) (6) Cacophony 5+34=39 Damage Kiray Vs Direwolf 1 with Sword of Fire and light From Front (2) Critical Hit 7X2=14+26=40+3=43X2=86 Siercon VS Barghest Mob from Back Row with Fire (2) 17X3=51+27=78X2=156 Wolf KO Cedric THE BATTLE IS VICTORIOUS Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 1/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 28/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X4, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 12 Power: 28 (11+3+2*+12) Defense: 8 Health: 24/24(10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 1/3 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 25/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) THE LOOT 3 Bones 1 Mead Please Divide the Loot. Karie gains 1/4 level, Kiray Gains 1/3 level, Siercon Gains 1/3 Level, Cedric Gains 1 Level. Please double check your stats.
  2. Every little bit helps
  3. Meadow Brawl Round 5 Battle Order Karie Revives Kiray allowing her to land a glancing blow against the lead direwolf. His attack is followed by a massive fire blast. When the smoke clears siercon grins widely as only a single Barghast stumbles forward from the conflagration. The explosion was so massive that cedric was too distracted and his quarry escaped him. Karie Revives Kiray from the Back Row Success Kiray Vs Direwolf 1 with Sword of Fire and light From Front (4) Aim 7x2=14 Damage Siercon VS Barghest Mob from Back Row with Fire (2) Greater Spell 17X3=51+27=78X2=156 damage -1 ether Cedric VS Direwolf 1 from Back Row with Sexy (4) Miss Free Hits Dire Wolf 2 VS Inkwell shield no damage Damage Direwolf 1 119-14=105 Bhargast Mob 253-156=97 THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 10 (10X3) Health: 97/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 97/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 28/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X4, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 27/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.
  4. Then start chatting. If QMs see active characters talking up their exploits and interacting they might get inspired.
  5. Note: No problem, you have more hours in than I do. Never hurts to double check.
  6. Note: first time cost 8 second time cost 4. 40-8=32-4=28 correct?
  7. Welcome back old man.
  8. NOTE: sorry for my absence. I was gifted with an internet free weekend for my birthday and I couldn't get my phone to let me log in to the site. All is repaired now though. Meadow Brawl Round 4 Battle Order Karie’s songsmanship continues to boost the luck of the party. Kiray lands a glancing blow of burning fire against the first dire wolf, but then her aura begins to radiate with a blinding light as 4 arcs of electricity are outward from the Brashest Mob. Siercon triggered their inherent ability to channel the electricity of the world around them sending bolts of lighting into the party. But before they could strike home mortally wounding both Siercon and Cedric they bend towards the Warded, drawn by her power of protection. She saves both of her companions but is felled in the process. She drops to the ground scorched and smoking. Cedric sees his friend fall, but does not allow it to distract him from his task at hand. He lashes out with his sword once again landing a solid blow against his opponent. Karie Plays Lucky Chant. All Players Lucky. Karie Double Lucky -4 Ether Kiray Vs Direwolf 1 with Sword of Fire and light From Front (4) (4) Aim 7X2=14 damage Siercon VS Barghest Mob from Back Row with Fire (6) (6) Booming Back Karie -30 and confused Directed at Kiray Kiray -30 and confused Siercon -30 and confused Directed at Kiray Cedric -30 and confused directed at Kiray 120 Total Damage -29=91 damage Kiray KO Cedric VS Direwolf 1 from Back Row with Sexy (4) (3) Hit 27/2=13 damage Free Hits Dire Wolf 2 VS Inkwell shield no damage Damage Direwolf 1 146-14-13=119 Bhargast Mob 253 Kiray 30+30+30+30-29=91 damage Kiray KO THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 253/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 119/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 28/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 28/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden KO Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 0/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.
  9. Meadow Brawl Round 3 Battle Order Karie Continues to play her cheerful tune while the rest of the party attacks. This time the effect is felt as their blades strike truer and blows fall harder. Kiray extends a magic aura to help protect her companions, drawing the blow meant for siercon onto her instead. Siercon retaliates with a fireball crisping the lead barghast. Cedric lands a blow as well, bloodying the first dire wolf. Karie Plays Lucky Chant. All Players Lucky. Karie Double Lucky -8 Ether Kiray Vs Direwolf 1 with Sword of Fire and light From Front (6) (1) Shield. HP doubled, all attacks are directed at Kiray until the end of round 4 Siercon VS Barghest Mob from Back Row with Fire (6) (4) Spell Counter Mob Vs Kiray 30-29=1 damage Counter Spell 34X2=68 -1 Ether Cedric VS Direwolf 1 from Back Row with Sexy (3) (3) Hit 27/2=13 Kiray Free Hits Dire Wolf 2 VS Kiray 15-29=no damage Damage Direwolf 1 159-13=146 Bhargast Mob 321-68=253 Kiray 30-29=1 damage THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 253/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 146/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 32/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 28/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 85/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.
