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Legofin2012

Pt. 1.2: Blood Lord Reunion

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The next part of my character story, check out part 1, and part 2.

A few days after part 1.

After the kidnapping of men by barbarians in Teridyan, a meeting was called in the map room of the M.I.S. manor, reuniting 3 high ranking members: The Blood Lords.

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Demm, head of Blood lords, vice-chief of the M.I.S. - So, you must be wondering why I have summoned you here?

Krew, first Blood Lord, the Crow-Keeper - Well I most certainly am.

Demm - I received a message from a friend in Teridyan, there has been another silent attack and kidnapping...

Obara, second Blood Lord, the Key-Keeper - We are yet to solve the last one.

Demm - But this time the situation has gotten worse, a member of the M.I.S. has been removed during this attack a few days ago.

Kan, third Blood Lord, leader of the M.I.S. Northern Guardsmen - Who is it?

Demm - Finnak Sern, known as Fin.

Obara - I met him on a few occasions, I cannot imagine he'd be an easy man to kidnap.

Demm - We believe this attack is related to the others, so based of witnesses, the attackers are large, barbaric looking men, who come in the night and take the men only, leaving everything else untouched. We've narrowed down the location of the attackers and hopefully their prisoners to somewhere in Mitgardia.

Kan - It's not that that is not much to go on, but all of Mitgardia is a rather broad search area, not to mention we've had M.I.S. specialists investigating these kidnappings for over a year now...

Demm - Which is why I've called upon you three, Krew, we need you to provide an eye in the sky, use your crows to search the land far and wide.

Krew - As you wish sir.

Demm - Obara, I believe a man matching the description of the attackers is in your custody after getting injured during one of their little raids, we need as much information off him as possible, and by any means.

Obara - Very well sir, we interrogated him when he was sent in to no success, but I won't fail this time.

Demm - Kan, as much as your services are not required at the moment, as soon as the location of these men has been revealed we'll need your guardsmen to strike and recover any Mitgardian prisoners.

Kan - Aye,it would be my pleasure m'lord, I'll get the boys prepared.    

Demm - And I wish to present you head of our rangers, Thomas, he and his men will search all Mitgardia for the Barbarians.

Thomas- Good evening gentlemen, wish I could chat but I believe we all have work to do.

Demm - Good luck to you all.

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A few months later.

Krew - Sir my crows found nothing, we've searched all the land for a trace of the barbarians for months now, and word from Obara says the prisoner was no use, we have nothing...

Thomas - The same for my rangers sir...

Demm - This is most unusual, and leaves two solutions, either they aren't in Mitguardia, Avalonians or Nocturnians maybe, or...

Krew - No, that's not possible sir, the only thing up there is ice creatures and snow!

Thomas - What we are dealing with are no ice creatures, yet no man could survive up there.

Demm - Someone must go, someone must venture through the snow and ice...

Thomas - I will go, I knew Fin, I shall not let him down.

Krew - Alone?

Thomas - I will take any willing rangers, but if none agree, yes, I shall go alone.

Demm - The best of luck to you master ranger, you will go where very few dare, brave the Frozen Beyond.

Thomas - Thank you sir, I shall return and with the location needed.

Possibly my largest GoH build so far, starting off with just the map and then expanding, the map was rather fun to build, and I tried to make it as accurate as I could. Sorry the story kinda jumps through time here though going back to before part 2, and then to after it. Without minifigs:

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-Thanks for looking!

Edited by Legofin2012

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This is a great map room, Legofin!

The map is well-done, especially sunk into the floor (though it would be even cooler with elevation variation :wink:)!  The wall style is a good one for this build for avoiding grey-wall syndrome but not being so eye-catching as to take away from the map as the focal point.  The details around the room are nice with the bookshelves, busts, candles, dark red walkway rug, door, and the arms over the door.  I still like your banner style for Mitgardia! :thumbup:

The rug corner is a bit too irregular, but I assume that the technique used makes it difficult to depict a smoother curve due to the irregularities between brick/plate height and width.  It just seems a bit narrow on the corner, IMO. 

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Very impressive map! That looks great! My favorite part, however, is the bust of the philosopher or statesman over on the side. But truly, there are many great things about this build, like the bookshelves and windows, as well as that stone border around the top with the round tiles. The two things that strike me as being slightly awkward (emphasis on slightly) are the change from two-stud depth of wall to one-stud depth after the door and the slopes on the right side instead of a fully vertical edge of the wall. Those are minor quibbles on what is otherwise a very solid build. 

