Sign in to follow this  
Eskallon

EB Community Star Wars Build

Recommended Posts

Can I have room 16 please, I will make it a labratory for republic scientists. :tongue:

Sorry but I said 16 must be a hanger but I have signed you up for a place thats similar but on venator 1, it is space 34.

Edited by Eskallon

Share this post


Link to post
Share on other sites
Do you mind if I take 27 as a artillery station?

Done and I have added another venator due to the amount of people wishing to sign up so feel free to all take spaces on venator 1.

Share this post


Link to post
Share on other sites

AH! I see you have added an extra venator! I am back at home and would be quite happy to do room 37, battle stategy room on Venator 1. :)

So: room 37 - stategy room

Share this post


Link to post
Share on other sites

Eskallon, could you change module 19 from a research lab to a weapons depot/armory? Also, number 2 is an engine room, not a research lab. :wink:

Share this post


Link to post
Share on other sites
Eskallon, could you change module 19 from a research lab to a weapons depot/armory? Also, number 2 is an engine room, not a research lab. :wink:

Ok, thats fine, I will sort everything out tommorow as I am on my phone right now. Good luck with your build though.

Share this post


Link to post
Share on other sites

That is a really nice armoury Millacol. Lots of weapon variety and loads of pictures, I was beginning to worry there were no shots with figs :laugh:

Share this post


Link to post
Share on other sites

Thanks for the kind words, ISC. :classic: I really wanted to show off the armory and the weapons, so I figured figs could take a backseat this time. :laugh: I basically just built the "shell" of the room a few days ago, then crammed in as much weaponry as I could. :grin:

Essentially, there's a sub-machine gun, a sniper rifle, a grenade launcher, four RPG's, four plasma grenades, a bunch of anti-air missiles, a whole pile of standard-issue weapons, some lightsabres, and a time-bomb. :devil:

Share this post


Link to post
Share on other sites

Don't mean to step on your toes, but I already asked Eskallon via PM If I could have numbers 18 and 19 on Venator 1.

Share this post


Link to post
Share on other sites

Nice armory, Millacol. :thumbup: I really like the door and the weapons rack. But the counter with the clerk doesn't make much sense to me. It makes it look more like a weapons shop than a depot.

Share this post


Link to post
Share on other sites

Thanks for the comment, Oky. My idea was that a trooper would have to sign out the weapon he wanted, fill out paperwork, etc. So I thought more of a store atmosphere would work.

Share this post


Link to post
Share on other sites

Well, it was a good idea, but just imagine this situation:

A clone comes running into the armory: "Our troops down on the planet are running out of weapons! We need 50 rifles and 20 missile launcher RIGHT AWAY!!"

Clerk: "Now hold on a minute. I need you to fill out these forms first, and then sign here... and here... and here..."

:laugh:

Share this post


Link to post
Share on other sites

How about this:

"Hello, I've just joined the army of the republic five minutes ago, and I need a whole bunch of guns, as well as enough explosives to blow up the ship we're on."

"Of course. Some higher-up said no paperwork or other precautions, so go right ahead."

:laugh:

Share this post


Link to post
Share on other sites

Good point. :tongue:

Btw, I need some advice. When I build the command bridge, which wall should be the open one? I think it should be either the back or one of the sides. You could probably see more if it is one of the sides, but if I do that, how should do the trench on that side? You know, those trenches where all the clones sit at monitors? Would it be OK if I leave the trench closed on the side, or do you need to be able to look inside it too?

Share this post


Link to post
Share on other sites

I have completed the Munitions room. It should be up in the next two days. :classic:

Share this post


Link to post
Share on other sites
Good point. :tongue:

Btw, I need some advice. When I build the command bridge, which wall should be the open one? I think it should be either the back or one of the sides. You could probably see more if it is one of the sides, but if I do that, how should do the trench on that side? You know, those trenches where all the clones sit at monitors? Would it be OK if I leave the trench closed on the side, or do you need to be able to look inside it too?

I think it would be best if you did it on the side with the trench, yes it would remove computer space but it gives a better view. Remember if you want you could only overhead shots.

I have completed the Munitions room. It should be up in the next two days. :classic:

I look forward to it. :classic:

Hey Millacol88, great entry, I really like some of the cool weapons and it all fits in perfectly.

Share this post


Link to post
Share on other sites
I think it would be best if you did it on the side with the trench, yes it would remove computer space but it gives a better view. Remember if you want you could only overhead shots.

I just had an idea: How about I use hinges on the trench wall with the computers so that it can open up? :sweet:

And I don't really understand that last thing you said. Why would I want to only take overhead shots? :sceptic:

Share this post


Link to post
Share on other sites
Thanks for adding me to the list, and I hate to be a pain in the big behind, but could I switch over to slot 16, and slot 41 on Venator 1 please?

16 is already taken by the Sith Apprentice on Venator1, so better try another number in Star Wars Lotto for the community build. I am sure Eskallon can give you 41 without a drama.

Share this post


Link to post
Share on other sites

Very nice entry Millacol88 :thumbup::wub:

I really like the choice of weapons. :thumbup: I like it how there is a nice row of blasters-rifles. :thumbup:

Great job and looking forward to everyone else's entrys. :sweet:

CommanderFox

Share this post


Link to post
Share on other sites
I just had an idea: How about I use hinges on the trench wall with the computers so that it can open up? :sweet:

And I don't really understand that last thing you said. Why would I want to only take overhead shots? :sceptic:

Oh, ignore what I said, yeah hinges would be nice.

Thanks for adding me to the list, and I hate to be a pain in the big behind, but could I switch over to slot 16, and slot 41 on Venator 1 please?

I have only done 41, read I Scream Clones post fory why not 16.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.