Waterbrick Down

Heroica RPG - Quest #157: Staking the Flag

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2 hours ago, Waterbrick Down said:

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"I am Giorgione of the Primo, bringer of order and tradition to my people. And what do traders have that would bring them to the shrine of Torangu?"

"To meet you, what else? We have heard of you and the Primo and we wish to learn of you and why a bringer of order and tradition would set fire to his own people's village and crops."

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1 hour ago, Lord Duvors said:

"To meet you, what else? We have heard of you and the Primo and we wish to learn of you and why a bringer of order and tradition would set fire to his own people's village and crops."

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"Because they must be judged for their straying. They would profane this land, the land given to us by Torangu, with the sullied feet of foreigners. I would assume you represent them, no?"

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4 hours ago, Waterbrick Down said:

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"Because they must be judged for their straying. They would profane this land, the land given to us by Torangu, with the sullied feet of foreigners. I would assume you represent them, no?"

"Yes, my name is Throlar Wineghilm of Titaan. These are my companions. Tell me, why are you against us? Do you believe we are lesser for being foreign? And who gave you the right to judge your fellows? What power has granted you this authority?"

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11 hours ago, Lord Duvors said:

"To meet you, what else? We have heard of you and the Primo and we wish to learn of you and why a bringer of order and tradition would set fire to his own people's village and crops."

Really, just out right accused him of being an arsonist. That is not what I would of done, I would of given him some wiggle room. Then trying to talk to the group. This is only going to end up in a fight. Should we get ready? 

9 hours ago, Waterbrick Down said:

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"Because they must be judged for their straying. They would profane this land, the land given to us by Torangu, with the sullied feet of foreigners. I would assume you represent them, no?"

I wonder if I could talk to you ancestors, what kind of story they would tell? That they had to take this land from someone else. Besides the only thing I see special about you is the "delusion of grandeur" you have for yourself. 

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Torald just stands behind the others. He doesn't say anything, as he can only make the situation worse.

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19 hours ago, Lord Duvors said:

"To meet you, what else? We have heard of you and the Primo and we wish to learn of you and why a bringer of order and tradition would set fire to his own people's village and crops."

Hoke looks at the dwarf, wondering if he was just ready for a fight.

"We've come to see if you would be willing to hear us out and come to peace with your kin over this proposal," he says, turning to look back at the kappa.

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14 hours ago, Lord Duvors said:

"Yes, my name is Throlar Wineghilm of Titaan. These are my companions. Tell me, why are you against us? Do you believe we are lesser for being foreign? And who gave you the right to judge your fellows? What power has granted you this authority?"

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"Lesser, no, undeserving of Kappa La, yes. You have no right to the lands that have been given to us by Torangu. And those who have strayed have no right to give it either."

9 hours ago, samuraiturtle said:

I wonder if I could talk to you ancestors, what kind of story they would tell? That they had to take this land from someone else. Besides the only thing I see special about you is the "delusion of grandeur" you have for yourself. 

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"Kappa La has always been for the Kappa. You would come here and demand it under what right? Because some arbitrary power hundreds of miles away wished to make peace with another land and offer up the land of its own citizens?"

1 hour ago, UsernameMDM said:

"We've come to see if you would be willing to hear us out and come to peace with your kin over this proposal," he says, turning to look back at the kappa.

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"There can no peace while those on our borders wish to rip from us what is rightfully ours."

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6 hours ago, Waterbrick Down said:

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"Lesser, no, undeserving of Kappa La, yes. You have no right to the lands that have been given to us by Torangu. And those who have strayed have no right to give it either."

"Kappa La has always been for the Kappa. You would come here and demand it under what right? Because some arbitrary power hundreds of miles away wished to make peace with another land and offer up the land of its own citizens?"

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"There can no peace while those on our borders wish to rip from us what is rightfully ours."

Are you stupid? That is not what I said, I said your "precious people" could of took this land from someone else. Plus, burning down a forest makes you seem like a "psychopath". And after meeting you it seems more likely that could be the case. 

Well then why don't you try to find a different places for the "new people". You know some where you don't want to live at, besides the "new people" might find this other place better than expected. 

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9 hours ago, Waterbrick Down said:

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"Lesser, no, undeserving of Kappa La, yes. You have no right to the lands that have been given to us by Torangu. And those who have strayed have no right to give it either."


