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About djm

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  1. Do you have each layer contained within a subfile? If you don't, you can put it in a subfile and then include the subfile multiple times. The instructions will then generate a single instance of building steps for the bricks in one layer and show a multiplier for the number of layer instances. Using your example (assuming I have understood it correctly), this would result in one set of build steps for each segment (i.e. 5 build step sequences) and a multiplier for each instance (i.e. first sequence would show "X 15" at the end, second sequence would show "X 15" at the end, ...). Regards, David
  2. You may want to take a look at this topic where something similar has been achieved. Regards, David
  3. You may want to take a look at adapting the mechanism of torso's Cardan Lift GBC. It achieves two delays for each rotation, which would appear to suit the needs of your GBC. Regards, David
  4. You are not alone, so patience seems to a key criteria. David
  5. Dachshund [LEGO Club, 2010] Download MPD Known errors: none Modelled using LDCad 1.6 alpha 4
  6. Would you care to post an image to assist in understanding your suggestion?
  7. My suggestion would be to definitely begin with a simpler module. For example, Catch and Release is among the lower part count and the mechanism is straight forward. I've built the bucket factory and it can be a challenge to get it running smoothly for long periods of time (e.g. such as at a public display). If you elect to build Cup to Cup, be aware that buried somewhere in this thread (here we go) is an amendment to the "loading" mechanism which improves the reliability of getting the balls onto the first cup. Regards, David
  8. Sometimes I find the blue one struggles to shoot far enough yet other times it is okay. I think sometimes that if the whole shooting assembly isn't quite squeezed together well enough it can impact the range. Though as Blakbird says, I think the strength (or otherwise) of the spring is the most likely factor. David
  9. That's interesting. The only video I know of the version 1 appears not to include a chain. Can you point me at any other resources for the module which show the chain as they might help improve the current build interpretation. Regards, David
  10. Nice. Thank you for this. This one was on my "To Do" list so now I can cross it off. Blakbird, it may be worthwhile removing the draft version 1 of this from the module list. To the best of my knowledge, version 1 never featured in any videos other than the one standalone video. Further, experience from running version 1 suggests (as expressed elsewhere in this thread) the version 1 isn't robust enough anyway. Regards, David
  11. If you are willing to wait 8 weeks or so, I'd be willing to turn the LDraw file into instructions. I've a few things on the go at the moment, hence the 8 week delay. If someone else puts up their hand in the meantime, all well and good. Otherwise, drop me a message when you have the LDraw file available. Regards, David
  12. It's definitely okay. At the moment the module as I reverse engineered it is flawed. If you've got a solution that works, I'd welcome the improvement. Regards, David
  13. Hi lh512200, you might be better off if you post your question on on the LDraw forums. You may find you get a quicker response there. Regards, David
  14. I had similar issues with trying to upgrade the firmware but on my Android device. I ended up doing the upgrade as a two step process (refer to Perhaps you might want to see if a friend has an Android device which you can borrow, try the two step process to upgrade the firmware for one of the SBricks and then see if the iOS device will talk to the upgraded SBrick. Note I haven't tried this with an iOS device, so I have no idea whether or not it will work. If you do try this, perhaps post a reply with the outcome. Regards, David
  15. As per my immediately previous post, I've been getting some GBC modules ready for my LUG's Brick Show. One of the modules I pulled out of storage was Akiyuki's Cup to Cup. One of the challenges I found when running this module is getting the ball to reliably load from the spiral lift into the first cup. The build instructions I wrote reflected the original design of Akiyuki's i.e. using a Technic #4 angled connector. Sometimes the balls load adequately into the first cup but at other times the load fails and the ball drops back to the bottom. I found the less level the table, the less reliable the loading mechanism was. I recalled from when I first wrote the build instructions, there were actually two different designs for the loading mechanism. I had chosen the one from the original design as it was much easier to see how it was built in the images which were available. The images available for the second loading mechanism were too unclear for me to be able to discern how it was built. Fast-forward to now. In readying the Cup to Cup for the show, I became a bit frustrated at the unreliability of the loading mechanism. So I resolved to revisit the images of the second loading mechanism and see if I could work out how it might be assembled. Suffice to say, I'm making this post to identify that I have managed to come up with something akin to said second mechanism. I have tested the assembly and I am now getting 100% successful loading of the balls into the first cup. The solution requires some fairly minor changes to the rear wall of the elevator, after which it will look something like this: I have produced an LDraw and a PDF file which contain just the rear elevator wall element of the module, should you wish to incorporate this loading mechanism into your build. The parts which are different in the second loading mechanism are coloured red in the LDraw and PDF files, to highlight the changes. Obviously the expectation is that they would be built in Dark Bluish Grey and Black, as appropriate. It should be noted that Blakbird improved the slopes used in v2 of the build (see page 14). The LDraw and PDF files are still using the original slope from v1. Regards, David