  10. Meadow Brawl Round 2 Battle Order Karie Continues to play her cheerful tune while the rest of the party attacks. In a display of prowess rarely seen Kiray somehow manages to bend the bolt, sending it through the brain of every sheep in the field. They all topple to the ground dead. Cedric lands a solid strike at the Direwolf, but Siercon was not so lucky. Karie VS Brashest Mob from Back Row with Vagrant Guitar (5) (4) Cheer Up, no negative effects Kiray Vs Sheep Mob From Back Row with Crossbow (4) Aim 16X2=32 Damage WEAPON SPECIAL Mob KO Siercon VS Barghest Mob from Back Row with Fire (5) Damage 30/2=15-9=6 Damage Cedric VS Direwolf 1 from Back Row with Sexy (2) Critical Hit 11X2=22+11=33/2=16 Free Hits Dire wolf 2 Vs Hinkwell Shield Damage Sheep Mob KO Direwolf 1 175-16=159 Siercon 28-6=22 THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 159/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 40/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 22/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 29/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.
  11. Note: I read that as requiring Hinkwell rep. Is that function independent of reputation?
  12. Note: It is a standard physical attack, not elemental damage.
  13. Meadow Brawl Round 1 Battle Order The shock of seeing natural enemies work together seems to unnerve our heros leaving them all open to attack. Karie plays a pleasant tune to no apparent effect. Kiray and Cedric take hits from their opponents but are saved by their armor. Siercon takes a series of blows from the sheep but is able to fire off a counter spell. Karie VS Brashest Mob from Back Row with Vagrant Guitar (5) (4) Cheer Up, no negative effects Kiray Vs Sheep Mob From Back Row with Crossbow (5) Deflected Damage 40/2=20-29= No Damage Siercon VS Sheep Mob from Back Row with Fire (4)Damage 40/2=20-9=11 Damage Counter Spell 17+27=44X2/2=44 -1 Ether Cedric VS Direwolf 1 from Back Row with Sexy (5) Deflected Damage 15/2=7-8=No Damage Free Hits Dire wolf 2 Vs Karie 15/2=7-7= No Damage Damage Sheep Mob 470-44=426 Siercon 39-11=28 THE BATTLE CONTINUES The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Black Sheep Mob Type: Beast/Dark Level: 40 (8X5) Health: 426 (94X5) Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Passive Special: Hind Kick, At the end of every round the Mob will attack the first player in the front row with a vicious kick, dealing 10 (2X5) damage, ignoring SP. Drops: Bone THE PARTY Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 40/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 28/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 29/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.
  14. By the Gods, that was a long Journey. It has been long months since Grogmas. It is good to be back home. Vindsval tromps through the hall and slumps onto his barrel at a corner table. He sighs and closes his eyes a moment. When he opens them he removes a large talisman from his cloak pockets and spins it like an enormous coin on the table. A fork in my path indeed.
  15. The Party chooses to head towards the Sheep Meadow under the Immortality Challenge. Those with Keen ears can hear that not all is well at the meadow. Growls, Bleats, and bone crushing thumps roll through the air as they approach. Upon reaching the clearing the noises die down. It would seem that hero trumps natural enemy in these fields. THE BATTLE BEGINS The Enemy barghest Mob *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 (10X3) ranged lightning-elemental damage and confused-effect to all opponents. Drops: Bone Dire Wolf 1 Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Dire Wolf 2 (IMMORTAL Type Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops (varies by roll): 1: Fang Dagger (WP:5, deals double damage to beasts; dagger) 2-3: Mead 4-6: Bone Black Sheep Mob Type: Beast/Dark Level: 40 (8X5) Health: 470 (94X5) Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Passive Special: Hind Kick, At the end of every round the Mob will attack the first player in the front row with a vicious kick, dealing 10 (2X5) damage, ignoring SP. Drops: Bone Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Level 34 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 58/62 (7+8+11+34+2) Defense: 7 (4+3) Ether: 40/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X5, Phoenix Incense, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x4, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 11 Power: 27 (11+3+2*+11) Defense: 8 Health: 23/23 (10+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, 2x Mead, 2x bone, Deadly Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 39/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 30/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) -Immortal Essence (+1 power for every enemy still standing. Accesory.) -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Nothing Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x4 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 3 Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, Crystow Feather (half damage from Electric and Flying type enemies, accessory), Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Power Bonus: 3 Defense: 29 Health: 43/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 8x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence X2, Smelling Salts X2, Venom Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader please choose a battle order, all players please choose an action. Please remember to state which weapon you are using and the row you are fighting from.