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Skinny Boy

Enough: Part 11

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Part 11: Every junkyard's like a setting sun.

Last time, the group split in two, again. Jack's team is approaching a large wooden gate. The captain, is carrying the man in blue, after he injured his leg:

3087297374_a139ddd306_o.jpg

Jack knocks on the gate:

3087298018_ac71534a56_o.jpg

Almost instantly, a man with a shotgun pops up:

3086459041_d75678aa02_o.jpg Man: "Wha, wha... who's there?"

3086461783_4d4fc85e7d_o.jpg Jack: "Oh great, there's someone here. Hey, can we come in? We got an injured guy who can't walk."

The man dissappears:

3086462813_763c7f4b12_o.jpg Man: "Yeah hang on. Hey Chuck! Gimme a hand."

The gate starts opening:

3087299894_470874fe55_o.jpg

3086459473_2bfa06c7c8_o.jpg Man: "You can put him over there."

3087298790_e5328390f6_o.jpg Jack: "Hello Sid."

3086460131_a5f764690f_o.jpg "What was that?"

3087299498_2336fee7c1_o.jpg Man: "Oh great."

3087298610_3590e60985_o.jpg Jack: "Carl. Look who's here." "Hey Sid, ya lousy stupi...

Several Hours later:

3087312036_b832daeafc_o.jpg Captain: "Alright, we better get some sleep."

Everyone finds a spot. Cpl. Hayes and Carl are under the large shelter:

3086475581_01147ff752_o.jpg

Cpl. Sang, the Captain and Nick get the top bunk:

3086476705_09f6621434_o.jpg

The Kid and Mr. Sore leg are under the small shelter:

3087311540_f00024c260_o.jpg

Jack and Sid are above ground:

3087310780_306cf23412_o.jpg

Chuck (the guy in the following pic :pir-tongue: ) is checking the area:

3087312952_df4f92e2e4_o.jpg

He see's one hell of a sight (come on, I had to use this face eventually):

3087314010_574d59b5b7_o.jpg

3086475713_0f2cb3d8d9_o.jpg

And faints (mouth ajar):

3087313056_c4e69cea7e_o.jpg

The skip, acting as a blockade, slowly moves back:

3087314204_014bf15d4e_o.jpg

3087312320_e077dc7977_o.jpg

A zombie falls through a wall of the shelter:

3086473563_072219a03f_o.jpg

Carl grabs the shotgun and opens fire:

3087311638_61bf340281_o.jpg *Click*

3086476975_6abc38a3b6_o.jpg"Its not working!" "Neither's mine!"

Everbody is woken by the hustle and bustle. Noone's gun seems to work:

3087314380_9ba6b4d018_o.jpg

Two zombies stumble and knock over a container of gasoline:

3087310894_5c7d28d241_o.jpg

The kid springs into action:

3087312168_769540dfa2_o.jpg

3087313442_fca6bf3157_o.jpg

3087310452_1d049a8f76_o.jpg Captain: "Jack! The shelter's collapsing!"

3087311910_db37c892a3_o.jpg Jack: "Take Carl and go over the wall. We'll meet you at the Hospital."

3086476575_bb3e3c5590_o.jpg Captain: "Hayes, you're with Jack. Carl, with me. Lets go!"

3087314464_9e993ce1dc_o.jpg

3087311428_584f6f3303_o.jpg"Come on kid!"

3086476801_9026f68bb0_o.jpg

3087310318_f1f31109a2_o.jpg

3086477585_3b8f528942_o.jpg"Good luck Jack."

3087313342_baa826e415_o.jpg"Ahh forget 'em."

3086474131_d03d2c86bd_o.jpg "Let's go!."

3086475325_d9b186cc17_o.jpg

3086477229_9ca8cdebfd_o.jpg

3086473179_24707b0632_o.jpg "Cedar Bay General, here we come."

3086474719_f24e50fdf2_o.jpg

The Captains team headed North. They were forced to abandon the truck. Jack's team headed East through the crushed cars.

