MysticModulus Posted February 15, 2017 5 hours ago, UsernameMDM said: Hoke notices the harpy's cautious look and sighs. "You can tell me about the stone. You saw what I did to the Manticores, the same beasts that drove the sirens out," he stats flatly,"If I wanted it, I would just take it. But I don't, I just want to learn why you value the stone so much that not having it disrupts your brood's leadership. I simply want to learn about your culture if we are to have an alliance," he says as he boards the airship, ready to return to the broodmother. Eavesdropping on the conversation Ezeran adds. "If you don't think its any of our business that's okay. Our loyalty to our employer makes sure that we will not compromise your culture and politics as long as we have an agreement for safe passage for our people." Ezeran mutters something about threatning people with violence... "Let's go back!" Share this post Link to post Share on other sites
UsernameMDM Posted February 15, 2017 Just now, MysticModulus said: Eavesdropping on the conversation Ezeran adds. "If you don't think its any of our business that's okay. Our loyalty to our employer makes sure that we will not compromise your culture and politics as long as we have an agreement for safe passage for our people." Ezeran mutters something about threatning people with violence... Hoke holds back a glare at the sorcerer. Ezeran seemed a sociopathic liar and a hypocrite. That or he just didn't know any better. Hoke hopes it's the latter and not the former. Share this post Link to post Share on other sites
MysticModulus Posted February 15, 2017 (edited) 11 minutes ago, UsernameMDM said: Hoke holds back a glare at the sorcerer. Ezeran seemed a sociopathic liar and a hypocrite. That or he just didn't know any better. Hoke hopes it's the latter and not the former. "Hey, listen. I respect you but prodding at a potential culture taboo with implied threats of violence is just as much a power game as me lying before. Also, you just showed them what you are capable of so why bring it up?" Edited February 15, 2017 by MysticModulus Share this post Link to post Share on other sites
Alfadas Posted February 15, 2017 Guys, no need to argue. Just let her tell what she wants, if she doesn't want to tell more, that's fine. It's her cultural thing, if it's a big secret, she doesn't have to tell. I mean, we only killed the thing she asked us to kill. That's it. So, no more name calling please, okay? Share this post Link to post Share on other sites
MysticModulus Posted February 15, 2017 Just now, Alfadas said: Guys, no need to argue. Just let her tell what she wants, if she doesn't want to tell more, that's fine. It's her cultural thing, if it's a big secret, she doesn't have to tell. I mean, we only killed the thing she asked us to kill. That's it. So, no more name calling please, okay? "That's wise, let's just get back and keep our mouths shut before we risk crossing some cultural bounds we shouldn't have. We are on a mission after all." Share this post Link to post Share on other sites
Duvors Posted February 15, 2017 14 hours ago, Waterbrick Down said: "The creation of the Sirens? Sakee, I tell it to you when we ready to head back to broodmother. All set?" "Yes, I'm ready." Share this post Link to post Share on other sites
UsernameMDM Posted February 15, 2017 (edited) Hoke brushes off the sorcerer, trying to figure out if he thought his opinion out loud. Edited February 15, 2017 by UsernameMDM Share this post Link to post Share on other sites
samurai-turtle Posted February 15, 2017 2 hours ago, MysticModulus said: Ezeran mutters something about threatning people with violence... "Let's go back!" 2 hours ago, UsernameMDM said: Hoke holds back a glare at the sorcerer. Ezeran seemed a sociopathic liar and a hypocrite. That or he just didn't know any better. Hoke hopes it's the latter and not the former. Noticing something going on between these two, and deciding to keep his distance. But this Hoke did call me a "big cry baby", and he not the first one call me something similar. Is that what these "Parker Brothers" think of me, not some "menacing demon" but a "whiner". I guess there is a reason, I don't like humans. I hope the trip back is as fast as going there. Share this post Link to post Share on other sites
Waterbrick Down Posted February 16, 2017 As the party prepare to depart, Camilla relays a story to Throlar. "It is said before creation of elves, sirens were formed of clouds and sea by Amadea and Melodion to serve as deities' courtiers. Beautiful of both voice and body, first harpies dwelt among creators, immortally singing praises and dwelling with them on plane of the gods. It so happened Amadea came to inform twin that she preferred sweet melodies of sirens more than music of own brother that he was teaching newly formed elves. In jealous rage Melodion stripped sirens of immortality and banished them to Olegia, their songs cursed to drive any who listen mad and insane. For our songs create in mortals desire for something they can never attain. The Sky Stone was given by Amadea that our lineage may continue on." The Destiny's Bounty quickly return to the encampment of the harpies with no further issues. "So you return with no issue? I trust you