"Kappa La has always been for the Kappa. You would come here and demand it under what right? Because some arbitrary power hundreds of miles away wished to make peace with another land and offer up the land of its own citizens?"


"There can no peace while those on our borders wish to rip from us what is rightfully ours."

"No one is trying to take your land away from you, merely asking you to share it with those in need. The people who are being sent here are poor and oppressed, they have lived all their lives in terrible conditions forced on them by those in power. Sending them here is a way of giving them a fresh start, of improving their lot in life. Surely some compassion for these people would be befitting of the great and worthy inhabitants of Kappa-La?" Throlar said diplomatically.

Edited by Lord Duvors

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On 4/18/2017 at 3:23 PM, UsernameMDM said:

As the Kappa speaks, Hoke studies him to see if there is anything 'unusual' about or around him.

As Hoke watches Giorgione he notes the Kappa's face seem to slightly waver from side to side.

On 4/18/2017 at 5:53 PM, Lord Duvors said:

"No one is trying to take your land away from you, merely asking you to share it with those in need. The people who are being sent here are poor and oppressed, they have lived all their lives in terrible conditions forced on them by those in power. Sending them here is a way of giving them a fresh start, of improving their lot in life. Surely some compassion for these people would be befitting of the great and worthy inhabitants of Kappa-La?" Throlar said diplomatically.

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"They have a land of their own, should we let those who could not better their own situation come here and drag ours down? Were my fellow Kappa weak and starving should I send them to your land and have you take care of them no matter what hardships you are already dealing with?"

On 4/18/2017 at 3:05 PM, samuraiturtle said:

Are you stupid? That is not what I said, I said your "precious people" could of took this land from someone else. Plus, burning down a forest makes you seem like a "psychopath". And after meeting you it seems more likely that could be the case. 

Well then why don't you try to find a different places for the "new people". You know some where you don't want to live at, besides the "new people" might find this other place better than expected. 

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"Did you hear what I said, this has been the land of the Kappa since the dawn of time. Fire does not merely destroys it judges, it provides the opportunity for new growth, and clarity regarding what is truly important. And why should it concern me to find a home in a "new place" for these people you are supposedly bringing? Kappa-La is for the Kappa and we shall show you why. Kōgeki!"

Several dark shapes drop from the ceiling surrounding the Party, the Kappa draws his weapon as shadowy warriors converge on the group from two fronts.

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PREPARE FOR BATTLE!

Two Front Battle:
The Battle is split into two sides, Front 1 and Front 2. AoE attacks, negative/positive effects, SHIELD Rolls, Job Class Features, and free hits will only effect their respective sides unless otherwise stated. Combatants can change fronts only when all the enemies at their respective front have been defeated.

Current Weather: None

Front 1
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Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused*
Type: Dark/Humanoid
Level: 75
Health: 6000/6000
Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front
Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects.
Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold

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Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused*
Type: Dark/Aquatic
Level: 45
Health: 2000/2000
Special: Whirling Dervish - Deals Damage to all targets equal to their level
Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target.
Drops: Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)

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Kappa Chi Monk A *Nimble* *Attacks Deal Stunned* *Reinforced*
Type: Dark/Aquatic
Level: 45
SP: 20 40
Health: 1000/1000
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Suitable for Chi Monks)

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Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 30
Health: 1000/1000
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: Simple Halberd (WP: 10), Smoke Bomb

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Kappa Shadow Assassin B *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 30
Health: 1000/1000
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: Simple Halberd (WP: 10), Smoke Bomb

The Enemy

The Party
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Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*
Human Male Paragon
Level 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*
Power Bonus: 10 (+3 WP)
Defense: 58
Health: 123/123
Gold: 1038
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), 
Inventory:
Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)
Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War
Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal
Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),
Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), Ambrosia
Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)

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The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice*
Power Bonus: 4
Defense: 19
Health: 38/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13)
Inventory:
Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), 
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4), Nostrum
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)
Other 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

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Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*
28 year old Human female; Marauder
Level 40
Power Bonus: 5
Defense: 11 22
Health: 60/60
Gold: 0
Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)
Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom

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Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*
50 year old Naga female; Weather Mage
Level 40
Power Bonus: 10
Defense: 5
Health: 44/44
Ether: 59/59
Gold: 0
Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper Skin
Inventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds

Front 2:

The Enemy

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Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused*
Type: Dark/Aquatic
Level: 20
Health: 450/450
Special: Damning Darkness - Jinxes all targets
Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble
Drops: Amethyst, Simple Staff (WP: 10), 10 Gold

