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Waterbrick Down

Heroica RPG - Quest#155: The Grunch Who Stole Grogmas

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I am loath to split our strength, but I will not leave the child to these terrors.  When she is safe we will join you.

Vindsval Continues down the Right Path towards Lindy.

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3 hours ago, Asphalt said:

I am loath to split our strength, but I will not leave the child to these terrors.  When she is safe we will join you.

Vindsval Continues down the Right Path towards Lindy.

31060887644_3dbe4e78a0_t.jpg
"And you would save her and let more like her suffer by us not confronting this evil with our full strength? We know the monsters are leaving, we do not if that was this child's shout."

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"But we know it was a child's shout. We don't know much now, but that there is darkness and fear. Who knows? This could be a maze, Master Grunch, and you could be in league with whatever lies ahead, urging us into their trap. We take a risk either way; let them go and let us move on ahead, and quickly."

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1 hour ago, StickFig said:

"But we know it was a child's shout. We don't know much now, but that there is darkness and fear. Who knows? This could be a maze, Master Grunch, and you could be in league with whatever lies ahead, urging us into their trap. We take a risk either way; let them go and let us move on ahead, and quickly."

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"Is that an accusation? Careful little one, I have suffered far more than you will ever know and I will not tolerate to suffer that charge as will. We move on, pray to whatever deity you serve that they see us through." The orc moves ahead with the wolf following behind.

QM Note: PM's will be sent out soon.

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Matthias shakes his head as he follows the orc. What touchy arrogance, he thinks, to be so stuck up about facts, if he has suffered worse.

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23 hours ago, Waterbrick Down said:

31060887644_3dbe4e78a0_t.jpg
"Is that an accusation? Careful little one, I have suffered far more than you will ever know and I will not tolerate to suffer that charge as will. We move on, pray to whatever deity you serve that they see us through." The orc moves ahead with the wolf following behind.

QM Note: PM's will be sent out soon.

Thalion follows the orc, hoping the others will get to Lindy in time.

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Thalion can't seem to land any of hits and takes two bad strikes from Krampus. Mux's assailant comes up empty handed as the hound bears no gold. Matthias manages to restore some of his health as more mechanical soldiers begin to arrive. Thankfully Vindsval and Monk Pretzel soon show up, though the sound of more footsteps behind them can be clearly heard.

Round 2 of Krampus Clash
>Thalion vs. Krampus - Deflected Damage Deflected Damage - No Deflection, No Nimble Dodge, 15 Damage, +1 Ether
>Thalion vs. Krampus - Deflected Damage Special Damage - No Deflection, No Nimble Dodge, 15 Damage, +1 Ether
>Mux vs. Dark Dwarf B - Special Damage - 0 Gold Stolen
>Grunch vs. Toy Soldier Mob - Special Damage - Recruitment 1 Toy Soldier Added
>Matthias heals Himself - Heal Less - 12 HP Restored, -1 Ether

Thalion - Free Hits (Reindeer A) - 0 Damage
Mux - Free Hits (Reindeer B) - 25 Damage
Grunch - Free Hits (Dark Dwarf A) - 29 Damage
Matthias - Free Hits (Toy Soldiers) - Recruitment 1 Toy Soldier Added

Vindsval and Monk Pretzel Join the Party!

31060887644_3dbe4e78a0_t.jpg "I'm not going to be take another one of those hits, elf."

The Enemy
31060886224_fec42209dd_t.jpg "Who are you people?"
Dark Dwarf Leader Krampus *Immune to Blinded, Sealed, Hexed, Minimized, & Petrified*
Type: Humanoid
Level: 60
Health: 4792/5000
Special: Scrambling Gas – Krampus releases a hallucinogenic gas that has a 1/2 chance of hexing each party member. 
Passive Special I: Fearless Leader - While Krampus is still up, negative effects against enemies only last 1 round.
Passive Special II: Quick Exit - Krampus will flee the battle at the end of round 10.
Winter's Whip, Bag of Wonder, 100 Gold

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Rabid Reindeer A *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 900/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

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Rabid Reindeer B *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 900/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

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Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 40
Health: 1000/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Drops:
50 Gold

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Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 980/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

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Tin Soldier Mob (8) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced*
Type: Mechanical/Humanoid
Level: 80 (8*10)
Defense: 40 80 (8*5)
Health: 800/800 (8*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used on Even rounds for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

The Party
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* *Hastened*
Power Bonus: 0
Defense: 15
Health: 16/46
Ether: 37/45
Gold: 1063
Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic, Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

vJi7H1L.png Matthias (StickFig)
Level 29 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health: 26/39
Ether: 15/30
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi Bomb, Emergency Essence
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))

 

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 36.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29
Health: 44/55
Ether: 40/40
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused*
Level: 37.5
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3850
Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  3 Smelling Salts, Soma, 3 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 15/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

heroicafog-monster-direwolf.jpg Mux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 110/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, Please determine the battle order.