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Great work legofin, the room contains some great detail bet I love the map the most. Great story, can't wait for the next part.

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That map is awesome, as is the furniture, but the banners have to be my favourite! Mind if I use the designs in one of my own builds?

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awesome interiors, love the bookshelves - really doesn't look like you don't build them frequently, rather the opposite!

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17 hours ago, Slegengr said:

This is a great map room, Legofin!

The map is well-done, especially sunk into the floor (though it would be even cooler with elevation variation :wink:)!  The wall style is a good one for this build for avoiding grey-wall syndrome but not being so eye-catching as to take away from the map as the focal point.  The details around the room are nice with the bookshelves, busts, candles, dark red walkway rug, door, and the arms over the door.  I still like your banner style for Mitgardia! :thumbup:

The rug corner is a bit too irregular, but I assume that the technique used makes it difficult to depict a smoother curve due to the irregularities between brick/plate height and width.  It just seems a bit narrow on the corner, IMO. 

Thank you, now you mention it a half stud above the floor might have worked better, and avoiding grey wall syndrome is particularly difficult as I don't have many usable grey bricks, this used up pretty much all of them :sceptic: good thing the banners are here to stay :wink:

And yes, I despise that corner, but didn't have the time or bricks to make it any different :sceptic:

15 hours ago, Henjin_Quilones said:

Very impressive map! That looks great! My favorite part, however, is the bust of the philosopher or statesman over on the side. But truly, there are many great things about this build, like the bookshelves and windows, as well as that stone border around the top with the round tiles. The two things that strike me as being slightly awkward (emphasis on slightly) are the change from two-stud depth of wall to one-stud depth after the door and the slopes on the right side instead of a fully vertical edge of the wall. Those are minor quibbles on what is otherwise a very solid build. 

Thanks, making little pieces to be interesting items in the background was kinda fun :grin: I probably should of continued two studs wide till at least the corner though, but I did try a vertical edge to the wall but wasn't parti fond of it :sceptic:

14 hours ago, The Maestro said:

Great work legofin, the room contains some great detail bet I love the map the most. Great story, can't wait for the next part.

Thank you, next part might take a while though as I'm away for a week, and am still undecided on where to go next with the story :look:

3 hours ago, TitusV said:

That map is awesome, as is the furniture, but the banners have to be my favourite! Mind if I use the designs in one of my own builds?

Thanks, and of course not, be my guest, I'll be sure to look out for them in any future builds of yours :wink:

1 hour ago, Mpyromaxos said:

Great interior and awesome map!! I like also the windows architecture and the furniture!!

Thank you, originally only intended to build the map, but got a bit carried away and the rest kinda just happened :grin:

51 minutes ago, en_zoo said:

awesome interiors, love the bookshelves - really doesn't look like you don't build them frequently, rather the opposite!

Thank you, well I think this has to be my first castle interior, so glad everyone likes it :sweet:

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Excellent interior! I quite like the round tiles decoration and the map is a pretty clever idea to include :thumbup:

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That interior is solid (no pun intended) lol. The map of Historica is a great addition and the furniture (bookshelves, tables etc.) are well designed. 

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12 hours ago, soccerkid6 said:

Excellent interior! I quite like the round tiles decoration and the map is a pretty clever idea to include :thumbup:

Thank you, I wasn't too sure about the rounded tiles, but glad you like them :classic:

7 hours ago, Blufiji said:

That interior is solid (no pun intended) lol. The map of Historica is a great addition and the furniture (bookshelves, tables etc.) are well designed. 

Thanks, but funnily enough it isn't actually, the floor-wall connection is kinda unstable and a bit of the floor isn't attached at all :look::grin:

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Fabulous interior scene, the carpet looks great, and of course that map is brilliant :wub: 
Superb bookshelf design too :thumbup:

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8 hours ago, LittleJohn said:

Fabulous interior scene, the carpet looks great, and of course that map is brilliant :wub: 
Superb bookshelf design too :thumbup:

Thank you, the map was particularly fun to build :sweet:

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that map is great! Quite a lot more detailed than the tabletop-map I used a month ago :p

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18 hours ago, dathil said:

that map is great! Quite a lot more detailed than the tabletop-map I used a month ago :p

Thank you, well it's different techniques, I got a photo of historica on my iPad and built over it :wink:

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