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Kappa Chi Monk B *Nimble* *Attacks Deal Stunned*
Type: Dark/Aquatic
Level: 30
Health: 400/400
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Nunchaku, 10 Gold

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Kappa Chi Monk C *Nimble* *Attacks Deal Stunned*
Type: Dark/Aquatic
Level: 30
Health: 400/400
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Pugilist Gloves, 10 Gold

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Kappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 25
Health: 300/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

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Kappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 25
Health: 300/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

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Kappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 25
Health: 300/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

The Party
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Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*
Power Bonus: 3 (+2 spellpower)
Defense: 5
Health: 35/35
Ether: 27/29
Gold: 273
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)
Inventory:
Weapons - 
Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) 
Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)
Gems - Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)
Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, Soma
Tools - Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

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Throlar Wineghilm *Nimble*
137 year old male Dwarven Warden. 
Level: 19.5
Power Bonus: 0
Defense: 20
Health: 37/37
Gold: 110
Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Weathered Shield (SP: 15)
Inventory:
Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), 
Artifacts -  Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory),  Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)
Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Venom, Mulled Wine
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.
Other - Viper scale (worth 40 gold to some NPC's).
Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)

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Torald Waruelf, 
Matchmaker (Alfadas)
20 year old male human Barbarian *Immune to Ice, Wind, & Wood*
Level 14.5
Power Bonus: 5
Defense: 10
Health: 13/23
Gold: 226
Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), 
Inventory:
Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,
Consumables - Fire Bomb, 4 Potions, 10 Mead, 3 Venom, Feather of White
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

33818922121_edbaf3a931_t.jpg
Lippi (Controled By Throlar)
16 year old male Kappa Chi Monk
Level 18
Power Bonus: 5
Defense: 5
Health: 35/35
Ether: 20/20

Gold: 10
Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)
Inventory:
Aquamarine, Potion

Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.

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You know why we are here? To stop(or stomp) your "Ohio-Art". So now you have two choices, fine a solution that makes you semi unhappy or get a forced into a solution that really makes you unhappy. 

From the looks of it you are taking the "very unhappy option". The rest you seen it, we try to give him a chance. 

OoC:

I want to make sure about that targets. So Hoke, Germ, Umbra and Augusta can only attack group one. And Ezeran, Torald, Throlar and Lippi can only attack group two. So we can not take a turn to switch sides?

 

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8 hours ago, samuraiturtle said:
  Hide contents

I want to make sure about that targets. So Hoke, Germ, Umbra and Augusta can only attack group one. And Ezeran, Torald, Throlar and Lippi can only attack group two. So we can not take a turn to switch sides?

 

QM Note: Correct. As the battle states:

12 hours ago, Waterbrick Down said:

Two Front Battle:
The Battle is split into two sides, Front 1 and Front 2. AoE attacks, negative/positive effects, SHIELD Rolls, Job Class Features, and free hits will only effect their respective sides unless otherwise stated. Combatants can change fronts only when all the enemies at their respective front have been defeated.

 

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Torald lets out a battle-cry. Torald downs a mead (free item usage) and attacks Kappa Caster A, front row. 

If I can use a mead and switch to the Sparkhammer and attack, I do that. 

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As Germ gulps down a concoction of drinks, he not only faster but stronger and some how luckier. Then taking out the Gaia Blade. I hope the "giant" does not mind me breaking this over your heads. 

(Free item use) Smelling Salts, Nostrum & Mead ; Kappa Chi Monk A from the back with Gaia Blade 

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Ezeran tips his hat forward and red glint can be seen in his eyes. 

Free item use: Ezeran drinks a nostrum

Ezeran uses his Etherial Topaz to cast a light spell on Kappa Shadow Assassin C from the back row.

Augusta raises her staff. "Sssssso, you will not litssssen to reasssson? I sssssensse foul play here..."

Augusta summons electrified weather. 

 

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Throlar uses his Venom on his Sundering Longsword, then uses his Baldur Bomb from the back row.

Lippi attacks Kappa Chi Monk B from the front row.

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(OOC: I'll probably be away for all or most of tomorrow, if orders are necessary then MysticModulus has control over Throlar and Lippi.)

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Hoke downs a Hero's Cocktail, wondering why the battles seemed to be getting more and more ridiculously challenging. 

Consume Hero's Cocktail (Free Use)
Master Giorgione, Zoot's Order, Front Row
Kappa Claw Fighter, Zoot's Order, Front Row

"Madame, if you will..."