19 hours ago, -obelix- said:

Thalion uses a stored grand potion on himself and attacks Krampus with darkness spell from back row (twice). Then, he attacks tin soldiers (twice) with darkness spell from back row.

"Dont worry about that Matthias here can heal you and focus on attack, but maybe you should attack Dark Dwarf A  and Mux should focus on Dark Dwarf B."

Same battle order.

 

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We found the children.  

Vindsval Snarles as he reaches the party.

"There were too many, If we had attacked the younglings would have been killed."

He glares at the orc.

"If you had not convinced the others to come this way, All of them would be safe now."

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5 hours ago, Asphalt said:

We found the children.  

Vindsval Snarles as he reaches the party.

"There were too many, If we had attacked the younglings would have been killed."

He glares at the orc.

"If you had not convinced the others to come this way, All of them would be safe now."

31060887644_3dbe4e78a0_t.jpg
"If I had not come this way, you would have had us doom future villages."

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Matthias heals Grunch from the back row. "No time to fight each other - focus on fighting them!"

> Matthias: Heal (XX Replica) v. Grunch

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So this is the creature that would enslave children?  You are beyond foul Dark Dweller, you will not leave this place.

Vindsval Attacks Krampus From Back row With the Wrath Lance.

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Thalion repeats his attack on Krampus (darkness spell, twice, from back row) and then, repeats it again.

"Grunch, you can focus on Dwarf B, while Mux focuses on Dwarf A, and stick to the back; and Matthias should heal whoever is in need of healing. Monk you can try to weaken those toy soldiers."

Battle order:

Thalion

Thanlion

Monk

Vindsval

Matthias

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I inhale some Smelling Salts, Down a Nostrum, and Attack the Tin Soldiers from the Front Row with Heaven and Hell.

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Vindsval's Guardian angel shows up as Thalion launches two attacks on Krampus. Matthias's healing energies restore the party to full health as Grunch manages to pin point one the weaknesses of the dwarves.

Round 3 of Krampus Clash
>Thalion vs. Krampus - Special Damage Great Spell - 276 Darkness Elemental Damage, -2 Ether
>Thalion vs. Krampus - Great Spell Special Damage - 276 Darkness Elemental Damage, -2 Ether
Monk Pretzel uses Smelling Salts - Success
Monk Pretzel uses Nostrum - Success
Monk Pretzel vs. Toy Soldier Mob - Upgrade Special Damage - Heaven & Hell +1 WP
Vindsval vs. Krampus - Guardian Angel
>Matthias heals Grunch - Roots of Life - Party Healed to Full Health, 41 Health restored to Mux, -5 Ether
>Mux vs. Dark Dwarf B - Damage - 40 Damage
>Grunch vs. Dark Dwarf A - Marking the Favored - 40 Damage, will Grunch mark Humanoid's?

Thalion - Free Hits (Reindeer A) - 0 Damage
Monk Pretzel - Free Hits (Reindeer B) - 0 Damage
Vindsval - Free Hits (Toy Soldiers) - 11 Damage

The Enemy
31060886224_fec42209dd_t.jpg "Who are you people?"
Dark Dwarf Leader Krampus *Immune to Blinded, Sealed, Hexed, Minimized, & Petrified*
Type: Humanoid
Level: 60
Health: 4240/5000
Special: Scrambling Gas – Krampus releases a hallucinogenic gas that has a 1/2 chance of hexing each party member. 
Passive Special I: Fearless Leader - While Krampus is still up, negative effects against enemies only last 1 round.
Passive Special II: Quick Exit - Krampus will flee the battle at the end of round 10.
Winter's Whip, Bag of Wonder, 100 Gold

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer A *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 900/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer B *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 900/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 40
Health: 960/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 980/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg
Tin Soldier Mob (8) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced*
Type: Mechanical/Humanoid
Level: 80 (8*10)
Defense: 40 80 (8*5)
Health: 800/800 (8*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used on Even rounds for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

The Party
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* *Hastened*
Power Bonus: 0
Defense: 15
Health: 46/46
Ether: 33/45
Gold: 1063
Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic, Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

vJi7H1L.png Matthias (StickFig)
Level 29 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health: 39/39
Ether: 10/30
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi Bomb, Emergency Essence
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))
 

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 36.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies*
Power Bonus: 8
Defense: 29
Health: 44/55
Ether: 40/40
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused* *Lucky* *Hastened*
Level: 37.5
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3850
Equipment: Heaven and Hell (WP: 28; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  2 Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 44/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

heroicafog-monster-direwolf.jpg Mux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 111/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, Please determine the battle order.

