Tazmaniac

Rocks and Shoals Beta test

56 posts in this topic

For the Beta test Horry will act as the "Game master" and will guide myself and Captain JohnPaul though the first sea battle.

Please feel free to follow along but this is not a discussion thread so player only posts.

Thanks and enjoy.

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Welcome to the first battle of Rocks & Shoals!

This is a battle between Whiz and Capt.JohnPaul.

Please present links to your chosen ships and specifications. As this is a beta-test, we will use the following map on which I will place your ships.

5859924164_7c2fa81ca7_m.jpg

Starter Map von HMSCentaur auf Flickr

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Hopefully this will be fair, you have a much stronger ship up against two weak ones, but you have lots of cannons... if you would like me to remove a ship I will. :pir-blush:

Let's get this battle started!

URGENT EDIT: My broadside is wrong, fixing and re-uploading now. :pir-cry_sad:

Edited by Capt.JohnPaul

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We'll let Horry make that call, though with two ships you could flank me more easily.

Maybe your move/attack phase should be split between your fleet, but again we'll let the "game master" make that call.

Edit My Do. is now fixed to Gun stats were wrong .

Edited by Whiz

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We'll let Horry make that call, though with two ships you could flank me more easily.

Maybe your move/attack phase should be split between your fleet, but again we'll let the "game master" make that call.

Edit My Do. is now fixed to Gun stats were wrong .

AAH! So many edits.. if you have 7 gun broad side... 7 x 24 is 168, not 200 or something you put... How did you get that? My ships are dead in 2 hits then! :pir_bawling:

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AAH! So many edits

That's why we Beta Test.

.. if you have 7 gun broad side... 7 x 24 is 168, not 200 or something you put... How did you get that? My ships are dead in 2 hits then! pir_bawling.gif

24 pounders deliever 35 points of damage each.

But I'd need to connect with every cannon on my broadside to get the max damage.

My 9 pounders should be 14 not 18 damage, but Horry told me 18 though he was probably half asleep at the time. (Theatre can kill the brain when you have a show comming up)

You might want to check the rules again. pirate_wink.gif

Edited by Whiz

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That's why we Beta Test.

24 pounders deliever 35 points of damage each.

But I'd need to connect with every cannon on my broadside to get the max damage.

My 9 pounders should be 14 not 18 damage, but Horry told me 18 though he was probably half asleep at the time. (Theatre can kill the brain when you have a show comming up)

You might want to check the rules again. pirate_wink.gif

Oh yes, that's a great example of me bein' sloppy. You are right, it should be 14 damage.

And Capt.JohnPaul, your broadside actually is 140 strong (4x35) and addtionally just add the 2 nine pounders per broadside

So, all clarity removed? Let's start :pir-grin:

ROUND 1

5863063012_30e950a3db_z.jpg

Round 1 von HMSCentaur auf Flickr

Edited by Horry

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As the ships become closer will the grid zoom in to show greater detail while still keeping the corresponding coordiates ie

E F G H I J K L M N O

7

8

9

10

11

12

13

14

Edited by Whiz

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Round 2

5863848128_22922963c9_z.jpg

Round 2 von HMSCentaur auf Flickr

Note: A bigger picture can be seen if clicking the picture and then selecting "large" for viewing on Flickr.

Edited by Horry

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HellHound: "Maintain heading" G/20

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HellHound maintain heading F/19

And that's why we don't sleep post ladies and gents. default_facepalm.gif

Edited by Whiz

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HellHound maintain heading F/19

You are aware that his course enables you to move 2 grids per turn?

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"It's not easy being green"

Cheers Horry

HellHound C/16

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Thunderer: G3

Revere: J3

PS- I seemed to miss something... what is the commotion about green?

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