UsernameMDM Posted September 8, 2016 (edited) Hoke throws his Blind Bomb. "Time to patch things up. Q - get pretty boy back on his feet." "Uh, Hoke, want me to do anything?" "If I thought you could do anything besides blubber on and drink, I would have told you to do something already. As is, take a seat." Battle Order: Hoke - Blind Bomb, back row Torald Q - Phoenix Essence, Heckz, back row (suggested) Heckz Simon - back row, nothing Edited September 9, 2016 by UsernameMDM Share this post Link to post Share on other sites
Cutcobra Posted September 9, 2016 OoC: My normal spells should be dealing the jinxed effect at the cost of 1 more ether, and my darkness ones should be dealing weakened in addition to that. As Heckz wakes up, he is visibly furious. "If you even touch me one more time I'll carve your heart out!!" He screams at Cleaner 2. He then imagines the thought of carving someone's heart out, feeling queasy, and rethinks what he just said. "You know what?! Maybe I'll just freeze you instead..." Heckz repeats. Share this post Link to post Share on other sites
Sandy Posted September 10, 2016 Quintessa sees the loudmouthed sorcerer fall down. "Oh bother... For all the bravado he has, he is quite feeble, isn't he? Well, it is nothing We cannot fix in a jiffy." Quintessa uses a Phoenix Essence on Heckz from the back row. Share this post Link to post Share on other sites
KotZ Posted September 10, 2016 Round 3 of Cleaning up the Ring Hoke uses Blind Bomb (back): (All enemies blinded for 3 rounds; Roger at 186HP; Cleaner 1 at 446HP; Cleaner 2 at 380HP; Cleaner 3 at 395HP; Cleaner 4 at 362HP) Torald vs Cleaner 4: Cleaved (Torald takes 4 dmg, ignoring row and SP, 21-4=17HP; Weakened for 3 rounds) Q uses Phoenix essence on Heckz (back): Heckz back to full health Heckz vs Cleaner 2 (back): Great Spell (12+10=22x2=44dmg; 44-2=42dmg; 380-42=338HP; -1 ether) Simon (does nothing, back row) Hoke gains 12 HP (and another 12 since I forgot last round) (24+ 76=100HP) "AHH! What was that?" Mr. Woodland exclaims. He, along with the patrons try to avoid their eyes, but they're all slightly blinded as well from Hoke's bomb. "Alright, I think... I think the Cleaners can't see? Damn I need something to protect my eyes. Well uh, I think I hear Torald- there you happy?- going at... oh... well that sucks. Guess the male barbarian got cleaved! Oh no... that sorcerer is back up and causing damage." "Gahh!" Tandel roars as he tries to cover his eyes. But as he does so, he stumbles into his little armory, sending weapons flying into the ring and landing at the Heroes' feet. "You sure you don't want me to use one of these?" Weapons (You can use them right away) Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.) Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.) Wand (WP:5; suitable for mages, necromancers and scholars.) Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Whip (WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) The Enemies Roger *Blinded* Level: 35 Type: Humanoid Health: 186/500 Defense: 2 SPECIAL: Bodyslam- Roger charges the Hero and deals 6 damage, ignoring row and SP. Drops: Nothing Cleaner 1 *Blinded* Level: 29 Type: Humanoid Health: 338/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* *Weakened* *BLINDED* Level: 29 Type: Humanoid Health: 380/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 3 *BLINDED* Level: 25 Type: Humanoid Health: 395/400 SPECIAL: Watch Me- Cleaner 3 whips the Hero, making them Bound. Drops: Nothing Cleaner 4 *BLINDED* Level: 25 Type: Humanoid Health: 362/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 76/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 4/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) KO'd 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 31/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *WEAKENED* 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.) Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead. Share this post Link to post Share on other sites
Alfadas Posted September 10, 2016 I guess I should take this spear, I like spears! Torald says, after taking a look at the weapons at his feet. Share this post Link to post Share on other sites
UsernameMDM Posted September 11, 2016 Hoke picks up the Longsword. "Let's get this done." Roger, Longsword, Front Row Same BO Share this post Link to post Share on other sites
