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This is an entry into the Woodland Hideaway category of the Colossal Castle Contest, and the dragon is also an entry into the second Dragon Building Contest. The landscape design was inspired by Brother Steven’s Friosaelt Falls build.

The dragon Skogrbani’s lair is hidden deep in the forest. Two unfortunately ignorant thieves thought it was a good idea to hide their loot by burying it in the woods just outside Skogrbani’s home…

Overview-1.jpg

Right-2.jpg

mini.jpg

Lair.jpg

Waterfall.jpg

roar.jpg

Back.jpg

crouch.jpg

See more pictures on brickbuilt.

Thanks for looking, comments and suggestions are welcome :classic:

 

 

 

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Very nicely done, SK! Your rockwork is excellent, and the landscape does not disappoint, either. The dragon is surprisingly poseable, and I enjoy all of its articulation. My main complaint with the dragon is that there is not much color unification; by that I mean that it looks camouflaged, with a bit of dark green here, some reddish brown there, and dark brown over there, rather than green with a brown underside, or something like that. It makes it hard to see where one part begins and another ends, and is a nightmare to look at amongst the greens and browns of your landscape because it blends in so well. It is a very well done brick-built dragon, particularly on this scale, but I would prefer more organization with the colors. 

However, it is still a great build and a delight to behold. Good work!

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Very nice MOC, SK!

The rockwork and landscaping are nicely built, especially so much SNOT rock!  Curving the trees is a nice touch, as is the foliage color variation between tree types.

The dragon is very interesting!  The points of articulation make for a realistic-looking reptile.  I can see Henjin's argument on color unification, but I actually kind of prefer the camouflaged appearance (it seems realistic to have colors that blend with the surroundings rather than distinct color boundaries).  This camouflaging does make the dragon harder to pick out in the pictures due to the corners and angles on the bricks in the dragon and the background, but some camouflaging makes the scene more realistic.  I would have been unhappy without images of the dragon alone (to be able to see the fine detail which blends into the background in the scene), but , of course, you included dragon images!

An open back side allows for more views while the black background in the main image gives the cave realistic depth!

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The landscape is superb. the rock work, the waterfall and the color scheme mesh well together. Regarding the dragon itself, it's strong point is the posing and functionality abilities. It's size and thinness takes away from an otherwise imposing beast. The cave that's littered with treasures and bones is a nice touch!

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8 hours ago, Henjin_Quilones said:

Very nicely done, SK! Your rockwork is excellent, and the landscape does not disappoint, either. The dragon is surprisingly poseable, and I enjoy all of its articulation. My main complaint with the dragon is that there is not much color unification; by that I mean that it looks camouflaged, with a bit of dark green here, some reddish brown there, and dark brown over there, rather than green with a brown underside, or something like that. It makes it hard to see where one part begins and another ends, and is a nightmare to look at amongst the greens and browns of your landscape because it blends in so well. It is a very well done brick-built dragon, particularly on this scale, but I would prefer more organization with the colors. 

However, it is still a great build and a delight to behold. Good work!

Thanks Henjin! I forgot to include my description of the dragon earlier.

"Skogrbani is a forest dwelling dragon that is both cunning and fierce. His natural camouflage allows him to ambush unwary prey, while his  strength and armor make him a match for most foes."

So I'm glad you think he was camouflaged, as that was the goal :classic:

7 hours ago, Slegengr said:

Very nice MOC, SK!

The rockwork and landscaping are nicely built, especially so much SNOT rock!  Curving the trees is a nice touch, as is the foliage color variation between tree types.

The dragon is very interesting!  The points of articulation make for a realistic-looking reptile.  I can see Henjin's argument on color unification, but I actually kind of prefer the camouflaged appearance (it seems realistic to have colors that blend with the surroundings rather than distinct color boundaries).  This camouflaging does make the dragon harder to pick out in the pictures due to the corners and angles on the bricks in the dragon and the background, but some camouflaging makes the scene more realistic.  I would have been unhappy without images of the dragon alone (to be able to see the fine detail which blends into the background in the scene), but , of course, you included dragon images!

An open back side allows for more views while the black background in the main image gives the cave realistic depth!

Thanks Slegengr! The black background for the main image was just some black bricks set up to fill the backside of the cave. I was pretty pleased with how that worked out.

5 hours ago, Blufiji said:

The landscape is superb. the rock work, the waterfall and the color scheme mesh well together. Regarding the dragon itself, it's strong point is the posing and functionality abilities. It's size and thinness takes away from an otherwise imposing beast. The cave that's littered with treasures and bones is a nice touch!

Thanks Blufiji, I wanted to include some of his treasure hoard embedded in the dirt of his cave and I'm glad you liked that detail.

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I've seen (and admired) this build on Flickr. Man, this is just so gorgeous! The landscaping is absolutely awesome, and that's without  saying anything about the dragon!

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That rockwork is fabulous seems so natural shaped and the inclusion of a waterfall with the trees is wow.
The dragon looks good overall, just for improving a bit, the eye could go a little more upper imo

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The dragon is so realistic looking but its the landscape that truly blew me away. The rock work is just so natural and that green works perfectly :thumbup:

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On 12/2/2016 at 5:28 AM, TitusV said:

I've seen (and admired) this build on Flickr. Man, this is just so gorgeous! The landscaping is absolutely awesome, and that's without  saying anything about the dragon!

Thanks Titus!

On 12/2/2016 at 0:49 PM, Gunman said:

Beautiful creation SK! I really like the rockwork... :sweet:

Thank you, Gunman. The rockwork is a bit different than most of what I've done before, but I was pretty pleased with it.

On 12/3/2016 at 10:08 AM, Niku said:

That rockwork is fabulous seems so natural shaped and the inclusion of a waterfall with the trees is wow.
The dragon looks good overall, just for improving a bit, the eye could go a little more upper imo

Thanks Niku! And you're completely right about the dragon's eyes, with the head construction I used, I couldn't figure out how to get the eyes higher.

On 12/3/2016 at 5:19 PM, en_zoo said:

neat landscape. master rockwork [not only snow, uh? :wink: ]

:laugh: I may have done more rockwork than snow actually, as a castle builder I tend to use it a lot.

On 12/4/2016 at 1:00 AM, The Maestro said:

The dragon is so realistic looking but its the landscape that truly blew me away. The rock work is just so natural and that green works perfectly :thumbup:

Thanks Maestro!

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I really like this all the way around!  I think the dragon's camouflage is awesome, and I love the foliage.  I strive to make half-way decent foliage and tend to be disappointed myself.  I think what you have is great.  I love the way the trees bend, too.  Is that the flex tubing for the trunk?

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12 hours ago, Grover said:

I really like this all the way around!  I think the dragon's camouflage is awesome, and I love the foliage.  I strive to make half-way decent foliage and tend to be disappointed myself.  I think what you have is great.  I love the way the trees bend, too.  Is that the flex tubing for the trunk?

Thanks Grover! It is indeed flex tubing at the core of the trees :classic:

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