Mencot

Heroica RPG - Quest#154: Confidence Game

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"Cedric, your attacks won't do any damage with that weapon. You're best dealing with the Boss." Boris uses a Remedy on Addok and then swings at Nature Spirit 1 from the front row.

Battle Order:
Cedric
Boris
Addok

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Cedric takes a small flesh wound but manages to get his shield up that will protect the party from damage next round. Boris washes the burning honey of Addok, again. But then he gets too close to the giant flies claw and gets stuck. Addok-zo fires off a few bolts an deals out major damage.

"Final showdown" Battle Round 12, Wave 2:

Cedric vs da boss - Special damage Damage - 32/3=10-7=3 damage
Cedric vs da boss - Shield, Sentinel
Boris remedy on Addok-zo back to normal
Boris vs Nature Spirit 1 (Front) - Special damage - Claw grab,3 damage and Boris enamored with Nature spirit 1 for 2 rounds.
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot,  Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage

Freehits: (Enemies blinded.)

Da boss bro vs Cedric - Blocked by Cedrics shield.

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds*
Type: Humanoid
Level: 16
Health: 159/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds*

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.* *Blinded 1 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 150/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29368148340_c6b00ddaca_t.jpg "Nature spirit 2"

*Immune to Earth and Wood.* *Blinded 1 rounds*
Type: Demon/flying/Vermin.
Level: 10
HP: 63/200
Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.
Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.
Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *2 turns left*
Drops: 10 gold

29010162944_923f333c96_s.jpg29010162944_923f333c96_s.jpg 29010162944_923f333c96_s.jpg

Killer Hornets Mob *Blinded 1 rounds*
Type: Vermin/Flying
*Mob 3*
Level: 10
HP: 88/120 (40*3)
Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.
Drops: Nothing

 

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged  *Hastened*
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 8/12
Gold: 125
Equipment: Crossbow (wp:11), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow)Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 19/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:7/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot
Boris health

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OoC: Just noticed that Boris' health still hasn't been updated since round 10, he should be at 19 health.

"Cedric, keep swinging away. Addok, let's finish off this spirit once and for all." Boris swings his staff twice at Nature Spirit 2 from the front row.

Battle Order:
Cedric
Boris
Addok

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On 20.3.2017 at 9:14 PM, Waterbrick Down said:

OoC: Just noticed that Boris' health still hasn't been updated since round 10, he should be at 19 health.

*Fixed

Will update tomorrow, too tired to do it now.

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Protected by lord Cedric's shield the heroes goes for a strong offensive strike and deals some damage to the enemies. Boris and Addok team up and sends one of the spirits back to where it came from.

"Final showdown" Battle Round 13, Wave 2:

Cedric vs da boss - Damage - Protected
Cedric vs da boss - Hit, 20 damage
Boris vs Nature Spirit 2 (Front) - Hit, 24 damage
Boris vs Nature Spirit 2 (Front) - Special damage - Protected
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot,  Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage
Addok-zo vs  Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Nature spirit 2 dead

Freehits: (Enemies blinded.)

Blocked by Cedrics shield.

THE ENEMIES

Boss enemies

29909181456_de7474dc43_t.jpg.170f4dc6bd9aff527e4ba5623d1abe5d.jpg"Da boss"
*Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage.

Boss can't use his special for 2 waves, it will count as a roll of 5*
Type: Humanoid
Level: 16
Health: 136/250

Barricade Defence: 2
Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.
Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.
Drops: Deadly crossbow
(WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold.

25326680829_38ce0ace12_t.jpg"Da bosses bro"

*Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* 

Type: Humanoid/Dark
Level: 15
Health: 181/200

Ether: 10/10
Barricade Defence: 2
Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .
Special 2:
Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.
Passive special: May flee when health drops below 1/3 of starting health.
Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown)

Wave 2 Enemies:

Front enemies:

33067705396_049c4a45ac_t.jpg"Nature spirit 1"

*Immune to Dark and Fire.*
Type: Demon/flying/Vermin.
Level: 10
HP: 150/200
Special: Acid spit. Causes the poisoned  by 2 to the target.
Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.
Drops: 10 gold

29010162944_923f333c96_s.jpg29010162944_923f333c96_s.jpg 

Killer Hornets Mob
Type: Vermin/Flying
*Mob 2*
Level: 7
HP: 56/120 (40*2)
Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.
Drops: Nothing

 

Barricades:

Set of tables 2
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Bar counter
Type: Mechanical
Level: 0
Hits Remaining 3/3
Note: Gives Each of the bosses, +1 SP
Takes 3 Hits to Destroy
Drops: Nothing

Heroparty:

po8wl0x.pngAddok-Zo Obbex (Goliath)
135 year old Male Wakorian Ranger Encouraged  *Hastened*
Level 7
Power: 17 (7 + 10) 32
Defense: 0
Health: 8/12
Gold: 125
Equipment: Crossbow (wp:11), Scavenger's Toolkit  (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only)

Weapon and Armor: Bandits crossbow (WP.5, Crossbow)Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather Armor
Inventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom,  1 Fire Bomb,  1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone.

* Additinal +1 health from eating a moldy sausage. (Quest 154)


15856534637_fe5336c6b9_t.jpgBoris Bruhalv (Waterbrick Down) Partyleader 
38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*
Level 13 1/2
Power: 25 (13+12)
Defense: 2
Health: 19/22
Ether: 6/18
Gold:  98
Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal")Rusty Chainmail (SP: 2, Immune to Stunned and Poison)

Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.),  1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace),  Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)


Crescent Seal  (+2 Power, +1 Free item usage during the first round of battle)

aGuN22V.jpg Lord Cedric (wiz)

34-year-old Male Human Knight *Hastaned* *Encouraged*
Level 9
Power: 34 (20+3+2*+9) 68
Defense: 7
Health:7/20(10+6+2+1**)
Gold: 20
Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round.
Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear),
Inventory:
Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear)
Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health
Tools: Bedroll, Shovel
Treasure: 1 Small Crown (Worth 35 gold)
 
*Permanent Power boosts: +2 from Zane in 153
**Permanent Health boosts: +1 from drumstick in 153

Party leader, please create a battle order. Everyone, please choose an action.

 

  Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area.

They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot.

If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave.

Any questions, feel free to ask.

Edited by Mencot

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OoC: Did Boris's SPECIAL GUARD kick in for the roll of SPECIAL DAMAGE? Sentinel doesn't protect from negative effects. Also, shouldn't Boris be listed as Hastened?

Boris tosses his sleep bomb and downs a tonic from the back row. "Heal up gents, when they wake up we need to be at full strength."

Battle Order:
Cedric
Addok-Zo
Boris

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