find Sky Stone? What of Manticore?" The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple XP*Power Bonus: 9 (+3 WP)Defense: 58Health: 120/120Gold: 1183Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory),Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Immune to Poisoned and Bleeding* Power Bonus: 4Defense: 17Health: 38/38Gold: 1209 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword)Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Red Shield (SP:8; shield),Inventory:Weapons - Chain Scythe (WP:6; applies Enamored; scythe), Wrench (WP:5; decreases the target’s level by 1; throwing weapon), {Two} Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Sanctified Rito Gypsy Dart (WP:5; doubled against Flying enemies; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt)Artifacts - Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead, Grand Potion (x4), Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 14Power Bonus: 4Defense: 10Health: 23/23Gold: 236Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, Tiger Balm, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Immune to Poisoned & Bleeding*Power Bonus: 2 (+2 spellpower)Defense: 5Health: 34/34Ether: 24/25Gold: 428Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sedge hat (Max. Ether +4; headwear)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venomTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm137 year old male Dwarven Warden. Level: 18.5Power Bonus: 0Defense: 6Health: 36/36Gold: 110Equipment: Huntsman's Bow (WP: 7; damages undead; bow), Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear) ,Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Inventory:Weapons - Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Blackstone Club (WP: 30; Earth and darkness elemental; club), City Watch Halberd (WP: 3; halberd), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon)Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear),Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Smelling Salts, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb, First aid kit (Restores full health and removes all negative effects From the entire party once used) x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone., VenomTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Share this post Link to post Share on other sites
MysticModulus Posted February 16, 2017 "The manticores are gone and the stone is retrieved your highness." Share this post Link to post Share on other sites
UsernameMDM Posted February 16, 2017 10 hours ago, Waterbrick Down said: As the party prepare to depart, Camilla relays a story to Throlar. "It is said before creation of elves, sirens were formed of clouds and sea by Amadea and Melodion to serve as deities' courtiers. Beautiful of both voice and body, first harpies dwelt among creators, immortally singing praises and dwelling with them on plane of the gods. It so happened Amadea came to inform twin that she preferred sweet melodies of sirens more than music of own brother that he was teaching newly formed elves. In jealous rage Melodion stripped sirens of immortality and banished them to Olegia, their songs cursed to drive any who listen mad and insane. For our songs create in mortals desire for something they can never attain. The Sky Stone was given by Amadea that our lineage may continue on." Hoke nods, listening to Camilla's story. "Is there anyway that the song will cease? If not, the future voyages will have to be equipped with 'song-boxes' so the crew and passengers can maintain their course," he states, although he was trying to figure out a different way at the same time,"So the Sky Stone has something to do with your lineage. What would have happened if the Sky Stone was held by the Manticore indefinitely?" 10 hours ago, Waterbrick Down said: "So you return with no issue? I trust you find Sky Stone? What of Manticore?" "Yes, Broodmother Leda, Camilla bears the Sky Stone. The was a swift and decisive battle with the Manticores. We worked well as a team, with Camilla delivering the final and fatal blow to the mother Manticore. I hope this is a good sign of how well we can work together in the future." Share this post Link to post Share on other sites
Waterbrick Down Posted February 16, 2017 1 hour ago, UsernameMDM said: Hoke nods, listening to Camilla's story. "Is there anyway that the song will cease? If not, the future voyages will have to be equipped with 'song-boxes' so the crew and passengers can maintain their course," he states, although he was trying to figure out a different way at the same time,"So the Sky Stone has something to do with your lineage. What would have happened if the Sky Stone was held by the Manticore indefinitely?" "Would you tell a bird to stop singing or flying? Would you tell a fish to stop swimming or badger to stop digging? It is our nature to sing. We can suppress it, but to do so indefinitely would mean death of many siren from sadness. As for Sky Stone, without it, no harpy egg can hatch." 1 hour ago, UsernameMDM said: "Yes, Broodmother Leda, Camilla bears the Sky Stone. The was a swift and decisive battle with the Manticores. We worked well as a team, with Camilla delivering the final and fatal blow to the mother Manticore. I hope this is a good sign of how well we can work together in the future." "It is very good sign, with Sky Stone and old nesting ground cleared, harpies can return to full glory. Camilla very strong brave, she serve rookery very well." Leda turns to another siren before delivering a small pouch of 250 Gold to the party. "Any ship flying flag of Crescent Union will be protected as it fly through harpy kingdom. For my generation and generation to come." "Where do heroes take wind boat next?" Share this post Link to post Share on other sites
