goatman461

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  1. I wouldn't mind building either but the minimum size is going to be a problem because of other projects. If we only have one or two entries, maybe a 2 week extension and dropping the size requirements could help. If prizes won't be rewarded without 10 entries, I don't see the harm in easing the barriers to entry
  2. For anybody planning to build for the skyhook anyway... http://www.fbtb.net/2017/04/26/micromidis-contest/
  3. I don't think that's rude in the least. Feel free to PM me. I just redid some of the guts to make it more stable and tried a new engine design, so it's fresh on my mind and not packed away yet. It'll also be at BrickFiesta and (likely) BrickUniverse Tulsa this summer if you're local and want to see the insides
  4. Thanks everybody. I dug up another shot I think turned out pretty well. It shows my friend Dwight Neal's temple, which has some great depth around the statues and really stands out in the larger MOC. Dwight Neal's Jedha Temple by Ryan McBryde, on Flickr You can see the "actual" temple(s) and trees here... Screen Shot 2017-04-04 at 9.27.07 PM by Ryan McBryde, on Flickr Screen Shot 2017-04-04 at 9.23.56 PM by Ryan McBryde, on Flickr Screen Shot 2017-04-04 at 9.17.09 PM by Ryan McBryde, on Flickr
  5. Thanks everybody. We did a lot of screenshots of trailers and tried to remember as much as we could from the movie, but nothing (except the X-Wing, maybe) is meant to be a specific building from the movie. It's mostly small details (like windows or greebling) that we tried to recreate in new buildings. I don't have a good working definition for modular, but I think it should be something that is meant to connect to other builds and can be rearranged. I'm sure the City guys have a better standard, but I'm not sure what that is. We're discussing this in the Flickr group if you want to join.
  6. I've already posted these builds separately on AG and SoNE, but I wanted to show them together and as we displayed them at BrickUniverse. These four sections are my attempt to make Star Wars modular buildings a thing. Join our Flickr group if you have modular builds you'd like to share, too - Modular Sci-Fi Jedha Dark Red 1 by Ryan McBryde, on Flickr Jedha Medium Dark Flesh 1 by Ryan McBryde, on Flickr Jedha Medium Azure 1 by Ryan McBryde, on Flickr Jedha Market 1 by Ryan McBryde, on Flickr The rest of the build (temple, tank, carts, and eastern buildings) was done by Dwight Neal, a fellow DFWLUG member. Jedha 2.0 BrickUniverse OKC by Ryan McBryde, on Flickr Jedha 2.0 BrickUniverse OKC by Ryan McBryde, on Flickr We've been working on this collab since some of the first trailers came out last September, starting with Dwight's tank and street, Dwight's Jedha by Ryan McBryde, on Flickr displaying the first version of it in December for BrickUniverse Dallas. Rogue One - Jedha - BrickUniverse Fair Park 2016 by Ryan McBryde, on Flickr Rogue One - Jedha - BrickUniverse Fair Park 2016 by Ryan McBryde, on Flickr My sections changed quite a bit between Dallas and OKC to make it a 360 build and our layout changed to accommodate Dwight's new Jedha temple. Once we get the blurays I'm sure we'll change/add some more. Feel free to post screenshots of architectural details on Jedha. Again, we'll be displaying it next at BrickFiesta in Mesquite, TX June 29-July 2, which is an AFOL focused convention with a lot of potential for growth. If you can make it, let me know so we can meet up and talk Star Wars MOCs.
  7. Thanks. I've been working on the Jedha stuff since the first trailer came out. They're just now ready for shooting after being at a convention. I've got one more section to shoot, but it's an attempt at automating the AT-ST I already posted on top of a base I used for AG so, it'll probably be a while before another larger build
  8. Geonosians are always good for a quick Imperial scalp. With Imperial movements on once Black Sun worlds, there is plenty of opportunity for some prey that has been flushed out of hiding. It also doesn't hurt that the new local garrisons will be available for easy delivery. Political upheavals are good for business.