Lady Umbra, Assassin A & B, Rapier/Main Gauche, Front Row 

Battle Order:
Hoke
Umbra
Germ
Augusta
Hoke

in case I am supposed to direct both fronts:

Throlar
Torald
Ezeran
Lippi


 

Edited by UsernameMDM

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Hoke downs an interesting infusion of stimulating potions before lunging with his weapon at the Kappa. The turtles however seem prepared for the paragon and dodge into the shadows parrying away his attacks. Umbra opts for a more nimble strategy, back flipping over one assassin's blade causing him to run his cohort through. Germ consumes his own concoction of liquids before bringing down a massive hit upon the monk in front of him, severing the defensive wraps of the martial arts master. Augusta, unsure of herself in a pitch battle fails to concentrate upon her powers of weather manipulation.

Round 1 of Kappa Crackdown:
Hoke consumes Hero's Cocktail - Success
Hoke vs. Master Giorgione - Special Damage Smite - 0 Damage, Nimble
Umbra vs. Assassins A & B - Riposte - Assassin A no Confusion, Nimble, Assassin B takes 30 Damage from Assassin A and is assassinated 
>Germ consumes Smelling Salts, Nostrum, & Mead - Success
>Germ vs. Chi Monk A - Special Damage Arrogant Prick - 180 Lightning and Wood elemental Damage, Wraps of the Steadfast Tortoise Stolen
>Augusta forcasts Electrified Weather - Bad Forecast - No Forecast -1 Ether
Hoke vs. Claw Fighter - Smite Critical Smite - 0 Damage, Nimble

Front 1

The Enemy:

33925879416_718aee82f4_t.jpg
Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused*
Type: Dark/Humanoid
Level: 75
Health: 6000/6000
Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front
Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects.
Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold

33925879926_d3392b098b_t.jpg 
Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused*
Type: Dark/Aquatic
Level: 45
Health: 2000/2000
Special: Whirling Dervish - Deals Damage to all targets equal to their level
Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target.
Drops:  Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)

33936910681_52d7c355af_t.jpg
Kappa Chi Monk A *Nimble* *Attacks Deal Stunned*
Type: Dark/Aquatic
Level: 45
SP: 20
Health: 820/1000
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Suitable for Chi Monks)

33909725272_9b3220665b_t.jpg
Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 30
Health: 1000/1000
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: Simple Halberd (WP: 10), Smoke Bomb

The Party
hoke_ableword_1b.jpg
Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*
Human Male Paragon
Level 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*
Power Bonus: 10 (+3 WP)
Defense: 58
Health: 123/123 246/246
Gold: 1038
Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear),  Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile),  Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), 
Inventory:
Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)
Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of War
Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal
Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep
Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Stun Bombs, Skadi Bomb, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle),
Consumables - 3x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), Ambrosia
Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)

AuPkwWK.png
The Demon Germ (Samurai Turtle) 
??? years old ; Half Demon; Male Black Knight 
Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*
Power Bonus: 4
Defense: 19
Health: 38/38
Gold: 1276
Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt)
Inventory:
Weapons - Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff)Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield),
Artifacts -  Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)
Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),
Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead, Grand Potion (x4)
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)
Other 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)

heroicanpc-umbrashadeaux.jpg
Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light*
28 year old Human female; Marauder
Level 40
Power Bonus: 5
Defense: 11 22
Health: 60/60
Gold: 0
Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)
Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom

33005640665_d8c18383ed_t.jpg
Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*
50 year old Naga female; Weather Mage
Level 40
Power Bonus: 10
Defense: 5
Health: 44/44
Ether: 58/59
Gold: 0
Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper Skin
Inventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds

The second front holds their own, Throlar weakening the entire back contingent with a well timed bomb that debilitates much of the enemy's forces. Torald polishes off a mead right before he is struck by two of the Kappa and brought down. Ezeran summons a whirling ball of electricity that stuns the majority of the monsters as Lippi moves in and delivers a flying dragon kick to the fellow chi monk.

