Waterbrick Down Posted March 19, 2017 "Cedric, your attacks won't do any damage with that weapon. You're best dealing with the Boss." Boris uses a Remedy on Addok and then swings at Nature Spirit 1 from the front row.Battle Order: Cedric Boris Addok Share this post Link to post Share on other sites
wiz Posted March 19, 2017 "Oh, right." Cedric attacks Da Boss twice from the front row. Share this post Link to post Share on other sites
Yzalirk Posted March 19, 2017 Addok-Zo repeats his attack. Share this post Link to post Share on other sites
Waterbrick Down Posted March 20, 2017 "We'd best finish this up quick, I don't know if we'll last another wave of 'em." Share this post Link to post Share on other sites
Mencot Posted March 20, 2017 (edited) Cedric takes a small flesh wound but manages to get his shield up that will protect the party from damage next round. Boris washes the burning honey of Addok, again. But then he gets too close to the giant flies claw and gets stuck. Addok-zo fires off a few bolts an deals out major damage. "Final showdown" Battle Round 12, Wave 2: Cedric vs da boss - Special damage Damage - 32/3=10-7=3 damage Cedric vs da boss - Shield, Sentinel Boris remedy on Addok-zo back to normal Boris vs Nature Spirit 1 (Front) - Special damage - Claw grab,3 damage and Boris enamored with Nature spirit 1 for 2 rounds. Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Freehits: (Enemies blinded.) Da boss bro vs Cedric - Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds*Type: HumanoidLevel: 16Health: 159/250Barricade Defence: 2Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/DarkLevel: 15Health: 181/200Ether: 10/10Barricade Defence: 2Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.Passive special: May flee when health drops below 1/3 of starting health.Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 1 rounds*Type: Demon/flying/Vermin.Level: 10HP: 150/200Special: Acid spit. Causes the poisoned by 2 to the target.Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 1 rounds*Type: Demon/flying/Vermin.Level: 10HP: 63/200Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target.Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster.Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *2 turns left*Drops: 10 gold Killer Hornets Mob *Blinded 1 rounds*Type: Vermin/Flying*Mob 3*Level: 10HP: 88/120 (40*3)Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask. Edited March 21, 2017 by Mencot Boris health Share this post Link to post Share on other sites
Waterbrick Down Posted March 20, 2017 OoC: Just noticed that Boris' health still hasn't been updated since round 10, he should be at 19 health. "Cedric, keep swinging away. Addok, let's finish off this spirit once and for all." Boris swings his staff twice at Nature Spirit 2 from the front row.Battle Order: Cedric Boris Addok Share this post Link to post Share on other sites
Yzalirk Posted March 20, 2017 "JUST DIE ALREADY!" Addok-Zo repeats his attack. Share this post Link to post Share on other sites
Mencot Posted March 21, 2017 On 20.3.2017 at 9:14 PM, Waterbrick Down said: OoC: Just noticed that Boris' health still hasn't been updated since round 10, he should be at 19 health. *Fixed Will update tomorrow, too tired to do it now. Share this post Link to post Share on other sites
Mencot Posted March 22, 2017 (edited) Protected by lord Cedric's shield the heroes goes for a strong offensive strike and deals some damage to the enemies. Boris and Addok team up and sends one of the spirits back to where it came from. "Final showdown" Battle Round 13, Wave 2: Cedric vs da boss - Damage - Protected Cedric vs da boss - Hit, 20 damage Boris vs Nature Spirit 2 (Front) - Hit, 24 damage Boris vs Nature Spirit 2 (Front) - Special damage - Protected Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Nature spirit 2 dead Freehits: (Enemies blinded.) Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: HumanoidLevel: 16Health: 136/250Barricade Defence: 2Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts.Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out.Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/DarkLevel: 15Health: 181/200Ether: 10/10Barricade Defence: 2Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect .Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid.Passive special: May flee when health drops below 1/3 of starting health.Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin.Level: 10HP: 150/200Special: Acid spit. Causes the poisoned by 2 to the target.Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds.Drops: 10 gold Killer Hornets Mob Type: Vermin/Flying*Mob 2*Level: 7HP: 56/120 (40*2)Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row.Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask. Edited March 22, 2017 by Mencot Share this post Link to post Share on other sites
Waterbrick Down Posted March 23, 2017 OoC: Did Boris's SPECIAL GUARD kick in for the roll of SPECIAL DAMAGE? Sentinel doesn't protect from negative effects. Also, shouldn't Boris be listed as Hastened?Boris tosses his sleep bomb and downs a tonic from the back row. "Heal up gents, when they wake up we need to be at full strength." Battle Order: Cedric Addok-Zo Boris Share this post Link to post Share on other sites
wiz Posted March 24, 2017 Cedric drinks a potion, then does nothing. "Anyone want a mead?" Share this post Link to post Share on other sites
Waterbrick Down Posted March 25, 2017 "Addok use a potion." Share this post Link to post Share on other sites
Yzalirk Posted March 25, 2017 Addok-Zo consumes a Potion. Share this post Link to post Share on other sites
Waterbrick Down Posted April 13, 2017 Quest 154 has been placed on hold pending update from Mencot. The Quest participants are free to return to the Hall. Share this post Link to post Share on other sites