Sandy Posted September 11, 2016 Quintessa heals herself with a Grand Potion. Share this post Link to post Share on other sites
Alfadas Posted September 11, 2016 Torald picks up the spear and attacks Cleaner 4, front row. Share this post Link to post Share on other sites
Cutcobra Posted September 12, 2016 Heckz picks up the Wand and repeats. "I'll get that outfit soon enough, Mister Morning-Woodland..." Share this post Link to post Share on other sites
KotZ Posted September 13, 2016 Round 4 of Cleaning up the Ring Hoke vs Roger: Truce (No damage next round) Torald vs Cleaner 4: Damage (No damage as Cleaner 4 is blinded) Q uses Grand Potion on self: (Gains 25HP, back to full HP) Heckz vs Cleaner 2 (back): Sleight of Hand (target confused and jinxed for three rounds, -1 ether) Simon (does nothing, back row) Hoke gains +12HP, now at 112HP Enemies are blinded for 2 more rounds "What the..." he asks himself. "He's... calling a truce? Booooooo." The crowd all boo the Heroes. Simon sees the scythe and picks it up. I'm letting you guys have the Truce round to take potions if you desire; if not, you know the drill. The Enemies Roger *Blinded* Level: 35 Type: Humanoid Health: 186/500 Defense: 2 SPECIAL: Bodyslam- Roger charges the Hero and deals 6 damage, ignoring row and SP. Drops: Nothing Cleaner 1 *Blinded* Level: 29 Type: Humanoid Health: 338/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* *Weakened* *BLINDED* Level: 29 Type: Humanoid Health: 380/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 3 *BLINDED* Level: 25 Type: Humanoid Health: 395/400 SPECIAL: Watch Me- Cleaner 3 whips the Hero, making them Bound. Drops: Nothing Cleaner 4 *BLINDED* Level: 25 Type: Humanoid Health: 362/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 112/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 16/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 4x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) KO'd 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 30/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Wand (WP:5; suitable for mages, necromancers and scholars.), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *WEAKENED* 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment: Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Equipment: Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead. Share this post Link to post Share on other sites
Sandy Posted September 13, 2016 Quintessa attacks Cleaner 3 from the front row. Share this post Link to post Share on other sites
KotZ Posted September 14, 2016 If CutCobra doesn't make an actio, UsernameMDM can make it. Share this post Link to post Share on other sites
KotZ Posted September 15, 2016 (edited) Round 4 of Cleaning up the Ring Hoke vs Roger: Veni Vidi Vici (5+56+7=68x2=136dmg; Roger at 52HP, Cleaner 1 at 342HP, Cleaner 2 at 246HP, Cleaner 3 at 159HP, Cleaner 4 at 226HP) Torald vs Cleaner 4: Damage (Blinded, no damage) Q vs Cleaner 3: Extra Critical Hit (5x3=15+7=22dmg, 159-22=137HP) Heckz vs Cleaner 2 (back): Picked At (Nothing happens, Cleaner 2 is blinded) Simon (does nothing, back row) Hoke gains +12HP, now full Enemies Blinded for 1 more round Round 5 of Cleaning up the Ring Hoke vs Roger: Truce (No damage next round) Torald vs Cleaner 4: Hit (5+12+5=22dmg, 226-22=204HP) Q vs Cleaner 3: Damage (Blinded, no damage) Heckz vs Cleaner 2 (back): Picked At (Nothing happens, Cleaner 2 is blinded) Simon (does nothing, back row) Enemies blinded no more Round 6 of Cleaning up the Ring Hoke vs Roger: Truce Torald vs Cleaner 4: Q vs Cleaner 3: Heckz vs Cleaner 2 (back): Simon (does nothing, back row) Round 7 of Cleaning up the Ring Hoke vs Roger: Bodyslam (118-6=112HP) Torald vs Cleaner 4: Cleaved (17-3=14HP, Weakened for 3 rounds) Q vs Cleaner 3: Extra Critical Hit (5x3=15+7=22dmg, 137-22=115HP) Heckz vs Cleaner 2 (back): Razzmatazz (Darkness, 5+28+10=43x2=86dmg to all enemies, -10 ether for both hitting and using jinxed; Roger KOd, Cleaner 1 at 257HP, Cleaner 2 at 162HP, Cleaner 3 at 29HP, Cleaner 4 at 140HP) Simon (does nothing, back row) Free Hits Cleaner 1 vs Hoke (No damage) Hoke gains +12HP, back to full Round 8 of Cleaning up the Ring Hoke vs Roger Cleaner 1: Deflected damage (Needs to roll a 6, rolled a 1, suffers hit, no