Round 1 of Kappa Crackdown:
>Throlar uses Deadly Venom on Sundering Longsword - Success
>Throlar uses Baldur Bomb - Success - 200 Damage to all enemies
Torald uses Mead - Success
Torald vs. Caster - Damage - 10 Damage
>Ezeran uses Nostrum - Success 

>Ezeran vs. Assassin C - Great Spell Razzmatazz - 68 Damage to Caster A, Monk B, Assassin C, & Assassin E, 0 Damage to Monk C & Assassin D, Nimble -5 Ether
Lippi vs. Chi Monk B - Critical Martial Hit - 54 Damage

Throlar - Free Hits (Monk C) - 0 Damage and no stunned, Nimble
Torlad - Free Hits (Assassin D) - 15 Damage

Front 2:

The Enemy

34066251545_02a48001e2_t.jpg
Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Stunned (1 Round Remaining)*
Type: Dark/Aquatic
Level: 20
Health: 182/450
Special: Damning Darkness - Jinxes all targets
Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble
Drops: Amethyst, Simple Staff (WP: 10), 10 Gold

33936910681_52d7c355af_t.jpg
Kappa Chi Monk B *Nimble* *Attacks Deal Stunned* *Stunned (1 Round Remaining)*
Type: Dark/Aquatic
Level: 30
Health: 78/400
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Nunchaku, 10 Gold

33936910681_52d7c355af_t.jpg
Kappa Chi Monk C *Nimble* *Attacks Deal Stunned*
Type: Dark/Aquatic
Level: 30
Health: 200/400
Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged
Drops: Pugilist Gloves, 10 Gold

33909725272_9b3220665b_t.jpg
Kappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* *Stunned (1 Round Remaining)*
Type: Dark/Aquatic
Level: 25
Health: 32/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

33909725272_9b3220665b_t.jpg
Kappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 25
Health: 100/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

33909725272_9b3220665b_t.jpg
Kappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO*
Type: Dark/Aquatic
Level: 25
Health: 32/300
Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP.
Drops: White Ninja Cowl, Smoke Bomb, 10 Gold

The Party
29831773111_ce9d27418d_t.jpg
Ezeran Yavarr (MysticModulus)
42 year old male human Sorcerer
Level 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Lucky*
Power Bonus: 3 (+2 spellpower)
Defense: 5
Health: 35/35
Ether: 22/29
Gold: 273
Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to woodfire  and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)
Inventory:
Weapons - 
Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) 
Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone),  Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)
Gems - Emerald (Wood), Ruby (Fire), Diamond (Light),  Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)
Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, Soma
Tools - Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel

ava-throlar2.jpg

Throlar Wineghilm *Nimble*
137 year old male Dwarven Warden. 
Level: 19.5
Power Bonus: 0
Defense: 20
Health: 37/37
Gold: 110
Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Weathered Shield (SP: 15)
Inventory:
Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword),
Artifacts -  Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory),  Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)
Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled Wine
Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass.
Other - Viper scale (worth 40 gold to some NPC's).
Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)

19629865404_3247848494_s.jpg
Torald Waruelf, 
Matchmaker (Alfadas)
20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*
Level 14.5
Power Bonus: 5
Defense: 10
Health: 0/23
Gold: 226
Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), 
Inventory:
Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)
Artifacts - Pongcanis Shield (SP: 7; Shield),  Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,
Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of White
Tools - Shovel, Pickaxe, Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

33818922121_edbaf3a931_t.jpg
Lippi (Controled By Throlar)
16 year old male Kappa Chi Monk
Level 18
Power Bonus: 5
Defense: 5
Health: 35/35
Ether: 20/20

Gold: 10
Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)
Inventory:
Aquamarine, Potion

Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.

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Maybe we should do that again. 

First attack Kappa Chi Monk a with Gaia Blade from the back 

Second attack Kappa Claw Fighter with Kobold Sharp Wings from the back 

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Augusta bares her fangs even more  and repeats.

"We need to keep them occupied until the otherssss can help ussss!"


Seeing that some of the turtles seems to be having severe seizures because of the electric spell Ezeran points to the other enemies.

"Focus on the ones that aren't stunned!"

Using his Etherial Topaz he summons a spell at Kappa Chi Monk C.

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20 hours ago, Lord Duvors said:

(OOC: I'll probably be away for all or most of tomorrow, if orders are necessary then MysticModulus has control over Throlar and Lippi.)

OoC:

I am seeing something here and since it looks like he will be away for a bit I am going to do this. So if Lord Duvors or anyone else wants to change it. I am fine with it (plus some of this is to same some time also).

 

Throlar and Lippi noticing that one of the assassin is about to go down decided to gain up on him.

Throlar at Kappa Shadow Assassin E (or D) from the back 

Lippi at Kappa Shadow Assassin E (or D) from the back 

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