  9. Yeah, I think they're just more pronounced in LDD, especially when you can't see the texture of the bricks in the rendering
  10. The first thing I notice about this entry is that over half of it is irrelevant for the episode. If the TIE were just part of the landscape or ambiance of the scene it would help your score, but unlike AG, we're not tacking on points for adding extra vehicles. Keep in mind, just like in a test at school, you should answer the question asked. It doesn't help to show the teacher how much you know about Napoleon when the question was about Charlemagne. For Ep XIV, the task was to "show a scene from their player's home planet," not build a TIE variant On the TIE, the structure of the arms looks familiar, but the shaping is good and TIEs are related so if you got some techniques from a set or another builder, that's ok. I think you're using too large of parts in the back, so you're missing out on a lot of spaces where you could add greebling or give the shape a smoother transition. As is, it drops off suddenly, so I'd give it some pipes or vents to ease that transition. The wings are very plain and the dots only suggest some kind of structuring or greebles, rather than building them. I'm not sure that rounded wings fit into my interpretation of Imperial ships, but if you're going that route, they should probably have a convex curve instead of being completely straight. You could use curved slopes and hinges to get this shape. On the building, it's hard to judge those diagonal textures in LDD, because I don't know if it's just a byproduct of the rendering or something that would come out in real bricks. It's also difficult to judge since we don't really see many solid homes on Jakku except in San Tekka's camp, but as a SW build generally I think it's a bit too simple. Pillars coming out of the walls, awnings, domed or flat roofs would help. Aside from the diagonal pattern, there's just not much character to the building that would make me associate it with Jakku, or any planet. Ruins are hard to do because you have to consider the whole structure and remove parts in a way completely different from how you would normally build it. So, first you should focus on creating elements that can be integrated into a whole building, like unique windows (not panels), sliding doorways (without handles), greebling that looks like necessary machinery or utilities, colors that would be available to the builders (along with that, highlight colors that compliment what you choose for the main palette), and ledges, awnings, and roof tops that fit the theme of the rest of the culture. If I were stuck working in LDD, I would read everything BEAVeR has ever posted on it, specifically rendering. A bad render looks instantly offensive and I think LDD builds are already starting from a deficit. Bob de Quartre is another one to pay attention to, especially his Ep. IV (?) build; it took me a while to realize that was LDD.
  11. Are there many more pictures in that book? I missed that and am always looking for more source material on Jedha
  12. I noticed the curtains, they look great. Maybe for the grass you could do a steep hill in green plates to give it some interesting depth, then a couple of small trees or bushes made from battle droid arms growing out of the side. The building to me looks like it would have a nice, windy view, so I picture it on top of a hill or cliffside
  13. I think this is a very bold and interesting choice for a homestead on Takodana. We haven't really seen much feudal/medieval/castle-themed architecture in SW like this, but it makes sense. I do think you could have made it a little more SW while keeping the castle-theme in the brick and windows. Some type of greebling/technology/wiring would have been good. At least some hint of space tech. The build itself is good. I like the way you kept the vegetation low and not too over grown, yet thick and diverse. I think there's better techniques for water and we could probably go with something besides LEGO blue. I think you also missed an opportunity to do some nice tiles for panels with your dock, and maybe a small speeder at the end of it (Takodana looks like it might be difficult to travel on foot) Great job. Be sure to get into the Imperial PM so we can strategize and post WIP shots.
  14. I've been showing this build to friends as a great representation of Lah'mu. The black sand is perfect and the color saturation really helps the feel. I like the grills on the building, but some of the roof and greebling on the machinery looks a little sloppy to me. On the greebling, I think color blocking is very important so a few small changes would go a long way. Great job.
  15. There are elements in here that look like good representations of Coruscant, but when I'm looking at them, I have to crop out the unfinished sections of your moc, or your wall, or batman, or even rotate the entire picture so it's oriented correctly. Since we're not there with you to look at what you've built, you need to carefully consider the framing of your shots and what you want us to see. It's fine to have roofs unfinished, but don't stick your best greebling next to them. Also, building facades is fine, but don't use big open windows so we can see that there is neither a floor or finished interior wall. So really, you have to plan your shots from the very beginning and fill in the lens that we're using to view your build. You kind of did this with the shot with batman (wrong forum), as it shows a nice alley with a colorful sign, but you didn't shoot the entire height of the build, so we missed out on the other features of your buildings. I hope this helps and is not overly critical. There really are some great features, like the top section of the taller building and the red and yellow signs.