damage) Torald vs Cleaner 4: Frenzy (5+12+5=22dmg/2=11dmg to all enemies; Cleaner 1 at 247HP, Cleaner 2 at 153HP, Cleaner 3 at 18HP, Cleaner 4 at 129HP) Q vs Cleaner 3: Hit (5+7=12dmg; 18-12=6HP) Heckz vs Cleaner 2 (back): Great Spell (5x2=10+10+28=48x2=96dmg; Cleaner 2 at 68HP; -1 ether) Simon (does nothing, back row) Round 9 of Cleaning up the Ring Hoke vs Roger Cleaner 1: Truce (No damage next round) Torald vs Cleaner 4: Hit (+12+5=22/2=11dmg, 129-11=118HP) Q vs Cleaner 3: Damage (25-5=20dmg; 16-20=0HP, Q KOd) Cleaner 3 is dead from bleeding Heckz vs Cleaner 2 (back): Sleight of Hand (Enemy Confused and jinxed, -2 ether) Simon (does nothing, back row) "Oh how dirty! I like it! Hoke catches everyone off guard with that smashing strike! These Heroes are really doing serious damage folks. And down goes Roger!" people furiously begin to swap money. "And, oh... another truce... but hey! Another cleaner is down!" The Enemies Cleaner 1 Level: 29 Type: Humanoid Health: 247/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* Level: 29 Type: Humanoid Health: 68/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 4 Level: 25 Type: Humanoid Health: 118/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) KOd 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 16/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 4x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 17/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Wand (WP:5; suitable for mages, necromancers and scholars.), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *WEAKENED* 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment: Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.),Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Equipment: Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead. Edited September 19, 2016 by KotZ Share this post Link to post Share on other sites
Sandy Posted September 16, 2016 OoC: You forgot to apply Q's weapon's bleeding effect on her target. I believe he should be knocked out before her. Share this post Link to post Share on other sites
Alfadas Posted September 16, 2016 (edited) Torald used his Fire bomb, back row. Edited September 18, 2016 by Alfadas Share this post Link to post Share on other sites
Cutcobra Posted September 16, 2016 (edited) Heckz shanks Cleaner 1 with the Ground-up Glass. Edited September 16, 2016 by Cutcobra Share this post Link to post Share on other sites
UsernameMDM Posted September 17, 2016 (edited) Torald used his Fire bomb, back row. Hoke sees as Torald prepares to use his bomb. "Put that back up and fight. It won't do us any good now." Bombs don't count as Targeting and y'all can't take Free Hits very well. Cleaner 4, longsword, front row. Battle Order: Hoke Hecks Torald Q (if not KO'd) Simon - back row, nothing. Edited September 17, 2016 by UsernameMDM Share this post Link to post Share on other sites
Alfadas Posted September 18, 2016 (edited) Sure! Torald attacks Cleaner 4, front row. Edited September 19, 2016 by Alfadas Share this post Link to post Share on other sites
KotZ Posted September 19, 2016 Everything is fixed, sorry y'all. Share this post Link to post Share on other sites
Sandy Posted September 19, 2016 Quintessa switches to attacking Cleaner 2 from the back row, stopping if she is damaged. Share this post Link to post Share on other sites
KotZ Posted September 20, 2016 (edited) Round 10 of Cleaning up the Ring Hoke vs Cleaner 4: No damage from Truce Heckz uses Ground up Glass vs Cleaner 1: (Cleaner 1 blinded and Bleeding for three turns; -1 ether) Torald vs Cleaner 4: no damage from Truce Q vs Cleaner 2: Hit (no damage from Truce, Cleaner 2 bleeding by 3) Simon - back row, nothing. Cleaner 1 loses 5 HP (247-5=242HP) Cleaner 2 loses 3 HP (68-3=65HP)Round 11 of Cleaning up the Ring Hoke vs Cleaner 4: Cleaved (Hoke loses 3HP, ignoring row and SP, 118-3=115HP, Weakend for 3 rounds) Heckz vs Cleaner 1: Spell (5+10+28=43x2=86dmg; 86-1=85dmg; 242-85=157HP; -1 ether) Torald vs Cleaner 4: Frenzy (5+12+5=22dmg all enemies; Cleaner 1 at 136HP, Cleaner 2 at 45HP, Cleaner 4 at 96HP) Q vs Cleaner 2: Picked at (50/50 chance to hit an enemy, needs to roll an odd number to hit Q, rolled a 2; Hits both Cleaner 1 and 4 causing 5 dmg; Cleaner 1 at 131HP, Cleaner 4 at 91HP) Simon - back row, nothing. Cleaner 1 loses 5 