Notes:

1. Erm... This part was... well... I dont quite know. Wasn't long, wasn't short. The lighting didn't work out as well as I had thought, but its ok.

2. Thanks to daveexmachina on Flickr for the car idea.

3. The title of this part is not my creation. Its a variation on the line: "Every junkie's like a setting sun" in the song:

, by Neil Young.

Thanks for looking.

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I wasn't left waiting half as long as I thought I would, great! Another really great part!

I'm left wondering 'why didn't there guns work?' and 'did everyone get out?'. A cliffhangers great and I loved the design of the junk yard.

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Wow, this is a great build! The fire effect was great, after they spilled the chemical. I would still love to simply see a character sheet, and have ever character hav ea name!

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I thought the next part wasn't supposed to be for ages? :pir-tongue:

Very nice though. Except I want to see more zombies. :pir-skull:

Wow, you really like zombies.

I wasn't left waiting half as long as I thought I would, great! Another really great part!

I'm left wondering 'why didn't there guns work?' and 'did everyone get out?'. A cliffhangers great and I loved the design of the junk yard.

Thanks Prof! Yes, this part left viewers dazed and confused. All will be explained........Later :pir-skull:

Wow, this is a great build! The fire effect was great, after they spilled the chemical. I would still love to simply see a character sheet, and have ever character hav ea name!

Thanks Zepher!

You and your character sheets :pir_wacko: . I suppose its hard to keep track (especially for those dealing with a stranded guy and a chicken :pir_laugh2: )

First, you need to know these guys (from part 1, the focus of this series):

5_whole_gang.jpg

From left to right: Sid, Jack, Nick and Carl

Then you need to know the soldiers, I don't have a pic of all 3, but the captain has the G36 (weapon), and the other two, just look at their faces and tell them you don't know their names :pir-blush: .

Thanks everyone. Part 12 should be next week. It won't be great, but it will lead to part 13 (duh :pir-tongue: ) which will be too exciting for those with weak hearts (chickens :pir_laugh2: ).

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which will be too exciting for those with weak hearts (chickens :pir_laugh2: )

Hey! Don't mock, its a serious problem :pir-angry: ! Ahh! Angry... better sit down... :pir-sick: ... must ... get ... meds...

Edited by professor flitwick

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Hey! Don't mock, its a serious problem :pir-angry: ! Ahh! Angry... better sit down... :pir-sick: ... must ... get ... meds...

Calm down :pir_laugh2: . I was actually referring to Zeph's comic.

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Sorry it took me long to respond, but I read your comic just now and I loved it! :pir-cry_happy: I really want to see where this is going! I don't understand why more people aren't reading it! Your comics are great, although I have a small problem with the talking......Its hard for me to see what person is saying what.....maybe you could go into paint and draw word bubbles? Just a thought :pir-classic: . Anyways, good job on another comic! :thumbup: 5/5

Edited by Lego12

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Sorry it took me long to respond, but I read your comic just now and I loved it! :pir-cry_happy: I really want to see where this is going! I don't understand why more people aren't reading it! Your comics are great, although I have a small problem with the talking......Its hard for me to see what person is saying what.....maybe you could go into paint and draw word bubbles? Just a thought :pir-classic: . Anyways, good job on another comic! :thumbup: 5/5

Thanks Lego12! Always good to hear from you.

Yes, in this part, the dialogue correspondence with the pictures got quite confusing. Mainly because I had to give Sid at least one line (or he'd go on strike, he's at that age :pir_laugh2: ). Future parts will be better, though I probably won't be using speech bubbles. Just my feeling that they take up a lot of the picture. Future series* may have them though :pir-wink:

Fireeee!!!!!

Yes!!!

Great Skinny!!

Thanks Z. Fire eh? Can't promise much more, but its all good :pir-wink:

*Yes. I am already planning series' to be made after this one. And no, they will not be the same genre (Post-Apoc).

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