samurai-turtle Posted February 16, 2017 1 hour ago, Waterbrick Down said: As for Sky Stone, without it, no harpy egg can hatch." "Any ship flying flag of Crescent Union will be protected as it fly through harpy kingdom. For my generation and generation to come." "Where do heroes take wind boat next?" That sounds like serious flaw you got. No eggs can hatch without it. If it was me would try to do something about that. I am sure they will be glad to hear about that. I guessing we are going to set up a fueling station some where along the way. Got any suggestions? Share this post Link to post Share on other sites
Alfadas Posted February 16, 2017 What do we know about Salamanda or Bableth or how are they called? If one of the area's is less hostile, I'd say go there. Not that I mind a good fight, but let's not take to much of a risk. Share this post Link to post Share on other sites
MysticModulus Posted February 16, 2017 3 minutes ago, Alfadas said: What do we know about Salamanda or Bableth or how are they called? If one of the area's is less hostile, I'd say go there. Not that I mind a good fight, but let's not take to much of a risk. Ezeran nods. "That migh be a wise choice. Maybe Salamanda could be a good place?" Share this post Link to post Share on other sites
UsernameMDM Posted February 16, 2017 2 hours ago, Waterbrick Down said: "Would you tell a bird to stop singing or flying? Would you tell a fish to stop swimming or badger to stop digging? It is our nature to sing. We can suppress it, but to do so indefinitely would mean death of many siren from sadness. As for Sky Stone, without it, no harpy egg can hatch." "Yeah, I would, if it kept indiscriminately killing everyone it came across" thought Hoke as he looks once again down at the wreckage and bleached bones. "I wouldn't dream of it. I will inform the Dr and the Union of the...situation. Our craft may be outfitted with the 'songboxes' merely as a precaution." 2 hours ago, Waterbrick Down said: "It is very good sign, with Sky Stone and old nesting ground cleared, harpies can return to full glory. Camilla very strong brave, she serve rookery very well." Leda turns to another siren before delivering a small pouch of 250 Gold to the party. "Any ship flying flag of Crescent Union will be protected as it fly through harpy kingdom. For my generation and generation to come." "We are most grateful of his new alliance," Hoke says as he accepts the gold. 2 hours ago, Waterbrick Down said: "Where do heroes take wind boat next?" "We have a route mapped out," Hoke says as he show her the map and course,"Can you tell us anything about what looks to be next on the map? As the demon queried, do you have any suggestions?" Share this post Link to post Share on other sites
Alfadas Posted February 16, 2017 11 minutes ago, MysticModulus said: Ezeran nods. "That migh be a wise choice. Maybe Salamanda could be a good place?" Salamanda sounds like there might be a lot of salamanders, or lizard man or something. Never had to fight either of those, so this might be the opportunity. Not too sure what to think about Bableth. Can't really link it to another word. Share this post Link to post Share on other sites
UsernameMDM Posted February 16, 2017 28 minutes ago, Alfadas said: What do we know about Salamanda or Bableth or how are they called? If one of the area's is less hostile, I'd say go there. Not that I mind a good fight, but let's not take to much of a risk. 7 minutes ago, Alfadas said: Salamanda sounds like there might be a lot of salamanders, or lizard man or something. Never had to fight either of those, so this might be the opportunity. Not too sure what to think about Bableth. Can't really link it to another word. "I didn't look like you minded at all behind that cannon," Hoke says with a laugh patting the barbarian on the shoulder. Share this post Link to post Share on other sites
Waterbrick Down Posted February 16, 2017 2 hours ago, samuraiturtle said: I guessing we are going to set up a fueling station some where along the way. Got any suggestions? 2 hours ago, UsernameMDM said: "Yeah, I would, if it kept indiscriminately killing everyone it came across" thought Hoke as he looks once again down at the wreckage and bleached bones. "I wouldn't dream of it. I will inform the Dr and the Union of the...situation. Our craft may be outfitted with the 'songboxes' merely as a precaution." "We are most grateful of his new alliance," Hoke says as he accepts the gold. "We have a route mapped out," Hoke says as he show her the map and course,"Can you tell us anything about what looks to be next on the map? As the demon queried, do you have any suggestions?" "If heading east, to south is scorching deserts. To north is dark land filled with filth." "Salmanda as you call it, is city of domes and deception. Many armies and thinking dirt walkers. Babeleth, less inhabited, harsher, but honest in its cruelty." Share this post Link to post Share on other sites