HP (131-5=126HP) Cleaner 2 loses 3 HP (45-3=42HP) Hoke gains +12HP, back to fullRound 12 of Cleaning up the Ring Hoke vs Cleaner 4: Cleaved (Hoke loses 3HP, ignoring row and SP, 118-3=115HP, Weakend for 3 rounds) Heckz vs Cleaner 1: Razzmatazz (Darkness, 5+28+10=43x2=86dmg to all enemies, -10 ether for both hitting and using jinxed; Cleaner 1 at 40HP, Cleaner 2 KOd, Cleaner 4 at 5HP) Torald vs Cleaner 4: Extra Critical Hit (Cleaner 4 KOd) Q vs Cleaner 2 Cleaner 1: Order Up (No teammates to give food to) Simon - back row, nothing. Cleaner 1 loses 5 HP (40-5=35HP) Hoke gains +12HP, back to fullRound 13 of Cleaning up the Ring Hoke vs Cleaner 1: Deflected Damage (Needs to roll a 6 to block, rolled a 2, still no damage) Heckz vs Cleaner 1: Razzmatazz (Cleaner 1 Killed)Torald vs Cleaner 1: Q vs Cleaner 2 Cleaner 1: Simon - back row, nothing. "Well that was a boring round, fol- wait, can he do that? Eh I'll allow it. Looks like the sorcerer threw glass in one of his opponents eyes! What a dirty trick, I love it!" There's a cheer from the crowd. "And look at that Paragon, just getting beat down over and over. And the Barbarians are doing a swell job. Could this be the end of it you fine people? And down goes the second one! And the fourth cleaner! Can our chef-like friend bring it back? No! He falls! It's over folks!" Money changes hands again. "The Heroes have done it, they killed the best fighters. Hey, how would you guys like to stay here with me?"THE BATTLE IS VICTORIOUS!!Q and Simon gain 1 full level, Torald gains half, Heckz goes up 1/3 to reach his next, and Hoke gains 1/5.PArty leader please divide the loot 13 gold Pickaxe "Guys, we did it!" "Do the winners have anything to say to the cheering crowd?"Tandel goes over to check on the Cleaners. "They're all dead, boss. The Heroes actually killed them."The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.6 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus : 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense : 66 Health : 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold : 783 Equipment : Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory : Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) , Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]) Artefacts - Warrior's Treads (SP:2, Health +1, footwear), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) KOd 67 years old human female Barbarian Level 8 *Immune to fragile* Power: 12 (8+3+1) Defense: 5 Health: 17/17 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 4x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal , the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 29 * Jinxed Spells at Double Cost* * Darkness Spells Cause Weakened * Power: 41 (29+12) ( Spellpower: 51 (29+12+10) ) Defense: 0 Health: 36/36 (5+28+4) Ether: 45/45 (5+28+1+5+1+5) Gold: 2574 Equipment: Wand (WP:5; suitable for mages, necromancers and scholars.) , Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), Solemn Dagger (WP: 12, darkness -elemental dagger, 1/2 chance of causing sealed) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal ( Ice ), Garnet ( Earth ), Amethyst ( Darkness ), Aquamarine ( Water ) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 12.5 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment : Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.), Tricorne ( SP:3 , headwear; suitable to anyone). Fighting Boots ( Power +5 on the front row ; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory : , Old and Rusty Greatsword ( WP: 3 ), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt ( Max. Health +2 ; accessory.), Fire Bomb, Spark Hammer ( WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical ), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.) ,Sludge Glaive ( WP:8 , pierces defense and causes either fragile or weakened ; halberd), Simon (Follows party suggestion) 19 year old Human male Rogue Level 9 Health: 14/14 Equipment: Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Gold: 2 Edited September 24, 2016 by KotZ Share this post Link to post Share on other sites
UsernameMDM Posted September 20, 2016 (edited) Q gets the Pickaxe & Gold. "Are we done here?" Hoke asks as he sheathes the longsword. Edited September 20, 2016 by UsernameMDM Share this post Link to post Share on other sites