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I use a Smelling Salts on Vind before Attacking the Mob Twice from the Front Row with Heaven and Hell unless the party tells me to do otherwise.

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Vindsval Sniffs hard, pulling the magical substance into his lungs.  As the speed spreads through him he pulls a weathered scroll from its tube ad begins to read.

Feel the Blessing of the Witchery Way

Vindsval casts Poison On HEAVEN AND HELL from the Back Row

Vindsval casts Poison On Fireball Extraordinaire from the Back Row

 

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Thalion repeats his attack on Krampus, then he casts a darkness spell (twice) at Tin Soldiers, both from back row.

"Grunch you might want to add the humanoids to you favorite enemies, and you and Mux can help me deal with Krampus from the front."

Battle order:

Thalion 

Thalion

Vindsval

Vindsval

Monk

Monk

Grunch

Mux

Matthias

Edited by -obelix-

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OOC:  Can you put Vindsval ahead of Monk so if the Casting is successful the extra damage will count this round?

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Matthias attacks Dwarf B from the back row.

> Matthias: Extraordinaire v. Dwarf B

Edited by StickFig
color

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Thalion unleashes a barrage of darkness spells upon the enemy as Vindval tries to poison the blades of his companions to no avail. Monk Pretzel points out the flaws in the manufacturing of the toy soldiers as Grunch manages to land a hit on Krampus with his great sword. As Mux follows behind his master, the dark dwarf attempts to release a can of mind poisoning gas upon the Party but Vindsvals protective spirit quickly disperses the hallucinogenic fumes. At long last two more Dark Dwarves join in the fray.

Round 4 of Krampus Clash
>Thalion vs. Krampus - Spell Spell - 208 Darkness Elemental Damage, -2 Ether
>Thalion vs. Toy Soldier Mob - Spellspin Sword (5 Hits) Damage - 52 Darkness Elemental Damage to Krampus, and Dark Dwarf A, 26 Darkness Elemental Damage to Rabid Reindeer A & B, 0 Damage to Tin Soldier Mob, -5 Ether
Vindsval Casts Poison on Heaven and Hell - Failure - 5 Ether
Vindsval Casts Poison on Fireball Extrordinaire - Failure - 5 Ether
Monk Pretzel uses Smelling Salts on Vindsval - Success
Monk Pretzel vs. Toy Soldier Mob - Tool Box (Magnifying Glass: Gotchya!) - Toy Soldier Mob made Fragile, Weakened, and Slowed
Monk Pretzel vs. Toy Soldier Mob - Upgrade Special Damage - Heaven & Hell -1 WP
Grunch vs. Krampus - Aim - 45 Damage, No Blinding
Mux vs. Krampus - Special Damage - Guardian Angel, No effect
>Matthias vs. Dark Dwarf B - Aim - 22 Damage to Dark Dwarf A & B, 0 Damage to Toy Soldier Mob, Dark Dwarf B made Fragile

Thalion - Free Hits (Reindeer A) - Guardian Angel, 0 Damage
Vindsval - Free Hits (Reindeer B) - Guardian Angel, 0 Damage
Monk Pretzel - Free Hits (Dark Dwarf A) - Guardian Angel, 0 Damage
Grunch - Free Hits (Toy Soldier Mob) - Toy Soldier Mob +1

Dark Dwarf C & D join the battle!

The Enemy
31060886224_fec42209dd_t.jpg "What sorcery is this?"
Dark Dwarf Leader Krampus *Immune to Blinded, Sealed, Hexed, Minimized, & Petrified*
Type: Humanoid
Level: 60
Health: 3929/5000
Special: Scrambling Gas – Krampus releases a hallucinogenic gas that has a 1/2 chance of hexing each party member. 
Passive Special I: Fearless Leader - While Krampus is still up, negative effects against enemies only last 1 round.
Passive Special II: Quick Exit - Krampus will flee the battle at the end of round 10.
Winter's Whip, Bag of Wonder, 100 Gold

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer A *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 874/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer B *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 874/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

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Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 40
Health: 908/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Drops:
50 Gold

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Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 980/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

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Dark Dwarf C *Ignores SP* *Immune to Blinded*

Type: Humanoid
Level: 30
Health: 800/800
Special: Stalwart Defense – Dark Dwarf C is immune to damage during the next round.
Drops:
Grand Potion