Duvors Posted February 16, 2017 "Technically we're already in Babeleth, the northern shore of this straight in actually the southernmost point on it's coast. As for what it's like, well, it's mostly uninhabited wilderness with a few cities, the center is dominated by the Ozmath Marshlands and to the east is the Lost Forest. I've actually been here before twice, though due to unpleasant circumstances which would take to long to explain the cities of Fellcrest and Vega and the ruins of Transmogria are places that would not welcome my presence. The nearest city to us is Port Taboo (which, to clarify, I've never been to). It's just a few miles up the coast and is far closer than Salamandria, though I'd dearly love to go there too at some point. Continuing on the subject of Babeleth, it's also the source of the Decamon card game, which was invented by the ruler of the city of Vega, the Emerald Emperor Roland Esmeraldo, who is also the exiled former third emperor of Dastan." 1 minute ago, Waterbrick Down said: "If heading east, to south is scorching deserts. To north is dark land filled with filth." "Salmanda as you call it, is city of domes and deception. Many armies and thinking dirt walkers. Babeleth, less inhabited, harsher, but honest in its cruelty." "Yep, that's basically it." Share this post Link to post Share on other sites
MysticModulus Posted February 16, 2017 Ezeran raises one eyebrow. "Babeleth then perhaps?" Share this post Link to post Share on other sites
UsernameMDM Posted February 16, 2017 45 minutes ago, Waterbrick Down said: "If heading east, to south is scorching deserts. To north is dark land filled with filth." "Salmanda as you call it, is city of domes and deception. Many armies and thinking dirt walkers. Babeleth, less inhabited, harsher, but honest in its cruelty." "Thank you Broodmother Leda and Camilla for your hospitality and information. Good fortune on the days to come." Hoke nods to the harpies and makes his way to the airship, signalling for the rest to follow. Once all are aboard, he hands each party member 50 gold from Broodmother Leda's gift. "Madame, Doctor, we have secured the Siren's blessing of safe passage to all those that bear the Crescent Union standard. It looks like we will be headed to Babeleth next," Hoke says, looking at the other party members for confirmation. Share this post Link to post Share on other sites
Waterbrick Down Posted February 17, 2017 2 hours ago, UsernameMDM said: "Thank you Broodmother Leda and Camilla for your hospitality and information. Good fortune on the days to come." Hoke nods to the harpies and makes his way to the airship, signalling for the rest to follow. Once all are aboard, he hands each party member 50 gold from Broodmother Leda's gift. "Madame, Doctor, we have secured the Siren's blessing of safe passage to all those that bear the Crescent Union standard. It looks like we will be headed to Babeleth next," Hoke says, looking at the other party members for confirmation. "Babeleth? So it's off to Wailing Warf then?" "Eez zis wise, heroes? Salamanda will most certainly be more civilized zan the wastes zat await us in ze darklands." "True, but Salamanda will probably require permits, civil agreements, and politics. In Babeleth, no brigand cares where you setup shop as long as you leave them alone." "True. What do all of you zink, heroes? Babeleth is certainly more wilderness and we may have to deal with marauders, however Salamanda will have its own political pitfalls that we will need to negotiate through." Share this post Link to post Share on other sites
UsernameMDM Posted February 17, 2017 51 minutes ago, Waterbrick Down said: "Babeleth? So it's off to Wailing Warf then?" "Eez zis wise, heroes? Salamanda will most certainly be more civilized zan the wastes zat await us in ze darklands." "True, but Salamanda will probably require permits, civil agreements, and politics. In Babeleth, no brigand cares where you setup shop as long as you leave them alone." "True. What do all of you zink, heroes? Babeleth is certainly more wilderness and we may have to deal with marauders, however Salamanda will have its own political pitfalls that we will need to negotiate through." "The least amount of 'civilizations' in the path, the better I say." Share this post Link to post Share on other sites
samurai-turtle Posted February 17, 2017 6 hours ago, UsernameMDM said: It looks like we will be headed to Babeleth next," Hoke says, looking at the other party members for confirmation. 3 hours ago, Waterbrick Down said: "Babeleth? So it's off to Wailing Warf then?" "True. What do all of you zink, heroes? Babeleth is certainly more wilderness and we may have to deal with marauders, however Salamanda will have its own political pitfalls that we will need to negotiate through." It started to sound like it doesn't really matter (to me at least). Makeing sure to put back on the Shadow Cloak as the Sterile Gloves are put in a convenient pocket. Share this post Link to post Share on other sites