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Dark Dwarf D *Ignores SP* *Immune to Blinded*

Type: Humanoid
Level: 30
Health: 800/800
Special: Stalwart Defense – Dark Dwarf C is immune to damage during the next round.
Drops:
Grand Tonic

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Tin Soldier Mob (9) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced* *Slowed, Weakened, Fragile (3 Rounds Remaining)*
Type: Mechanical/Humanoid
Level: 90 (9*10)
Defense: 45 90 (8*5)
Health: 900/900 (9*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used on Even rounds for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

The Party
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* *Hastened*
Power Bonus: 0
Defense: 15
Health: 46/46
Ether: 26/45
Gold: 1063
Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic, Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

vJi7H1L.png Matthias (StickFig)
Level 29 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed*
Power Bonus: 12
Defense: 6
Health: 39/39
Ether: 10/30
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi Bomb, Emergency Essence
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))
 

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 36.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened*
Power Bonus: 8
Defense: 29
Health: 44/55
Ether: 30/40
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused* *Lucky* *Hastened*
Level: 37.5
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3850
Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 44/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

heroicafog-monster-direwolf.jpg Mux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 111/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, Please determine the battle order.

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I drink a mead and repeat my attack on the toy soldiers before attacking Dark Dwarf D, also with Heaven and Hell from the Front Row.

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Matthias drinks his Hero`s cocktail, then attacks Krampus.

> Matthias: Hero`s Cocktail vs. self
> Matthias: Extraordinaire v. Krampus

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Thalion repeats his attack on Krampus, and then repeats it again, both from back row.

"Grunch, you and Mux can both help me with Krampus with the frontal assault."

Same battle order.

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Thank you Golden Lady.

Vindsval replaces the scroll for another time and turns his attention towards Krampus.

He attacks Krampus TWICE from the Back Row with the Wrath Lance

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The Party focus fires on Krampus as the Dark Dwarf does his best to avoid the attacks. Thalion unleashes another flurry of arcane swordsmanship as Grunch stabs the monster with his blade, Mux close behind crunching down on the Dark Dwarf's arm. Vindsval tries to stop Krampus as he pops another canister of hexing gas spraying the majority of the party. Monk Pretzel brings down one of the dwarfs but still can't seem to pierce the defenses of the toy soldiers. Matthias drains a Hero's Cocktail and then lets loose a firestorm of bullets and flames severely injuring a good majority of the enemies and finally breaking the bulwarks of the toy soldiers. Things are not all well though as Grunch falls to the blades of one of the dwarves and the eyes of some of the other Party members begin to cloud over as they draw their weapons on their companions.

Round 5 of Krampus Clash
>Thalion vs. Krampus - Deflected Damage Spellspin Sword (5 Hits) - 52 Darkness Elemental Damage to Krampus, 104 Damage to Dark Dwarf B, 26 Darkness Elemental Damage to Rabid Reindeer A & B, and Dark Dwarf A. -5 Ether
>Thalion vs. Krampus - Spellspin Sword (8 Hits) Spell- 52 Darkness Elemental Damage to Krampus, Dark Dwarf C, & D, 104 Damage to Dark Dwarf C, 26 Darkness Elemental Damage to Rabid Reindeer A & B, 0 Damage to Tin Soldier Mob, -8 Ether
>Vindsval vs. Krampus - Special Guard - No Gaurd, Thalion, Matthias, Monk Pretzel, Grunch Hexed. Vindsval & Mux, No Hex
>Vindsval vs. Krampus - Deflected Damage - Deflection! 0 Damage
Monk Pretzel uses Mead - Success - Monk Pretzel Encouraged
Monk Pretzel vs. Toy Soldier Mob - Special Damage Damage - 0 Damage
Monk Pretzel vs. Dark Dwarf D - Upgraded Hit - 1824 Damage, KO'd
Grunch vs. Krampus - Critical Hit - 190 Damage, No Blinding
Mux vs. Krampus - Blood Fang - 15 Damage, 5 Bleeding, 15 Health restored to Mux
>Matthias uses Hero's Cocktail - Success - Matthias Hastened, Encouraged, Inspired, and Lucky
>Matthias vs. Krampus - Critical Hit Aim - 252 Damage to Krampus, 414 Damage to Toy Soldier Mob, 126 Damage to Rabid Reindeer A

Thalion - Free Hits (Reindeer A) - 0 Damage
Vindsval - Free Hits (Reindeer B) - 0 Damage
Monk Pretzel - Free Hits (Dark Dwarf A) - 0 Damage
Grunch - Free Hits (Dark Dwarf B) - 50 Damage, KO'd
Mux - Free Hits (Dark Dwarf C) - 30 Damage

Krampus - Bleeding - 5 Damage

The Enemy
31060886224_fec42209dd_t.jpg "Now Die!"
Dark Dwarf Leader Krampus *Immune to Blinded, Sealed, Hexed, Minimized, & Petrified* *Bleeding 5* *Fragile (3 Rounds Remaining)*
Type: Humanoid
Level: 60
Health: 3358/5000
Special: Scrambling Gas – Krampus releases a hallucinogenic gas that has a 1/2 chance of hexing each party member. 
Passive Special I: Fearless Leader - While Krampus is still up, negative effects against enemies only last 1 round.
Passive Special II: Quick Exit - Krampus will flee the battle at the end of round 10.
Winter's Whip, Bag of Wonder, 100 Gold

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer A *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 696/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

31091761163_d6ebf2fd43_t.jpg
Rabid Reindeer B *Attacks Deal Darkness Elemental Damage* *Immune to Instant Kill*

Type: Undead
Level: 50
Health: 822/900
Special: Reckless Charge – Does Damage equal to twice the target's level and stuns both the Reindeer and the target for the next round
Drops:
Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)

31863786086_6d9708825c_t.jpg
Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*

Type: Humanoid
Level: 40
Health: 858/1000
Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP
Drops:
50 Gold

31060890384_ccb9458c28_t.jpg
Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*

Type: Humanoid
Level: 50
Health: 772/1000
Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold
Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.

Drops:
50 Gold

31863785226_9c36a8f9c1_t.jpg
Dark Dwarf C *Ignores SP* *Immune to Blinded*

Type: Humanoid
Level: 30
Health: 748/800
Special: Stalwart Defense – Dark Dwarf C is immune to damage during the next round.
Drops:
Grand Potion

20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg20204467914_452380921a_t.jpg
Tin Soldier Mob (5) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed*
Type: Mechanical/Humanoid
Level: 50 (5*10)
Defense: 25 (5*5)
Health: 486/500 (5*100)
Special: Recruitment - Another Tin Soldier joins the mob *Used on Even rounds for Free Hits*
Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened
Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced
Drops: 100 Gold, Bright Polish

The Party
2.jpg Thalion Dwinlas (-obelix-) *Party Leader*
213 years old male elf Mystic Knight
Level: 35.75 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* *Hastened* *Hexed (1 Round Remaining)*
Power Bonus: 0
Defense: 15
Health: 46/46
Ether: 13/45
Gold: 1063
Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)
Inventory:
Gems:
 Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),
Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep,  Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Weapons:  Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow)
Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)
Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass
Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic, Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball

vJi7H1L.png Matthias (StickFig)
Level 29 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to BoundFragile, and Slowed* *Gains 10 gold for each Humanoid killed* *Encouraged* *Hastened* *Lucky* *Inspired* *Hexed (1 Round Remaining)*
Power Bonus: 12
Defense: 6
Health: 39/39 78/78
Ether: 10/30
Gold: 605
Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)
Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)
Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon),  Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence
Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable))

31107737894_4a2074f645_t.jpg Vindsval Half-Born (Asphalt)
39 year old, Male, Half Giant,
Level: 36.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened*
Power Bonus: 8
Defense: 29
Health: 44/55
Ether: 30/40
Gold: 704
Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound.  Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji)
Inventory:
Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish
Misc: Mythril Shard, 4X Grating Stone,  Gold Bar (Collateral from the Demon Germ)
Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.),
Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only)
Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz
Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) 
Tools: Bed Roll, Shovel, Magic Compass

paladin_pretzel_2.jpg Monk Pretzel (Palathadric)
463-year-old male "hermit" Artisan *Reinforced* *Immune to DarknessWoodEarthWaterLightFireLightningWindBlinded, and Confused* *Lucky* *Hastened*Hexed (1 Round Remaining)*
Level: 37.5
Power Bonus: 2
Defense: 40 80
Health: 67/67
Gold: 3850
Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)
Inventory:
Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe
Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear),  Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)
Gems: Amethyst, Emerald, Garnet, AquamarineEthereal Opal (Ice and Fragile)
Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)
Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads,  Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk
Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests)

31060887644_3dbe4e78a0_t.jpg Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids* *KO'D*
Level: 30 Hunter
Power Bonus: 5
Defense: 11
Health: 0/44
Gold: 100
Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind)
Inventory: Grand Potion, Deadly Venom, Remedy 

heroicafog-monster-direwolf.jpg Mux *Permanently Tamed* *Immune to Blinded*
Type: Beast
Level: 15
Health: 96/175
Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5
Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up.

Party Leader, Please determine the battle order.

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